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Enough Is Enough!

  • Magdalina
    Magdalina
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    disintegr8 wrote: »
    What I would give to complete vWGT even once...... let alone 200+ times. My main is a v16 DK stam tank with over 300 CP but I still have to rely on group finder to run dungeons. Hence I have had maybe 20 attempts at vWGT and never got past The Adjudicator as the zombies always overrun us. With never running a healer or DPS in here I cannot necessarily blame anyone - maybe they all blame me. I'll just sook and say that ZOS has it in for Tanks as well as DK's and stamina builds - I lose on all three counts :'(

    I still find a lot of good things about this game though and getting strung out over one dungeon or a specific drop item is not worth it. If you can successfully run vWGT hundreds of times I suggest you do not really NEED the helm anyway.

    Aw, which platform/server are you on? The zombies aren't tank's probems there. Heck that boss barely needs a tank at all. If zombies overrun you then your dps either aren't doing enough aoe to kill them in time or aren't doing enough damage to the boss to kill her before she spawns 100500 ads. Either way, it's a fairly easy fight if you know what you're doing:) If you're on PC NA I'd be more than happy to help you get your clear ;)

    EDIT: OP, grats on finally getting the helm!:)
    Edited by Magdalina on April 15, 2016 8:18PM
  • Aspi90
    Aspi90
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    Did I just read that templar are ***?
  • Ch4mpTW
    Ch4mpTW
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    Aspi90 wrote: »
    Did I just read that templar are ***?

    Templars now are only a husk of what they used to be. Sure. Dark Flare and Radiant Oppression or whichever morph is nice. Yep. But compared to what they used to be? It's it a damn shame. Their breath of life was pretty much robbed from them, and given to the Sorcerer. So yeah. There's that among numerous other things. Even the Sorcerer is a fragment of what it used to be. They nerfed my precious Ball of Lightning... Q_Q
  • Commish
    Commish
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    Its a game.

    On the Annoyance - Real Life Problems scale, all the issues that you and other people complain about in the forums about ZOS and ESO are just irritations.

    You didn't lose a job, a home, a loved one.
    You aren't having surgery, you didn't wreck your car, your dog didn't die.

    277 times for a helmet? A fictitious piece of computer code that has no intrinsic value?

    I too get annoyed by some of the issues that occur in the game, but I can only imagine the complexity of the task required to create the programming for the content while trying to anticipate all the ways players will interpret, use, take advantage, try to change etc. said programming. Gamers are very creative people when it comes to re-purposing and exploiting all the possible applications (known and unknown) within that programming. That has got to be hard to keep up with no matter how many programmers you have to throw at the problem.

    Enjoy life. Enjoy that you live in a time and place in history, and a place in this world where this level of entertainment is available.

    It's a game.

    Edited by Commish on April 15, 2016 8:58PM
  • Magdalina
    Magdalina
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    Ch4mpTW wrote: »
    Aspi90 wrote: »
    Did I just read that templar are ***?

    Templars now are only a husk of what they used to be. Sure. Dark Flare and Radiant Oppression or whichever morph is nice. Yep. But compared to what they used to be? It's it a damn shame. Their breath of life was pretty much robbed from them, and given to the Sorcerer. So yeah. There's that among numerous other things. Even the Sorcerer is a fragment of what it used to be. They nerfed my precious Ball of Lightning... Q_Q

    I must say I'm not overly skilled at templar(which doesn't mean I haven't healed and dps'd all vet dungeons out there on her) but what makes you think templars are "husk of what they used to be"? I'm genuinely curious. I may be wrong but it seems to me templars are in a very good spot right now. Healing is still great. Yes, BoL got nerfed hard but it's still good and honestly considering just how good templars are atm maybe it was needed...you get free Major Mending now pretty much(a buff previously rather hard to acquire and saving grace of DK healers), you have a skill that costs pretty much nothing and grants you like 500 free magicka regen+spell resist+armor buff(which you do have to either renew every 8 second or stand in every 8 seconds yes, but still), and I'm kind of shocked just how OP Sweeps are tbh. They remind me of good ol' sorc Surge+Impulse before it got nerfed. My templar can outsweep like literally anything that doesn't oneshot her. On top of that it's also aoe(weak one but better than nothing) and even cc(also weak but still). With heal+damage like that you can literally turn your toon in the direction of mobs, close your eyes and just spam Sweep button. Instawin. ...which I actually find kind of silly(didn't they nerf Surge for that very reason?) but definitely not underpowered or "a husk of what they used to be".

