But then there would be no reason to get new dlcs at all - zos
Lol OP you do realise that the actual MATS in the current game won't fall away right you do REALISE that ?
So Voidstone, cloth ect. will still remain...
That means Rubedite Ingots, Rubedo leather & Ancient Silk will still be max level gear...
Why would that change? The only thing changing is that instead of having to reach VR16 before using these max level mats now you will just need to have 160CP on your account... So technically anyone with 160CP can now wear max level gear...
You are eitherA - extremely lazy and don't want to achieve anything ( heck why don't they just mail you with 200 Tempering Alloy, Dreugh Wax, Rosin when the VR fall away ) B - did not think before posting C - did not understand that materials are what separates gear level D - Don't enjoy playing ESO and want an excuse to quit
In conclusion OP:
Rubedite Ingots, Rubedo leather & Ancient silk are not falling away ( only Veteran Ranks are ) that means 160 CP ( 10 CP / VR ) will = meeting the requirement for max level gear...
The nice thing about this is that your char will be able to wear VR16 gear at VR1 in 3 months as long as you have the mats for it!
isn't that reward enough already? Do you really want more?
Lol OP you do realise that the actual MATS in the current game won't fall away right you do REALISE that ?
So Voidstone, cloth ect. will still remain...
That means Rubedite Ingots, Rubedo leather & Ancient Silk will still be max level gear...
Why would that change? The only thing changing is that instead of having to reach VR16 before using these max level mats now you will just need to have 160CP on your account... So technically anyone with 160CP can now wear max level gear...
You are eitherA - extremely lazy and don't want to achieve anything ( heck why don't they just mail you with 200 Tempering Alloy, Dreugh Wax, Rosin when the VR fall away ) B - did not think before posting C - did not understand that materials are what separates gear level D - Don't enjoy playing ESO and want an excuse to quit
In conclusion OP:
Rubedite Ingots, Rubedo leather & Ancient silk are not falling away ( only Veteran Ranks are ) that means 160 CP ( 10 CP / VR ) will = meeting the requirement for max level gear...
The nice thing about this is that your char will be able to wear VR16 gear at VR1 in 3 months as long as you have the mats for it!
isn't that reward enough already? Do you really want more?
HoloYoitsu wrote: »At this rate, we'll all be in CU before vet lvls are removed.
Don't even get me started on spell crafting, player housing, appearance editor, faction swap, & race changes.
What I mean is....VR12 sets from previous patches should be equal to VR16 sets in stats..I hate that every patch they increase gear and you have a separation of Gear Sets at that point....This game would be alot better with MORE sets available as it opens up more builds.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Lol OP you do realise that the actual MATS in the current game won't fall away right you do REALISE that ?
So Voidstone, cloth ect. will still remain...
That means Rubedite Ingots, Rubedo leather & Ancient Silk will still be max level gear...
Why would that change? The only thing changing is that instead of having to reach VR16 before using these max level mats now you will just need to have 160CP on your account... So technically anyone with 160CP can now wear max level gear...
You are eitherA - extremely lazy and don't want to achieve anything ( heck why don't they just mail you with 200 Tempering Alloy, Dreugh Wax, Rosin when the VR fall away ) B - did not think before posting C - did not understand that materials are what separates gear level D - Don't enjoy playing ESO and want an excuse to quit
In conclusion OP:
Rubedite Ingots, Rubedo leather & Ancient silk are not falling away ( only Veteran Ranks are ) that means 160 CP ( 10 CP / VR ) will = meeting the requirement for max level gear...
The nice thing about this is that your char will be able to wear VR16 gear at VR1 in 3 months as long as you have the mats for it!
isn't that reward enough already? Do you really want more?
HoloYoitsu wrote: »At this rate, we'll all be in CU before vet lvls are removed.
Don't even get me started on spell crafting, player housing, appearance editor, faction swap, & race changes.
