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Justice System PvP - Please explain exactly WHY you are for / against this content!

  • Strider_Roshin
    Strider_Roshin
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    It can be implemented in multiple ways. Here's a couple of ideas that I have:

    1) As it pertains to thievery: Enforcer vs Outlaw
    Zenimax stated that this system was going to work by wearing the Enforcer tabard, and you'll be on guard duty. So here's how we can go about this. While you're wearing the outlaw tabard, items you steal/pickpocket are worth double. The catch is that you cannot take the tabard off, and if you are caught and acquire a bounty; an Enforcer can kill you and claim your bounty (your gold becomes his/her gold).

    2) An alternative idea that pertains to the Dark Brotherhood
    The Dark Brotherhood can have radiant quests that allow you to assassinate someone, and you get a nice reward. The catch? There's another group that's trying to stop the Dark Brotherhood, a group that you can be a part of. Now if the DB member takes out their target; then no big deal. However, if they kill their target, and get spotted (receive a bounty), then that person can no longer fast travel except by the means of a wayshrine, but the other faction can, and not only that but the DB member now appears as an icon on every nearby "Enforcer's" map so that they can hunt them down and take them out. If the Enforcer engages the DB member before he/she can make it to the wayshrine, then the DB member must kill the enforcer in order to use the shrine. If the DB member can make it to the wayshrine before the Enforcer then the DB member gets away free.

    So yes, there are ways to have PvP without forcing the PvE people to engage in it.
  • TerraDewBerry
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.

    Agreed. There is no way I would want to have PvP in PvE areas. If I want PvP, I know where to go for it..
  • BenLocoDete
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    The justice system has a huge hole right in the middle of it, and it is the fact that half of the system was taken down abruptly, leaving the players looking at each others asking is that it? Is this what the justice system is all about? Commit a crime and try to get away with it?

    Take as an example the OP video, around 2:30 when his character commits a crime, and waits for the guards to respond - notice how other players come close, draw their weapons, heal him, desperately try to interact - it is astonishing; they can't do a thing about what is going on, andI have seen this happen every time and it is a big let down.

    People arguing that "balance" and "rebalance" issues would make it difficult are ignoring that it is already broken, that every vendor cache is cyclically assaulted in the plain light of day, that there are dead bodies all around, with the murderers respawning to murder again and be pursued by the guards, to finally get killed and respawn to murder another bunch of NPCs until the guards shows up and Sunday afternoons is just about that in the Daggerfall plaza.

    Then, yes this is quite cool, makes for the Daggerfall lore but, it totally ruins it when you have the murderer almost instantly resurrected and the murdered NPC stepping over his own dead body a minute later, or piles of cloned dead bodies.

    The so-called justice system is terrible: crime is just about rewarding you for breaking the game because there is, right now, no justice at all!

    If people don't want to take part on the PvP instance of the justice system, then simply stay away from the vendors cache, avoid to death killing a complete harmless NPC or plan your acts accordingly.

    I don't want this game to be about PvP, to be about committing crimes or preying on low-level players characters who are never safe, but ESO is intended to offer a believable experience with aspects of action, realism, TES lore and immersion - all combined in an MMO game, but having that feature taken out, alone, ruins half of the other elements. How about that in terms of "balance"?
    [slit]Throat[/slit]
  • Tandor
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past

    If people don't want to take part on the PvP instance of the justice system, then simply stay away from the vendors cache, avoid to death killing a complete harmless NPC or plan your acts accordingly.

    Please be so kind as to explain why PvEers should have to decline to participate in PvE content in order to avoid being ganked by PvPers in PvE areas because they committed PvE crimes.