    Around launch I vaguely remember templars being great healers having issues with magicka management and highly meh dps. Now templars are still great healers(still only ones with class Purge and only skill(s) in game restoring stamina to team members), argueably still best - for Shards, if nothing else; on top of that GREAT dps(I've seen magicka templars pull some absolutely crazy numbers even without ulti, moreso than sorcs do with Overload) and still decent tanks.

    What is it that makes you feel templars are now inferior?
    Edited by Magdalina on April 15, 2016 9:05PM
  • DUTCH_REAPER
    DUTCH_REAPER
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    Bro...3 vets ...everyday for 3 months for Valkyn Skoria shoulder......over 270 times I ran pledges gold keys before I got that dang shoulder....but it finally dropped lol. Hang in there man.
  • Affenbaron
    Affenbaron
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    Ch4mpTW wrote: »
    I'm tired of you not fixing PVP, and mistreating the people who partaking in it. Ignoring the obvious class flaws, and refusing to fix the lag.

    Why? :dizzy:

    https://www.youtube.com/watch?v=e6TEMjye44I


    and why all other games works in online mode partys work fine i can buy download and play stuff buyed in store its only eso bug hotfix that not passed microsoft securitie ahd they give the black peter too microsoft

  • disintegr8
    disintegr8
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    Magdalina - I am on PS4 NA, but thanks anyway. I agree with you that if a tank is the last one alive (as they should be) and gets overrun by adds it is probably a DPS and AOE issue.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • GreySix
    GreySix
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    Bananko wrote: »
    Ch4mpTW wrote: »
    Enough Is Enough!

    Is that the sequel series to the classic TV show Eight Is Enough? :o

    Showing your age. ;)
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Grunim
    Grunim
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    GreySix wrote: »
    Bananko wrote: »
    Ch4mpTW wrote: »
    Enough Is Enough!

    Is that the sequel series to the classic TV show Eight Is Enough? :o

    Showing your age. ;)

    The great thing about the ESO community is that enough (see what I did there?) of us are old enough to have watched that show when it originally aired on network TV.

    And the boy with the helmet looking hairstyle was called Nicholas. Unfortunately I had to go google that and after seeing his pic it drove me nuts because I couldn't remember his name!

    Does RNG *** me off? Sure it does, but I try to not get too worked up over it either. I think next time someone complains in-game about the RNG I'll start saying "Eight Is Enough!"
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Ch4mpTW
    Ch4mpTW
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    Grunim wrote: »
    GreySix wrote: »
    Bananko wrote: »
    Ch4mpTW wrote: »
    Enough Is Enough!

    Is that the sequel series to the classic TV show Eight Is Enough? :o

    Showing your age. ;)

    The great thing about the ESO community is that enough (see what I did there?) of us are old enough to have watched that show when it originally aired on network TV.

    And the boy with the helmet looking hairstyle was called Nicholas. Unfortunately I had to go google that and after seeing his pic it drove me nuts because I couldn't remember his name!

    Does RNG *** me off? Sure it does, but I try to not get too worked up over it either. I think next time someone complains in-game about the RNG I'll start saying "Eight Is Enough!"

    So out of curiosity, do you honestly not see anything wrong with someone having to run a dungeon over 280 times to receive a single piece of gear? You don't see ANYTHING very wrong with the drop-rate(s) and or loot tables...?

    Also, speaking of how "RNG is RNG", and how "oh we all have bad luck in games" — do you know what happens to games that favor incredibly high RNG...? They die. And they become very much so hated. Case and point? Destiny. Destiny is a relatively new game which like ESO — favors high levels of RNG. And do you know what the Destiny community is like now? Even with a somewhat-recent DLC/expansion having been released, the game is steadily dying at an alarming rate. And you see complaints everywhere.

