Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

WW2's TG meta was an embarrassing failure. DB meta the same?

  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    OtarTheMad wrote: »
    I think getting rid of FC's will just increase the amount of players at a keep instead of spreading out... it will install this "we only have this one chance to get this keep or one chance to defend this keep" attitude and everyone will pile up, especially if they know that the keep is being defended/sieged by VE or Haxus etc.

    Why would you think this? We had no FCs from 1.5 to 2.2 and since the reintroduction of FCs in 2.3, players are more consolidated than ever.

    It's a crazy position to have. Without FCs, players at least had to ride back to flagged keeps to defend or continue to attack. This in itself spread players out.

    After respawning at the keep, the player and his/her group may have chosen to ride elsewhere, spreading players out further. Had they decided to return to the flagged keep, they would help create an opportunity for lane combat.

    Stop the BS. Whatever value FCs may have, they do not help to spread players out.
    Edited by zyk on April 16, 2016 6:09PM
  • Junipus
    Junipus
    ✭✭✭✭✭
    Prior to 1.5 players were more spread out. Once they removed camps in 1.5 people were forced by convenience, laziness and ZOS into single lane combat with players only splitting up if they decided to go after both other factions.

    If they brought back camps as they were before 1.5 it'd help spread players out a bit more. Not initially and not completely, but a damn good difference to the "we only have one target in front of us and one faction to fight, so let's get all 50/100/150 of us to run to that objective"
    The Legendary Nothing
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    FCs of old could be used for blood porting. Current FCs cannot. Not that I liked blood porting, but that's a big difference between FCs of today and FCs of old. I do not think it would make a difference in this AP obsessed paradigm. The map is largely irrelevant until someone wants to get their buddy emp.

    The bottom line is that the current manifestation of camps consolidates players. Player consolidation is a factor that ZOS adamantly maintains increases server lag. FCs as they currently exist should be removed until a more comprehensive solution for combat respawning can be conceived.
    Edited by zyk on April 16, 2016 3:50PM
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Rez sickness in this game will do nothing to alleviate the issues, all it will do screw small mans and outnumbered forces even more.

    What needs to happen is camps need to go, and a cool down timer on rez and the time it takes to Rez someone increased.

    Say you get killed you have to wait 15 secs got a Rez

    Die again with 2 mins you have to wait 30 secs

    Keep increasing the cool down time if you can't go 2 mins without dying

    Rez sickness is a horrible mechanic that don't belong in this game.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    zyk wrote: »
    OtarTheMad wrote: »
    I think getting rid of FC's will just increase the amount of players at a keep instead of spreading out... it will install this "we only have this one chance to get this keep or one chance to defend this keep" attitude and everyone will pile up, especially if they know that the keep is being defended/sieged by VE or Haxus etc.

    Why would you think this? We had no FCs from 1.5 to 2.2 and since the reintroduction of FCs in 2.3, players are more consolidated than ever.

    It's a crazy position to have. Without FCs, players at least had to ride back to flagged keeps to defend or continue to attack. This in itself spread players out.

    After respawning at the keep, the player and/or his group may have chosen to ride elsewhere, spreading players out further. Had they decided to return to the flagged keep, they would help create an opportunity for lane combat.

    Stop the BS. Whatever value FCs may have, they do not help to spread players out.

    They're consolidated because of the lack of campaigns and also because no one sieges/attacks anything besides what the top guild of that faction does. I think they (meaning FCs) would spread players out if players/groups actually split up... lol.. but they don't. And the same things did happen when FCs were gone... DIG would constantly roll maps with 3 raids. The main issue is that no one is doing anything else besides what the "zerg" is doing.

    Some players (not saying you) but some treat FC's like they are invincible, it's seriously not that hard to burn them and usually they are not even guarded so burning them is extremely simple... I did it ALL the time when I played in PvP after TG dropped (before my break).

    It's not a crazy position to have and to think that getting rid of FCs will magically spread players out then you haven't been paying attention to PvP for a long time. Players have been bunching up for a while now and until we have more objectives to do in Cyrodiil that will continue to happen.