    The only argument PvPers have been able to put up in this and countless other similar threads as to why PvEers should accept PvP penalties for committing PvE crimes in PvE areas is that if they don't like it they should elect to miss out on PvE content in PvE areas. It is an argument without any semblance of credibility. PvEers have said they have no problem with PvP in PvP areas, including an extension of the present Justice System to include PvP in Cyrodiil and Imperial City. Needless to say, having additional PvP content in areas where the targets will be fellow PvPers rather than reluctant PvEers is not acceptable to PvPers, so ZOS took the sensible decision to provide PvP and PvE content in separate zones from here on. Accept it, move on, and help shape the new PvP content that we know is coming.
    Edited by Tandor on April 18, 2016 6:45PM
  • bedlom
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    The idea has been canned. Forget it!
  • BenLocoDete
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    Lysette wrote: »
    Who is innocent of any crime or breaking any rule, may step forward - you see, no one of those, who want to be law enforcers could step forward and if they did, they would be liars. Who wants to enforce the law has in the first place to be a lawful person, and none of the pvp guys is that - they kill by disgusting reasons, for entertainment - they cannot be law enforcers.

    You can make a general rule that law enforcers must have zero bounty on their heads or have repent through a quest likely to what the Oblivion DLC offered: have you pray at every wayshrine around the province for forgiveness for your ill-intended acts.

    Crusaders also plunder and murder but only from their enemies while bounty hunters tend to be more neutral and act by convenience, but still have the law make use of them, quite often.
    [slit]Throat[/slit]
  • jcjones12
    jcjones12
    this was intended to be a pvp aspect of the TG dlc. not a pve one. in fact it would have been the only new addition for pvpers and the rest for pve. don't be so selfish and cry about not being able to participate in justice system because you don't wanna pvp. The entire patch is PVE. smh. this is why the voice of PVErs ruins it for the pvper. you don't hear us saying I want to be able to pvp in fungal grotto or in DSA.
  • Tandor
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    jcjones12 wrote: »
    this was intended to be a pvp aspect of the TG dlc.

    Link please.
  • BenLocoDete
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    Tandor wrote: »

    If people don't want to take part on the PvP instance of the justice system, then simply stay away from the vendors cache, avoid to death killing a complete harmless NPC or plan your acts accordingly.

    Please be so kind as to explain why PvEers should have to decline to participate in PvE content in order to avoid being ganked by PvPers in PvE areas because they committed PvE crimes.

    The only argument PvPers have been able to put up in this and countless other similar threads as to why PvEers should accept PvP penalties for committing PvE crimes in PvE areas is that if they don't like it they should elect to miss out on PvE content in PvE areas. It is an argument without any semblance of credibility. PvEers have said they have no problem with PvP in PvP areas, including an extension of the present Justice System to include PvP in Cyrodiil and Imperial City. Needless to say, having additional PvP content in areas where the targets will be fellow PvPers rather than reluctant PvEers is not acceptable to PvPers, so ZOS took the sensible decision to provide PvP and PvE content in separate zones from here on. Accept it, move on, and help shape the new PvP content that we know is coming.

    Sounds like nobody wants a high-level character getting on you while you exploit an extremely low-level NPC with barely any AI. And that people are complaining about the game lacking consequences to your acts when it seems that everybody actually just want to murder, steal, and be left alone with a system so stupid you can do this all day until you grow bored of it and come rant at the forums that the game is too easy that an 8-year-old kid can get around.

    Also, I don't see this argument as a PvP vs PvE battle, rather that this game needs desperately some counter measure to the criminal activity that was unleashed with the system implementation. This is not a justice system, this is criminal liberty, it ruins immersion, it breaks the game in many ways that I'd rather have it removed because it doesn't fit. NPCs lack reasonable AI in a so severe way that having people exploiting them won't help balance the game either, and people won't stop because it is easy peach.

    This subject has turned into a PvP vs PvE dispute and this is really unfair. This is not about being able to obliterate people in a plaza(I'd get my a** kicked every time, believe me), but keep a more civilized manner in certain areas or you'll get yourself in trouble and this seem perfectly reasonable in terms of RPG, realism, immersion, MMOs and Elder Scrolls. If you don't mind I'd like to know what are your ideas to stop people from brainless farm market strongboxes, murder count, or stop NPCs from stepping in their own dead bodies all of the time because this is what the game is all about now, and I mean the PvE areas, and it is frustrating.
    [slit]Throat[/slit]
  • Samadhi
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    At this point, have given up any hope of ZOS actually completing the Justice System.
    By the looks of things, we are going to be stuck with the incomplete system and ineffectual guards from here on out.
    Perhaps they could improve the guards to make them more difficult to escape, because right now they are a joke and have not caught me since Legerdemain was added. They are currently an unchallenging and uninteresting mechanic and, for even a semi-competent Outlaw, it is like the guards do not even really exist with the lack of threat they provide.

