DRXHarbinger wrote: »What makes you think Thieves Guild is not successful?
In the few thousand hours I've chucked at this game I have never been to hews bane. No interest in it at all. Never liked TG stuff ever. Tons of other people say the same on console. Never even touched the sets, only ever gone at the trial. It made no impact at all for me and most of my guilds.
So, let me get this straight ... The Thieves Guild DLC isn't successful because you've never been to Hews Bane? Makes sense.
With this same line of logic I will say this: I've been to Hews Bane many, many, many times just like others have. Therefore it is successful.
How can this paradox be?
YurtTheSilentChief wrote: »NewBlacksmurf wrote: »I do not think the DLC has any bearing at all
I do believe that the base game changes will have a lasting impact such as:
-removal of VR
-changes to Craglorn, Silver and Gold as results of removal of VR (these are the only post 50 zones that don't scale)
-grouping tool changes
Its not that only!!
For guys like us that have finished every quest( I still have that Maw trail, to do) the only thing left is PvP.
Now, once the player house,barber shop,DB,etc comes then it becomes interesting...
For now, its really boringMainly,due to slow patches that come after 6 months that also leads to a big disappointment of lags,crashes and imbalance as well a crap story........
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »While I don't believe ESO is as huge a success as I'd have liked it to be and that I feel ZOS is slowly failing their audience as time goes on, I don't think DB will be the nail in the coffin should it prove to be successful or not. For me, it is how well they balance everything out in the end that will determine whether or not I officially quit the game.
Balance of the game is just terrible. 2h is practically required for PvP if you're stamina, High Elf is the hands down greatest race for magic with the lone exception being Dunmer DKs in terms of DPS, all points into 1 stat for optimal DPS. It's all so stupid and has really dulled my enjoyment of the game over the course of time.
I did enjoy the TG and it gave me some degree of hope that ZOS would improve but not enough to sway my opinion that they are slowly killing what could have been an amazing game
And what is so surprising that Altmer is the perfect race for magic?- It always was this way in all of the TES games. It was to be expected.
It's not about being the perfect race for magic, it's about being the hands down best race for magic period. Other than Dunmer DK, All magic based characters are gimped if it is not a High Elf and that is terrible for a balance perspective. Breton is the closest in terms of being good magic chararcters however, you lose both damage and better sustain going Breton over Altmer because Altmers will always do more elemental damage as well as having 9% regen vs the Bretons laughable 4% cost reduction. The only time a Breton might be better than an Altmer is if they are a magic tank build and even that is questionable at best.
We have 3 magic races in the game but apart from 1 lone exception, playing anything but an Altmer gimps you and I don't feel that is balanced at all.
This is where PvP collides with role play. Balance. Classes and races are there to create an imbalance in the first place. If that is not wanted, why have classes and races in the first place. Altmer were always those with the highest talent for magic. Like other races are best suited for normal combat. If there is no variety, but balance, then races and classes are pretty pointless. But this is Elder Scrolls, those races are important and they should be different in their talents and they are. The request for balance is what is weird in a role playing game - and this is an online RPG, like Mr. Firor stated in an interview lately.
Classes and races should be balanced in the sense that no 1 Race/Class is perfect. Altmer + ANY magic build is perfect and that isn't right.
For magic builds, we generally have 3 races in terms of optimal DPS. Bretons, Dunmer and Altmer.
Altmer have great sustain, great damage and high magic
Bretons has high magic, some sustain and has survivability
Dunmer does more Fire Damage and has survivability
However, the benefit to being magic based is that you have a great number of methods to boost your survivability thru the use healing abilities and shields thus making survivability almost a non-issue in most cases and making the extra survivability of Bretons and Dunmer mostly moot. This applies to ALL situations, not just PvP.
Lets compare this to Stamina. We have Redguards, Imperials, Bosmer and Khajiit, all of which are great for stamina builds
Redguards have great sustainability and high stamina
Imperials have high stamina and has survivability
Bosmers have greater sustainability than Reguards and survivability but less stamina.
Khajiit has a balance of survivability, sustain and damage. They have the least amount of stamina but make up for that with their extra chance at critical damage.
Stamina has great damage, however, struggle in the survivability department because they only have 2 heals, one of which is locked behind 2h, and that our main resource for damage is also tied in to blocking, dodging and sneaking, all of which limit our stamina in some way (no stamina regen while sneaking or blocking and dodging gets more costly if used in quick succession)
Races should matter, in terms that that they offer something different than one another, however, in regards to Altmer, they offer everything you could want, leaving the other 2 magic races almost entirely pointless. The sustain of Altmer trumps the sustain of Bretons. The resistances of both Bretons and Dunmer is limited by the cap to resistances, whereas there isn't a damage cap meaning that the extra damage of Altmer trumps those stats as well, with only the extra Fire damage of Dunmer making them slightly better in that 1 area.