  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Oh please. You like FCs because you enjoy the gameplay they provide. Period. They don't spread players out. The position is preposterous.
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    zyk wrote: »
    Oh please. You like FCs because you enjoy the gameplay they provide. Period. They don't spread players out. The position is preposterous.

    LoL, I am not saying it spreads players out... I am saying that it was MEANT to spread players out but everyone sticks to the same play-style they did before TG dropped and continue to bunch up... hence why videos of magblades nuking groups are still every thread on the alliance war forum.

    IF players spread out then FCs would be awesome, but they DON'T.

  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    You want another option? Then maybe by owning towns, milegates and maybe some Imperial camps (quick explanation is that owning IC districts should give bonuses to above ground stuff and one idea would be a certain amount of districts would give you access to Imperial camps around Cyrodiil because those camps are now "friendly" to you) But anyway... maybe by owning them you can spawn there.
  • iTzStevey
    iTzStevey
    ✭✭✭
    Vicious death should scale like proxy det.

    Proxy det should do next to no damage to single targets, huge amounts of damage to groups.

    Snares shouldn't stack.

    We should get snare/root immunity like CC immunity (when it works).

    Breath of life should only work on players within your LOS.

    Forward camps should only be placed outside of keeps.

    Shields should have crit resistance (not 100% immunity)

    No gap closers should have snares attached to them. (Lotus fan,stampede.)

    Biting jabs 140% damage bonus should apply to shields.

    Dragon blood should be similar to BOL.

    A major amount of resources should be used to fix performance issues, the entire game is laggy, not just Cyrodiil.


  • Docmandu
    Docmandu
    ✭✭✭✭✭
    Zheg wrote: »
    Satiar wrote: »
    Zheg wrote: »
    Satiar wrote: »

    Ya things are way out of control. I just want some kind of... Communication, something I can point to and tell my guild: "They know, they're working on it, wait and see." But there is not even that.

    I got a forum message from wrobel today. Hopefully we get a lengthy post outlining things soon, a post at least 1/4th the length of the novel I wrote him back ;)

    For real? Elaborate!!!!!!

    Nothing to elaborate on. He said there were many changes coming in DB, asked for specifics on my issues with the meta, I wrote him a novel, hopefully we get some specifics soon.

    And there is the real problem... they screw up big BIG time (esp this patch), but wait 4 months to fix obvious broken stuff.

  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Docmandu wrote: »
    Zheg wrote: »
    Satiar wrote: »
    Zheg wrote: »
    Satiar wrote: »

    Ya things are way out of control. I just want some kind of... Communication, something I can point to and tell my guild: "They know, they're working on it, wait and see." But there is not even that.

    I got a forum message from wrobel today. Hopefully we get a lengthy post outlining things soon, a post at least 1/4th the length of the novel I wrote him back ;)

    For real? Elaborate!!!!!!

    Nothing to elaborate on. He said there were many changes coming in DB, asked for specifics on my issues with the meta, I wrote him a novel, hopefully we get some specifics soon.

    And there is the real problem... they screw up big BIG time (esp this patch), but wait 4 months to fix obvious broken stuff.
    Stop making my Toppling Charge jelly!
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    This is why I suggested placing FCs only at keep cell extreme outskirts.
    And then you can only have a transit route from owned keep to FC...keep ot keep..and FC to FC

    This means if you have no keeps and arent strong enough to take them and build a transit,
    you can still make a chain of Hidden FCs instead...and attack anywhere at will.
    BUT...if someone destroys a FC mid path or at root...it breaks the FC transit instead.

    No FCs in keeps or resource for zombie wars.
    Horse simulator can still be greatly mitigated.
    It also forces scouts to hunt for transit FCs out in the wilds and moves play away from keeps and resources.
    ie. Forward camps evolve into base camps, as you gain territory, like any war.
    They are the limited back alley transit system, rather than the unlimited main road transit system.
    Edited by Rune_Relic on April 16, 2016 7:40PM
    Anything that can be exploited will be exploited
  • Jordaen
    Jordaen
    ✭✭✭
    Darnathian wrote: »
    Jordaen wrote: »
    Darnathian wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Can someone please explain the Shuffle bug to me? I keep hearing about it, but I've yet to find someone who knows exactly what it does or how it works.

