...and people would not care to grind there anymore,jamesharv2005ub17_ESO wrote: »...you want to try and convince everyone that IC was this massive success. Why did they decide to not mix PVP and PVE anymore if it was such a resounding success? Answer me that one.
They just need to make Imperial City into a PVE version of IC, and then it would be a success for sure. I hope they do that, it sounds like it would be a fun area without all the bottomfeeder players trying to wreck your game experience for you.
@ZOS - please make us a PVE version of Imperial City
Cannot see a PvE version of Imperial City doing well.
It would be a great quest zone if made into a PVE version (so there would be two versions, one PVP and one PVE and you choose when entering zone). Loads of people have expressed wanting there to be a PVE version of IC because it's an interesting place (scenery totally wasted on PVPers who could just as easily be thrown into a featureless pit and be happy). Bet you anything it would quickly become populated, far more than the PVP version.
And sell more too.
bloodenragedb14_ESO wrote: »,jamesharv2005ub17_ESO wrote: »...you want to try and convince everyone that IC was this massive success. Why did they decide to not mix PVP and PVE anymore if it was such a resounding success? Answer me that one.
They just need to make Imperial City into a PVE version of IC, and then it would be a success for sure. I hope they do that, it sounds like it would be a fun area without all the bottomfeeder players trying to wreck your game experience for you.
@ZOS - please make us a PVE version of Imperial City
Cannot see a PvE version of Imperial City doing well.
It would be a great quest zone if made into a PVE version (so there would be two versions, one PVP and one PVE and you choose when entering zone). Loads of people have expressed wanting there to be a PVE version of IC because it's an interesting place (scenery totally wasted on PVPers who could just as easily be thrown into a featureless pit and be happy). Bet you anything it would quickly become populated, far more than the PVP version.
And sell more too.
i say this often whenever its relevant, but i just want one, ONE, campaign of cyrodiil that is FULLY pve, no pvp whatsoever
i would love to explore, to be able to pick up those random on the side of the road quests, to sight see, to roleplay, all without the fear of a ganker lieing in wait to kill someone just out to enjoy the scenery
id pay for it, i would literally PAY FULL DLC price for just one pve only campaign of cyrodiil
...and people would not care to grind there anymore,jamesharv2005ub17_ESO wrote: »...you want to try and convince everyone that IC was this massive success. Why did they decide to not mix PVP and PVE anymore if it was such a resounding success? Answer me that one.
They just need to make Imperial City into a PVE version of IC, and then it would be a success for sure. I hope they do that, it sounds like it would be a fun area without all the bottomfeeder players trying to wreck your game experience for you.
@ZOS - please make us a PVE version of Imperial City
Cannot see a PvE version of Imperial City doing well.
It would be a great quest zone if made into a PVE version (so there would be two versions, one PVP and one PVE and you choose when entering zone). Loads of people have expressed wanting there to be a PVE version of IC because it's an interesting place (scenery totally wasted on PVPers who could just as easily be thrown into a featureless pit and be happy). Bet you anything it would quickly become populated, far more than the PVP version.
And sell more too.
Who wants the grind anyway, PVE players would be there to enjoy the quests and the scenery. Is such a waste having that whole area there and having so few of the player base using it. With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
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Wow your bias is really showing.PVPers don't deserve anything but PVErs scraps that what you sound like.You have more then 95% of this game is PVE only a small percentage is PVP and you want that gone as well.Most PVPer don't go to IC anymore because their no reason for them to go their.Its full of Mobs its Mobs everywhere it do tedious to PVP their because every couple of seconds you have to kills mobs just to finished PVPing.You know what will make IC a hit making the district capturable and have them affect someone becoming EMP will draw a lot of attention of the PVPers they still have and show some that left that they care.To make sure zergs are not a problem add a limit to the amount of players in each faction can have in a district Keep the sewers as is and add lock imperial city access back to campaign and force people who want access to it to partake in the alliance war or you don't get access to the content.This also open up more rooms for PVPErs who are force to wait in a Queue because Imperial city is full of PVErs while you faction is stuck at your home keeosjamesharv2005ub17_ESO wrote: »...you want to try and convince everyone that IC was this massive success. Why did they decide to not mix PVP and PVE anymore if it was such a resounding success? Answer me that one.