    Would you like another example of RNG-heavy games that are/have suffered this same fate? Diablo 3. D3 is a game that focuses heavily on chance and luck for drops. And made things even worse with the introduction of ancient legendaries. It also did the same in terms of "rifts" with mob types and density. What ended up happening? The community became more and more ticked off by this, and with the introduction of seasonals to further separate it's community — things grew worse and worse... Now Diablo 3 is only but an ember of the flame it once was.

    ...And what do you know... Elder Scrolls Online is following the same damn path as these games. Granted albeit a few things are somewhat different. But the source issue is RNG. RNG this, RNG that. ZO$ is putting RNG into everything. Even motifs and crafting things such as: Kutas, rogue soot, etc. Everything is luck, luck, luck. And yet, people here in the forums act as though they don't understand why threads like mine are created... They act as though they don't get why numerous people have quit and are still quitting. They act as though they don't understand why ~61% of people said they wouldn't purchase another ZO$ game. And yes, that is an actual percentage. I hosted the poll myself.
  • Grunim
    Grunim
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    Ch4mpTW wrote: »
    Grunim wrote: »
    GreySix wrote: »
    Bananko wrote: »
    Ch4mpTW wrote: »
    Enough Is Enough!

    Is that the sequel series to the classic TV show Eight Is Enough? :o

    Showing your age. ;)

    The great thing about the ESO community is that enough (see what I did there?) of us are old enough to have watched that show when it originally aired on network TV.

    And the boy with the helmet looking hairstyle was called Nicholas. Unfortunately I had to go google that and after seeing his pic it drove me nuts because I couldn't remember his name!

    Does RNG *** me off? Sure it does, but I try to not get too worked up over it either. I think next time someone complains in-game about the RNG I'll start saying "Eight Is Enough!"

    So out of curiosity, do you honestly not see anything wrong with someone having to run a dungeon over 280 times to receive a single piece of gear? You don't see ANYTHING very wrong with the drop-rate(s) and or loot tables...?

    Huh? What part of my saying "Does RNG *** me off? Sure it does, but I try not to get too worked up over it either" do you possibly construe to mean I don't see something wrong with drop-rates or loot tables?

    I've been around the block a long time and this RNG nonsense has been done in so many places that I refuse to get caught up in the whole thing and grind content like a lab rat. In every game I play, ESO included, I make do with lesser gear and find plenty of ways to amuse myself.

    After all, remember Eight Is Enough! :)

    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Ch4mpTW
    Ch4mpTW
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    Grunim wrote: »
    Ch4mpTW wrote: »
    Grunim wrote: »
    GreySix wrote: »
    Bananko wrote: »
    Ch4mpTW wrote: »
    Enough Is Enough!

    Is that the sequel series to the classic TV show Eight Is Enough? :o

    Showing your age. ;)

    The great thing about the ESO community is that enough (see what I did there?) of us are old enough to have watched that show when it originally aired on network TV.

    And the boy with the helmet looking hairstyle was called Nicholas. Unfortunately I had to go google that and after seeing his pic it drove me nuts because I couldn't remember his name!

    Does RNG *** me off? Sure it does, but I try to not get too worked up over it either. I think next time someone complains in-game about the RNG I'll start saying "Eight Is Enough!"

    So out of curiosity, do you honestly not see anything wrong with someone having to run a dungeon over 280 times to receive a single piece of gear? You don't see ANYTHING very wrong with the drop-rate(s) and or loot tables...?

    Huh? What part of my saying "Does RNG *** me off? Sure it does, but I try not to get too worked up over it either" do you possibly construe to mean I don't see something wrong with drop-rates or loot tables?

    I've been around the block a long time and this RNG nonsense has been done in so many places that I refuse to get caught up in the whole thing and grind content like a lab rat. In every game I play, ESO included, I make do with lesser gear and find plenty of ways to amuse myself.

    After all, remember Eight Is Enough! :)

    Hm... I see... And yes, I agree. The RNG nonsense with game developers needs to cease; immediately. All it does is cause a divide within their player base community, and make some players feel left out and or superior to others. And why is that? Because they are lucky enough to have something drop for them that is incredibly below average...?

