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Do You Think "DARK BROTHERHOOD" is Last Chance of ZOS

  • Tats
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    I'm having most fun I've ever had in this game with the dlc and new patches but I'm just a casual. I used to play mmo's hardcore so I'm not sure how the old me would think of this game. Casual Tats loves it though.
  • Van_0S
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    vyrusb23 wrote: »
    Alcast wrote: »
    What makes you think Thieves Guild is not successful?

    In the few thousand hours I've chucked at this game I have never been to hews bane. No interest in it at all. Never liked TG stuff ever. Tons of other people say the same on console. Never even touched the sets, only ever gone at the trial. It made no impact at all for me and most of my guilds.

    So, let me get this straight ... The Thieves Guild DLC isn't successful because you've never been to Hews Bane? Makes sense.

    With this same line of logic I will say this: I've been to Hews Bane many, many, many times just like others have. Therefore it is successful.

    How can this paradox be?

    Well, to me it was very good but the lack of content compared to orsinium is very limited. They should have put some skills for combat also......that's where it really failed!
  • NewBlacksmurf
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    I do not think the DLC has any bearing at all

    I do believe that the base game changes will have a lasting impact such as:
    -removal of VR
    -changes to Craglorn, Silver and Gold as results of removal of VR (these are the only post 50 zones that don't scale)
    -grouping tool changes

    Its not that only!!
    For guys like us that have finished every quest( I still have that Maw trail, to do) the only thing left is PvP.
    Now, once the player house,barber shop,DB,etc comes then it becomes interesting...
    For now, its really boring
    Mainly,due to slow patches that come after 6 months that also leads to a big disappointment of lags,crashes and imbalance as well a crap story........

    I think that's a lot of speculation with lacking evidence....for me...gotta wait and see what's gonna be the new norm
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lysette
    Lysette
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    Lysette wrote: »
    Lysette wrote: »
    While I don't believe ESO is as huge a success as I'd have liked it to be and that I feel ZOS is slowly failing their audience as time goes on, I don't think DB will be the nail in the coffin should it prove to be successful or not. For me, it is how well they balance everything out in the end that will determine whether or not I officially quit the game.

    Balance of the game is just terrible. 2h is practically required for PvP if you're stamina, High Elf is the hands down greatest race for magic with the lone exception being Dunmer DKs in terms of DPS, all points into 1 stat for optimal DPS. It's all so stupid and has really dulled my enjoyment of the game over the course of time.

    I did enjoy the TG and it gave me some degree of hope that ZOS would improve but not enough to sway my opinion that they are slowly killing what could have been an amazing game

    And what is so surprising that Altmer is the perfect race for magic?- It always was this way in all of the TES games. It was to be expected.

    It's not about being the perfect race for magic, it's about being the hands down best race for magic period. Other than Dunmer DK, All magic based characters are gimped if it is not a High Elf and that is terrible for a balance perspective. Breton is the closest in terms of being good magic chararcters however, you lose both damage and better sustain going Breton over Altmer because Altmers will always do more elemental damage as well as having 9% regen vs the Bretons laughable 4% cost reduction. The only time a Breton might be better than an Altmer is if they are a magic tank build and even that is questionable at best.

    We have 3 magic races in the game but apart from 1 lone exception, playing anything but an Altmer gimps you and I don't feel that is balanced at all.

    This is where PvP collides with role play. Balance. Classes and races are there to create an imbalance in the first place. If that is not wanted, why have classes and races in the first place. Altmer were always those with the highest talent for magic. Like other races are best suited for normal combat. If there is no variety, but balance, then races and classes are pretty pointless. But this is Elder Scrolls, those races are important and they should be different in their talents and they are. The request for balance is what is weird in a role playing game - and this is an online RPG, like Mr. Firor stated in an interview lately.

    Classes and races should be balanced in the sense that no 1 Race/Class is perfect. Altmer + ANY magic build is perfect and that isn't right.