    It was posted yesterday, ZOS deleted it and then said they're working on it. The bug apparently allows you to get up to 80% (haven't tested that part myself) dodge chance, but in general involves stacking the 20% dodge chance buff. Keep any discussion of the mechanics of it to messages and in-game whispers or ZOS will just delete things.

    Hello Kodi, Chief, lol. They dont even need it

    ya that chief guy, huge exploiter

    Shuffle? Double mundus? lol. im not blind.


    Double mundus? Obviously you are blind. And shuffle lol.plz do a stamina build without shuffle and try to take on at least 5... or 3 in your case. Let me know how it goes.
    Edited by Jordaen on April 16, 2016 9:19PM
    Chıef - VR16 Stamina Dragonknight - DC
    Chiëf - VR16 Stamina Dragonknight - AD

    Youtube:
    https://youtube.com/channel/UCSAjDLRQUOtHi0P7J0BJ3Sw
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Jordaen wrote: »
    Darnathian wrote: »
    Jordaen wrote: »
    Darnathian wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Can someone please explain the Shuffle bug to me? I keep hearing about it, but I've yet to find someone who knows exactly what it does or how it works.

    It was posted yesterday, ZOS deleted it and then said they're working on it. The bug apparently allows you to get up to 80% (haven't tested that part myself) dodge chance, but in general involves stacking the 20% dodge chance buff. Keep any discussion of the mechanics of it to messages and in-game whispers or ZOS will just delete things.

    Hello Kodi, Chief, lol. They dont even need it

    ya that chief guy, huge exploiter

    Shuffle? Double mundus? lol. im not blind.


    Double mundus? Obviously you are blind. And shuffle lol.plz do a stamina build without shuffle and try to take on at least 5... or 3 in your case. Let me know how it goes.

    Yes you did double mundus. When it was a plague.

    And its not about using shuffle. its about stacking it via the bug. Yes. too maby times missing single target abilities 7-10 times in a row to you, Kodi, Shelgon, etc.

    You must have terrific RNG right? NOT.
  • Jordaen
    Jordaen
    ✭✭✭
    Darnathian wrote: »
    Jordaen wrote: »
    Darnathian wrote: »
    Jordaen wrote: »
    Darnathian wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Can someone please explain the Shuffle bug to me? I keep hearing about it, but I've yet to find someone who knows exactly what it does or how it works.

    It was posted yesterday, ZOS deleted it and then said they're working on it. The bug apparently allows you to get up to 80% (haven't tested that part myself) dodge chance, but in general involves stacking the 20% dodge chance buff. Keep any discussion of the mechanics of it to messages and in-game whispers or ZOS will just delete things.

    Hello Kodi, Chief, lol. They dont even need it

    ya that chief guy, huge exploiter

    Shuffle? Double mundus? lol. im not blind.


    Double mundus? Obviously you are blind. And shuffle lol.plz do a stamina build without shuffle and try to take on at least 5... or 3 in your case. Let me know how it goes.

    Yes you did double mundus. When it was a plague.

    And its not about using shuffle. its about stacking it via the bug. Yes. too maby times missing single target abilities 7-10 times in a row to you, Kodi, Shelgon, etc.

    You must have terrific RNG right? NOT.
    i would like you to show me when i used double mundus lol.i even have videos on my channel. And shuffle does not stack. didnt zos confirm that? its a 20% chance to dodge every attack.
    .
    Chıef - VR16 Stamina Dragonknight - DC
    Chiëf - VR16 Stamina Dragonknight - AD

    Youtube:
    https://youtube.com/channel/UCSAjDLRQUOtHi0P7J0BJ3Sw
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Jordaen wrote: »
    Darnathian wrote: »
    Jordaen wrote: »
    Darnathian wrote: »
    Jordaen wrote: »
    Darnathian wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Can someone please explain the Shuffle bug to me? I keep hearing about it, but I've yet to find someone who knows exactly what it does or how it works.

