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Would you support separating Cyrodiil into instances at the gates and bridges if it fixed the lag?

KenaPKK
KenaPKK
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Hypothetical question.

I do not know if segmenting Cyrodiil into three separate instances would fully fix the lag, but I keep hearing that it might (like in Imp City). If it did, would you be in favor of placing big doors with short load screens at the mile gates and Alessia bridges? Would you sacrifice bridge and gate gameplay to have zero lag?

I pick the gates and bridges because they already segment Cyrodiil into three sections with otherwise impassable mountains / rivers. It would be the practical place to separate instances.

This poll assumes that:
-- the lag would be entirely eliminated
-- load screens would be brief
-- your map would still show all of the action in Cyrodiil
-- gate campers would not be an issue, but does not suggest a solution for them.

Personally, I love the bridge, but I hate the lag more. There are tons of other fun spots to fight on the map.
Edited by KenaPKK on April 18, 2016 6:14PM
Kena
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Would you support separating Cyrodiil into instances at the gates and bridges if it fixed the lag? 53 votes

Yes, separate Cyrodiil into instances at the milegates and bridges in order to eliminate lag.
45%
wayfarerxrxw003b14_ESOWuffyCeruleiAriBoh_ChaosGlarinKenaPKKLeovolaoZunaRoathjuha.smedsneb18_ESOcmabouafBashevCîanaiNermyLaurentiaSallingtonEirellaRebornV3xPeel_Ya_Cap_517Mickey_Ox 24 votes
Yes, I support this, but I would need additional PvP objectives or some other change added with it (elaborate).
24%
contact.opiumb16_ESOAllPlayAndNoWorkK4RMAdsalterSC0TY999RoamingRiverElkDisgracefulMindZaldanArvssadownikmrdanklesKr3doBeardimus 13 votes
No, I do not support separate instances in Cyrodiil.
30%
bloodenragedb14_ESOLava_CroftAra_ValleriaN1ght_Raid96RinaldoGandolphiGhost-ShotElsonsoFrozenAnimalvortexman11reftensilky_softPsilentToRelaxzykSkyySugaroverdose 16 votes
  • KenaPKK
    KenaPKK
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    Yes, separate Cyrodiil into instances at the milegates and bridges in order to eliminate lag.
    I voted yes.

    Although I think Cyrodiil does need more PvP objectives and many other fixes, I would sacrifice the bridges and gates to have no lag.
    Kena
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  • RinaldoGandolphi
    RinaldoGandolphi
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    No, I do not support separate instances in Cyrodiil.
    I only vote no, because the major cause of the lag in Cyrodiil is: Netcode.

    The changes they made to the netcode with the Lighting/Craglorn patch ruined the game. Even PVE lagged because of it, and it got worse when they introduced the Champ System.

    the only fix that's gonna work is rolling the netcode back to pre-1.2 and using other methods to combat bots...ZOS literally used a sledgehammer to kill a fly and in doing so butchered pvp performance in the process. Split Cyrodiil into pieces isn't going to change that as everyone will just stack in one instance leaving the other 3 empty.

    We got robbed of small scale PVP when they canceled the Justice System, a system that was solely opt-in because the RP'ers were made they wouldn't be able to steal things without repercussions, because they should always get away as a thief ya know ;)
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  • Sallington
    Sallington
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    Yes, separate Cyrodiil into instances at the milegates and bridges in order to eliminate lag.
    This poll assumes that:
    -- the lag would be entirely eliminated

    That's one hell of an assumption. But, if it resolves the lag issues, I'm on board.
    Edited by Sallington on April 18, 2016 6:46PM
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  • Ghostbane
    Ghostbane
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    I'd rather have eternal lag than give up my bridge.
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  • Vexzarium
    Vexzarium
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    Yes, separate Cyrodiil into instances at the milegates and bridges in order to eliminate lag.
    I'd actually play the game loyally if the lag were to be minimized. I'm on-board.
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  • reften
    reften
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    No, I do not support separate instances in Cyrodiil.
    Nope.

    Putting a zoning option at the Alessia bridge is going to be a disaster. You'll just have pileups of groups waiting on the other side of the zone ganking players as they zone in.

    Reften
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  • AriBoh
    AriBoh
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    Yes, separate Cyrodiil into instances at the milegates and bridges in order to eliminate lag.
    I'd keep any amount of lag to get rid of that *** bridge.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

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  • KenaPKK
    KenaPKK
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    Yes, separate Cyrodiil into instances at the milegates and bridges in order to eliminate lag.
    reften wrote: »
    Nope.

    Putting a zoning option at the Alessia bridge is going to be a disaster. You'll just have pileups of groups waiting on the other side of the zone ganking players as they zone in.

    I said in my original post to vote under the assumption that there wouldn't be gate campers or gankers. Please read the full post before voting.
    Kena
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  • Rune_Relic
    Rune_Relic
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    Thats a problem though because we can pretty much guarantee that there will be gate campers.

    I think the worst issue is the players will still go where the action is.....and thus all end up in the same location regardless.
    Which is exactly why everyone knows there will be gate campers (and why you added the clause in the 1st place)
    So all we did is waste a load of time and made no headway.

