Spectral_Lord wrote: »Unpleasant Dragon's Dogma memories resurface...Shadesofkin wrote: »I wouldn't hate it, especially if they commented on the surroundings now and again.
Harpy! Harpy! Another Harpy!
nerevarine1138 wrote: »I mean, that's a whole lot of thought put in to a terrible idea. But it's still a terrible idea.
Substantive NPC assistance doesn't belong in MMOs, period.
nerevarine1138 wrote: »I've never had to wait more than 10 minutes to get a full group for even the most "unpopular" content (Craglorn questing). Patience is a virtue.
10 minutes? That would be awesome! I've spent over an hour trying to piece together a group.
And not all of us has the time to futz around a dungeon's entrance waiting for other people that happen to want to do what we want to do. My game time is pretty sparse as it is and I got very tired of spending it trying to group.
I pay ZOS to play this game and I'm asking for some tools to make that time more efficient. It's not about patience when the LFG tools and grouping in general is terribly flawed.
Again, I 100% get why people wouldn't want to use Companion Mercs but there are many of us that would find them VERY useful. I have a friend that I group with on occasion and we have spent entire play sessions trying to fill out our group. There are times we find a group quickly, and those times are awesome! But the times that grouping is a chore is just simply wasting our time. It would have been much better if we could have just filled out our group with a few NPCs and been able to run the dungeon we wanted to run.
There should, however, be a disadvantage to using NPC Companions... A reason that people wouldn't just always run and go get an NPC. Maybe the gold cost should be higher? At any rate, thanks for giving more of your perspective.
Sneak_Thief wrote: »nerevarine1138 wrote: »I've never had to wait more than 10 minutes to get a full group for even the most "unpopular" content (Craglorn questing). Patience is a virtue.
10 minutes? That would be awesome! I've spent over an hour trying to piece together a group.
And not all of us has the time to futz around a dungeon's entrance waiting for other people that happen to want to do what we want to do. My game time is pretty sparse as it is and I got very tired of spending it trying to group.
I pay ZOS to play this game and I'm asking for some tools to make that time more efficient. It's not about patience when the LFG tools and grouping in general is terribly flawed.
Again, I 100% get why people wouldn't want to use Companion Mercs but there are many of us that would find them VERY useful. I have a friend that I group with on occasion and we have spent entire play sessions trying to fill out our group. There are times we find a group quickly, and those times are awesome! But the times that grouping is a chore is just simply wasting our time. It would have been much better if we could have just filled out our group with a few NPCs and been able to run the dungeon we wanted to run.
There should, however, be a disadvantage to using NPC Companions... A reason that people wouldn't just always run and go get an NPC. Maybe the gold cost should be higher? At any rate, thanks for giving more of your perspective.
Then you need to make more friends. Just running dungeons for a week, and I have enough top end competent people to run dungeons with so im never in an all pug group. If you can't find people to run with you haven't spent enough time making friends to make it happen as it should. Of course if you are terrible at dungeons people are less inclined to friend you.
NewBlacksmurf wrote: »The base idea of a companion that plays is good. We now have assistants that perform merchant/bank/fence tasks so it's appropriate to allow combat support when solo, and in groups.
While many are grabbing onto a MMO's only do this.....I realized, I left the typical MMO because it didn't offer what RPGs do offer so while everything in the idea I'm not for, the base idea....heck yeah.
To be clear tho, this should not be 5000 crowns
I'm sure my concerns are gong to be overshadowed by those that are excited about Assistants. Most players just see a merchant they can access anywhere and are excited about the time saving mechanic. There are, however, some legitimate concerns regarding the current PTS implementation of Assistants. I personally try to look at what is good for the game and not just at what is good for Gid. All of my feedback can be filed under "General Feedback" maybe even tack on the word "Concerns" to that...
I wanted to wait to give feedback on the assistants concept until I actually got to check them out for myself and they appear to function similarly to how I feared they would. My chief concern with these is that Assistants will essentially remove one of the biggest reasons we have to visit towns. Now, I am not so much concerned with the functionality of the Assistants, I am concerned with the "permanent" nature of them.
Back in Feb 2015, I suggested the following on this thread (http://forums.elderscrollsonline.com/en/discussion/149698/summonable-beast-merchants-and-banker-concept/p1)
- A Mudcrab Merchant
- A Creeper Fence
- A Goblin Banker
In that thread I suggested the summonable merchants (assistants) be attached to consumables bought in the crown store. These items would be a consistent source of revenue... not a one time purchase.