    It is particularly discouraging, because they had also promised new solo PvE content for the Enforcers, but now it seems as though we will not be getting that either.
    My law-abiding characters get nothing aside from the comedic effect of watching guards that cannot catch a competent player still manage to upset people who lack the competence to escape them.

    Thieves Guild, Outlaws Dens, (and presumably Dark Brotherhood) provide opportunity to role-play as law breakers.
    So far, the best that the law-abiding side gets is Fighter's Guild Cyrodiil bounties.

    ZOS will, at very least, be providing smaller PvP instances to help make up for this shortcoming that they had to put into the original Justice plans.
    Hopefully, they will also at very least still provide some form of Enforcer questline and skillset to contrast them.
    Even then, it would be ridiculous to see player thieves and not be able to interact with them, so can see why ZOS canned the PVE portion too sadly.

    Beyond just bounty PvP the Justice System had the potential to offer a new and interesting perspective to Tamriel by allowing players to uphold the peace.

    C'est la vie.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Tandor
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past

    This subject has turned into a PvP vs PvE dispute and this is really unfair.

    There's nothing unfair about it. It's what happens when you try to introduce PvP into PvE activity in PvE areas.

    The good thing is that with ZOS having realised from the IC discussions here that mixing PvE and PvP was a massive mistake not to be repeated with the Justice System in the PvE open world, every time threads like this are resurrected and the whole PvE/PvP confrontation continued, their reasoning for abandoning the addition of PvP to PvE activities in PvE areas is underlined.

    As I never tire of saying, I'm all for PvP provided it is in PvP areas, and I'm all for PvPers contributing to the shaping of the known additional PvP content, just as I'm all for ZOS keeping the two playstyles separate. No good was ever going to come from imposing PvP penalties on PvE crimes in PvE areas, but in any event that particular ship has sailed and its supporters have every opportunity to shape the other ways in which their particular playstyle is going to be enhanced without detriment to anyone else's enjoyment of the game. That, however, seems to be an opportunity that they seem strangely reluctant to grasp.
  • ahstin2001nub18_ESO
    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    Tandor wrote: »

    This subject has turned into a PvP vs PvE dispute and this is really unfair.

    There's nothing unfair about it. It's what happens when you try to introduce PvP into PvE activity in PvE areas.

    The good thing is that with ZOS having realised from the IC discussions here that mixing PvE and PvP was a massive mistake not to be repeated with the Justice System in the PvE open world, every time threads like this are resurrected and the whole PvE/PvP confrontation continued, their reasoning for abandoning the addition of PvP to PvE activities in PvE areas is underlined.

    As I never tire of saying, I'm all for PvP provided it is in PvP areas, and I'm all for PvPers contributing to the shaping of the known additional PvP content, just as I'm all for ZOS keeping the two playstyles separate. No good was ever going to come from imposing PvP penalties on PvE crimes in PvE areas, but in any event that particular ship has sailed and its supporters have every opportunity to shape the other ways in which their particular playstyle is going to be enhanced without detriment to anyone else's enjoyment of the game. That, however, seems to be an opportunity that they seem strangely reluctant to grasp.

    it was a PVP system from conception, turned to a PVE system by poor implementation...
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Tandor
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Tandor wrote: »

    This subject has turned into a PvP vs PvE dispute and this is really unfair.

    There's nothing unfair about it. It's what happens when you try to introduce PvP into PvE activity in PvE areas.

    The good thing is that with ZOS having realised from the IC discussions here that mixing PvE and PvP was a massive mistake not to be repeated with the Justice System in the PvE open world, every time threads like this are resurrected and the whole PvE/PvP confrontation continued, their reasoning for abandoning the addition of PvP to PvE activities in PvE areas is underlined.