    For magic builds, we generally have 3 races in terms of optimal DPS. Bretons, Dunmer and Altmer.
    Altmer have great sustain, great damage and high magic
    Bretons has high magic, some sustain and has survivability
    Dunmer does more Fire Damage and has survivability
    However, the benefit to being magic based is that you have a great number of methods to boost your survivability thru the use healing abilities and shields thus making survivability almost a non-issue in most cases and making the extra survivability of Bretons and Dunmer mostly moot. This applies to ALL situations, not just PvP.

    Lets compare this to Stamina. We have Redguards, Imperials, Bosmer and Khajiit, all of which are great for stamina builds
    Redguards have great sustainability and high stamina
    Imperials have high stamina and has survivability
    Bosmers have greater sustainability than Reguards and survivability but less stamina.
    Khajiit has a balance of survivability, sustain and damage. They have the least amount of stamina but make up for that with their extra chance at critical damage.
    Stamina has great damage, however, struggle in the survivability department because they only have 2 heals, one of which is locked behind 2h, and that our main resource for damage is also tied in to blocking, dodging and sneaking, all of which limit our stamina in some way (no stamina regen while sneaking or blocking and dodging gets more costly if used in quick succession)

    Races should matter, in terms that that they offer something different than one another, however, in regards to Altmer, they offer everything you could want, leaving the other 2 magic races almost entirely pointless. The sustain of Altmer trumps the sustain of Bretons. The resistances of both Bretons and Dunmer is limited by the cap to resistances, whereas there isn't a damage cap meaning that the extra damage of Altmer trumps those stats as well, with only the extra Fire damage of Dunmer making them slightly better in that 1 area.

    Well, you are right in matters of how pvp people think, but not in how a role player thinks. Some races have benefits, which make them superior in certain situations. If you want this, then play this race. I do not choose a race for their superiority, but for what I like to play and if that race is minor in the eyes of others or even objectively minor, so what. A good player can deal with a weaker character as well, just those, who are not really able to do that, need a maxed out character of the FotM meta. I don't think that classes have to be balance nor that races would have to be balanced. Just like in real life nothing is balanced and it works nevertheless. Why?- Because people group and build teams.

    I will tell you an example from EVE online - once there was this idea, that newbies can be heroes as well and someone founded the Brave Newbies Inc. Corporation. Newbies teamed up and guess what they did - they roamed the most dnagerous regions of the universe to prey on capital ships - in their rookie ships with not many skills - but they were many, a huge swarm, which brought mighty capital ships down and looted hundreds of billions of isk worth - they were brave and they were courageous - and many - none of them had real skills, but still they fought bravely and had success. It does not take the best gear nor does it take the best abilities, it just requires courage and to team up with others under a talented leader.

    There does not have to be balance.
    Edited by Lysette on April 17, 2016 3:08PM
  • Eshelmen
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    ADarklore wrote: »
    GaldorP wrote: »
    I think financially they're doing pretty well (though I don't really know that, it's just based on my impressions in the game).
    What worries me a bit is that there is currently very little content announced for the future. Dark Brotherhood has been announced as the next big update and DLC (Update 10). We know there will be crafting bags and that veteran ranks will be removed. From what I gathered it's not certain that the barber shop will be released at the same time. And that's pretty much all the concrete info I have about future updates of ESO (please tell me if I missed something). I assume Murkmire or Clockwork City will come after Dark Brotherhood, and at some point housing or arenas (but no sneak peek on any of those things) so not certain if or when those things will be released. I hope they post some more info about the Dark Brotherhood update soonish.