    It was posted yesterday, ZOS deleted it and then said they're working on it. The bug apparently allows you to get up to 80% (haven't tested that part myself) dodge chance, but in general involves stacking the 20% dodge chance buff. Keep any discussion of the mechanics of it to messages and in-game whispers or ZOS will just delete things.

    Hello Kodi, Chief, lol. They dont even need it

    ya that chief guy, huge exploiter

    Shuffle? Double mundus? lol. im not blind.


    Double mundus? Obviously you are blind. And shuffle lol.plz do a stamina build without shuffle and try to take on at least 5... or 3 in your case. Let me know how it goes.

    Yes you did double mundus. When it was a plague.

    And its not about using shuffle. its about stacking it via the bug. Yes. too maby times missing single target abilities 7-10 times in a row to you, Kodi, Shelgon, etc.

    You must have terrific RNG right? NOT.
    i would like you to show me when i used double mundus lol.i even have videos on my channel. And shuffle does not stack. didnt zos confirm that? its a 20% chance to dodge every attack.
    .

    For the record this is not me accusing you of doing it. There have been a few posts detailing how to stack multiple instances of shuffle on your character being most efficiently done with a macro to cast shuffle and block cancel it multiple times in rapid succession, I don't remember the details but its something like that. ZOS has been very quick to remove those posts which sort of implies but doesn't confirm that the exploit is real. I personally think it is though, I was fighting a guy last night that literally dodged 8 whips in a row... I know how RNG works and you get a 20% chance on each attack but probability would suggest its not possible to dodge 8 whips in a row with a 20% dodge chance
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    For the record, Gina posted yesterday on the shuffle exploit and it sounds like they will need more convincing:
    Update: We took a look, and didn't see any instance of Shuffle stacking with itself. What we did notice was that when you cast Shuffle, two buffs are added to your character screen – Major Evasion (20s of 20% increased dodge chance) and Shuffle (.5s per medium armor piece, up to 3.5s). The Major Evasion buff grants the dodge bonus (which is what you may be thinking is stacking) while the Shuffle buff listed only increases the snare immunity duration for at most 3.5 seconds. The icons for each are the same; your character screen (or even a bufftracker add-on) will show multiple of the same icon in the event that Shuffle be recast before it runs out.

    Also keep in mind that Shuffle gives you a 20% chance to dodge - this is more RNG than anything else, so it is in the realm of possibility that someone could dodge multiple times in a row.

    Please let us know if you're seeing differently; if you have information, we'd appreciate a PM rather than posting it publicly. Thanks in advance, and hope this helps clear things up!
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    For the record, Gina posted yesterday on the shuffle exploit and it sounds like they will need more convincing:
    Update: We took a look, and didn't see any instance of Shuffle stacking with itself. What we did notice was that when you cast Shuffle, two buffs are added to your character screen – Major Evasion (20s of 20% increased dodge chance) and Shuffle (.5s per medium armor piece, up to 3.5s). The Major Evasion buff grants the dodge bonus (which is what you may be thinking is stacking) while the Shuffle buff listed only increases the snare immunity duration for at most 3.5 seconds. The icons for each are the same; your character screen (or even a bufftracker add-on) will show multiple of the same icon in the event that Shuffle be recast before it runs out.

    Also keep in mind that Shuffle gives you a 20% chance to dodge - this is more RNG than anything else, so it is in the realm of possibility that someone could dodge multiple times in a row.

    Please let us know if you're seeing differently; if you have information, we'd appreciate a PM rather than posting it publicly. Thanks in advance, and hope this helps clear things up!

    Can we get this kind of rng for loot drops? Lol
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    For the record, Gina posted yesterday on the shuffle exploit and it sounds like they will need more convincing:
    Update: We took a look, and didn't see any instance of Shuffle stacking with itself. What we did notice was that when you cast Shuffle, two buffs are added to your character screen – Major Evasion (20s of 20% increased dodge chance) and Shuffle (.5s per medium armor piece, up to 3.5s). The Major Evasion buff grants the dodge bonus (which is what you may be thinking is stacking) while the Shuffle buff listed only increases the snare immunity duration for at most 3.5 seconds. The icons for each are the same; your character screen (or even a bufftracker add-on) will show multiple of the same icon in the event that Shuffle be recast before it runs out.

