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New classes in the future?

  • Mojmir
    Mojmir
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    Lysette wrote: »
    Mojmir wrote: »
    im suprised a title this big only has 4 classes, i get simplicity. but its not very diverse with all the broken or underpowered skills. but by no means would i want as many classes as oblivion had lol

    Well, the Oblivion classes were basically more a guideline how to create your own custom "class". Pretty much examples which skills and attributes would make for a certain play style. The only real choice you had to make is if your character will be more of a warrior class, a mage class or list based. But even that could be mixed after your liking without to have a huge impact on the game play. Choosing the main skills had an influence, because it decided about how fast you will level up.

    see this is what i liked about UO, you could mix and match, obviously there would be FOTM builds and OP builds.we had more options and we could really get into our characters design more so.
  • Bulljoker
    Bulljoker
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    maxresdefault.jpg


    BARD HYPE

    There once was a maiden from Stonebury Hollow.
    She didn't talk much, but boy, did she swallow.
    I had a nice lance that she sat upon.
    The maiden from Stonebury who is also your mom.
    PC EU
    EP - Bull the Ironbreaker - MagDK
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    AD - Friendly in Cherno - StamSorc
  • Lysette
    Lysette
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    Mojmir wrote: »
    Lysette wrote: »
    Mojmir wrote: »
    im suprised a title this big only has 4 classes, i get simplicity. but its not very diverse with all the broken or underpowered skills. but by no means would i want as many classes as oblivion had lol

    Well, the Oblivion classes were basically more a guideline how to create your own custom "class". Pretty much examples which skills and attributes would make for a certain play style. The only real choice you had to make is if your character will be more of a warrior class, a mage class or list based. But even that could be mixed after your liking without to have a huge impact on the game play. Choosing the main skills had an influence, because it decided about how fast you will level up.

    see this is what i liked about UO, you could mix and match, obviously there would be FOTM builds and OP builds.we had more options and we could really get into our characters design more so.

    Yes, from all the single player TES games, Oblivion is still the one I have the most fun with. I like the others as well - Morrowind and Skyrim, never played those before Morrowind - but the one I always come back to is Oblivion. And even those are meanwhile 10 years since it was released, I have still a couple of "classes" to check out and have fun with. And maybe it is as well due to the beauty of Cyrrodil in Oblivion, I just love the great forest for example, no comparison to the rather barren one in ESO.
  • ajwest927
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    No to new classes
    Yes to new skill lines
  • TheShadowScout
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    I personally think new classes would be a suboptimal idea, since it would require new characters to get the benefits from them... which those who played the game since launch back in 2014 might consider a slap in their faces...

    That is why I came up with an alternative, my often linked to Class Morph Idea!
    Not new classes, but an opportunity to "morph" your existing class by adding a fourth class skill line, with several options per class... a little bit inspired by the old AD&D "prestige classes"... this way, the new classiness would be available for all, not just new characters, but refittable to any old character as well, to breathe new life into those for people who had stopped playing theirs because of "dunitall" factor.

    Of course, to perfectly complement those class morphs, it would also be a good thing to add new weapons for characters to learn... thus the next, Weapon Skill Ideas - the two general ideas together would make for great additions to the existing system... allow for enough options to keep people interested for quite a while, I daresay... ;)
    Edited by TheShadowScout on April 16, 2016 10:41PM
  • khele23eb17_ESO
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    I personally think new classes would be a suboptimal idea, since it would require new characters to get the benefits from them... which those who played the game since launch back in 2014 might consider a slap in their faces...

    That is why I came up with an alternative, my often linked to Class Morph Idea!
    Not new classes, but an opportunity to "morph" your existing class by adding a fourth class skill line, with several options per class... a little bit inspired by the old AD&D "prestige classes"... this way, the new classiness would be available for all, not just new characters, but refittable to any old character as well, to breathe new life into those for people who had stopped playing theirs because of "dunitall" factor.

    Of course, to perfectly complement those class morphs, it would also be a good thing to add new weapons for characters to learn... thus the next, Weapon Skill Ideas - the two general ideas together would make for great additions to the existing system... allow for enough options to keep people interested for quite a while, I daresay... ;)


    Cool ideas. Completely un-Elder Scrolls-like tho. Theyll land in the same trash can the 'lets add a 3rd resource for dodge/roll/block and unlink them from stamina' idea did.
    Edited by khele23eb17_ESO on April 17, 2016 8:36AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • LiquidSchwartz
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    It better be a primary stam and op
    May the Schwartz be with you.
    EP/XB1/NA

  • hoaxburnrwb17_ESO
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    Armann wrote: »
    Lysette wrote: »
    IMO classes are in the game to have a huge amount of different armors for the classes. But at the same time, classes are what creates most of the complains in PvP, those "balance" issue. if there would be just skill lines and no classes, these problems would not be there. Classes and complains about balance are counterproductive, they lead to that all classes are changed over time to do exactly the same with other names for skills and different animations, but they will be essentially the same. And gone is the diversity, which was originally the reason to have classes at all.

    Exactly, just wait until they release arenas, battleground or whatever they're gonna call them. The pressure from the PvP community to balance classes and skills will be even greater. Brian Wheeler is the chosen one to bring balance to ESO :p

    that's what I don't like. only because a player kills u in pvp, or your skillz suck, doesn't mean they have to nerf an entire class. I hate that about mmorpg
  • hoaxburnrwb17_ESO
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    Lysette wrote: »
    Naphariel wrote: »
    I'd rather if they removed classes altogether instead of adding new ones.

    This - just skill lines, no classes. And there would be an end to the balance discussion.

    dumb you cant remove all classes, then everyone would be the same.
  • hoaxburnrwb17_ESO
    hoaxburnrwb17_ESO
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    Mojmir wrote: »
    im suprised a title this big only has 4 classes, i get simplicity. but its not very diverse with all the broken or underpowered skills. but by no means would i want as many classes as oblivion had lol

    I say the more classes the better. star wars galaxies had over 30 professions, the best mmorpg games of all time. 4 classes gets boring quick. we got lightning sorc, flames dk, dot nb (dots don't even work in pvp, so underpowered dots) and we got a light Templar. I say make more!!
  • Tryxus
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    Let's start with the Warden Class

    Yeah ik, I'm never gonna shut up about that :D
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • hoaxburnrwb17_ESO
    hoaxburnrwb17_ESO
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    I personally think new classes would be a suboptimal idea, since it would require new characters to get the benefits from them... which those who played the game since launch back in 2014 might consider a slap in their faces...

    That is why I came up with an alternative, my often linked to Class Morph Idea!
    Not new classes, but an opportunity to "morph" your existing class by adding a fourth class skill line, with several options per class... a little bit inspired by the old AD&D "prestige classes"... this way, the new classiness would be available for all, not just new characters, but refittable to any old character as well, to breathe new life into those for people who had stopped playing theirs because of "dunitall" factor.

    Of course, to perfectly complement those class morphs, it would also be a good thing to add new weapons for characters to learn... thus the next, Weapon Skill Ideas - the two general ideas together would make for great additions to the existing system... allow for enough options to keep people interested for quite a while, I daresay... ;)


    Cool ideas. Completely un-Elder Scrolls-like tho. Theyll land in the same trash can the 'lets add a 3rd resource for dodge/roll/block and unlink them from stamina' idea did.

    a 3rd
    Tryxus wrote: »
    Let's start with the Warden Class

    Yeah ik, I'm never gonna shut up about that :D


    ah you see, they do have the power to create classes :)
  • 7788b14_ESO
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    I wouldn't be surprised if they made all class stats the same. They would just have access to different skills as they do now.
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