    I wonder sometimes if these developers learn from other developer's mistakes. Time and time again we see in specifically RPG-based games, that RNG brings strong negativity and rage from its consumers... Yet, this pattern still continues... Title after title... Expansion after expansion...
  • Grunim
    Grunim
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    Ch4mpTW wrote: »
    Grunim wrote: »
    Ch4mpTW wrote: »
    Grunim wrote: »
    GreySix wrote: »
    Bananko wrote: »
    Ch4mpTW wrote: »
    Enough Is Enough!

    Is that the sequel series to the classic TV show Eight Is Enough? :o

    Showing your age. ;)

    The great thing about the ESO community is that enough (see what I did there?) of us are old enough to have watched that show when it originally aired on network TV.

    And the boy with the helmet looking hairstyle was called Nicholas. Unfortunately I had to go google that and after seeing his pic it drove me nuts because I couldn't remember his name!

    Does RNG *** me off? Sure it does, but I try to not get too worked up over it either. I think next time someone complains in-game about the RNG I'll start saying "Eight Is Enough!"

    So out of curiosity, do you honestly not see anything wrong with someone having to run a dungeon over 280 times to receive a single piece of gear? You don't see ANYTHING very wrong with the drop-rate(s) and or loot tables...?

    Huh? What part of my saying "Does RNG *** me off? Sure it does, but I try not to get too worked up over it either" do you possibly construe to mean I don't see something wrong with drop-rates or loot tables?

    I've been around the block a long time and this RNG nonsense has been done in so many places that I refuse to get caught up in the whole thing and grind content like a lab rat. In every game I play, ESO included, I make do with lesser gear and find plenty of ways to amuse myself.

    After all, remember Eight Is Enough! :)

    Hm... I see... And yes, I agree. The RNG nonsense with game developers needs to cease; immediately. All it does is cause a divide within their player base community, and make some players feel left out and or superior to others. And why is that? Because they are lucky enough to have something drop for them that is incredibly below average...?

    I wonder sometimes if these developers learn from other developer's mistakes. Time and time again we see in specifically RPG-based games, that RNG brings strong negativity and rage from its consumers... Yet, this pattern still continues... Title after title... Expansion after expansion...

    OK, I'm about to move into broad speculation here. I'm sure someone who has formally studied game design theory can chime in and I hope they do to shed some light on this.

    That's the thing, you and I might view this RNG nonsense as a developer mistake, but it is done so often that I have to believe developers don't view it as a mistake whatsoever! They must believe that it provides some benefit to the overall health of a game. Perhaps one of the RNG design intents is to generate passion over a game because RNG drama can induce strong emotion from players.

    And no, I don't think it's done just to generate cash shop sales in games because the crappy RNG trick has been around in games before cash shops were everywhere.
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • RinaldoGandolphi
    RinaldoGandolphi
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    If it's any consolation, I don't have a kena helm either and I have just pretty much given up on trying to get it. It's simply not going to drop for me and I'm
    Not going to waste time banging my head against the same dungeon over and over.

    If it drops from a pledge one day, great otherwise I'll use something else. Kena isn't a must have, it's nice but you can make other combos work as well.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • CaptainBeerDude
    CaptainBeerDude
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    firewatch wrote: »
    I hate RNG. You work your Arse off and then have nothing to show for it. It's worse than a job...

    Yeah, I hear this carrot and stick theory a lot. I think they forgot the carrot at my job.
    I WANT MY DAMN CARROT
  • Lucius_Aelius
    Lucius_Aelius
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    I don't agree with everything you said OP (or the unnecessarily harsh tone in which you said it), but you do have some valid greavances that I agree need to be dealt with. RNGesus is absolutely a fickle *** that deserves to burn in hell for all eternity, something like you described (so many dungeons without a drop) should absolutely never be allowed to happen under any circumstances, and something to stop it from being able to happen needs to be done.

