ContraTempo wrote: »EDIT: Also, harvesting nodes would need to scale their refresh rate to accommodate the added population, especially since there are some rare resources that need to be harvested there. They have done this sort of scaling in some of the DLCs so it's not a new concept.
phaneub17_ESO wrote: »ContraTempo wrote: »EDIT: Also, harvesting nodes would need to scale their refresh rate to accommodate the added population, especially since there are some rare resources that need to be harvested there. They have done this sort of scaling in some of the DLCs so it's not a new concept.
I should have added to the main post, but I was thinking that harvesting nodes, heavy sacks, crates, barrels, bags, and chests would be faction specific as well. Once someone on your faction only has looted that spot does it vanish or become empty so if a chest happens to spawn for all 3 factions in the same location, one person from each faction can open their own separate chest without affecting the other faction players.
UltimaJoe777 wrote: »phaneub17_ESO wrote: »ContraTempo wrote: »EDIT: Also, harvesting nodes would need to scale their refresh rate to accommodate the added population, especially since there are some rare resources that need to be harvested there. They have done this sort of scaling in some of the DLCs so it's not a new concept.
I should have added to the main post, but I was thinking that harvesting nodes, heavy sacks, crates, barrels, bags, and chests would be faction specific as well. Once someone on your faction only has looted that spot does it vanish or become empty so if a chest happens to spawn for all 3 factions in the same location, one person from each faction can open their own separate chest without affecting the other faction players.
There should be no special treatment in this regard. Faction aside players are interacting so the cons come with the pros.