    Edit: Speaking about the gameplay/game design perspective, I still think the game's main flaw is that it's mostly a single-player game with lots of one-time completion content, still too little repeatable stuff and meaningful reward systems for endgame (bind on pickup item rewards systems have too much randomization, players have too little control over what they get [Veteran Maelstrom Arena, Undaunted Shoulders, Wrothgar Dailies], there's not enough rare item rewards that are tradable; there's no near infinite time sink gear-wise in ESO [for example a system that adds random attributes to an item which you can reroll if you spend certain rare materials, or an over-enchant system]). There's no item reward mechanic that keeps someone who's reached Champion Rank 501 (and many long-time players on PC have reached it by now) and who has the gear they want playing. Having a few new motifs to grind out in every new DLC is not enough to keep every long-term player interested in the game.
    The 2nd major flaw (that I consider to be a flaw but I know that some players like that about ESO) is that there's very little need to work together with other players in almost any area of the game. No mechanic that incentivizes joining a guild and working together on a common goal (there could be levels/ranks/or leaderboards for guilds, or at least an ingame guild database that shows how active a guild is in different areas of the game; there could also be special guild quests, guild passive skills, active skills that work only on guild members, etc.). There are also no dedicated crafting or material gathering classes in ESO, everyone can be a master of all professions and almost all skill lines at the same time. World boss quests in Wrothgar are pretty much the only non-instanced PvE content where you see random players do something together in PvE (because the game incentivizes it here: most players aren't strong enough to solo these bosses, you can only do all 6 quests if someone else shares them with you, you have a better chance to get loot from the boss, and you can finish the quest faster while in a group).

    You do realize this game has a majority of solo players, right? You also know that there are some people still playing Skyrim today, repeating it over and over and over with new characters. You seem to approach this game as if it is a 'traditional' MMO, when Matt Firor came straight out and said that it is NOT a traditional MMO

    I'm still not seeing how this game isn't an MMO. In fact this game is nothing but an MMO.
    The only reason Zeni denies this game is actually an MMO, is for obvious marketing purposes. More people cringe/oppose the idea of playing an MMO, versus those who actually do enjoy playing one.
    It's just propaganda.
    Calling it an Online RPG just makes it easier for new players to be pulled in.

    Zeni can try and sugar coat it all they want, but calling it an RPG and not an MMORPG, is moronic.

    You realize ESO isn't the only MMO that offers a ton of solo content, right? Nearly any MMOs main story quests can be completed solo.

    *An online open world full of players? Check
    *An open world with an abundance of MMO cliche level based zones? Check
    *Fetch quests galore? Check
    *Shared quest locations? Check
    *Public activities with in the open worldfor players to freely partake in? Check
    *Hundreds and hundreds of hour long grinds with many different(yet same as all players) angles of playstyles available? Check
    *Everyone is playing the same story? Check
    *Players have zero impact on the world compared to a protagonist in actual SP RPGs like TW3, DA, TES, etc.. have? Check
    *Open World PVP with essentially hundreds of players? Check
    *Guilds? Check
    *In game communication tools(Mail, chat, voice)? Check
    *A shared in game buy/sell/trade economy with all players? Check

    So many variables in this game that scream MMORPG all over it. Zeni covering up what their game actually is, which is an MMO, is an insult to us all. It's quite funny too.

    Don't get me wrong, I enjoy the game. But I will never just label this game as an RPG. It's clearly an MMO.
    And what's this "Not a traditional MMO" talk?

    That's like saying Tesla vehicles aren't actually cars. Huh?
    "They're revolutionary!"
    "They don't run on gas!"
    But it's still a car and it holds the same purpose as my Honda Pilot.

    This is no different with ESO and its competitors. Each of them have a lot of differences, but their core is still the same. Online only, Main story,side activities, open world, shared experiences, fetch quests, open world, endless of things to do, etc.... same crap with a different title.

    TG added new things to this game and I'm all for it, as I love having new things to do in this game. All I know is this, when DB comes out and the few months afterwards, this game is going to change drastically. And I am all for it.
    Edited by Eshelmen on April 17, 2016 3:45PM
    PC and PS4 EP only player
  • Shadesofkin
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    Nope, DB will be fine, then the Q3 content will be fine and so on and so forth...I will play and sub til I'm the last scrub in tamriel if I have to.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • JKorr
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    Mojmir wrote: »
    here's a question for the lore peeps,
    after everything the vestige has accomplished in tamriel so far(if all quests in the game are completed),how much time has passed in the game world? How close are we to the first tes game in the timeline?