    I also agree that ZOS needs to put a greater effort into fixing bugs and lag, and there definitely needs to be a fix for class imbalances but balance is a very tricky thing that all games and developers struggle with, and hardly any (if any) ever get it quite right, so a little understanding and patience, plus constructive criticism, would be helpful.

    And I certainly agree that ZOS should stop pushing more content when it's as broken as TG is, so many bugs it's ridiculous and incomprehensible that anyone could have thought this update should be released in this state. Screw deadlines, if the update isn't ready then say so and don't release it until it is, it may not be the norm for game developers (unfortunately the opposite is the norm, push it broken and fix it later) but gaming as a whole would be ludicrously better if it were.
    Edited by Lucius_Aelius on April 18, 2016 7:37AM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • CaptainBeerDude
    CaptainBeerDude
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    disintegr8 wrote: »
    What I would give to complete vWGT even once...... let alone 200+ times. My main is a v16 DK stam tank with over 300 CP but I still have to rely on group finder to run dungeons. Hence I have had maybe 20 attempts at vWGT and never got past The Adjudicator as the zombies always overrun us. With never running a healer or DPS in here I cannot necessarily blame anyone - maybe they all blame me. I'll just sook and say that ZOS has it in for Tanks as well as DK's and stamina builds - I lose on all three counts :'(

    I still find a lot of good things about this game though and getting strung out over one dungeon or a specific drop item is not worth it. If you can successfully run vWGT hundreds of times I suggest you do not really NEED the helm anyway.

    Hit me up if you're on XBox. I got a tanky healer that has only done 3 of the dungeons so far, because RGF keeps putting me in Direfrost.
  • Iink
    Iink
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    Ch4mpTW wrote: »
    ZOS enough is enough! Fix yourselves and THEN fix this game. I'm tired of this. What is "this"? This is everything. Literally everything.

    I'm tired of doing dungeons constantly back-after-back, and get nothing in return. I've been running Veteran White Gold Tower for 4 weeks straight on PS4 (NA), and haven't gotten the helm yet. My guild thought it was a good idea to record the amount of times done until received. I'm on run this dungeon 277 times. No helm has dropped. Nothing. This is NOT okay. I don't care what you say. RNG is broken. Meanwhile people are having them drop fin their first run, and getting it constantly? Really? But, I can do it constantly — and get nothing in return? It feels like I'm being spit on constantly for my effort.

    I'm tired of you not fixing PVP, and mistreating the people who partaking in it. Ignoring the obvious class flaws, and refusing to fix the lag. It's discussing it. And then having the audacity to say something literally as stupid as you're making a reverse slash a Zerg buster. It's not funny, it's not cute, it's not disgusting. Stop the bandaid fixes, stop pushing content, and fix what is already out.

    I'm tired of you bullying the Templars, and driving their class into the dirt further and further. The class unbalance is the worse it has ever been, and you're making it worse with each DLC. Stop with the focus on vanity items, and look at the classes. Balance them. Not nerf things constantly, and putting up silly "fixes" like what you did to Magelight. But actually fix the classes.

    Seriously Zenimax. Fix your game. There are threads appearing right and left of people refusing to sub anymore, and of them leaving this game. You even went to extremes such as banning Sypher for game sharing. Cool. You just made more people hate you. No, not dislike. Hate. You're making people HATE you. You have people on: Console, forums, and Mac/PC comparing your company to EA Games and other hated companies. Someone called you all the demented clone of Comcast, but for gaming in the area chat one day. Get. Your. ****. Together.

    Your VERY Hostile Customer
    CTW

    Templars are actually by far the strongest class.

    They tank like crazy in PVP, it takes a whole zerg a minute to kill one.

    And they have that yellow spear attack wich they jab really fast. That spear attack does an INSANE ammount of DPS.

    They can tank and dps very well, they are OP IMO
  • Tommy1979AtWar
    Tommy1979AtWar
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    Grunim wrote: »
    Ch4mpTW wrote: »
    Grunim wrote: »
    Ch4mpTW wrote: »
    Grunim wrote: »
    GreySix wrote: »
    Bananko wrote: »
    Ch4mpTW wrote: »
    Enough Is Enough!