    Also keep in mind that Shuffle gives you a 20% chance to dodge - this is more RNG than anything else, so it is in the realm of possibility that someone could dodge multiple times in a row.

    Please let us know if you're seeing differently; if you have information, we'd appreciate a PM rather than posting it publicly. Thanks in advance, and hope this helps clear things up!

    I mean...i just don't see how they don't notice it..

  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    For the record this is not me accusing you of doing it. There have been a few posts detailing how to stack multiple instances of shuffle on your character being most efficiently done with a macro to cast shuffle and block cancel it multiple times in rapid succession, I don't remember the details but its something like that. ZOS has been very quick to remove those posts which sort of implies but doesn't confirm that the exploit is real. I personally think it is though, I was fighting a guy last night that literally dodged 8 whips in a row... I know how RNG works and you get a 20% chance on each attack but probability would suggest its not possible to dodge 8 whips in a row with a 20% dodge chance

    I began noticing this in early January. From there, it seemingly exploded among certain circles of players. It does not seem to be every player using Shuffle experiencing this kind of luck.

    In the past, I've run with both Shuffle and Double Take for extended periods of time and did not ever encounter absurd dodge rates.

    @Soulac posted has posted results of testing involving two different players and four rounds of testing involving 200 attacks each. He claims the dodge rate was close to 50%. I don't know if any steps beyond casting the ability were necessary to achieve these results.

    Anyone with a lot of experience in online gaming communities knows that exploiters rarely admit to it. Even when caught red-handed. Even after being banned. Unfortunately, we know from past experience that many well-known players in this game have very poor ethics.

    I suppose that is to be expected. A big name online game that does not ban cheaters must be very attractive to a certain kind of player. It makes sense that after two years ESO PVP has a disproportionate number of this kind of player.
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Xsorus wrote: »
    Zheg wrote: »
    For the record, Gina posted yesterday on the shuffle exploit and it sounds like they will need more convincing:
    Update: We took a look, and didn't see any instance of Shuffle stacking with itself. What we did notice was that when you cast Shuffle, two buffs are added to your character screen – Major Evasion (20s of 20% increased dodge chance) and Shuffle (.5s per medium armor piece, up to 3.5s). The Major Evasion buff grants the dodge bonus (which is what you may be thinking is stacking) while the Shuffle buff listed only increases the snare immunity duration for at most 3.5 seconds. The icons for each are the same; your character screen (or even a bufftracker add-on) will show multiple of the same icon in the event that Shuffle be recast before it runs out.

    Also keep in mind that Shuffle gives you a 20% chance to dodge - this is more RNG than anything else, so it is in the realm of possibility that someone could dodge multiple times in a row.

    Please let us know if you're seeing differently; if you have information, we'd appreciate a PM rather than posting it publicly. Thanks in advance, and hope this helps clear things up!

    I mean...i just don't see how they don't notice it..
    You mean, you don't see how they don't play the game?
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    For the record, Gina posted yesterday on the shuffle exploit and it sounds like they will need more convincing:
    Update: We took a look, and didn't see any instance of Shuffle stacking with itself. What we did notice was that when you cast Shuffle, two buffs are added to your character screen – Major Evasion (20s of 20% increased dodge chance) and Shuffle (.5s per medium armor piece, up to 3.5s). The Major Evasion buff grants the dodge bonus (which is what you may be thinking is stacking) while the Shuffle buff listed only increases the snare immunity duration for at most 3.5 seconds. The icons for each are the same; your character screen (or even a bufftracker add-on) will show multiple of the same icon in the event that Shuffle be recast before it runs out.

    Also keep in mind that Shuffle gives you a 20% chance to dodge - this is more RNG than anything else, so it is in the realm of possibility that someone could dodge multiple times in a row.

    Please let us know if you're seeing differently; if you have information, we'd appreciate a PM rather than posting it publicly. Thanks in advance, and hope this helps clear things up!