They just need to make Imperial City into a PVE version of IC, and then it would be a success for sure. I hope they do that, it sounds like it would be a fun area without all the bottomfeeder players trying to wreck your game experience for you.
@ZOS - please make us a PVE version of Imperial City
Cannot see a PvE version of Imperial City doing well.
It would be a great quest zone if made into a PVE version (so there would be two versions, one PVP and one PVE and you choose when entering zone). Loads of people have expressed wanting there to be a PVE version of IC because it's an interesting place (scenery totally wasted on PVPers who could just as easily be thrown into a featureless pit and be happy). Bet you anything it would quickly become populated, far more than the PVP version.
And sell more too.
So you want an immersion-breaking zone where you can roleplay the war is not a part of the lore of Tamriel in this time frame?
bloodenragedb14_ESO wrote: »...and people would not care to grind there anymore,jamesharv2005ub17_ESO wrote: »...you want to try and convince everyone that IC was this massive success. Why did they decide to not mix PVP and PVE anymore if it was such a resounding success? Answer me that one.
They just need to make Imperial City into a PVE version of IC, and then it would be a success for sure. I hope they do that, it sounds like it would be a fun area without all the bottomfeeder players trying to wreck your game experience for you.
@ZOS - please make us a PVE version of Imperial City
Cannot see a PvE version of Imperial City doing well.
It would be a great quest zone if made into a PVE version (so there would be two versions, one PVP and one PVE and you choose when entering zone). Loads of people have expressed wanting there to be a PVE version of IC because it's an interesting place (scenery totally wasted on PVPers who could just as easily be thrown into a featureless pit and be happy). Bet you anything it would quickly become populated, far more than the PVP version.
And sell more too.
Who wants the grind anyway, PVE players would be there to enjoy the quests and the scenery. Is such a waste having that whole area there and having so few of the player base using it. With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
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it seems all the drama between pvp and pve'ers can be solved by simply added a fully pve campaign of cyrodiil
someone at zos better be frigging reading this thread
...With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
.I think you'll find for most PVE players, nobody gives a damn about the war - we just want to play together
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PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
anitajoneb17_ESO wrote: »PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
I'm a 95% PVE'er and I'd find 100% PVE version of Cyrodiil and IC completely dull, empty and boring.
PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
...
jamesharv2005ub17_ESO wrote: »Frenkthevile wrote: »I want PvP in all zones, because it works GREAT in Black Desert and gives more immersion and more importance to the guild
I havent heard many good things about BDO. Also the world pvp doesnt just mean BDO is some massive PK fest. There are very very severe penalties for killing people who dont wish to fight.
.PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
...
Speaking as a PvE player, would hate pure PvE versions of IC and Cyrodiil.
bloodenragedb14_ESO wrote: »i strongly disagree
I want just one campaign of cyrodiil to be fully pve, yes, but this should indeed come at the cost of the ability to earn AP or Tel var, thats a given and i cant believe im having to explain this
yes, a fully pve campaign of cyrodiil would have all of the pvp currency taken out.
it should be left with nothing but normal loot and xp drops, yes
i honesly cant believe i have to list this, or maybe i should believe it, since this is the internet, people will try to twist what you are saying/wanting to meet their ends
...
Shadesofkin wrote: »anitajoneb17_ESO wrote: »PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
I'm a 95% PVE'er and I'd find 100% PVE version of Cyrodiil and IC completely dull, empty and boring.
I think if they increased the number of quests and NPC's that you could interact with, maybe prepped it for some sort of expansion update in the future, it could be a lot of fun as a strictly PvE zone.
bloodenragedb14_ESO wrote: »i strongly disagree
I want just one campaign of cyrodiil to be fully pve, yes, but this should indeed come at the cost of the ability to earn AP or Tel var, thats a given and i cant believe im having to explain this
yes, a fully pve campaign of cyrodiil would have all of the pvp currency taken out.
it should be left with nothing but normal loot and xp drops, yes
i honesly cant believe i have to list this, or maybe i should believe it, since this is the internet, people will try to twist what you are saying/wanting to meet their ends
...
It is fine for you to disagree. Unlike some people, personally recognize that, as a primarily PvE player, not all PvE players hold the same interests.