    Is that the sequel series to the classic TV show Eight Is Enough? :o

    Showing your age. ;)

    The great thing about the ESO community is that enough (see what I did there?) of us are old enough to have watched that show when it originally aired on network TV.

    And the boy with the helmet looking hairstyle was called Nicholas. Unfortunately I had to go google that and after seeing his pic it drove me nuts because I couldn't remember his name!

    Does RNG *** me off? Sure it does, but I try to not get too worked up over it either. I think next time someone complains in-game about the RNG I'll start saying "Eight Is Enough!"

    So out of curiosity, do you honestly not see anything wrong with someone having to run a dungeon over 280 times to receive a single piece of gear? You don't see ANYTHING very wrong with the drop-rate(s) and or loot tables...?

    Huh? What part of my saying "Does RNG *** me off? Sure it does, but I try not to get too worked up over it either" do you possibly construe to mean I don't see something wrong with drop-rates or loot tables?

    I've been around the block a long time and this RNG nonsense has been done in so many places that I refuse to get caught up in the whole thing and grind content like a lab rat. In every game I play, ESO included, I make do with lesser gear and find plenty of ways to amuse myself.

    After all, remember Eight Is Enough! :)

    Hm... I see... And yes, I agree. The RNG nonsense with game developers needs to cease; immediately. All it does is cause a divide within their player base community, and make some players feel left out and or superior to others. And why is that? Because they are lucky enough to have something drop for them that is incredibly below average...?

    I wonder sometimes if these developers learn from other developer's mistakes. Time and time again we see in specifically RPG-based games, that RNG brings strong negativity and rage from its consumers... Yet, this pattern still continues... Title after title... Expansion after expansion...

    OK, I'm about to move into broad speculation here. I'm sure someone who has formally studied game design theory can chime in and I hope they do to shed some light on this.

    That's the thing, you and I might view this RNG nonsense as a developer mistake, but it is done so often that I have to believe developers don't view it as a mistake whatsoever! They must believe that it provides some benefit to the overall health of a game. Perhaps one of the RNG design intents is to generate passion over a game because RNG drama can induce strong emotion from players.

    And no, I don't think it's done just to generate cash shop sales in games because the crappy RNG trick has been around in games before cash shops were everywhere.

    While I agree with some of your post there are two words which come to mind and they are "Glass motif"
    Multi layered RNG and put on sale in the CS a week or so after being added to the game.
  • AOECAPS
    AOECAPS
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    It's RNG take a break from running WGT for a cpl of days or a week and come back. I've ran prison close to 350 times had 2 helms drop neither with the traits I have wanted. I ran it last night my pals never done it before BOOM gets Warden helm. It happens does it suck yes but oh well. You can run through WGT in like 15-20 minutes.just relax take a break from it and go back
  • Rune_Relic
    Rune_Relic
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    DannyLV702 wrote: »
    I just want to be able to pvp during prime time and not have to wait until 1am for the lag to die down lol

    Ahhh the morning shift.
    Please go to bed and stop playing the game everyone ....you know...so I can actually play the game :tongue:
    Edited by Rune_Relic on April 18, 2016 3:42PM
    Anything that can be exploited will be exploited
  • Serkazong
    Serkazong
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    Ch4mpTW wrote: »
    So out of curiosity, do you honestly not see anything wrong with someone having to run a dungeon over 280 times to receive a single piece of gear? You don't see ANYTHING very wrong with the drop-rate(s) and or loot tables...?

    Also, speaking of how "RNG is RNG", and how "oh we all have bad luck in games" — do you know what happens to games that favor incredibly high RNG...? They die. And they become very much so hated. Case and point? Destiny. Destiny is a relatively new game which like ESO — favors high levels of RNG. And do you know what the Destiny community is like now? Even with a somewhat-recent DLC/expansion having been released, the game is steadily dying at an alarming rate. And you see complaints everywhere.

    Would you like another example of RNG-heavy games that are/have suffered this same fate? Diablo 3. D3 is a game that focuses heavily on chance and luck for drops. And made things even worse with the introduction of ancient legendaries. It also did the same in terms of "rifts" with mob types and density. What ended up happening? The community became more and more ticked off by this, and with the introduction of seasonals to further separate it's community — things grew worse and worse... Now Diablo 3 is only but an ember of the flame it once was.