    Incredible.

  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    This kinda stuff is why I have been spending most of my time fuguring out VMSA on my own (no google or video watching) I'm on the last round now, until this kinda stuff is fixed I'd rather farm that then pvp

    Being hit by a 60k enraged spit is more fair then fighting against exploiters. I had a guy dodge nine straight light attack crushing shock weaves in a row with shuffle...RNG my foot...the odds of a 20% chance proving every single time is just absurd and this has happened multiple times enough to know it's far more then just luck
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Darnathian
    Darnathian
    ✭✭✭✭✭
    zyk wrote: »
    Ghost-Shot wrote: »
    For the record this is not me accusing you of doing it. There have been a few posts detailing how to stack multiple instances of shuffle on your character being most efficiently done with a macro to cast shuffle and block cancel it multiple times in rapid succession, I don't remember the details but its something like that. ZOS has been very quick to remove those posts which sort of implies but doesn't confirm that the exploit is real. I personally think it is though, I was fighting a guy last night that literally dodged 8 whips in a row... I know how RNG works and you get a 20% chance on each attack but probability would suggest its not possible to dodge 8 whips in a row with a 20% dodge chance

    I began noticing this in early January. From there, it seemingly exploded among certain circles of players. It does not seem to be every player using Shuffle experiencing this kind of luck.

    In the past, I've run with both Shuffle and Double Take for extended periods of time and did not ever encounter absurd dodge rates.

    @Soulac posted has posted results of testing involving two different players and four rounds of testing involving 200 attacks each. He claims the dodge rate was close to 50%. I don't know if any steps beyond casting the ability were necessary to achieve these results.

    Anyone with a lot of experience in online gaming communities knows that exploiters rarely admit to it. Even when caught red-handed. Even after being banned. Unfortunately, we know from past experience that many well-known players in this game have very poor ethics.

    I suppose that is to be expected. A big name online game that does not ban cheaters must be very attractive to a certain kind of player. It makes sense that after two years ESO PVP has a disproportionate number of this kind of player.

    Yup all the 1 v x circle of friends. lol. so obvious. your not fooling anyone.
  • Xeven
    Xeven
    ✭✭✭✭✭
    My testing and gut feeling suggest that shuffle works like dodge roll. When it procs, you dodge everything in a short window of time. So, if your light attack procs shuffle, your following crushing shock will always miss. This behavior alone puts shuffle far higher than 20% which is backed up by my own tests.

    That said, this behavior does not explain dodging 7 attacks in a row. At 20%, the odds of dodging 7 attacks in a row are 1 in 78,125.

    In other words, you are 26 times more likely to be struck by lightning at least once in your lifetime (1 in 3000).

    Edited by Xeven on April 18, 2016 3:19PM
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Darnathian wrote: »
    zyk wrote: »
    Ghost-Shot wrote: »
    For the record this is not me accusing you of doing it. There have been a few posts detailing how to stack multiple instances of shuffle on your character being most efficiently done with a macro to cast shuffle and block cancel it multiple times in rapid succession, I don't remember the details but its something like that. ZOS has been very quick to remove those posts which sort of implies but doesn't confirm that the exploit is real. I personally think it is though, I was fighting a guy last night that literally dodged 8 whips in a row... I know how RNG works and you get a 20% chance on each attack but probability would suggest its not possible to dodge 8 whips in a row with a 20% dodge chance

    I began noticing this in early January. From there, it seemingly exploded among certain circles of players. It does not seem to be every player using Shuffle experiencing this kind of luck.

    In the past, I've run with both Shuffle and Double Take for extended periods of time and did not ever encounter absurd dodge rates.

    @Soulac posted has posted results of testing involving two different players and four rounds of testing involving 200 attacks each. He claims the dodge rate was close to 50%. I don't know if any steps beyond casting the ability were necessary to achieve these results.

    Anyone with a lot of experience in online gaming communities knows that exploiters rarely admit to it. Even when caught red-handed. Even after being banned. Unfortunately, we know from past experience that many well-known players in this game have very poor ethics.

