im suprised a title this big only has 4 classes, i get simplicity. but its not very diverse with all the broken or underpowered skills. but by no means would i want as many classes as oblivion had lol
Well, the Oblivion classes were basically more a guideline how to create your own custom "class". Pretty much examples which skills and attributes would make for a certain play style. The only real choice you had to make is if your character will be more of a warrior class, a mage class or list based. But even that could be mixed after your liking without to have a huge impact on the game play. Choosing the main skills had an influence, because it decided about how fast you will level up.

im suprised a title this big only has 4 classes, i get simplicity. but its not very diverse with all the broken or underpowered skills. but by no means would i want as many classes as oblivion had lol
Well, the Oblivion classes were basically more a guideline how to create your own custom "class". Pretty much examples which skills and attributes would make for a certain play style. The only real choice you had to make is if your character will be more of a warrior class, a mage class or list based. But even that could be mixed after your liking without to have a huge impact on the game play. Choosing the main skills had an influence, because it decided about how fast you will level up.
see this is what i liked about UO, you could mix and match, obviously there would be FOTM builds and OP builds.we had more options and we could really get into our characters design more so.
TheShadowScout wrote: »I personally think new classes would be a suboptimal idea, since it would require new characters to get the benefits from them... which those who played the game since launch back in 2014 might consider a slap in their faces...
That is why I came up with an alternative, my often linked to Class Morph Idea!
Not new classes, but an opportunity to "morph" your existing class by adding a fourth class skill line, with several options per class... a little bit inspired by the old AD&D "prestige classes"... this way, the new classiness would be available for all, not just new characters, but refittable to any old character as well, to breathe new life into those for people who had stopped playing theirs because of "dunitall" factor.
Of course, to perfectly complement those class morphs, it would also be a good thing to add new weapons for characters to learn... thus the next, Weapon Skill Ideas - the two general ideas together would make for great additions to the existing system... allow for enough options to keep people interested for quite a while, I daresay...
IMO classes are in the game to have a huge amount of different armors for the classes. But at the same time, classes are what creates most of the complains in PvP, those "balance" issue. if there would be just skill lines and no classes, these problems would not be there. Classes and complains about balance are counterproductive, they lead to that all classes are changed over time to do exactly the same with other names for skills and different animations, but they will be essentially the same. And gone is the diversity, which was originally the reason to have classes at all.
Exactly, just wait until they release arenas, battleground or whatever they're gonna call them. The pressure from the PvP community to balance classes and skills will be even greater. Brian Wheeler is the chosen one to bring balance to ESO
im suprised a title this big only has 4 classes, i get simplicity. but its not very diverse with all the broken or underpowered skills. but by no means would i want as many classes as oblivion had lol
khele23eb17_ESO wrote: »TheShadowScout wrote: »I personally think new classes would be a suboptimal idea, since it would require new characters to get the benefits from them... which those who played the game since launch back in 2014 might consider a slap in their faces...
That is why I came up with an alternative, my often linked to Class Morph Idea!
Not new classes, but an opportunity to "morph" your existing class by adding a fourth class skill line, with several options per class... a little bit inspired by the old AD&D "prestige classes"... this way, the new classiness would be available for all, not just new characters, but refittable to any old character as well, to breathe new life into those for people who had stopped playing theirs because of "dunitall" factor.
Of course, to perfectly complement those class morphs, it would also be a good thing to add new weapons for characters to learn... thus the next, Weapon Skill Ideas - the two general ideas together would make for great additions to the existing system... allow for enough options to keep people interested for quite a while, I daresay...
Cool ideas. Completely un-Elder Scrolls-like tho. Theyll land in the same trash can the 'lets add a 3rd resource for dodge/roll/block and unlink them from stamina' idea did.