    There is around a thousand years, give or take before the events of the single player games.
  • Leandor
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    The end is nigh! (again) Prepare for doom! (a bit early this time) They are going to have to shut down the servers! (possibly. soon. -ish.) This DLC will possibly make but probably break the game! (very similar to IC. And Orsinium. And TG.)

    Aren't you bored yet?
    Edited by Leandor on April 17, 2016 3:27PM
  • Silver_Strider
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    Alcast wrote: »
    What makes you think Thieves Guild is not successful?

    In the few thousand hours I've chucked at this game I have never been to hews bane. No interest in it at all. Never liked TG stuff ever. Tons of other people say the same on console. Never even touched the sets, only ever gone at the trial. It made no impact at all for me and most of my guilds.

    That is yours, and the other people you've spoke with, opinion on TG. I'm on console and I outright LOVED it. Just because you feel it wasn't successful does not mean other hold the same opinion.
    Argonian forever
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I do not think the DLC has any bearing at all

    I do believe that the base game changes will have a lasting impact such as:
    -removal of VR
    -changes to Craglorn, Silver and Gold as results of removal of VR (these are the only post 50 zones that don't scale)
    -grouping tool changes

    Its not that only!!
    For guys like us that have finished every quest( I still have that Maw trail, to do) the only thing left is PvP.
    Now, once the player house,barber shop,DB,etc comes then it becomes interesting...
    For now, its really boring
    Mainly,due to slow patches that come after 6 months that also leads to a big disappointment of lags,crashes and imbalance as well a crap story........

    Or take a break try something else until more DLC comes out? Do achievements? Start a new character try a new build? Tons of stuff to do.
  • Patouf
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    *

    TOO FEW PLAYERS, ZOS RUINS THE GAME DEVELOPMENT DESPITE ITS POTENTIAL AT THE BEGINNING

    *
    Ruined Laggy Broken Game
    Sithis & Psijic Order
    Sithis and spacetime. From nothing to everything.
    Dark, Aurbis, Aetherius-Oblivion, Mundus, Nirn, Tamriel. Dark again, something else.
    Dark is categorical, the absolute zero.
    VØID

  • Acrolas
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    Mojmir wrote: »
    here's a question for the lore peeps,
    after everything the vestige has accomplished in tamriel so far(if all quests in the game are completed),how much time has passed in the game world? How close are we to the first tes game in the timeline?


    "Time. Time is an artificial construct. An idea based on the theory that events occur in a linear direction, at all times. Always forward, never back. Is the concept of time correct? Is time relevant?"
    - Sheogorath
    signing off
  • vyrusb23
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    Patouf wrote: »
    *

    TOO FEW PLAYERS, ZOS RUINS THE GAME DEVELOPMENT DESPITE ITS POTENTIAL AT THE BEGINNING

    *

    How many players are there, and how many should there be?
  • Krist
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    Do You Think "DARK BROTHERHOOD" is Last Chance of ZOS Bookmark

    No, I do not. No more than I thought all of the other "last chance"es were their last chance. It is a very good game, that like any MMO, sometimes has problems. I play daily, and am well in tuned with my builds, yet, I do not seem to have the massive game breaking problem that others do. Yes, I run into some bugs....did so on Neverwinter, City of Heroes, Champions Online, Star Trek Online, Star Wars the Old Republic, Conan, Ultima Online, and Everquest....among any other that I played. It is what it is, but ESO has performed very well for what it has done. I PvE and I PvP, again, no big game breaking problems.

    The reason people blame other people's rigs is because some of us do not experience the constant trouble some others do, so we have to say it is not ESO/ZOS. That is not defending them, that is just being real. Yes, there are legitimate problems, but this is still a fairly new game, that has offered a very new system to us. I love this game and see many more years of fun coming out of it. I do think they have done Elder Scrolls justice. I love the content, the background, and the play.

    Also to be clear, I am not arguing, just disagreeing. Different people have different views on what will effect their desire to play.
    "Krist the Lionheart? No. Lionheart was my dog" -Krist
    "Darling, if looks were everything, I would be king of the world" -Luke
    "That place, between day and night, that purple color just before dark, that is where you will find me"- Hughe
  • GrumpStump
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    TheHsN wrote: »
    i think if dark brother is unsuccessful like last DLC Thievs G. they will lose many players...AND i see this DLC will make sure the Future of ZOS ...

