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Would you support separating Cyrodiil into instances at the gates and bridges if it fixed the lag?
Hypothetical question.
I do not know if segmenting Cyrodiil into three separate instances would fully fix the lag, but I keep hearing that it might (like in Imp City). If it did, would you be in favor of placing big doors with short load screens at the mile gates and Alessia bridges? Would you sacrifice bridge and gate gameplay to have zero lag?
I pick the gates and bridges because they already segment Cyrodiil into three sections with otherwise impassable mountains / rivers. It would be the practical place to separate instances.
This poll assumes that:
-- the lag would be entirely eliminated
-- load screens would be brief
-- your map would still show all of the action in Cyrodiil
-- gate campers would not be an issue, but does not suggest a solution for them.
Personally, I love the bridge, but I hate the lag more. There are tons of other fun spots to fight on the map.
Edited by KenaPKK on April 18, 2016 6:14PM KenaFormer Class Rep
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Would you support separating Cyrodiil into instances at the gates and bridges if it fixed the lag? 53 votes
Yes, separate Cyrodiil into instances at the milegates and bridges in order to eliminate lag.
Yes, I support this, but I would need additional PvP objectives or some other change added with it (elaborate).
No, I do not support separate instances in Cyrodiil.