    I suppose that is to be expected. A big name online game that does not ban cheaters must be very attractive to a certain kind of player. It makes sense that after two years ESO PVP has a disproportionate number of this kind of player.

    Yup all the 1 v x circle of friends. lol. so obvious. your not fooling anyone.

    I bet you're salty because you get 1 v X'ed by them
    Edited by Wollust on April 18, 2016 3:13PM
    Susano'o

    Zerg Squad
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Wollust wrote: »
    Darnathian wrote: »
    zyk wrote: »
    Ghost-Shot wrote: »
    For the record this is not me accusing you of doing it. There have been a few posts detailing how to stack multiple instances of shuffle on your character being most efficiently done with a macro to cast shuffle and block cancel it multiple times in rapid succession, I don't remember the details but its something like that. ZOS has been very quick to remove those posts which sort of implies but doesn't confirm that the exploit is real. I personally think it is though, I was fighting a guy last night that literally dodged 8 whips in a row... I know how RNG works and you get a 20% chance on each attack but probability would suggest its not possible to dodge 8 whips in a row with a 20% dodge chance

    I began noticing this in early January. From there, it seemingly exploded among certain circles of players. It does not seem to be every player using Shuffle experiencing this kind of luck.

    In the past, I've run with both Shuffle and Double Take for extended periods of time and did not ever encounter absurd dodge rates.

    @Soulac posted has posted results of testing involving two different players and four rounds of testing involving 200 attacks each. He claims the dodge rate was close to 50%. I don't know if any steps beyond casting the ability were necessary to achieve these results.

    Anyone with a lot of experience in online gaming communities knows that exploiters rarely admit to it. Even when caught red-handed. Even after being banned. Unfortunately, we know from past experience that many well-known players in this game have very poor ethics.

    I suppose that is to be expected. A big name online game that does not ban cheaters must be very attractive to a certain kind of player. It makes sense that after two years ESO PVP has a disproportionate number of this kind of player.

    Yup all the 1 v x circle of friends. lol. so obvious. your not fooling anyone.

    I bet you're salty because you get 1 v X'ed by them

    Yup. you right. those players dodging 8-10 DFs plus all the other players attacking them is completely normal. lol. fanbois are so cute
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    Xsorus wrote: »
    Zheg wrote: »
    For the record, Gina posted yesterday on the shuffle exploit and it sounds like they will need more convincing:
    Update: We took a look, and didn't see any instance of Shuffle stacking with itself. What we did notice was that when you cast Shuffle, two buffs are added to your character screen – Major Evasion (20s of 20% increased dodge chance) and Shuffle (.5s per medium armor piece, up to 3.5s). The Major Evasion buff grants the dodge bonus (which is what you may be thinking is stacking) while the Shuffle buff listed only increases the snare immunity duration for at most 3.5 seconds. The icons for each are the same; your character screen (or even a bufftracker add-on) will show multiple of the same icon in the event that Shuffle be recast before it runs out.

    Also keep in mind that Shuffle gives you a 20% chance to dodge - this is more RNG than anything else, so it is in the realm of possibility that someone could dodge multiple times in a row.

    Please let us know if you're seeing differently; if you have information, we'd appreciate a PM rather than posting it publicly. Thanks in advance, and hope this helps clear things up!

    I mean...i just don't see how they don't notice it..

    Their extensive test suite indicates.... nah nvm... can't continue this with a straight face..
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Darnathian wrote: »
    Wollust wrote: »
    Darnathian wrote: »
    zyk wrote: »
    Ghost-Shot wrote: »
    For the record this is not me accusing you of doing it. There have been a few posts detailing how to stack multiple instances of shuffle on your character being most efficiently done with a macro to cast shuffle and block cancel it multiple times in rapid succession, I don't remember the details but its something like that. ZOS has been very quick to remove those posts which sort of implies but doesn't confirm that the exploit is real. I personally think it is though, I was fighting a guy last night that literally dodged 8 whips in a row... I know how RNG works and you get a 20% chance on each attack but probability would suggest its not possible to dodge 8 whips in a row with a 20% dodge chance

    I began noticing this in early January. From there, it seemingly exploded among certain circles of players. It does not seem to be every player using Shuffle experiencing this kind of luck.