    ...And what do you know... Elder Scrolls Online is following the same damn path as these games. Granted albeit a few things are somewhat different. But the source issue is RNG. RNG this, RNG that. ZO$ is putting RNG into everything. Even motifs and crafting things such as: Kutas, rogue soot, etc. Everything is luck, luck, luck. And yet, people here in the forums act as though they don't understand why threads like mine are created... They act as though they don't get why numerous people have quit and are still quitting. They act as though they don't understand why ~61% of people said they wouldn't purchase another ZO$ game. And yes, that is an actual percentage. I hosted the poll myself.
    I came from a game on the other side of this issue, LOTRO.

    LOTRO went to a token system for everything, even quests. But for endgame gear they've made it the grindiest grindfest anyone has ever ground. Sure you can work toward gear with tokens and 'know' when you have enough without an RNG involved, but it can still suck. They are losing players in droves. They just went through server merges.

    I played that game since launch so I can say it started with free-to-play. I am absolutely amazed at what ESO offers with free-to-play. I really hope, but don't expect, ESO remains this friendly for F2P people.

    Anyway, I cringe when people suggest a token system due to my history with it (which you didn't suggest in this post, but others in the thread did). What's really important is that people don't have to run a dungeon 280 times to get a drop. And I think it would be important to ZOS that people don't want to run a dungeon 280 times to get a drop. What's important, no matter what the system, token, or RNG, is that its not a life-sucking grind.

    Nobody wants easy mode. Even the people who think they do don't really. Games are fun when they offer a sense of accomplishment. However, when you stop and think that you could've learned a foreign language, or mastered the violin in the time it took you to get a helm, you start to think the game sucks.

    Please ZOS, please be the first game in history to find the right balance.


  • Oreyn_Bearclaw
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    I really wish there was something in the achievements that would show how many times you have completed a given dungeon. I honestly don't believe you have run it 277 times without a helm, but I will concede that with RNG it is statistically possible, albeit highly improbable. I also dont know you from anyone, so no reason to doubt your credibility other than that it seems like a really big number and statistically really bad luck. I felt like i grinded that place until my eyes bled, but after doing some basic math, i realized I didn't have nearly the # of clears I thought I did. I believe I am right around 80-100 clears of this place, and I have a helm in every weight/trait combo except medium Divines, and have deconstructed a few duplicates.

    In other news, I fully support a complete rework of the abysmal RNG in this game. Layers upon Layers upon Layers of RNG makes getting exactly what you want almost impossible.
  • Ch4mpTW
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    I really wish there was something in the achievements that would show how many times you have completed a given dungeon. I honestly don't believe you have run it 277 times without a helm, but I will concede that with RNG it is statistically possible, albeit highly improbable. I also dont know you from anyone, so no reason to doubt your credibility other than that it seems like a really big number and statistically really bad luck. I felt like i grinded that place until my eyes bled, but after doing some basic math, i realized I didn't have nearly the # of clears I thought I did. I believe I am right around 80-100 clears of this place, and I have a helm in every weight/trait combo except medium Divines, and have deconstructed a few duplicates.

    In other news, I fully support a complete rework of the abysmal RNG in this game. Layers upon Layers upon Layers of RNG makes getting exactly what you want almost impossible.

    No. It definitely took 281 runs to get my first and only Molag Kena head piece. As I said, I counted, as one of my guilds thought it would be interesting to see how long it'd take. But even so, apparently there are others who've had worse luck than me. I read either in this thread or another that it took a person 350+ runs to get a monster set's head piece. I think it was a 'Skoria piece they said.
  • Miwerton
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    Ch4mpTW wrote: »
    I really wish there was something in the achievements that would show how many times you have completed a given dungeon. I honestly don't believe you have run it 277 times without a helm, but I will concede that with RNG it is statistically possible, albeit highly improbable. I also dont know you from anyone, so no reason to doubt your credibility other than that it seems like a really big number and statistically really bad luck. I felt like i grinded that place until my eyes bled, but after doing some basic math, i realized I didn't have nearly the # of clears I thought I did. I believe I am right around 80-100 clears of this place, and I have a helm in every weight/trait combo except medium Divines, and have deconstructed a few duplicates.

