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Has Zos given up on fixing pvp lag or is there a plan?

reften
reften
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As the subject states....I don't really see any road ahead messages...I know they made some promises and then changes to fix the pvp lag, that obviously didn't work.

Has there been any announcement from Zos that this continues to be a problem and they have more solutions to try or is that it, they've given up?
Reften
Bosmer (Wood Elf)
Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

VR16 NB, Stam build, Max all crafts.

Azuras & Trueflame. Mostly PvP, No alts.

Semi-retired till the lag is fixed.

Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • UltimaJoe777
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    The plan is to find ways to fix it and fix it. When they find a way to fix it they do. The problem is finding the ways... But they are constantly and neverendingly on the case.
    Edited by UltimaJoe777 on April 18, 2016 9:17PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Tandor
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    They indicated in the last ESO Live that they have a number of smaller incremental fixes and are also working on a big fix that will take time to complete and test.
  • Wollust
    Wollust
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    Tandor wrote: »
    They indicated in the last ESO Live that they have a number of smaller incremental fixes and are also working on a big fix that will take time to complete and test.

    As if. They've been talking about small incremental fixes since ever. Never changed anything. Performance still degraded during the past 2 years.

    I think they don't have the manpower to dedicate for an issue as huge as the performance in cyrodiil. And because PvP is not as important anymore as how it was advertised back in 2014, I really don't think they'll bother much.
    All what they've been doing is pleasing the more casual side of the game, which makes sense as that side is the biggest by far. And the easiest to entertain I guess. And PvP (and endgame PvE) got the short end.
    Susano'o

    Zerg Squad
  • bedlom
    bedlom
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    The plan is to turn off the office lights and peek through the blinds to make sure we think they are not there and walk away.
  • Tandor
    Tandor
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    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.
  • UltimaJoe777
    UltimaJoe777
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Yeah Zenimax, don't forget...
    a9AVPNg.png
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Waseem
    Waseem
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    there is a plan to make a plan which is needed to plan the planned fix......
    might take some time
  • Tryxus
    Tryxus
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    Good things come to those who wait... :D
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • zyk
    zyk
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    There are two main solutions to improving server performance in Cyrodiil:

    1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
    2. investing in a technical solution.

    Of course, a combination of the two may be implemented.

    This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.

    It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.

    @ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?

    Cyrodiil can be fixed if/when ZOS has the will to do so.
  • Valrien
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    zyk wrote: »
    There are two main solutions to improving server performance in Cyrodiil:

    1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
    2. investing in a technical solution.

    Of course, a combination of the two may be implemented.

    This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.

    It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.

    @ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?

    Cyrodiil can be fixed if/when ZOS has the will to do so.

    Zenimax Media has the money...and they might not be entirely willing to funnel much more into ZOS.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
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  • MaxwellC
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    @reften
    In the words of the honorable Matt Firor; No ETA.
    Edited by MaxwellC on April 18, 2016 10:42PM
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    l
  • Talyena
    Talyena
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    Have you seen the new sexy outfits in the store?
  • Shader_Shibes
    Shader_Shibes
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    Easy fix, upgrade the hamster and the potato.
  • UltimaJoe777
    UltimaJoe777
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    Easy fix, upgrade the hamster and the potato.

    But... the hamster ATE the potato...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • notimetocare
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    Easy fix, upgrade the hamster and the potato.

    But... the hamster ATE the potato...

    I heard the potato ate the hamster and married its own poop from the hamster...
  • aLi3nZ
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    The main priority is the crown store and selling gimmicks to help some players feel special in game while milking their bank accounts.

    Cyrodill will continue to get the incremental fix, no silver bullet treatment and pvp players will eventually take their subscription elsewhere after realizing Zeni can't actually fix the problem.
    Edited by aLi3nZ on April 19, 2016 4:24AM
  • UltimaJoe777
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    aLi3nZ wrote: »
    The main priority is the crown store and selling gimmicks to help themselves feel special in game.

    Cyrodill will continue to get the incremental fix, no silver bullet treatment and pvp players will eventually take their subscription elsewhere after realizing Zeni can't actually fix the problem.

    #NaysayCultLivesOn
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • OrangeTheCat
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    This footage was secretly taken showing two senior software engineers investigating Cyrodiil lag:

    [video]https://www.youtube.com/watch?v=-2ZkJd4u0Us[/video]
    Edited by OrangeTheCat on April 19, 2016 4:10AM
  • a1i3nz
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    They talk about fixing PVP the way Donald Trump talks about fixing America.

    "It's wrong whats happening in Cyrodil. And it's a problem. And I can see its a big problem that's getting worse. And believe me it is getting worse. And we're gonna fix it."

    But they never outline anything.
    Edited by a1i3nz on April 19, 2016 6:54AM
  • Malmai
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    reften wrote: »
    As the subject states....I don't really see any road ahead messages...I know they made some promises and then changes to fix the pvp lag, that obviously didn't work.

    Has there been any announcement from Zos that this continues to be a problem and they have more solutions to try or is that it, they've given up?

    They said pretty clear quote "There is no magic bullet to fix it"
    Gina B.
  • TheHsN
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    THEY dont know how to fix it...:)..i just see that
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Omg_Pwned
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    Wasnt it a silver bullet? ;)
  • MattT1988
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    This footage was secretly taken showing two senior software engineers investigating Cyrodiil lag:

    [video]https://www.youtube.com/watch?v=-2ZkJd4u0Us[/video]

    Hahahahahahahahahahaha!!!! *deep breath* HAHAHAHAHAHAHAHAHAHAHA!!!! *gasps for air* Hahahahahaha!!! *coughing fit*

  • Shader_Shibes
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    Easy fix, upgrade the hamster and the potato.

    But... the hamster ATE the potato...

    Then i guess we're ***.
    Edited by Shader_Shibes on April 19, 2016 10:33AM
  • Samphaa
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    I'm more concerned about the state of endgame pve, specifically 4 man content. There's been no mention of any new dungeons being released. No talk of if they are going to go back and improve some of the older dungeons (by improve I mean make more challenging). No word of a veteran version for any of the 6-7 dungeons we've had sat there for 2 years with just a normal version. We haven't had anything new since IC, that was what, 240+ days ago.
  • OrangeTheCat
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    .
    MattT1988 wrote: »
    This footage was secretly taken showing two senior software engineers investigating Cyrodiil lag:

    [video]https://www.youtube.com/watch?v=-2ZkJd4u0Us[/video]

    Hahahahahahahahahahaha!!!! *deep breath* HAHAHAHAHAHAHAHAHAHAHA!!!! *gasps for air* Hahahahahaha!!! *coughing fit*

    You're welcome?
  • timidobserver
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    The latest lag fix that we have been told about is an improvement to list performance for DB. It was explained somewhere.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Korah_Eaglecry
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    zyk wrote: »
    There are two main solutions to improving server performance in Cyrodiil:

    1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
    2. investing in a technical solution.

    Of course, a combination of the two may be implemented.

    This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.

    It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.

    @ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?

    Cyrodiil can be fixed if/when ZOS has the will to do so.

    Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.

    ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?

    Edited by Korah_Eaglecry on April 19, 2016 3:12PM
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  • Bashev
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    This comment is a nice PR. But hey that is your job and you are doing well.
    We are not so naive anymore to believe that small fixes that you push every big update will save the performance. Anyway the PvP community is not the same as it used to be. So many people left and I guess it will be better for the game if you just give up and try to improve the PvE aspect of the game where you do a good job and more over whatever you do there brings you money.
    Because I can!
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