    Thank you.


    Wrong!!!


    GrumpStump
    ESO+ Subbed until December 2019
  • antihero727
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    Lysette wrote: »
    BlackEar wrote: »
    Uhh.. I believe ESO is doing fine and more players are joining. This is just how I feel, though, and what ZOS states in some of their interviews. So I don't think this is their last chance at all.

    They really should fix PVP though.

    This - most of the issues are PvP related - well not those of the 64-bit client, but they will sort it out eventually. Otherwise from my experience in low level zones, the population of this game is in a very healthy state. PvE is not really having a lot of issues, at least not when it comes to solo content, which is IMO that what attracts most players and feels the most like a single-player game. A lot might never before have played an MMO and are missing nothing and can enjoy the content as it is, because it feels like what they are used to. And this seems to be the intention of ZOS anyway, an expansive online RPG.

    As far as PvP goes, I see no hope for this until there will be a serious effort to destroy zergs. As long as zergs are around, there is no proper way to solve this technically. It has to be solved game mechanic-wise and so far I see no effort in changing those to the better. So I would not bet on that this will get better anytime soon.

    You must be a console or post 1.5 player. I have seen & played in many 60 vs 60 vs 60 fights at 30fps with skills still working. Zergs are not the issue ZOS's shotty "fixes" and unwillingness to acknowledge there is an issue is the problem. All of us from the very beginning players remember a short time period of getting what was advertised on the game box, what we paid for. FYI it's the anti-bot software doing the harm in PvP and I agree with @FENGRUSH about hiring game masters to get rid of bots and give us playable pvp again.
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • Korah_Eaglecry
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    vyrusb23 wrote: »
    Alcast wrote: »
    What makes you think Thieves Guild is not successful?

    In the few thousand hours I've chucked at this game I have never been to hews bane. No interest in it at all. Never liked TG stuff ever. Tons of other people say the same on console. Never even touched the sets, only ever gone at the trial. It made no impact at all for me and most of my guilds.

    So, let me get this straight ... The Thieves Guild DLC isn't successful because you've never been to Hews Bane? Makes sense.

    With this same line of logic I will say this: I've been to Hews Bane many, many, many times just like others have. Therefore it is successful.

    How can this paradox be?

    Well, to me it was very good but the lack of content compared to orsinium is very limited. They should have put some skills for combat also......that's where it really failed!

    TG wasnt meant to rival Orsinium and its quests. Youre not paying enough attention if you think every DLC is going to be equal to each other. Each DLC will add different things the game that it needs. Some will flesh out zones that are of interest. Others will add much needed mechanisms for the game like the Thieves Guild.

    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Silver_Strider
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    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    While I don't believe ESO is as huge a success as I'd have liked it to be and that I feel ZOS is slowly failing their audience as time goes on, I don't think DB will be the nail in the coffin should it prove to be successful or not. For me, it is how well they balance everything out in the end that will determine whether or not I officially quit the game.

    Balance of the game is just terrible. 2h is practically required for PvP if you're stamina, High Elf is the hands down greatest race for magic with the lone exception being Dunmer DKs in terms of DPS, all points into 1 stat for optimal DPS. It's all so stupid and has really dulled my enjoyment of the game over the course of time.

    I did enjoy the TG and it gave me some degree of hope that ZOS would improve but not enough to sway my opinion that they are slowly killing what could have been an amazing game

    And what is so surprising that Altmer is the perfect race for magic?- It always was this way in all of the TES games. It was to be expected.

    It's not about being the perfect race for magic, it's about being the hands down best race for magic period. Other than Dunmer DK, All magic based characters are gimped if it is not a High Elf and that is terrible for a balance perspective. Breton is the closest in terms of being good magic chararcters however, you lose both damage and better sustain going Breton over Altmer because Altmers will always do more elemental damage as well as having 9% regen vs the Bretons laughable 4% cost reduction. The only time a Breton might be better than an Altmer is if they are a magic tank build and even that is questionable at best.