    In other news, I fully support a complete rework of the abysmal RNG in this game. Layers upon Layers upon Layers of RNG makes getting exactly what you want almost impossible.

    No. It definitely took 281 runs to get my first and only Molag Kena head piece. As I said, I counted, as one of my guilds thought it would be interesting to see how long it'd take. But even so, apparently there are others who've had worse luck than me. I read either in this thread or another that it took a person 350+ runs to get a monster set's head piece. I think it was a 'Skoria piece they said.

    Althoug skoria has one way to be easier to obtain, if you have the treasure hunter perk from CP it gives you a higher chance since you loot it from a chest, but otherwise its just a sad state of affair to try to get something.
  • FLuFFyxMuFFiN
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    I would just like everyone to know that it only took me 2 runs of Darkshade Caverns to get my Infused Heavy helm I needed. I do not know the pain of grinding for monster helms
  • HenryIvan
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    Ch4mpTW wrote: »
    ZOS enough is enough! Fix yourselves and THEN fix this game. I'm tired of this. What is "this"? This is everything. Literally everything.

    I'm tired of doing dungeons constantly back-after-back, and get nothing in return. I've been running Veteran White Gold Tower for 4 weeks straight on PS4 (NA), and haven't gotten the helm yet. My guild thought it was a good idea to record the amount of times done until received. I'm on run this dungeon 277 times. No helm has dropped. Nothing. This is NOT okay. I don't care what you say. RNG is broken. Meanwhile people are having them drop fin their first run, and getting it constantly? Really? But, I can do it constantly — and get nothing in return? It feels like I'm being spit on constantly for my effort.

    I'm tired of you not fixing PVP, and mistreating the people who partaking in it. Ignoring the obvious class flaws, and refusing to fix the lag. It's discussing it. And then having the audacity to say something literally as stupid as you're making a reverse slash a Zerg buster. It's not funny, it's not cute, it's not disgusting. Stop the bandaid fixes, stop pushing content, and fix what is already out.

    I'm tired of you bullying the Templars, and driving their class into the dirt further and further. The class unbalance is the worse it has ever been, and you're making it worse with each DLC. Stop with the focus on vanity items, and look at the classes. Balance them. Not nerf things constantly, and putting up silly "fixes" like what you did to Magelight. But actually fix the classes.

    Seriously Zenimax. Fix your game. There are threads appearing right and left of people refusing to sub anymore, and of them leaving this game. You even went to extremes such as banning Sypher for game sharing. Cool. You just made more people hate you. No, not dislike. Hate. You're making people HATE you. You have people on: Console, forums, and Mac/PC comparing your company to EA Games and other hated companies. Someone called you all the demented clone of Comcast, but for gaming in the area chat one day. Get. Your. ****. Together.

    Your VERY Hostile Customer
    CTW

    beautifully said
  • Svalinn
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    Iink wrote: »
    They can tank and dps very well, they are OP IMO

    Since we're talking about templars i'd add that they are "kind of good healers too" but ehy... ^^
    Edited by Svalinn on April 18, 2016 6:55PM
  • Svalinn
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    Well.. what can i say.. i disagree on many things that have been said BUT i do agree on the fact that RNG sucks... the way i see it it should work like some "mistery boxes" i've seen in some others mmos Cash Shops..

    Those boxes had a "chance" of containing special costumes... but after you open one of thos boxes at least a tot number of times then you are guaranteed to get it.. screw RNG.

    I think these RNG drops should work that way... you get a chance to drop them on every run BUT if you don't drop it by the, let say, 200th run, then on the 201 you're guaranteed to get it. ^^

    As far as bugs, lag, expansions, etc goes... i really enjoy the game, the expansions, i found very few bugs and i just hope for a 1 vs 1 arena or team arena like the one we had in ES oblivion to PvP without lag.
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