I think financially they're doing pretty well (though I don't really know that, it's just based on my impressions in the game).
What worries me a bit is that there is currently very little content announced for the future. Dark Brotherhood has been announced as the next big update and DLC (Update 10). We know there will be crafting bags and that veteran ranks will be removed. From what I gathered it's not certain that the barber shop will be released at the same time. And that's pretty much all the concrete info I have about future updates of ESO (please tell me if I missed something). I assume Murkmire or Clockwork City will come after Dark Brotherhood, and at some point housing or arenas (but no sneak peek on any of those things) so not certain if or when those things will be released. I hope they post some more info about the Dark Brotherhood update soonish.
Edit: Speaking about the gameplay/game design perspective, I still think the game's main flaw is that it's mostly a single-player game with lots of one-time completion content, still too little repeatable stuff and meaningful reward systems for endgame (bind on pickup item rewards systems have too much randomization, players have too little control over what they get [Veteran Maelstrom Arena, Undaunted Shoulders, Wrothgar Dailies], there's not enough rare item rewards that are tradable; there's no near infinite time sink gear-wise in ESO [for example a system that adds random attributes to an item which you can reroll if you spend certain rare materials, or an over-enchant system]). There's no item reward mechanic that keeps someone who's reached Champion Rank 501 (and many long-time players on PC have reached it by now) and who has the gear they want playing. Having a few new motifs to grind out in every new DLC is not enough to keep every long-term player interested in the game.
The 2nd major flaw (that I consider to be a flaw but I know that some players like that about ESO) is that there's very little need to work together with other players in almost any area of the game. No mechanic that incentivizes joining a guild and working together on a common goal (there could be levels/ranks/or leaderboards for guilds, or at least an ingame guild database that shows how active a guild is in different areas of the game; there could also be special guild quests, guild passive skills, active skills that work only on guild members, etc.). There are also no dedicated crafting or material gathering classes in ESO, everyone can be a master of all professions and almost all skill lines at the same time. World boss quests in Wrothgar are pretty much the only non-instanced PvE content where you see random players do something together in PvE (because the game incentivizes it here: most players aren't strong enough to solo these bosses, you can only do all 6 quests if someone else shares them with you, you have a better chance to get loot from the boss, and you can finish the quest faster while in a group).
You do realize this game has a majority of solo players, right? You also know that there are some people still playing Skyrim today, repeating it over and over and over with new characters. You seem to approach this game as if it is a 'traditional' MMO, when Matt Firor came straight out and said that it is NOT a traditional MMO
here's a question for the lore peeps,
after everything the vestige has accomplished in tamriel so far(if all quests in the game are completed),how much time has passed in the game world? How close are we to the first tes game in the timeline?
DRXHarbinger wrote: »What makes you think Thieves Guild is not successful?
In the few thousand hours I've chucked at this game I have never been to hews bane. No interest in it at all. Never liked TG stuff ever. Tons of other people say the same on console. Never even touched the sets, only ever gone at the trial. It made no impact at all for me and most of my guilds.
YurtTheSilentChief wrote: »NewBlacksmurf wrote: »I do not think the DLC has any bearing at all
I do believe that the base game changes will have a lasting impact such as:
-removal of VR
-changes to Craglorn, Silver and Gold as results of removal of VR (these are the only post 50 zones that don't scale)
-grouping tool changes
Its not that only!!
For guys like us that have finished every quest( I still have that Maw trail, to do) the only thing left is PvP.
Now, once the player house,barber shop,DB,etc comes then it becomes interesting...
For now, its really boringMainly,due to slow patches that come after 6 months that also leads to a big disappointment of lags,crashes and imbalance as well a crap story........
here's a question for the lore peeps,
after everything the vestige has accomplished in tamriel so far(if all quests in the game are completed),how much time has passed in the game world? How close are we to the first tes game in the timeline?
Do You Think "DARK BROTHERHOOD" is Last Chance of ZOS Bookmark
Uhh.. I believe ESO is doing fine and more players are joining. This is just how I feel, though, and what ZOS states in some of their interviews. So I don't think this is their last chance at all.
They really should fix PVP though.