    As I never tire of saying, I'm all for PvP provided it is in PvP areas, and I'm all for PvPers contributing to the shaping of the known additional PvP content, just as I'm all for ZOS keeping the two playstyles separate. No good was ever going to come from imposing PvP penalties on PvE crimes in PvE areas, but in any event that particular ship has sailed and its supporters have every opportunity to shape the other ways in which their particular playstyle is going to be enhanced without detriment to anyone else's enjoyment of the game. That, however, seems to be an opportunity that they seem strangely reluctant to grasp.

    it was a PVP system from conception, turned to a PVE system by poor implementation...

    A PvP system that was turned to a PvE system, or a PvE crime system in PvE areas that was originally intended to have PvP penalties? My recollection is that it was the latter, with the PvP element delayed by the recognition of the problems in getting it right, ultimately resulting in the recognition that adding PvP to the PvE system simply wasn't going to work, but if your recollection is that it was originally conceived as a PvP-only system with no PvE element then I'd be interested in some more details on that.
  • anitajoneb17_ESO
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    ZOS learned from IC that players simply cannot be trusted with the enforcer role. Thats why they cancelled it. These guys keep making all these excuses but in the end what they wish is a bunch of victims who cannot fight back. Do you guys honestly think people are going to buy a DLC where they will be paying to be farmed by people who did NOT buy the DLC? Seriously? Or pay to be farmed period? Did the utter failure of IC teach nothing?

    First of all, please explain (with source) why you describe IC as an "utter failure". IC and sewers were litterally PACKED with players at launch. Now it's obviously less crowded, but still heavily and happily visited by small-scale pvp-ers.

    Who are you to call it "an utter failure", and what do you base your saying upon ? (PLEASE ANSWER. I am just do fed up with people calling "failure" stuff that they simply don't like. It's intellectually dishonest.)

    Second, everyone can fight back. At least try. If they don't want to or don"t like it, then they should be somewhere else. There are plenty of people (like me) who like it (and that is not related to them being "good" or "bad" PvPers... I'm a bad PvP'er and I still love it).

    Imperial.City.Is.A.Great.DLC.Not.A.Failure.



  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ZOS learned from IC that players simply cannot be trusted with the enforcer role. Thats why they cancelled it. These guys keep making all these excuses but in the end what they wish is a bunch of victims who cannot fight back. Do you guys honestly think people are going to buy a DLC where they will be paying to be farmed by people who did NOT buy the DLC? Seriously? Or pay to be farmed period? Did the utter failure of IC teach nothing?

    First of all, please explain (with source) why you describe IC as an "utter failure". IC and sewers were litterally PACKED with players at launch. Now it's obviously less crowded, but still heavily and happily visited by small-scale pvp-ers.

    Who are you to call it "an utter failure", and what do you base your saying upon ? (PLEASE ANSWER. I am just do fed up with people calling "failure" stuff that they simply don't like. It's intellectually dishonest.)

    Second, everyone can fight back. At least try. If they don't want to or don"t like it, then they should be somewhere else. There are plenty of people (like me) who like it (and that is not related to them being "good" or "bad" PvPers... I'm a bad PvP'er and I still love it).

    Imperial.City.Is.A.Great.DLC.Not.A.Failure.



    IC was an utter failure because it didnt sell worth a crap. It was deserted after about 2 weeks of going live. Where as Orsinium for example sold a metric crap ton of copies and is still packed now with people doing the daily quests. So maybe in your opinion it is good but hardly anyone else shared your opinion. Go there now see how many people you run across.

    It has nothing to do with whether I like it or not. It has to do with the fact is wasnt popular as far as selling copies. Or retaining people once new content came out. I dont know of hardly anyone who liked it. An entire thread with 100s of replies in the pvp forum said it wasnt even a pvp update. So tons of pvp oriented players didnt like it anymore than the pve oriented players liked it. The cherry on top was the stone looting. The nail in the coffin.

