ScooberSteve wrote: »That would be nice. Mave weapons that have bonuses that relate to pvp. Or at least five master weapons to top 10
Scheneighnay wrote: »Tbh, the best PVE gear should always exceed the best PVP gear- otherwise it becomes extremely difficult to get into PVP, what with everyone else being able to crush you with the gear you can't get because they're crushing you.
Wreuntzylla wrote: »ScooberSteve wrote: »That would be nice. Mave weapons that have bonuses that relate to pvp. Or at least five master weapons to top 10
Enough with giving ^&%$ to people who don't work for a living. Track solo kills to deaths ratio and give THAT top 5 for the week master weapons.
Seperate PVP gear from PVE gear entirely.
I love both aspects of the game. I don't mind the grind all over again, especially with a new format to follow.
PVE stuff should be good for PVE only stuff.
Make an additional stat required for PVP like player damage resistance(to start) on PVP gear. Such as Resilience like in WoW.
Ah I Absolutely loved that aspect personally. It made grinding PVE specifically for PVE and made grinding PVP specifically for PVP.Seperate PVP gear from PVE gear entirely.
I love both aspects of the game. I don't mind the grind all over again, especially with a new format to follow.
PVE stuff should be good for PVE only stuff.
Make an additional stat required for PVP like player damage resistance(to start) on PVP gear. Such as Resilience like in WoW.
Resilience in WoW killed pvp for me.
You should be able to do both sides of the game equally even if you only do one.
A pvp should be able to get gear to do pve and vice versa
Scheneighnay wrote: »Tbh, the best PVE gear should always exceed the best PVP gear- otherwise it becomes extremely difficult to get into PVP, what with everyone else being able to crush you with the gear you can't get because they're crushing you.
Sunburnt_Penguin wrote: »But how would Zo$ be able to offset the lost playtime through not forcing PvPers to grind Vet content?
Septimus_Magna wrote: »I consider my sharpened Vicious Death swords Master Weapons, tool tip dmg is broke:
Do they have Maelstrom weapons and non-AP gained Monster sets though, @thejynxed ?Sunburnt_Penguin wrote: »But how would Zo$ be able to offset the lost playtime through not forcing PvPers to grind Vet content?
They already don't do that, because half of the PvPers I know from the guilds I am in log out after they've had their fun in IC or Cyrodil for the day and don't even look twice at any of the PvE content. That's a pretty significant number of players out of 400+ member guilds.
Scheneighnay wrote: »Tbh, the best PVE gear should always exceed the best PVP gear- otherwise it becomes extremely difficult to get into PVP, what with everyone else being able to crush you with the gear you can't get because they're crushing you.
Sunburnt_Penguin wrote: »Do they have Maelstrom weapons and non-AP gained Monster sets though, @thejynxed ?Sunburnt_Penguin wrote: »But how would Zo$ be able to offset the lost playtime through not forcing PvPers to grind Vet content?
They already don't do that, because half of the PvPers I know from the guilds I am in log out after they've had their fun in IC or Cyrodil for the day and don't even look twice at any of the PvE content. That's a pretty significant number of players out of 400+ member guilds.
I'm not asking in a "I know I'm right" kinda way, just genuinely curious because I imagined a lot of top players' PvP builds would've incorporated at least one of these if they wanted to min/max. For example having 5x VD (obviously this is just Magicka builds) forces you to go either:
1. A Monster set piece + weapons in a crafted set or
2. A Maelstrom/Master weapon + head/shoulder in a crafted set
Obviously people who don't use VD could go with 5x crafted and 3x agility/willpower but then the additional crafted set piece bonus to include weapons for 3/3 are typically inferior to what Maelstrom/Master weapons bring.
Just make master/maelstrom weapons bind on equip. So i can buy them from people who actually play that content.
Yolokin_Swagonborn wrote: »Why can't they just update the Master Weapons that are ALREADY IN THE GAME to V16 and give them out as end of campaign rewards LIKE THEY USED TO DO.
Why does every cool thing that happened before the shift to V16 have to stay forever underleveled?
10m AP? Not everyone can sit in game all the time, it would be simpler to make magsorc from scratch and grind vMSA for all master weapons than get 1/3 part of your requested price, and i'm saying this as a guy who 90% time spend on pvp. Not everyone run in zerg and do nothing except execute spam.Justice31st wrote: »More incentive needs to be put in place for the players who only support this game by logging in to PvP. Master weapons should be added into the game for PvPers, and can be sold by the PvP weekly vendor for 10+ million AP.
GreenSoup2HoT wrote: »Septimus_Magna wrote: »I consider my sharpened Vicious Death swords Master Weapons, tool tip dmg is broke:
Fixed**
Yolokin_Swagonborn wrote: »Why can't they just update the Master Weapons that are ALREADY IN THE GAME to V16 and give them out as end of campaign rewards LIKE THEY USED TO DO.
Why does every cool thing that happened before the shift to V16 have to stay forever underleveled?
starlizard70ub17_ESO wrote: »Yolokin_Swagonborn wrote: »Why can't they just update the Master Weapons that are ALREADY IN THE GAME to V16 and give them out as end of campaign rewards LIKE THEY USED TO DO.
Why does every cool thing that happened before the shift to V16 have to stay forever underleveled?
I'm guessing, mind you I'm only guessing, that this will be fixed when vet levels are removed. Then the weapon levels will be based on CPs. And so will the trials and everything else that people want to see scaled to v16. With vet level being removed (hopefully) in a few months, it's sort of pointless to scale everything up to v16 now. It should have been done a half a year ago.