Jewelcrafting?

  • idk
    idk
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    I am all for buffing crafting, like changing traits and such, but jewelry crafting would be bad for the game I think. There would be no need for any dropped gear. 5 julianos/Hundings and 5 TBS would be pretty much impossible to beat, and everyone would have it. I like that jewelry is something that takes work to acquire. I could probably get on board with a way to upgrade jewelry through the blacksmithing line for trait and quality, but I am not sure this game needs a ring of twice born star.

    You have offered no reasoning why jewelry crafting would be bad for the game. As for no need for dropped gear, that is certainly not correct. Some of the dropped gear is BiS but more important is the high cost of decent v16 jewelry and how long and rare dropped gear is.

    Please people, if your going to say something is good or bad try to offer support to your oppinion. (As I just did in stating factual aspects vs oppinion).
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    I am all for buffing crafting, like changing traits and such, but jewelry crafting would be bad for the game I think. There would be no need for any dropped gear. 5 julianos/Hundings and 5 TBS would be pretty much impossible to beat, and everyone would have it. I like that jewelry is something that takes work to acquire. I could probably get on board with a way to upgrade jewelry through the blacksmithing line for trait and quality, but I am not sure this game needs a ring of twice born star.

    You have offered no reasoning why jewelry crafting would be bad for the game. As for no need for dropped gear, that is certainly not correct. Some of the dropped gear is BiS but more important is the high cost of decent v16 jewelry and how long and rare dropped gear is.

    Please people, if your going to say something is good or bad try to offer support to your oppinion. (As I just did in stating factual aspects vs oppinion).

    Actually he did give a very specific reason and example on why he believed it would be bad for the game. Just because he believes differently, doesn't make his opinion any less valid than yours.
  • Drazorious
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    What if to balance it have it where they would have their own 3 piece sets like agility willpower and endurance
    Stuff and things
  • randolphbenoit
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    Crafting vs Drop sets should be equal choice. Some love to craft some prefer to grind since the game was meant to play as you like there no reason not to have jewelry crafting option. Everyone should be able to PvP or PvE or both same goes for gear sets...
    the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit

    Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
  • Gargath
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    I'd love to craft jewellery, however with some rules and restrictions, like no crafting of rings/amulets with connection to existing sets.
    It's sometimes hard to find a proper ring/amulet for specific lvl and proper effects.
    Ability to craft exactly what we need would be an awesome feature.
    Set jewellery would remain only as drops.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Sordidfairytale
    Sordidfairytale
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    I would be fine with it if we could only work with the dropped jewelry pieces. In order to improve them (from blue to purple etc.) and increase/decrease their level of use. (V1 to V16 or V4 to level 48 etc.)

    It would also be cool to take a dropped ring and make it into a necklace or vice versa. There are some sets that don't have rings or necklaces that this could open up possibilities for.

    The Vegemite Knight
  • randolphbenoit
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    I would be fine with it if we could only work with the dropped jewelry pieces. In order to improve them (from blue to purple etc.) and increase/decrease their level of use. (V1 to V16 or V4 to level 48 etc.)

    It would also be cool to take a dropped ring and make it into a necklace or vice versa. There are some sets that don't have rings or necklaces that this could open up possibilities for.

    Drop sets would never be crafted sets would remove the fun of grinding for really special sets from trail and arena drops. Crafted sets can only be done as any craft-able set now (via special crafting stations)

    that being said option to improve drop set jewelry from purple to gold would make a lot happier players
    the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit

    Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
  • psychotic13
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    joker0137 wrote: »
    It is a nightmare sometimes trying to find a full set that is the same level as you.

    It be so nice if you could craft them!

    Guild traders! You can find whatever you want if you look hard enough
  • ContraTempo
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    Valrien wrote: »
    Jewelry crafting would be way too OP. I'd craft a set to use with both TBS and Julianos together and wreck everything.

    Or double up on Julianos, if they stack.

    :o
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Sordidfairytale
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    I would be fine with it if we could only work with the dropped jewelry pieces. In order to improve them (from blue to purple etc.) and increase/decrease their level of use. (V1 to V16 or V4 to level 48 etc.)

    It would also be cool to take a dropped ring and make it into a necklace or vice versa. There are some sets that don't have rings or necklaces that this could open up possibilities for.