    I guarantee right then it was decided no more mixing of PVE and PVP. PVP in cyrodill and PVE everywhere else.
    Edited by jamesharv2005ub17_ESO on April 18, 2016 9:48PM
  • anitajoneb17_ESO
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    It has nothing to do with whether I like it or not. It has to do with the fact is wasnt popular as far as selling copies. Or retaining people once new content came out. I dont know of hardly anyone who liked it.

    Figures ? Numbers ? Sources ?

    Truth is, you have NO CLUE. When it comes to hard objectives numbers, you have no clue. You refer to copies sold, how many were sold ? Do you know ? How ? Where from ?
    I don't know ANYONE who dislikes IC, besides these forums. All my friends and guildmates were having a blast back then and still do whenever they go back.
    There's less incentive to go back there now because it isn't "new" anymore, but that's "normal". Deshaan or Reaper's March being less populated now than at launch doesn't make them "fail zones".

    Like many others in here, you're confusing what's "failure" with what you simply dislike.

  • Tandor
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Jaronking wrote: »
    It has nothing to do with whether I like it or not. It has to do with the fact is wasnt popular as far as selling copies. Or retaining people once new content came out. I dont know of hardly anyone who liked it.

    Figures ? Numbers ? Sources ?

    Truth is, you have NO CLUE. When it comes to hard objectives numbers, you have no clue. You refer to copies sold, how many were sold ? Do you know ? How ? Where from ?
    I don't know ANYONE who dislikes IC, besides these forums. All my friends and guildmates were having a blast back then and still do whenever they go back.
    There's less incentive to go back there now because it isn't "new" anymore, but that's "normal". Deshaan or Reaper's March being less populated now than at launch doesn't make them "fail zones".

    Like many others in here, you're confusing what's "failure" with what you simply dislike.

    [Quoted content removed]

    I think the reason a lot of people say that IC was a failure is because it was heralded as a PvP DLC, all the PvPers at the time telling the PvEers not to complain about the PvE content being locked behind PvP because "this is our DLC, it's the only additional PvP we've been given, your turn will come with Orsinium", yet within only a matter of weeks the PvPers were complaining that they had been totally abandoned for at least the past year and when reminded that they had received a DLC they immediately dismissed it and said IC turned out not to be an effective PvP DLC.
    Edited by [Deleted User] on April 18, 2016 11:42PM
  • babylon
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    jcjones12 wrote: »
    this was intended to be a pvp aspect of the TG dlc. not a pve one. in fact it would have been the only new addition for pvpers and the rest for pve. don't be so selfish and cry about not being able to participate in justice system because you don't wanna pvp. The entire patch is PVE. smh. this is why the voice of PVErs ruins it for the pvper. you don't hear us saying I want to be able to pvp in fungal grotto or in DSA.

    Well, you're the one who's crying. ZOS made the right decision and kept the melodrama of PVP away from our PVE areas.

    Good move ZOS, the next thing to do along these lines would be so people actually start buying Imperial City and playing in it - make a PVE version of Imperial City.
  • Jaronking
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Tandor wrote: »
    Jaronking wrote: »
    It has nothing to do with whether I like it or not. It has to do with the fact is wasnt popular as far as selling copies. Or retaining people once new content came out. I dont know of hardly anyone who liked it.

    Figures ? Numbers ? Sources ?

    Truth is, you have NO CLUE. When it comes to hard objectives numbers, you have no clue. You refer to copies sold, how many were sold ? Do you know ? How ? Where from ?
    I don't know ANYONE who dislikes IC, besides these forums. All my friends and guildmates were having a blast back then and still do whenever they go back.
    There's less incentive to go back there now because it isn't "new" anymore, but that's "normal". Deshaan or Reaper's March being less populated now than at launch doesn't make them "fail zones".

    Like many others in here, you're confusing what's "failure" with what you simply dislike.

    So true but @anitajoneb17_ESO don't take @jamesharv2005ub17_ESO so seriously he post false information all the time about PVP and IC because he did not like it so he assume it was a failure. He is a very self centered person if you asked me.