    We have 3 magic races in the game but apart from 1 lone exception, playing anything but an Altmer gimps you and I don't feel that is balanced at all.

    This is where PvP collides with role play. Balance. Classes and races are there to create an imbalance in the first place. If that is not wanted, why have classes and races in the first place. Altmer were always those with the highest talent for magic. Like other races are best suited for normal combat. If there is no variety, but balance, then races and classes are pretty pointless. But this is Elder Scrolls, those races are important and they should be different in their talents and they are. The request for balance is what is weird in a role playing game - and this is an online RPG, like Mr. Firor stated in an interview lately.

    Classes and races should be balanced in the sense that no 1 Race/Class is perfect. Altmer + ANY magic build is perfect and that isn't right.

    For magic builds, we generally have 3 races in terms of optimal DPS. Bretons, Dunmer and Altmer.
    Altmer have great sustain, great damage and high magic
    Bretons has high magic, some sustain and has survivability
    Dunmer does more Fire Damage and has survivability
    However, the benefit to being magic based is that you have a great number of methods to boost your survivability thru the use healing abilities and shields thus making survivability almost a non-issue in most cases and making the extra survivability of Bretons and Dunmer mostly moot. This applies to ALL situations, not just PvP.

    Lets compare this to Stamina. We have Redguards, Imperials, Bosmer and Khajiit, all of which are great for stamina builds
    Redguards have great sustainability and high stamina
    Imperials have high stamina and has survivability
    Bosmers have greater sustainability than Reguards and survivability but less stamina.
    Khajiit has a balance of survivability, sustain and damage. They have the least amount of stamina but make up for that with their extra chance at critical damage.
    Stamina has great damage, however, struggle in the survivability department because they only have 2 heals, one of which is locked behind 2h, and that our main resource for damage is also tied in to blocking, dodging and sneaking, all of which limit our stamina in some way (no stamina regen while sneaking or blocking and dodging gets more costly if used in quick succession)

    Races should matter, in terms that that they offer something different than one another, however, in regards to Altmer, they offer everything you could want, leaving the other 2 magic races almost entirely pointless. The sustain of Altmer trumps the sustain of Bretons. The resistances of both Bretons and Dunmer is limited by the cap to resistances, whereas there isn't a damage cap meaning that the extra damage of Altmer trumps those stats as well, with only the extra Fire damage of Dunmer making them slightly better in that 1 area.

    Well, you are right in matters of how pvp people think, but not in how a role player thinks. Some races have benefits, which make them superior in certain situations. If you want this, then play this race. I do not choose a race for their superiority, but for what I like to play and if that race is minor in the eyes of others or even objectively minor, so what. A good player can deal with a weaker character as well, just those, who are not really able to do that, need a maxed out character of the FotM meta. I don't think that classes have to be balance nor that races would have to be balanced. Just like in real life nothing is balanced and it works nevertheless. Why?- Because people group and build teams.

    I will tell you an example from EVE online - once there was this idea, that newbies can be heroes as well and someone founded the Brave Newbies Inc. Corporation. Newbies teamed up and guess what they did - they roamed the most dnagerous regions of the universe to prey on capital ships - in their rookie ships with not many skills - but they were many, a huge swarm, which brought mighty capital ships down and looted hundreds of billions of isk worth - they were brave and they were courageous - and many - none of them had real skills, but still they fought bravely and had success. It does not take the best gear nor does it take the best abilities, it just requires courage and to team up with others under a talented leader.

    There does not have to be balance.

    I just love how you tried to change my problem with the game being unbalanced to a role playing issue, go on to more or less restate what I pointed about about races offering certain benefits in different situations, and try to justify that the game doesn't need to be balanced because you can just zerg instead.
    Argonian forever
  • Patouf
    Patouf
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    vyrusb23 wrote: »
    Patouf wrote: »
    *

    TOO FEW PLAYERS, ZOS RUINS THE GAME DEVELOPMENT DESPITE ITS POTENTIAL AT THE BEGINNING

    *

    How many players are there, and how many should there be?