Who knows they keep pushing back the beta testing date that we might get vet rank removal first...i think eso and CU are playing some sort of game of chicken...who will give us what we want first and neither side wants to do it
Removing VR ranks will do nothing. No idea why people think their will be level 50 and that's it.
Equipment will have a CP requirement. So instead of getting to VR16 you'll just need to get to CP 501 or I'm sure it will increase to 600'ish and increase the "level" grind in the game.
Sallington wrote: »I think people are assuming the VR removal is going to be anything close to smooth. I don't imagine it will be anything short of a nightmare.
They are restructuring their entire game that people have been progressing through for 2 years. I've said this before, but I expect to VR removals to be ESO verison of SWGs combat upgrade.
Not to mention, their plan is to make gear have CP caps to equip. The end game gear progression is literally XP grinding.
HoloYoitsu wrote: »At this rate, we'll all be in CU before vet lvls are removed.
Don't even get me started on spell crafting, player housing, appearance editor, faction swap, & race changes.
Who knows they keep pushing back the beta testing date that we might get vet rank removal first...i think eso and CU are playing some sort of game of chicken...who will give us what we want first and neither side wants to do it
Rich already confirmed in the last ESO live that Veteran Ranks are being removed in Dark Brotherhood(the next DLC).
Removing VR ranks will do nothing. No idea why people think their will be level 50 and that's it.
Equipment will have a CP requirement. So instead of getting to VR16 you'll just need to get to CP 501 or I'm sure it will increase to 600'ish and increase the "level" grind in the game.
Nope already confirmed by Rich they will start at 160CP max sets and will be increasing CP max by about 50CP starting after the Dark Brotherhood DLC.
Removing VR ranks will do nothing. No idea why people think their will be level 50 and that's it.
Equipment will have a CP requirement. So instead of getting to VR16 you'll just need to get to CP 501 or I'm sure it will increase to 600'ish and increase the "level" grind in the game.
Removing VR ranks will do nothing. No idea why people think their will be level 50 and that's it.
Equipment will have a CP requirement. So instead of getting to VR16 you'll just need to get to CP 501 or I'm sure it will increase to 600'ish and increase the "level" grind in the game.
Sallington wrote: »I think people are assuming the VR removal is going to be anything close to smooth. I don't imagine it will be anything short of a nightmare.
They are restructuring their entire game that people have been progressing through for 2 years. I've said this before, but I expect to VR removals to be ESO verison of SWGs combat upgrade.
Not to mention, their plan is to make gear have CP caps to equip. The end game gear progression is literally XP grinding.
themdogesbite wrote: »Heheh, it's going to be intresting when mats for higher CP tiers gets released. I have a special popcorn bag saved just for it.
spenc_cathb16_ESO wrote: »themdogesbite wrote: »Heheh, it's going to be intresting when mats for higher CP tiers gets released. I have a special popcorn bag saved just for it.
250 ingots for a pair of gloves anyone?
Get rid of the Vet Ranks, rework exp requirements for the increase in regular levels, implement CP system. Lvl Cap becomes lvl 66 with the same amount of CP 160. Still allows mats to be viable and doesnt feel like the game is regressing instead of progressing
Get rid of the Vet Ranks, rework exp requirements for the increase in regular levels, implement CP system. Lvl Cap becomes lvl 66 with the same amount of CP 160. Still allows mats to be viable and doesnt feel like the game is regressing instead of progressing
They are effectively doing just that, only those levels after 50 are implemented as sets of 10 champion points and are, as such, account-wide.
Get rid of the Vet Ranks, rework exp requirements for the increase in regular levels, implement CP system. Lvl Cap becomes lvl 66 with the same amount of CP 160. Still allows mats to be viable and doesnt feel like the game is regressing instead of progressing
They are effectively doing just that, only those levels after 50 are implemented as sets of 10 champion points and are, as such, account-wide.
hmmm if they do that why make it account wide? If they are wanting us to make more alts they better give us more character slots