Oldmanlawlor wrote: »I'm rather happy with ESO, but the Thieves Guild was a laughable paid DLC.
Silver_Strider wrote: »While I don't believe ESO is as huge a success as I'd have liked it to be and that I feel ZOS is slowly failing their audience as time goes on, I don't think DB will be the nail in the coffin should it prove to be successful or not. For me, it is how well they balance everything out in the end that will determine whether or not I officially quit the game.
Balance of the game is just terrible. 2h is practically required for PvP if you're stamina, High Elf is the hands down greatest race for magic with the lone exception being Dunmer DKs in terms of DPS, all points into 1 stat for optimal DPS. It's all so stupid and has really dulled my enjoyment of the game over the course of time.
I did enjoy the TG and it gave me some degree of hope that ZOS would improve but not enough to sway my opinion that they are slowly killing what could have been an amazing game
Silver_Strider wrote: »While I don't believe ESO is as huge a success as I'd have liked it to be and that I feel ZOS is slowly failing their audience as time goes on, I don't think DB will be the nail in the coffin should it prove to be successful or not. For me, it is how well they balance everything out in the end that will determine whether or not I officially quit the game.
Balance of the game is just terrible. 2h is practically required for PvP if you're stamina, High Elf is the hands down greatest race for magic with the lone exception being Dunmer DKs in terms of DPS, all points into 1 stat for optimal DPS. It's all so stupid and has really dulled my enjoyment of the game over the course of time.
I did enjoy the TG and it gave me some degree of hope that ZOS would improve but not enough to sway my opinion that they are slowly killing what could have been an amazing game
And what is so surprising that Altmer is the perfect race for magic?- It always was this way in all of the TES games. It was to be expected.
Silver_Strider wrote: »Silver_Strider wrote: »While I don't believe ESO is as huge a success as I'd have liked it to be and that I feel ZOS is slowly failing their audience as time goes on, I don't think DB will be the nail in the coffin should it prove to be successful or not. For me, it is how well they balance everything out in the end that will determine whether or not I officially quit the game.
Balance of the game is just terrible. 2h is practically required for PvP if you're stamina, High Elf is the hands down greatest race for magic with the lone exception being Dunmer DKs in terms of DPS, all points into 1 stat for optimal DPS. It's all so stupid and has really dulled my enjoyment of the game over the course of time.
I did enjoy the TG and it gave me some degree of hope that ZOS would improve but not enough to sway my opinion that they are slowly killing what could have been an amazing game
And what is so surprising that Altmer is the perfect race for magic?- It always was this way in all of the TES games. It was to be expected.
It's not about being the perfect race for magic, it's about being the hands down best race for magic period. Other than Dunmer DK, All magic based characters are gimped if it is not a High Elf and that is terrible for a balance perspective. Breton is the closest in terms of being good magic chararcters however, you lose both damage and better sustain going Breton over Altmer because Altmers will always do more elemental damage as well as having 9% regen vs the Bretons laughable 4% cost reduction. The only time a Breton might be better than an Altmer is if they are a magic tank build and even that is questionable at best.
We have 3 magic races in the game but apart from 1 lone exception, playing anything but an Altmer gimps you and I don't feel that is balanced at all.
kevlarto_ESO wrote: »No more than any other patch, I think there is a camp out there that claims any new update is the last straw for them. People on the fence often do not ne much to push them to one side or the other.
But ZOS needs to offer something to the community to get use excited, I am huge fan of the game have no plans on leaving the game for at least a year, and if the game has improved I might not go to Camelot Unchained.
I do not expect the Dark Brotherhood to be much different than the Thieves Guild, lean on content fun for a few days. But lets not forget there are a lot of base changes coming to the game, revamp of Stamina, removal of VR, Heavy Armor gets a work over, plus other things.
After DB, we know this year is suppose to bring us Barber Shop and Housing, I figure that is quarter 3 and 4, but I am hoping there is new locations, quests and things, not just here they are and this how they work, as nice as those things are they are
really not content they are features.
ZOs has made a beautiful game, with great story and awesome pvp when it is not lagged out, they just don't seem to know where to take us or get the player base excited, and give that burning desire to want to continue to play the game. Just my 2 cents.
YurtTheSilentChief wrote: »@Lysette,
What @Silver_Strider, is saying that why are there no diversity in this game?
Like why can't my dunmer surpass an altmer in some way?
