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Question about limited SkillBar

felipe.rubinnrb18_ESO
felipe.rubinnrb18_ESO
Soul Shriven
Hey guys, started playing ESO again this month, bought it for my PS4 and been asking myself this question about the game itself. I was a beta tester BTW.

Why did the dev's decided to have just 5 skill bar + Ultimate? I mean, generally MMORPG games have much more than just this much, normally you could have as many "shortcut keys" as one would want. If you look at the fact that console/joystick users would have fewer buttons, I would think about the possibility of having a SkillBar system similar to FFIV. Never played it though, don't know if there are any complains about it. Your thoughts?
  • Acrolas
    Acrolas
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    Maybe you got a degree. But now you can only Drink Coffee, Print Document, Staple Document, Hole Punch Document, Shred Document, or Answer The Phone (Ultimate Ability). And most people will settle for it, because deep down challenges scare them. And they're really good at stapling after hours of doing it.

    People want to feel special for excelling at a below-average system that they're capable of but offers nothing in the way of actual development.
    signing off
  • Own
    Own
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    Acrolas wrote: »
    Maybe you got a degree. But now you can only Drink Coffee, Print Document, Staple Document, Hole Punch Document, Shred Document, or Answer The Phone (Ultimate Ability). And most people will settle for it, because deep down challenges scare them. And they're really good at stapling after hours of doing it.

    People want to feel special for excelling at a below-average system that they're capable of but offers nothing in the way of actual development.

    <3
  • stewhead2ub17_ESO
    stewhead2ub17_ESO
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    I find it refreshing. I enjoy having to choose wisely what skills I want to slot. I find that "challenging". Furthermore, in a time where we constantly cry out for something "different" in a mmo, I applaud the decision not to just "follow the norm" of other mmo's.
  • Ffastyl
    Ffastyl
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    Technically there could be more abilities assigned to the bar, or less. A "hold button for alternate abilities" option is nice but can only bump the ability count realistically to 8 or so without displacing too many other functions. Action RPGs with ability bars get away with even less (try 3) by having each attack, basic included, be satisfying and versatile in the right hands. Limited abilities also forces the player to pick and choose, never able to have one setup that can handle all situations.

    And this is more likely why the Devs chose 5. More means we never need to change up our builds and less means we are too restricted to fight effectively.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    No.

    Been asked before and all ended the same.

    No
  • a1x23
    a1x23
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    If ESO was only on PC, i would agree with you. But i dont know how you could add more abilities with the limited buttons on console. Maybe if EVERYONE had the capabilities of the xbox one elite it could work. Unless you added more ultimates that were a toggle like a Sorc's overload which would give you more flexibility. I really wish i could have more abilities but i just dont know how it would work
  • NewBlacksmurf
    NewBlacksmurf
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    The game design waaaay back was around TES in an MMO environment so the controls were to mimic that as well as a few spells or actions being accessed. Because of this....you have those few options or bars

    That's pretty much the reason.
    Edited by NewBlacksmurf on April 18, 2016 3:34AM
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  • Lexxypwns
    Lexxypwns
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    The game design waaaay back was around TES in an MMO environment so the controls were to mimic that as well as a few spells or actions being accessed. Because of this....you have those few options or bars

    That's pretty much the reason.

    Is it that, or is it because the game would be impossible to balance if you had access to all those skills?

    Or is it because there's no cool-downs in this game so you don't need 40 skills.

    Or is it because they wanted choice in abilities used to be an important thing, thus, theoretically, increasing build diversity.
  • ArchMikem
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    How would having more abilities using a controller even work. What else is there on a controller to map the additional abilities to? I'm genuinely curious.

    Though I just see this as another way PC "Elitists" might think, cause they have a whole keyboard to play with.
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  • Lexxypwns
    Lexxypwns
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    ArchMikem wrote: »
    How would having more abilities using a controller even work. What else is there on a controller to map the additional abilities to? I'm genuinely curious.

    Though I just see this as another way PC "Elitists" might think, cause they have a whole keyboard to play with.

    You could use a modifier button, perhaps hold left bumper to access secondary key mappings (I know this doesn't work with current control scheme).
  • LiquidSchwartz
    LiquidSchwartz
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    Bc theres no cooldowns
    May the Schwartz be with you.
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  • Khamira
    Khamira
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    For people that want to press as many buttons as possible - I found a perfect input device for ya:

    1280px-Akordeon_guzikowy_Special_87_120_IV_11_5_Piccolo_firmy_Weltmeister.jpg
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  • Elsonso
    Elsonso
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    We, in my opinion, the skill bar should have been 2, not 5, plus a special.

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  • Danikat
    Danikat
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    I think as people have said it's probably so you have to actually think about what skills you're going to bring to each situation, instead of just having them all equipped all the time.
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  • elvigy01
    elvigy01
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    Also, not all MMOs go the "moar buttons" route. One of the best games I've played was The Secret World. It, like ESO, limits the number of buttons you can push but, also like ESO, gives you a great deal of customization on what those abilities do and which ones act together best for good synergy.

    So for me, having fewer options is more fun as it adds a layer of challenge in figuring out the "best" build rather than throwing 60 buttons on the screen and mashing them all.
  • Steel_Brightblade
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    Hehe given me, more skills and I'd still use the main ones I do now but would just have more passive skills on each, would massively alter what little balance there is already.
  • Nestor
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    I like having different skill loadouts for different situations. I think 10+2 is just about right, both for keeping track of, and managing resources.

    Because, really, you have 10 skill slots and two ultimate slots.
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  • 7788b14_ESO
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    Like someone else wrote, they probably just followed the designs of the original games, which feature a minimal ui. You could pause the original games to switch skills and because you can't do that in an MMO they probably picked the least number of skills players could comfortably use.
  • W0lf_z13
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    Khamira wrote: »
    For people that want to press as many buttons as possible - I found a perfect input device for ya:

    1280px-Akordeon_guzikowy_Special_87_120_IV_11_5_Piccolo_firmy_Weltmeister.jpg

    - shudders- this brings back horrible memories..... my sister used to play one of those.... although her and I would battle at times where i got tired of hearing that dumb instrument and cranked up my bass amp .... shed get slightly upset with me
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  • NewBlacksmurf
    NewBlacksmurf
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    Lexxypwns wrote: »
    The game design waaaay back was around TES in an MMO environment so the controls were to mimic that as well as a few spells or actions being accessed. Because of this....you have those few options or bars

    That's pretty much the reason.

    Is it that, or is it because the game would be impossible to balance if you had access to all those skills?

    Or is it because there's no cool-downs in this game so you don't need 40 skills.

    Or is it because they wanted choice in abilities used to be an important thing, thus, theoretically, increasing build diversity.

    Go read the News-Development articles around pages 9-13

    There are ask us anything and Quakecon articles there.
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  • MasterSpatula
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    Ability bloat is one of the main things that I dislike in most MMOs. Anyway, it's a fun challenge to have to make some choices: Limitations channel our strengths. In theory, it should make us less cookie-cutter (though in practice, it doesn't work out so well).

    And considering all the kiting, dodge-rolling, and attack weaving I have to do in this game, if I had 10 abilities on the number bar with another 10 with shift key, and considering what a freaking klutz I am, I would never end up doing what I actually want to. I already end up either swapping weapons or drinking a potion when I mean to use Attack 1 about 8% of the time as it is.
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