I even suggested that ESO+ players be given reusable versions of these consumable items with a healthy cooldown in this thread here (http://forums.elderscrollsonline.com/en/discussion/150450/eso-subscription-benefits-suggestions/p1), which would create value for the ESO+ sub.
The decision to NOT attach Assistants to consumables baffles me... especially considering that as a one time purchase, you buy them and you never EVER have to go to a merchant or your personal bank again.
This just seems like a really shortsighted design decision that will have a negative impact on possible future revenue generating crown store additions, such as bags (http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1).
Why would players buy additional bag space if they have a merchant to sell items to or a banker to access their bank for absolutely no additional cost? If the assistants were accessible via a consumable or had a cooldown (ESO+ suggestion above) players would regularly come upon situations where they have to make the decision to either buy more consumable items from the crown store or to go back to town. If ZOS added bags then players would have an additional choice in those situations. The point here is, with the Assistants designed as they are ZOS severely limits their options in the future, in terms of game mechanics and revenue generating items that could be added to the Crown Store.
Those are just my monetization and gameplay concerns. I'm also concerned with the fact that they are people... That decision seems odd, especially since The Elder Scrolls offers other alternatives. Having every player being allowed to summon a random mudcrab, a creeper, or a goblin makes MUCH more sense than having every player summon the EXACT same NPC to follow them around.
I sincerely hope @ZOS_RichLambert encourages the content designers to start looking at what players are suggesting when they go about designing an addition to ESO. I hope future Crown Store offerings are looking at ways to grow the game for the long haul and offer items that will not damage the established ESO game environment while simultaneously creating a long term revenue stream and not just offer items that will make an immediate buck.
If ZOS moves forward with the current Assistant design I truly believe they will have a long term negative impact on ESO... but if they are released, please release "skins" for these assistants over time to add variation to these tools. If ZOS releases skins regularly for these items, they can establish that regular revenue stream (until a player finds the ONE they want, of course), and there will be variety in game so everyone doesn't have the exact same assistants.
As a concept, Assistants are a great addition to ESO, but the current implementation on PTS is lacking.
If NPC combat companions were buy-once-always-own it would chance the balance and expectations of PVE. They would become part of a build when what they should be are temporarily assists that fulfill a specific role.
Laerania_ESO wrote: »...doesn't belong to mmo... such ignorance lol. The point of having hirelings is exactly to not have to endure people like these.
Anyways, excellent idea! I'd just take care with the goldsink purpose on this, remember to whom you are giving the idea.
If NPC combat companions were buy-once-always-own it would chance the balance and expectations of PVE. They would become part of a build when what they should be are temporarily assists that fulfill a specific role.
That has nothing to do with permanence. Balance could change just as well if they were temporary; that players would have to re-hire them would be only welcome by The Monetization Department. ZOS could even sell temporary assistants (i.e. run usual cash to gold conversion scheme) AND permanent assistants, for exorbitant prices of course, while designing future content so that it would be more or less unpalayble without them (even now, they can make a zone that is so annoying with running back to town and force players to either sub for crafting bag or buy a banker).
KoshkaMurka wrote: »What are you talking about... Zos cant balance existing classes and skill lines and you're offering something that will add even more balance issues.
And if things like this would be sold in crown store, its p2w at its finest and is unacceptable.
KoshkaMurka wrote: »What are you talking about... Zos cant balance existing classes and skill lines and you're offering something that will add even more balance issues.
And if things like this would be sold in crown store, its p2w at its finest and is unacceptable.
Did you bother reading the OP @KoshkaMurka ? The Crown Store integration in this concept is purely cosmetic. The level of your merc is dependent on your level and the amount of gold you are willing to pay.
Pay GOLD to win, sure... but not pay to win.
KoshkaMurka wrote: »KoshkaMurka wrote: »What are you talking about... Zos cant balance existing classes and skill lines and you're offering something that will add even more balance issues.
And if things like this would be sold in crown store, its p2w at its finest and is unacceptable.
Did you bother reading the OP @KoshkaMurka ? The Crown Store integration in this concept is purely cosmetic. The level of your merc is dependent on your level and the amount of gold you are willing to pay.
Pay GOLD to win, sure... but not pay to win.
Well, since they've already started integrating cash shop companions so if they decide to make something like this, it might be another 5000 crowns feature.