But there is a way to make my dunmer have best DPS as a MagNB compared to altmer that is Spell crafting,unfortunately its not there........
jamesharv2005ub17_ESO wrote: »lol last chance. Thats funny. Game is selling 100s of 1000s of copies and people keep posting this doom and gloom on the forums. Its really becoming tiresome. Is craglorn zos last chance? Is orsinium zos last chance? Is TG last chance? Fact is the game is VERY popular and the TG DLC has sold a ton. So sorry chicken littles. Sky isnt falling.
thomas1970b16_ESO wrote: »I love this game more and more :-)
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I think financially they're doing pretty well (though I don't really know that, it's just based on my impressions in the game).
What worries me a bit is that there is currently very little content announced for the future. Dark Brotherhood has been announced as the next big update and DLC (Update 10). We know there will be crafting bags and that veteran ranks will be removed. From what I gathered it's not certain that the barber shop will be released at the same time. And that's pretty much all the concrete info I have about future updates of ESO (please tell me if I missed something). I assume Murkmire or Clockwork City will come after Dark Brotherhood, and at some point housing or arenas (but no sneak peek on any of those things) so not certain if or when those things will be released. I hope they post some more info about the Dark Brotherhood update soonish.
Edit: Speaking about the gameplay/game design perspective, I still think the game's main flaw is that it's mostly a single-player game with lots of one-time completion content, still too little repeatable stuff and meaningful reward systems for endgame (bind on pickup item rewards systems have too much randomization, players have too little control over what they get [Veteran Maelstrom Arena, Undaunted Shoulders, Wrothgar Dailies], there's not enough rare item rewards that are tradable; there's no near infinite time sink gear-wise in ESO [for example a system that adds random attributes to an item which you can reroll if you spend certain rare materials, or an over-enchant system]). There's no item reward mechanic that keeps someone who's reached Champion Rank 501 (and many long-time players on PC have reached it by now) and who has the gear they want playing. Having a few new motifs to grind out in every new DLC is not enough to keep every long-term player interested in the game.
The 2nd major flaw (that I consider to be a flaw but I know that some players like that about ESO) is that there's very little need to work together with other players in almost any area of the game. No mechanic that incentivizes joining a guild and working together on a common goal (there could be levels/ranks/or leaderboards for guilds, or at least an ingame guild database that shows how active a guild is in different areas of the game; there could also be special guild quests, guild passive skills, active skills that work only on guild members, etc.). There are also no dedicated crafting or material gathering classes in ESO, everyone can be a master of all professions and almost all skill lines at the same time. World boss quests in Wrothgar are pretty much the only non-instanced PvE content where you see random players do something together in PvE (because the game incentivizes it here: most players aren't strong enough to solo these bosses, you can only do all 6 quests if someone else shares them with you, you have a better chance to get loot from the boss, and you can finish the quest faster while in a group).
I think financially they're doing pretty well (though I don't really know that, it's just based on my impressions in the game).
What worries me a bit is that there is currently very little content announced for the future. Dark Brotherhood has been announced as the next big update and DLC (Update 10). We know there will be crafting bags and that veteran ranks will be removed. From what I gathered it's not certain that the barber shop will be released at the same time. And that's pretty much all the concrete info I have about future updates of ESO (please tell me if I missed something). I assume Murkmire or Clockwork City will come after Dark Brotherhood, and at some point housing or arenas (but no sneak peek on any of those things) so not certain if or when those things will be released. I hope they post some more info about the Dark Brotherhood update soonish.
Edit: Speaking about the gameplay/game design perspective, I still think the game's main flaw is that it's mostly a single-player game with lots of one-time completion content, still too little repeatable stuff and meaningful reward systems for endgame (bind on pickup item rewards systems have too much randomization, players have too little control over what they get [Veteran Maelstrom Arena, Undaunted Shoulders, Wrothgar Dailies], there's not enough rare item rewards that are tradable; there's no near infinite time sink gear-wise in ESO [for example a system that adds random attributes to an item which you can reroll if you spend certain rare materials, or an over-enchant system]). There's no item reward mechanic that keeps someone who's reached Champion Rank 501 (and many long-time players on PC have reached it by now) and who has the gear they want playing. Having a few new motifs to grind out in every new DLC is not enough to keep every long-term player interested in the game.
The 2nd major flaw (that I consider to be a flaw but I know that some players like that about ESO) is that there's very little need to work together with other players in almost any area of the game. No mechanic that incentivizes joining a guild and working together on a common goal (there could be levels/ranks/or leaderboards for guilds, or at least an ingame guild database that shows how active a guild is in different areas of the game; there could also be special guild quests, guild passive skills, active skills that work only on guild members, etc.). There are also no dedicated crafting or material gathering classes in ESO, everyone can be a master of all professions and almost all skill lines at the same time. World boss quests in Wrothgar are pretty much the only non-instanced PvE content where you see random players do something together in PvE (because the game incentivizes it here: most players aren't strong enough to solo these bosses, you can only do all 6 quests if someone else shares them with you, you have a better chance to get loot from the boss, and you can finish the quest faster while in a group).