    Its a welcome idea...but ultimately futile IMHO.
    Edited by Rune_Relic on April 18, 2016 10:20PM
    Anything that can be exploited will be exploited
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    Please, no more reason to add more loading screens.
  • silky_soft
    silky_soft
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    No, I do not support separate instances in Cyrodiil.
    Remove the *** npcs already
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • KenaPKK
    KenaPKK
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    Yes, separate Cyrodiil into instances at the milegates and bridges in order to eliminate lag.
    I only vote no, because the major cause of the lag in Cyrodiil is: Netcode.

    The changes they made to the netcode with the Lighting/Craglorn patch ruined the game. Even PVE lagged because of it, and it got worse when they introduced the Champ System.

    the only fix that's gonna work is rolling the netcode back to pre-1.2 and using other methods to combat bots...ZOS literally used a sledgehammer to kill a fly and in doing so butchered pvp performance in the process. Split Cyrodiil into pieces isn't going to change that as everyone will just stack in one instance leaving the other 3 empty.

    We got robbed of small scale PVP when they canceled the Justice System, a system that was solely opt-in because the RP'ers were made they wouldn't be able to steal things without repercussions, because they should always get away as a thief ya know ;)

    A very good point. I wonder if it's feasible for them to create more efficient anti-bot software now... :/
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  • ToRelax
    ToRelax
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    No, I do not support separate instances in Cyrodiil.
    I vote no because lag isn't too much of a problem on AS. I'm a selfish prick.
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  • RoamingRiverElk
    RoamingRiverElk
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    Yes, I support this, but I would need additional PvP objectives or some other change added with it (elaborate).
    Make an additional instance called The Bridge. You know the one. :p

    Additionally, zone chat should still cover all three sections.

    If the bot prevention code is the reason for the lag, then it should be removed and another solution found for that. Get some interns to ban bots or something.
    ToRelax wrote: »
    I'm a selfish prick.
    :o
    Edited by RoamingRiverElk on April 19, 2016 10:06AM
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  • N1ght_Raid96
    N1ght_Raid96
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    No, I do not support separate instances in Cyrodiil.
    What's eso pvp without alessia bridge? :(
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  • RabNebula
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    KenaPKK wrote: »
    Hypothetical question.

    I do not know if segmenting Cyrodiil into three separate instances would fully fix the lag, but I keep hearing that it might (like in Imp City). If it did, would you be in favor of placing big doors with short load screens at the mile gates and Alessia bridges? Would you sacrifice bridge and gate gameplay to have zero lag?

    I pick the gates and bridges because they already segment Cyrodiil into three sections with otherwise impassable mountains / rivers. It would be the practical place to separate instances.

    This poll assumes that:
    -- the lag would be entirely eliminated
    -- load screens would be brief
    -- your map would still show all of the action in Cyrodiil
    -- gate campers would not be an issue, but does not suggest a solution for them.

    Personally, I love the bridge, but I hate the lag more. There are tons of other fun spots to fight on the map.

    The trouble is that when the fights at Alessia bridge and Chalman gates get going, theyre some of the best fights you can have and it really mixes the pvp up so its not just taking keeps in the same ways all the time. It gives the pvp some very important variety.
  • _Chaos
    _Chaos
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    Yes, separate Cyrodiil into instances at the milegates and bridges in order to eliminate lag.
    The only issue I have with this is the stupid load screen times.
    'Chaos
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    No, I do not support separate instances in Cyrodiil.
    the ganking problem would get crazy bad, with entire armies of people waiting outside the load doors
  • Zaldan
    Zaldan
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    Yes, I support this, but I would need additional PvP objectives or some other change added with it (elaborate).
    loading screens at bridges etc is fine but what about all the places there are no natural or man made boundaries? they'd have to have next zone loading in background or you'd have people finding the zone line and setup gank camps when they know peoples are traveling to defend a keep for example, enough problems with ganking at loading screen doors in imperial city so I doubt ZO$ would be up for the amount of work needed to change cyrodiil into a multi zone setup.

    until ZO$ said cyrodiil was still one big zone I assumed it had been split up into zones to try to contain lag, would explain the loading screens in the middle of nowhere when travelling between keeps lol
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  • Sugaroverdose
    Sugaroverdose
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    No, I do not support separate instances in Cyrodiil.
    KenaPKK wrote: »
    Hypothetical question.

    I do not know if segmenting Cyrodiil into three separate instances would fully fix the lag, but I keep hearing that it might (like in Imp City). If it did, would you be in favor of placing big doors with short load screens at the mile gates and Alessia bridges? Would you sacrifice bridge and gate gameplay to have zero lag?

    I pick the gates and bridges because they already segment Cyrodiil into three sections with otherwise impassable mountains / rivers. It would be the practical place to separate instances.

    This poll assumes that:
    -- the lag would be entirely eliminated
    -- load screens would be brief
    -- your map would still show all of the action in Cyrodiil
    -- gate campers would not be an issue, but does not suggest a solution for them.

    Personally, I love the bridge, but I hate the lag more. There are tons of other fun spots to fight on the map.
    this will not help to solve lag issue, lags will disappear on instances with zero population, so no. It doesn't even sounds like a dirt fix, it spending time to get negative result.
    Edited by Sugaroverdose on April 19, 2016 1:14PM
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