This - most of the issues are PvP related - well not those of the 64-bit client, but they will sort it out eventually. Otherwise from my experience in low level zones, the population of this game is in a very healthy state. PvE is not really having a lot of issues, at least not when it comes to solo content, which is IMO that what attracts most players and feels the most like a single-player game. A lot might never before have played an MMO and are missing nothing and can enjoy the content as it is, because it feels like what they are used to. And this seems to be the intention of ZOS anyway, an expansive online RPG.
As far as PvP goes, I see no hope for this until there will be a serious effort to destroy zergs. As long as zergs are around, there is no proper way to solve this technically. It has to be solved game mechanic-wise and so far I see no effort in changing those to the better. So I would not bet on that this will get better anytime soon.
YurtTheSilentChief wrote: »DRXHarbinger wrote: »What makes you think Thieves Guild is not successful?
In the few thousand hours I've chucked at this game I have never been to hews bane. No interest in it at all. Never liked TG stuff ever. Tons of other people say the same on console. Never even touched the sets, only ever gone at the trial. It made no impact at all for me and most of my guilds.
So, let me get this straight ... The Thieves Guild DLC isn't successful because you've never been to Hews Bane? Makes sense.
With this same line of logic I will say this: I've been to Hews Bane many, many, many times just like others have. Therefore it is successful.
How can this paradox be?
Well, to me it was very good but the lack of content compared to orsinium is very limited. They should have put some skills for combat also......that's where it really failed!
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »While I don't believe ESO is as huge a success as I'd have liked it to be and that I feel ZOS is slowly failing their audience as time goes on, I don't think DB will be the nail in the coffin should it prove to be successful or not. For me, it is how well they balance everything out in the end that will determine whether or not I officially quit the game.
Balance of the game is just terrible. 2h is practically required for PvP if you're stamina, High Elf is the hands down greatest race for magic with the lone exception being Dunmer DKs in terms of DPS, all points into 1 stat for optimal DPS. It's all so stupid and has really dulled my enjoyment of the game over the course of time.
I did enjoy the TG and it gave me some degree of hope that ZOS would improve but not enough to sway my opinion that they are slowly killing what could have been an amazing game
And what is so surprising that Altmer is the perfect race for magic?- It always was this way in all of the TES games. It was to be expected.
It's not about being the perfect race for magic, it's about being the hands down best race for magic period. Other than Dunmer DK, All magic based characters are gimped if it is not a High Elf and that is terrible for a balance perspective. Breton is the closest in terms of being good magic chararcters however, you lose both damage and better sustain going Breton over Altmer because Altmers will always do more elemental damage as well as having 9% regen vs the Bretons laughable 4% cost reduction. The only time a Breton might be better than an Altmer is if they are a magic tank build and even that is questionable at best.
We have 3 magic races in the game but apart from 1 lone exception, playing anything but an Altmer gimps you and I don't feel that is balanced at all.
This is where PvP collides with role play. Balance. Classes and races are there to create an imbalance in the first place. If that is not wanted, why have classes and races in the first place. Altmer were always those with the highest talent for magic. Like other races are best suited for normal combat. If there is no variety, but balance, then races and classes are pretty pointless. But this is Elder Scrolls, those races are important and they should be different in their talents and they are. The request for balance is what is weird in a role playing game - and this is an online RPG, like Mr. Firor stated in an interview lately.
Classes and races should be balanced in the sense that no 1 Race/Class is perfect. Altmer + ANY magic build is perfect and that isn't right.
For magic builds, we generally have 3 races in terms of optimal DPS. Bretons, Dunmer and Altmer.
Altmer have great sustain, great damage and high magic
Bretons has high magic, some sustain and has survivability
Dunmer does more Fire Damage and has survivability
However, the benefit to being magic based is that you have a great number of methods to boost your survivability thru the use healing abilities and shields thus making survivability almost a non-issue in most cases and making the extra survivability of Bretons and Dunmer mostly moot. This applies to ALL situations, not just PvP.
Lets compare this to Stamina. We have Redguards, Imperials, Bosmer and Khajiit, all of which are great for stamina builds
Redguards have great sustainability and high stamina
Imperials have high stamina and has survivability
Bosmers have greater sustainability than Reguards and survivability but less stamina.
Khajiit has a balance of survivability, sustain and damage. They have the least amount of stamina but make up for that with their extra chance at critical damage.