    I think the reason a lot of people say that IC was a failure is because it was heralded as a PvP DLC, all the PvPers at the time telling the PvEers not to complain about the PvE content being locked behind PvP because "this is our DLC, it's the only additional PvP we've been given, your turn will come with Orsinium", yet within only a matter of weeks the PvPers were complaining that they had been totally abandoned for at least the past year and when reminded that they had received a DLC they immediately dismissed it and said IC turned out not to be an effective PvP DLC.
    Yea I was their and remember the thread but the reason PVPer don't consider it a true PVP DLC because its full of mobs 2 Dungeons a quest line and no PVP objectives what does that sound like to you.To me a it seems like all the other PVE zones in the game the only difference is that you can kill other players.They completely removed the only PVP PART OF imperial City which was locked access whiched they removed because of PVEr whining about not being able to do to because their population was smaller then other Not even listening to PVPers that told them its the point of locked access so when most of the other faction in imperial city you can retake the map and actually fight with even numbers.So sorry its way more of a PVE DLC then a PVP dlc and another reason most PVP aren't big fans of Zos right now.
  • Pomaikai
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    I am against the Justice System in ESO, or any other game because of 14 year olds, and people who still act like they're 14 year olds.

    Richard Craniums on a global scale...

    I'd quit playing. Period.
  • BenLocoDete
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    It has nothing to do with whether I like it or not. It has to do with the fact is wasnt popular as far as selling copies. Or retaining people once new content came out. I dont know of hardly anyone who liked it.

    Figures ? Numbers ? Sources ?

    Truth is, you have NO CLUE. When it comes to hard objectives numbers, you have no clue. You refer to copies sold, how many were sold ? Do you know ? How ? Where from ?
    I don't know ANYONE who dislikes IC, besides these forums. All my friends and guildmates were having a blast back then and still do whenever they go back.
    There's less incentive to go back there now because it isn't "new" anymore, but that's "normal". Deshaan or Reaper's March being less populated now than at launch doesn't make them "fail zones".

    Like many others in here, you're confusing what's "failure" with what you simply dislike.

    And this brings another reason to why high-level characters would populate low-level areas: to play guards, enforce the law or to fight those who try to enforce the law. This mechanic would bring so many dynamic possibilities i.e. crime focused guilds trying to "own" that area, wiping out every guard or people avoiding to commit crimes in specific marketplaces and zones where they know a lot of enforcers tend to hang around and look for criminals or turn-in quests related to that faction. None of these activities are remotely possible in Cyrodiil, and players wouldn't be hostile to every other player like in the IC but only to those engaged in crime or law enforcement at that given time. Everyone should be able to choose between taking part or leave it and get along with whatever they were doing. Even take the opportunity to empty that vendor cache. At least this way it feels alive, right now you can bot-like run in circles looting every strongbox available in the middle of a crowd without much effort because there is rarely any guard around and NPCs are most of the time looking the other way. How does that help with making PvE fun?
    [slit]Throat[/slit]
  • Zorrashi
    Zorrashi
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Who brought up this old thread?
    My reasoning for not liking the proposed PvP-component of the Justice System is as follows:
    'PvEers' and 'PvPers'--especially ones who do not associate with the other--do not mix well. Even putting them in the same zone has the potential to raise tempers, and tying highly coveted content (Justice System) to PvP will only make things worse. You think pure PvEers want to be barred from the Dark Brotherhood or the Thieves Guild just because a portion of players wanted to have their PvP component?
    The PvP portion was going to encounter opposition if it even remotely affected how pure PvEers play the game.

    And why wouldn't it? The Justice System has been operating under a pure PvE mode since its implementation, and tying mandatory PvP to it will essentially be the same as blocking it whereas before it was free access. Even if it wasn't mandatory (as in, the PvP portion could be turned off), the mere allowance of PvP into PvE activities was bound to give rise of problems regardless.

    Exploitation of levels (high levels challenging lower levels, or thinning out lower lvl NPCs), harassment, trolling, the possible lag that results with pvp fights, the ever-immortal conflict of "PvE should be given moer attention than PvP!" and vice versa, balancing, etc.

