nordsavage wrote: »A true tank protects and buffs the group and does it completely if not mostly self-sufficiently while maintaining aggro, building ultimate and crowd control. Ebon, Lunar Bastion, Imperium, Warden etc. make good use of that practice. Tanks should not be a third dps or second healer (Cake runs like vWayrest would be an exception) but instead allow others to do their jobs more efficiently. Take off the Werewolf and slot Aggressive Warhorn so the Dps can get low when the whistle go.
Yeah you just read that. By the way that 30% major force bonus is my damage from my ultimate it just comes out of the other players.
http://elderscrollsonline.wiki.fextralife.com/Hide+of+the+Werewolf+Set
This in heavy v16 armor
Health
Stamina
Physical Resist
Ultimate
What more could this one want?

paulsimonps wrote: »If I had the pieces for it I would use either Imperium or Lunar bastion, bastion would be my choice if I could choose. Something that helps me protect the team. Would be cool to do a boss with the lunar bastion and using your synergies right have the Dmg shield up the entire fight.
DocFrost72 wrote: »The things you'll want for "BiS" are high health and high armor/spell resist and other forms of mitigation. Unlike damage dealers, there's a pretty good variety here to choose from, and as long as you meet the above goals you'll be okay tanking. As @lolo_01b16_ESO said, however, there is a great deal of skill involved in tanking well.