And even if they would be hired for gold, they would basically become "must have" and people who dont hvae them will be in disadvantage - and not even all roleplayers wanna have bodyguards. People who hired them will farm the best gear faster, they would be able to skip learning curve of the game and get better scores. This is a serious balance issue.
I wouldnt mind if companions would only be available in solo content... But you said they SHOULD be allowed in trials etc. Why do you want to ruin the game for raiders?
NewBlacksmurf wrote: »The base idea of a companion that plays is good. We now have assistants that perform merchant/bank/fence tasks so it's appropriate to allow combat support when solo, and in groups.
While many are grabbing onto a MMO's only do this.....I realized, I left the typical MMO because it didn't offer what RPGs do offer so while everything in the idea I'm not for, the base idea....heck yeah.
To be clear tho, this should not be 5000 crowns
I actually disagree with the design of the assistants @NewBlacksmurf. I really take issue with their permanence.
I would feel the same way if NPC combat companions were permanant purchases.
There's a HUGE difference between offering services and fundamentally changing how a player plays their game.
If NPC combat companions were buy-once-always-own it would chance the balance and expectations of PVE. They would become part of a build when what they should be are temporarily assists that fulfill a specific role.
I said as much in the Thieves Guild pts thread. My comment from there is in the spoiler below.I'm sure my concerns are gong to be overshadowed by those that are excited about Assistants. Most players just see a merchant they can access anywhere and are excited about the time saving mechanic. There are, however, some legitimate concerns regarding the current PTS implementation of Assistants. I personally try to look at what is good for the game and not just at what is good for Gid. All of my feedback can be filed under "General Feedback" maybe even tack on the word "Concerns" to that...
I wanted to wait to give feedback on the assistants concept until I actually got to check them out for myself and they appear to function similarly to how I feared they would. My chief concern with these is that Assistants will essentially remove one of the biggest reasons we have to visit towns. Now, I am not so much concerned with the functionality of the Assistants, I am concerned with the "permanent" nature of them.
Back in Feb 2015, I suggested the following on this thread (http://forums.elderscrollsonline.com/en/discussion/149698/summonable-beast-merchants-and-banker-concept/p1)
- A Mudcrab Merchant
- A Creeper Fence
- A Goblin Banker
In that thread I suggested the summonable merchants (assistants) be attached to consumables bought in the crown store. These items would be a consistent source of revenue... not a one time purchase.
I even suggested that ESO+ players be given reusable versions of these consumable items with a healthy cooldown in this thread here (http://forums.elderscrollsonline.com/en/discussion/150450/eso-subscription-benefits-suggestions/p1), which would create value for the ESO+ sub.
The decision to NOT attach Assistants to consumables baffles me... especially considering that as a one time purchase, you buy them and you never EVER have to go to a merchant or your personal bank again.
This just seems like a really shortsighted design decision that will have a negative impact on possible future revenue generating crown store additions, such as bags (http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1).
Why would players buy additional bag space if they have a merchant to sell items to or a banker to access their bank for absolutely no additional cost? If the assistants were accessible via a consumable or had a cooldown (ESO+ suggestion above) players would regularly come upon situations where they have to make the decision to either buy more consumable items from the crown store or to go back to town. If ZOS added bags then players would have an additional choice in those situations. The point here is, with the Assistants designed as they are ZOS severely limits their options in the future, in terms of game mechanics and revenue generating items that could be added to the Crown Store.
Those are just my monetization and gameplay concerns. I'm also concerned with the fact that they are people... That decision seems odd, especially since The Elder Scrolls offers other alternatives. Having every player being allowed to summon a random mudcrab, a creeper, or a goblin makes MUCH more sense than having every player summon the EXACT same NPC to follow them around.
I sincerely hope @ZOS_RichLambert encourages the content designers to start looking at what players are suggesting when they go about designing an addition to ESO. I hope future Crown Store offerings are looking at ways to grow the game for the long haul and offer items that will not damage the established ESO game environment while simultaneously creating a long term revenue stream and not just offer items that will make an immediate buck.
If ZOS moves forward with the current Assistant design I truly believe they will have a long term negative impact on ESO... but if they are released, please release "skins" for these assistants over time to add variation to these tools. If ZOS releases skins regularly for these items, they can establish that regular revenue stream (until a player finds the ONE they want, of course), and there will be variety in game so everyone doesn't have the exact same assistants.
As a concept, Assistants are a great addition to ESO, but the current implementation on PTS is lacking.