    It is simply a hodgeopodge of problems. A hodgepodge that would likely divide and irritate a large amount of the player base. The potential benefits simply never seemed to make up for the multiple problems it would create.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    It has nothing to do with whether I like it or not. It has to do with the fact is wasnt popular as far as selling copies. Or retaining people once new content came out. I dont know of hardly anyone who liked it.

    Figures ? Numbers ? Sources ?

    Truth is, you have NO CLUE. When it comes to hard objectives numbers, you have no clue. You refer to copies sold, how many were sold ? Do you know ? How ? Where from ?
    I don't know ANYONE who dislikes IC, besides these forums. All my friends and guildmates were having a blast back then and still do whenever they go back.
    There's less incentive to go back there now because it isn't "new" anymore, but that's "normal". Deshaan or Reaper's March being less populated now than at launch doesn't make them "fail zones".

    Like many others in here, you're confusing what's "failure" with what you simply dislike.

    I dont think it takes a genius to figure out that the main reason for the removal of the player "justice" form of the justice system was the actions of players in IC. Anyone who argues it sold anywhere the number as orsinium or TG are simply being delusional.

    Oh and if you go to deshaan both the regular area and vet areas you will find it is quite populated.
    Edited by jamesharv2005ub17_ESO on April 19, 2016 4:20AM
  • RAGUNAnoOne
    RAGUNAnoOne
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    jcjones12 wrote: »
    this is why the voice of PVErs ruins it for the pvper. you don't hear us saying I want to be able to pvp in fungal grotto or in DSA.

    Okay this statement is a bunch of bull crap THIS *** GOES BOTH WAYS YOU KNOW PvPers bitching is ruining stuff for PvE as well! you think the nerfs that keep on happening to moves or mechanics IE block, dodge roll ect are because PvEers complaining about them being OP heh yeah right! PS I am sure I have seen a DSA PvP thread somewhere...
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  • Zorrashi
    Zorrashi
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Jaronking wrote: »
    Tandor wrote: »
    Jaronking wrote: »
    It has nothing to do with whether I like it or not. It has to do with the fact is wasnt popular as far as selling copies. Or retaining people once new content came out. I dont know of hardly anyone who liked it.

    Figures ? Numbers ? Sources ?

    Truth is, you have NO CLUE. When it comes to hard objectives numbers, you have no clue. You refer to copies sold, how many were sold ? Do you know ? How ? Where from ?
    I don't know ANYONE who dislikes IC, besides these forums. All my friends and guildmates were having a blast back then and still do whenever they go back.
    There's less incentive to go back there now because it isn't "new" anymore, but that's "normal". Deshaan or Reaper's March being less populated now than at launch doesn't make them "fail zones".

    Like many others in here, you're confusing what's "failure" with what you simply dislike.

    So true but @anitajoneb17_ESO don't take @jamesharv2005ub17_ESO so seriously he post false information all the time about PVP and IC because he did not like it so he assume it was a failure. He is a very self centered person if you asked me.

    I think the reason a lot of people say that IC was a failure is because it was heralded as a PvP DLC, all the PvPers at the time telling the PvEers not to complain about the PvE content being locked behind PvP because "this is our DLC, it's the only additional PvP we've been given, your turn will come with Orsinium", yet within only a matter of weeks the PvPers were complaining that they had been totally abandoned for at least the past year and when reminded that they had received a DLC they immediately dismissed it and said IC turned out not to be an effective PvP DLC.
    Yea I was their and remember the thread but the reason PVPer don't consider it a true PVP DLC because its full of mobs 2 Dungeons a quest line and no PVP objectives what does that sound like to you.To me a it seems like all the other PVE zones in the game the only difference is that you can kill other players.They completely removed the only PVP PART OF imperial City which was locked access whiched they removed because of PVEr whining about not being able to do to because their population was smaller then other Not even listening to PVPers that told them its the point of locked access so when most of the other faction in imperial city you can retake the map and actually fight with even numbers.So sorry its way more of a PVE DLC then a PVP dlc and another reason most PVP aren't big fans of Zos right now.
    So that whole bit with Tel-Var stones, incentives to combat players, items, the ability to PvP anywhere in the city....yeah....that DLC was just as much PvP as it was PvE. It was just Cyrodil by another name. The only difference is that they actually managed to coerce PvE questers into actually participating in the quests that we usually ignore.