    Go to Random group finder PvE it takes so long when you are a DD, Go to Cydrodiil outside prime time for PvP we need more players and less lag/drop fps, take a look back through these two years. A lot of veteran areas are empty, only farm/leveling areas are full and according to the prime time.

    EDIT : The state of this game does not look like a Megaserver game which is two years old.
    Edited by Patouf on April 17, 2016 4:15PM
    Ruined Laggy Broken Game
    Sithis & Psijic Order
    Sithis and spacetime. From nothing to everything.
    Dark, Aurbis, Aetherius-Oblivion, Mundus, Nirn, Tamriel. Dark again, something else.
    Dark is categorical, the absolute zero.
    VØID

  • Krist
    Krist
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    TG wasnt meant to rival Orsinium and its quests. Youre not paying enough attention if you think every DLC is going to be equal to each other. Each DLC will add different things the game that it needs. Some will flesh out zones that are of interest. Others will add much needed mechanisms for the game like the Thieves Guild.

    I agree completely. While I have been to Hew's Bane briefly, it is not really what I am wanting to do right now, however, that does not mean it is not successful. I have no reason really of why I am not that interested, yet....I do play a thief type character......but it has not hit me to delve too deep into it yet. Yet, I hear many love it and the quests.

    I think right now I am more hack and slash but my moods change.
    "Krist the Lionheart? No. Lionheart was my dog" -Krist
    "Darling, if looks were everything, I would be king of the world" -Luke
    "That place, between day and night, that purple color just before dark, that is where you will find me"- Hughe
  • RedTalon
    RedTalon
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    I'm confused wasn't thieves guild the last best chance for ZOS
  • Tholian1
    Tholian1
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    TheHsN wrote: »
    i think if dark brother is unsuccessful like last DLC Thievs G. they will lose many players...AND i see this DLC will make sure the Future of ZOS ...

    Thank you.

    I loved the Thieves Guild dlc. It made the game feel more like a TES game for me. Because of this latest DLC, I have even been considering creating an alt because I want to play it again. The only thing stopping me is trying to decide which of the other two factions (AD or DC) I want to play through. :p

    I think the future is just fine, from a solo quester's point of view.
    PS4 Pro NA
  • Van_0S
    Van_0S
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    RedTalon wrote: »
    I'm confused wasn't thieves guild the last best chance for ZOS

    Yea, it was!! :D
  • Elsonso
    Elsonso
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    Sadly, we are missing the poll...

    Dark Brotherhood will rank about where Thieves Guild is, and that is below Orsinium, but well above Imperial City. Whether Dark Brotherhood ranks above or below Thieves Guild depends on the fine details.

    There will never be any DLC that is "the last chance" for the game. That is not how it will go down because every DLC will bring in players and revenue, as long as ZOS can successfully target at least one player demographic with each DLC. This has been the case with each of the four area content DLCs since launch.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    RedTalon wrote: »
    I'm confused wasn't thieves guild the last best chance for ZOS

    Yes and before that it was Orsinium and before that it was IC. After DB we will see another thread title "-insert DLC name here- is ZOS last chance"
    Edited by FLuFFyxMuFFiN on April 17, 2016 4:34PM
  • Wreuntzylla
    Wreuntzylla
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    Danikat wrote: »
    I'm not worried simply because I've seen people describe every update since the game came out as their "last chance" before everyone quits and the game fails.

    Apparently they've failed to live up to expectations almost every time and, oh look we're all still here.

    QFT. And there are so many people in the starter towns I am starting to lag there like in PvP.
  • SanTii.92
    SanTii.92
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    Last chance? What is that even supposed to mean?

    And why you people leave the game but keep coming back to the forums?
    BlackEar wrote: »
    Uhh.. I believe ESO is doing fine and more players are joining. This is just how I feel, though, and what ZOS states in some of their interviews. So I don't think this is their last chance at all.

    They really should fix PVP though.