You do realize this game has a majority of solo players, right? You also know that there are some people still playing Skyrim today, repeating it over and over and over with new characters. You seem to approach this game as if it is a 'traditional' MMO, when Matt Firor came straight out and said that it is NOT a traditional MMO and in that same article he mentioned the word SOLO four times. He also mentioned how they know exactly what players are doing at all times in the game, which means they have the data which shows what the majority of players are doing and also how much each of them is contributing financially to the game. Thus, should it be a surprise that ZOS designs the game based upon what their majority is playing?
Haxnschwammer wrote: »ZO$ had a lot of chances. And yes, ESO is doomed. It dies a slow painful death but it isn't dead, yet.
A lot of players leave every day. But still there are enough here to keep it alive.
You know, I see players on bears or camels, I hear players talking about the motifs they got from crown store, I see players in costumes, I read players statement about "supporting" ZO$ with their subs.
There are enough players left to keep ESO alive. Far from enough to make it a success. Or to reach the potential. But they keep it alive. With any DLC people come back, flip over some cash to buy it or to sub a month. And then they are gone, until the next DLC comes.
The game is finished, developement has stopped, only the most important stuff is done. New things cost money. Bug fixes cost money. Balance costs money. And ZO$ doesn't invest any more. Numbers on an excel sheet are more to the "suits" than a million threads on their own forum.
Even the million dollar was just for marketing. A call for all old players to come back and maybe buy some DLC. 50.000 (from around 3 million sold) buying a DLC for 20 bucks, and the million is back.
Have a look at big guilds. Open the roster and just watch how long people haven't played. Whole guilds disband and the "survivors" join others every day. Even the popular guilds have more and more aggressive recruiting in zone chat.
Just before the big ESO unlimited launch copies of ESO were stapled in local shops for 10 Euros.
One day they were gone. Never seen copies again, or time cards. Sure, there are some who still
buy the game, but those are rare.
For now ESO is alive. As long there are enough players left to pay more than servers cost it will survive.
But it will never live up to its potential. And that's sad.
Silver_Strider wrote: »Silver_Strider wrote: »While I don't believe ESO is as huge a success as I'd have liked it to be and that I feel ZOS is slowly failing their audience as time goes on, I don't think DB will be the nail in the coffin should it prove to be successful or not. For me, it is how well they balance everything out in the end that will determine whether or not I officially quit the game.
Balance of the game is just terrible. 2h is practically required for PvP if you're stamina, High Elf is the hands down greatest race for magic with the lone exception being Dunmer DKs in terms of DPS, all points into 1 stat for optimal DPS. It's all so stupid and has really dulled my enjoyment of the game over the course of time.
I did enjoy the TG and it gave me some degree of hope that ZOS would improve but not enough to sway my opinion that they are slowly killing what could have been an amazing game
And what is so surprising that Altmer is the perfect race for magic?- It always was this way in all of the TES games. It was to be expected.
It's not about being the perfect race for magic, it's about being the hands down best race for magic period. Other than Dunmer DK, All magic based characters are gimped if it is not a High Elf and that is terrible for a balance perspective. Breton is the closest in terms of being good magic chararcters however, you lose both damage and better sustain going Breton over Altmer because Altmers will always do more elemental damage as well as having 9% regen vs the Bretons laughable 4% cost reduction. The only time a Breton might be better than an Altmer is if they are a magic tank build and even that is questionable at best.
We have 3 magic races in the game but apart from 1 lone exception, playing anything but an Altmer gimps you and I don't feel that is balanced at all.
This is where PvP collides with role play. Balance. Classes and races are there to create an imbalance in the first place. If that is not wanted, why have classes and races in the first place. Altmer were always those with the highest talent for magic. Like other races are best suited for normal combat. If there is no variety, but balance, then races and classes are pretty pointless. But this is Elder Scrolls, those races are important and they should be different in their talents and they are. The request for balance is what is weird in a role playing game - and this is an online RPG, like Mr. Firor stated in an interview lately.
NewBlacksmurf wrote: »I do not think the DLC has any bearing at all
I do believe that the base game changes will have a lasting impact such as:
-removal of VR
-changes to Craglorn, Silver and Gold as results of removal of VR (these are the only post 50 zones that don't scale)
-grouping tool changes
What makes you think Thieves Guild is not successful?
DRXHarbinger wrote: »What makes you think Thieves Guild is not successful?
In the few thousand hours I've chucked at this game I have never been to hews bane. No interest in it at all. Never liked TG stuff ever. Tons of other people say the same on console. Never even touched the sets, only ever gone at the trial. It made no impact at all for me and most of my guilds.