    But I think we can both agree that mixing the two playstyles didn't work out well. Dividing their attention to their respective audiences in a mixed zone only served to divide us further and incite frustration is both groups.
  • Kendaric
    Kendaric
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    ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.

    The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.

    Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.

    But, let's face it...you just want to avoid the consequences.

    And yes, I'm a pure PvE player who doesn't want to PvP at all.

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • NobleNerd
      NobleNerd
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      I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
      Kendaric wrote: »
      ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.

      The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.

      Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.

      But, let's face it...you just want to avoid the consequences.

      And yes, I'm a pure PvE player who doesn't want to PvP at all.

      That being said.... the big issue with it not being implemented into the game is the lack of competent developers able to design it to function in the game. Right now ZOS is running on a light crew. More than likely we will not see anything "ground breaking" or innovative being placed in the game.
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    • anitajoneb17_ESO
      anitajoneb17_ESO
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      I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
      I dont think it takes a genius to figure out that the main reason for the removal of the player "justice" form of the justice system was the actions of players in IC. Anyone who argues it sold anywhere the number as orsinium or TG are simply being delusional.

      Oh and if you go to deshaan both the regular area and vet areas you will find it is quite populated.

      I'm not asking you what you *think*. I'm not asking nor wondering why the PvP justice system has been cancelled - ZOS explained why already.

      I'm asking you very precisely to back up your statement with numbers, facts and evidence when you say that "IC DLC was an utter failure".

      Note that sentences like "it doesn't take a genius to figure out..." isn't numbers nor facts nor evidence, just empty rhetoric.

    • ahstin2001nub18_ESO
      I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
      Tandor wrote: »
      Tandor wrote: »

      This subject has turned into a PvP vs PvE dispute and this is really unfair.

      There's nothing unfair about it. It's what happens when you try to introduce PvP into PvE activity in PvE areas.

      The good thing is that with ZOS having realised from the IC discussions here that mixing PvE and PvP was a massive mistake not to be repeated with the Justice System in the PvE open world, every time threads like this are resurrected and the whole PvE/PvP confrontation continued, their reasoning for abandoning the addition of PvP to PvE activities in PvE areas is underlined.

      As I never tire of saying, I'm all for PvP provided it is in PvP areas, and I'm all for PvPers contributing to the shaping of the known additional PvP content, just as I'm all for ZOS keeping the two playstyles separate. No good was ever going to come from imposing PvP penalties on PvE crimes in PvE areas, but in any event that particular ship has sailed and its supporters have every opportunity to shape the other ways in which their particular playstyle is going to be enhanced without detriment to anyone else's enjoyment of the game. That, however, seems to be an opportunity that they seem strangely reluctant to grasp.

      it was a PVP system from conception, turned to a PVE system by poor implementation...

      A PvP system that was turned to a PvE system, or a PvE crime system in PvE areas that was originally intended to have PvP penalties? My recollection is that it was the latter, with the PvP element delayed by the recognition of the problems in getting it right, ultimately resulting in the recognition that adding PvP to the PvE system simply wasn't going to work, but if your recollection is that it was originally conceived as a PvP-only system with no PvE element then I'd be interested in some more details on that.

      it was a world-pvp system. they weren't finished with the rest, but to string people along released the portion of the system we have today, with the "intent" to finish it in a later patch. they hadn't finished how they would have players opt in and out of the system, and thats all that i recall them having issues with.

      then they came up with the dark brotherhood/thieves guild patches, and they dumped the plan.... can't have those two being PVP uptdates and all...
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    • Frenkthevile
      Frenkthevile
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      I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
      I want PvP in all zones, because it works GREAT in Black Desert and gives more immersion and more importance to the guild
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