    In the past, I've run with both Shuffle and Double Take for extended periods of time and did not ever encounter absurd dodge rates.

    @Soulac posted has posted results of testing involving two different players and four rounds of testing involving 200 attacks each. He claims the dodge rate was close to 50%. I don't know if any steps beyond casting the ability were necessary to achieve these results.

    Anyone with a lot of experience in online gaming communities knows that exploiters rarely admit to it. Even when caught red-handed. Even after being banned. Unfortunately, we know from past experience that many well-known players in this game have very poor ethics.

    I suppose that is to be expected. A big name online game that does not ban cheaters must be very attractive to a certain kind of player. It makes sense that after two years ESO PVP has a disproportionate number of this kind of player.

    Yup all the 1 v x circle of friends. lol. so obvious. your not fooling anyone.

    I bet you're salty because you get 1 v X'ed by them

    Yup. you right. those players dodging 8-10 DFs plus all the other players attacking them is completely normal. lol. fanbois are so cute
    DF is different, almost all of the times I'm using it and it misses it's because the player dodged at some point during the (for whatever reason longer on initial) cast or during the semi-slow projectile speed. If you dodge at any time from cast to flight, that DF will miss. If you LoS during that, same thing. DF is just clunky, and shouldn't be used as evidence in this exploit. Instant cast skills missing 8 times in a row? That's the evidence you want to stand behind.
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    Darnathian wrote: »
    Wollust wrote: »
    Darnathian wrote: »
    zyk wrote: »
    Ghost-Shot wrote: »
    For the record this is not me accusing you of doing it. There have been a few posts detailing how to stack multiple instances of shuffle on your character being most efficiently done with a macro to cast shuffle and block cancel it multiple times in rapid succession, I don't remember the details but its something like that. ZOS has been very quick to remove those posts which sort of implies but doesn't confirm that the exploit is real. I personally think it is though, I was fighting a guy last night that literally dodged 8 whips in a row... I know how RNG works and you get a 20% chance on each attack but probability would suggest its not possible to dodge 8 whips in a row with a 20% dodge chance

    I began noticing this in early January. From there, it seemingly exploded among certain circles of players. It does not seem to be every player using Shuffle experiencing this kind of luck.

    In the past, I've run with both Shuffle and Double Take for extended periods of time and did not ever encounter absurd dodge rates.

    @Soulac posted has posted results of testing involving two different players and four rounds of testing involving 200 attacks each. He claims the dodge rate was close to 50%. I don't know if any steps beyond casting the ability were necessary to achieve these results.

    Anyone with a lot of experience in online gaming communities knows that exploiters rarely admit to it. Even when caught red-handed. Even after being banned. Unfortunately, we know from past experience that many well-known players in this game have very poor ethics.

    I suppose that is to be expected. A big name online game that does not ban cheaters must be very attractive to a certain kind of player. It makes sense that after two years ESO PVP has a disproportionate number of this kind of player.

    Yup all the 1 v x circle of friends. lol. so obvious. your not fooling anyone.

    I bet you're salty because you get 1 v X'ed by them

    Yup. you right. those players dodging 8-10 DFs plus all the other players attacking them is completely normal. lol. fanbois are so cute
    DF is different, almost all of the times I'm using it and it misses it's because the player dodged at some point during the (for whatever reason longer on initial) cast or during the semi-slow projectile speed. If you dodge at any time from cast to flight, that DF will miss. If you LoS during that, same thing. DF is just clunky, and shouldn't be used as evidence in this exploit. Instant cast skills missing 8 times in a row? That's the evidence you want to stand behind.

    I am fairly certain that the hysteria around shuffle is related to what you described, and how the mechanic actually works. I have not tested this, but I am convinced that major evasion causes you to continually dodge for a very short time.

    Another thing that plays into this is the fact that Major Mending is over powered on a stamina build. My templar's vigor can completely out heal the damage of most less experienced players. This can make it look like you are taking no damage, and cause confusion for less experienced players.
    - Mojican
Sign In or Register to comment.