Similarly, I cannot stand Trials or group dungeons, as my anxiety condition prevents me from doing group PvE content both here and in other games. Define myself primarily as a solo-PvE player, who ESO has provided an appreciation of PvP to.
Cyrodiil is currently PvE that appeals to me rather than to you, and that is fine.
A PvP-stripped version would also come with reduced exp gains and less appealing zone drops though. The reason it has decent exp and drops at all is due to a system of risk and reward.
bloodenragedb14_ESO wrote: »Shadesofkin wrote: »anitajoneb17_ESO wrote: »PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
I'm a 95% PVE'er and I'd find 100% PVE version of Cyrodiil and IC completely dull, empty and boring.
I think if they increased the number of quests and NPC's that you could interact with, maybe prepped it for some sort of expansion update in the future, it could be a lot of fun as a strictly PvE zone.
i think it would be alot of fun as it is now turned fully pve zone, and ill always maintain that
Shadesofkin wrote: »bloodenragedb14_ESO wrote: »Shadesofkin wrote: »anitajoneb17_ESO wrote: »PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
I'm a 95% PVE'er and I'd find 100% PVE version of Cyrodiil and IC completely dull, empty and boring.
I think if they increased the number of quests and NPC's that you could interact with, maybe prepped it for some sort of expansion update in the future, it could be a lot of fun as a strictly PvE zone.
i think it would be alot of fun as it is now turned fully pve zone, and ill always maintain that
It would need a few things, mainly you'd need objectives in the delves, World Bosses, and add some PvE quests into the various keeps.
I'm not sure you can say "speaking as a PVE player" with a straight face
Regardless, if ZOS would just make PVE only versions of IC and Cyrodiil, I think PVE players would enjoy having access to those areas greatly. Could even add in more mobs and trees into Cyrodiil again so it looks like it should, before all the nerfs to the environment due to PVP lag.
jamesharv2005ub17_ESO wrote: »
In this case the people who want to kill other players are in the minority.
Open world PVP players are a very small minority (and they're always very vocal and aggressively forceful in forums, trying very hard to push their agenda, an agenda that would basically make large numbers of players quit the game and leave the servers a ghost town, same as any open world PVP has done to any game ever made). I'm sure ZOS has done their research on this as well.
Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
]and your most constructive response is to flatout call all the people whose opinion differs from yours "always very vocal and aggressively forceful, trying very hard to push their selfish agenda" basically?.
anitajoneb17_ESO wrote: »I'm not sure you can say "speaking as a PVE player" with a straight face
Regardless, if ZOS would just make PVE only versions of IC and Cyrodiil, I think PVE players would enjoy having access to those areas greatly. Could even add in more mobs and trees into Cyrodiil again so it looks like it should, before all the nerfs to the environment due to PVP lag.
If I understand you well, a PVE'er's opinion isn't valid "because reasons", a PVP'er's opinion isn't valid "because reasons", but you feel entitled to say "we PVE'ers" with full legitimacy ?
Lol.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
The problem is that the definition of "opt-in" in this case always revolves around PvEers limiting what they do if they don't want to PvP. No-one has the wit to suggest that non-PvPers should be able to opt out of the Enforcer system completely, they just say you shouldn't kill NPCs, break in or steal beyond a certain bounty level or you will be automatically opted in.
I agree with your second point. Far too much attention is paid by ZOS to the very vocal PvP minority when it comes to skill balancing and other core changes to the game.
anitajoneb17_ESO wrote: »I'm not sure you can say "speaking as a PVE player" with a straight face
Regardless, if ZOS would just make PVE only versions of IC and Cyrodiil, I think PVE players would enjoy having access to those areas greatly. Could even add in more mobs and trees into Cyrodiil again so it looks like it should, before all the nerfs to the environment due to PVP lag.
If I understand you well, a PVE'er's opinion isn't valid "because reasons", a PVP'er's opinion isn't valid "because reasons", but you feel entitled to say "we PVE'ers" with full legitimacy ?
Lol.
I'm not sure you read/understood my post or maybe you're trying to misrepresent my words, as you carefully and possibly deliberately snipped out the bits that make what I said make sense.
And as to your "LOL" rebuttal...I'm not sure I can work with that, really seems not very well argued