    Nope!!
    It is their last chance,why?
    Because, many good mmo games have come this year. Blade and soul, BDO,etc.

    I have switched to blade and soul, atm.

    Do you get some kind of satisfaction trolling the forums?
    Edited by SanTii.92 on April 17, 2016 5:09PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Lysette
    Lysette
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    Lysette wrote: »
    BlackEar wrote: »
    Uhh.. I believe ESO is doing fine and more players are joining. This is just how I feel, though, and what ZOS states in some of their interviews. So I don't think this is their last chance at all.

    They really should fix PVP though.

    This - most of the issues are PvP related - well not those of the 64-bit client, but they will sort it out eventually. Otherwise from my experience in low level zones, the population of this game is in a very healthy state. PvE is not really having a lot of issues, at least not when it comes to solo content, which is IMO that what attracts most players and feels the most like a single-player game. A lot might never before have played an MMO and are missing nothing and can enjoy the content as it is, because it feels like what they are used to. And this seems to be the intention of ZOS anyway, an expansive online RPG.

    As far as PvP goes, I see no hope for this until there will be a serious effort to destroy zergs. As long as zergs are around, there is no proper way to solve this technically. It has to be solved game mechanic-wise and so far I see no effort in changing those to the better. So I would not bet on that this will get better anytime soon.

    You must be a console or post 1.5 player. I have seen & played in many 60 vs 60 vs 60 fights at 30fps with skills still working. Zergs are not the issue ZOS's shotty "fixes" and unwillingness to acknowledge there is an issue is the problem. All of us from the very beginning players remember a short time period of getting what was advertised on the game box, what we paid for. FYI it's the anti-bot software doing the harm in PvP and I agree with @FENGRUSH about hiring game masters to get rid of bots and give us playable pvp again.

    Well. I have some knowledge in computer science (masters in Bioinformatics) and when ZOS had to return to a proper client-server architecture to fight bots and hacking, they lost the computation capacity they used from player (client) machines. That gave the game computation power before, but at the same time opened the game for hacks and botting.

    So when they changed that and fought hacking and botting, the load returned fully to the server and with this it is not scaling very well with zergs anymore - actually it is scaling with the factorial by combinatoric reasons, when player interaction in an interaction graph have to be resolved. So the math behind it is telling me, that zergs and AoE effects are the issue, which cannot really be solved by throwing more server hardware on it, because it scales so badly with the amount of players in a zerg and with a rising number of AoE effects.

    So what would have to be done is to change the game mechanics so, that zergs are undesirable and AoE effects not spammable, but this has not happened, because the lead combat designer is underestimating the problems his combat design is causing with these changes. That is why I think, there is no hope for the near future. The tech guys try their best, but they cannot fight math - math is like it is and the change would have to be done by the combat designer, not by the tech guys.
    Edited by Lysette on April 17, 2016 4:42PM
  • Van_0S
    Van_0S
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    Tholian1 wrote: »
    TheHsN wrote: »
    i think if dark brother is unsuccessful like last DLC Thievs G. they will lose many players...AND i see this DLC will make sure the Future of ZOS ...

    Thank you.

    I loved the Thieves Guild dlc. It made the game feel more like a TES game for me. Because of this latest DLC, I have even been considering creating an alt because I want to play it again. The only thing stopping me is trying to decide which of the other two factions (AD or DC) I want to play through. :p

    I think the future is just fine, from a solo quester's point of view.

    What I like the most is the sound track of TG.( it gives me a nostalgic feeling.....:) )
  • DaveMoeDee
    DaveMoeDee
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    I can only speak for myself. I still play ESO more than any other game, though I try to find time for FO4. I also want to finish off the Witcher 3 before our kid is born in a few months.

    If things get too hectic with work and a newborn, I will still be back eventually to play DLC since I still have the crowns to purchase 2 more.

    There was nothing about TG that made me like the game any less. TG was $8.73 well spent as far as I am concerned.

    If DLC are costing me between $9-$13, I don't need that many hours of play quarterly to make that feel worth the cost.
    Edited by DaveMoeDee on April 17, 2016 4:52PM
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