Stamina has great damage, however, struggle in the survivability department because they only have 2 heals, one of which is locked behind 2h, and that our main resource for damage is also tied in to blocking, dodging and sneaking, all of which limit our stamina in some way (no stamina regen while sneaking or blocking and dodging gets more costly if used in quick succession)
Races should matter, in terms that that they offer something different than one another, however, in regards to Altmer, they offer everything you could want, leaving the other 2 magic races almost entirely pointless. The sustain of Altmer trumps the sustain of Bretons. The resistances of both Bretons and Dunmer is limited by the cap to resistances, whereas there isn't a damage cap meaning that the extra damage of Altmer trumps those stats as well, with only the extra Fire damage of Dunmer making them slightly better in that 1 area.
Well, you are right in matters of how pvp people think, but not in how a role player thinks. Some races have benefits, which make them superior in certain situations. If you want this, then play this race. I do not choose a race for their superiority, but for what I like to play and if that race is minor in the eyes of others or even objectively minor, so what. A good player can deal with a weaker character as well, just those, who are not really able to do that, need a maxed out character of the FotM meta. I don't think that classes have to be balance nor that races would have to be balanced. Just like in real life nothing is balanced and it works nevertheless. Why?- Because people group and build teams.
I will tell you an example from EVE online - once there was this idea, that newbies can be heroes as well and someone founded the Brave Newbies Inc. Corporation. Newbies teamed up and guess what they did - they roamed the most dnagerous regions of the universe to prey on capital ships - in their rookie ships with not many skills - but they were many, a huge swarm, which brought mighty capital ships down and looted hundreds of billions of isk worth - they were brave and they were courageous - and many - none of them had real skills, but still they fought bravely and had success. It does not take the best gear nor does it take the best abilities, it just requires courage and to team up with others under a talented leader.
There does not have to be balance.
Korah_Eaglecry wrote: »TG wasnt meant to rival Orsinium and its quests. Youre not paying enough attention if you think every DLC is going to be equal to each other. Each DLC will add different things the game that it needs. Some will flesh out zones that are of interest. Others will add much needed mechanisms for the game like the Thieves Guild.
i think if dark brother is unsuccessful like last DLC Thievs G. they will lose many players...AND i see this DLC will make sure the Future of ZOS ...
Thank you.
I'm not worried simply because I've seen people describe every update since the game came out as their "last chance" before everyone quits and the game fails.
Apparently they've failed to live up to expectations almost every time and, oh look we're all still here.
YurtTheSilentChief wrote: »Uhh.. I believe ESO is doing fine and more players are joining. This is just how I feel, though, and what ZOS states in some of their interviews. So I don't think this is their last chance at all.
They really should fix PVP though.
Nope!!
It is their last chance,why?
Because, many good mmo games have come this year. Blade and soul, BDO,etc.
I have switched to blade and soul, atm.
antihero727 wrote: »Uhh.. I believe ESO is doing fine and more players are joining. This is just how I feel, though, and what ZOS states in some of their interviews. So I don't think this is their last chance at all.
They really should fix PVP though.
This - most of the issues are PvP related - well not those of the 64-bit client, but they will sort it out eventually. Otherwise from my experience in low level zones, the population of this game is in a very healthy state. PvE is not really having a lot of issues, at least not when it comes to solo content, which is IMO that what attracts most players and feels the most like a single-player game. A lot might never before have played an MMO and are missing nothing and can enjoy the content as it is, because it feels like what they are used to. And this seems to be the intention of ZOS anyway, an expansive online RPG.
As far as PvP goes, I see no hope for this until there will be a serious effort to destroy zergs. As long as zergs are around, there is no proper way to solve this technically. It has to be solved game mechanic-wise and so far I see no effort in changing those to the better. So I would not bet on that this will get better anytime soon.
You must be a console or post 1.5 player. I have seen & played in many 60 vs 60 vs 60 fights at 30fps with skills still working. Zergs are not the issue ZOS's shotty "fixes" and unwillingness to acknowledge there is an issue is the problem. All of us from the very beginning players remember a short time period of getting what was advertised on the game box, what we paid for. FYI it's the anti-bot software doing the harm in PvP and I agree with @FENGRUSH about hiring game masters to get rid of bots and give us playable pvp again.
i think if dark brother is unsuccessful like last DLC Thievs G. they will lose many players...AND i see this DLC will make sure the Future of ZOS ...
Thank you.
I loved the Thieves Guild dlc. It made the game feel more like a TES game for me. Because of this latest DLC, I have even been considering creating an alt because I want to play it again. The only thing stopping me is trying to decide which of the other two factions (AD or DC) I want to play through.
I think the future is just fine, from a solo quester's point of view.