    Drop sets would never be crafted sets would remove the fun of grinding for really special sets from trail and arena drops. Crafted sets can only be done as any craft-able set now (via special crafting stations)

    that being said option to improve drop set jewelry from purple to gold would make a lot happier players

    I'm not picking up what you're putting down. Are you saying it wouldn't be a good idea to be able to convert a ring into a necklace? Or a necklace into a ring?

    Actually I think I see what you are saying. I'm not suggesting that you can craft a drop set. I'm suggesting that you can ONLY work with already dropped jewelry. To improve it, or alter it's level of use. And maybe alter it from a ring to necklace, or necklace to ring.
    Edited by Sordidfairytale on April 14, 2016 6:09PM
    The Vegemite Knight
  • Morimizo
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    This HAS to be done. Not just for set piece reasons but for aesthetic reasons. Their horrendous excuse for the jewelry icon is inexcusable. One amulet, one ring? Honestly. They should show on your character as well, and be as intricate as jewelers in the real world can create, if not more so.

    OP fearmongers: Simple rules can be instituted to ensure against OPness. All your favorite sets like Hunding's and Julianos' probably shouldn't be possible.....what would be better is only to match 2 or 3 of unique new sets, akin to the Willpower, Agility, and Endurance sets, but with obviously different effects. For example, instead of straight spell damage and MP, why not extra fire damage with crit? The idea is to further specialize, rather than get exponentially more powerful.

    They could create new farmable resource nodes, with precious metals (gold, palladium, etc.), and jewel geodes (sapphire, opal), tier them up just like the other crafting skills, and offer motifs.

    Would be fabulous, and add a lot to the game, imo.
  • Sordidfairytale
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    Morimizo wrote: »
    ... Honestly. They should show on your character as well, and be as intricate as jewelers in the real world can create, if not more so...

    Emphasis mine.

    The Vegemite Knight
  • Theosis
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    The thing about jeweler crafting line... there isn't enough meat to it right now. I mean, just rings and amulets? Not exactly looking like a viable crafting line with two things to craft compared to six for woodworking and fourteen for the others...

    But, that could be fixed, just by thinking up things to craft. I always wanted an alternate option then staves to destruction and restoration magic... so, add some sort of "Spell Focus", a mystic item that is held in the left hand, while the right makes mystic gestures over it to cast the usual destro/resto spells, depending on racial style those could be holy symbols, ornate spellbooks, gilded scepters, meditation crystals, gemmed skulls, shaman rattles... sounds right up a jewellers alley, and brings the initial things to craft up to six, just like woodworking...

    Then of course... there could be more jewelry pieces. Possibly replacing armor pieces for a choice between protection and speical effect... Circlets/crowns for the head slot. bracers/bracelets for the arm slot... that sort of thing.

    Bing, viable jewelry crafting.

    you forgot brass knuckles

    with hand to hand skill line
    This is were my signature would be if I was allowed one.
  • L2Pissue
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    jewelry crafting is BAD
  • TheShadowScout
    TheShadowScout
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    Theosis wrote: »
    you forgot brass knuckles

    with hand to hand skill line
    Actually brass knuckles and such would be fitting in better with blacksmith... you don't make brass knuckles out of soft gold and cut gems after all, but out of something a bit more tough and likely to take the abuse of bashing it into other peoples occasionally armored faces... ;)
    Hand-to-hand weapons, be it brass knuckles or punch daggers, cesti or even just a leather glove with a horseshoe tucked inside, are all more on the blacksmithy-side of metalwork I'd say.
  • joker0137
    joker0137
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    joker0137 wrote: »
    It is a nightmare sometimes trying to find a full set that is the same level as you.

    It be so nice if you could craft them!

    Guild traders! You can find whatever you want if you look hard enough

    True, however looking for a specific ring, I found myself visiting 21 guild traders in one night and I still couldn't find what I was looking for.
    Just A White Line Nightmare

    PS4 EU server
  • Johngo0036
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    Jewelry crafting and spellcrafting were in the pipeline but then people left zenni and now these ideas have dissapeared with them..
    PC EU Megaserver
    @Johngo0036
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  • psychotic13
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    joker0137 wrote: »
    joker0137 wrote: »
    It is a nightmare sometimes trying to find a full set that is the same level as you.

    It be so nice if you could craft them!

    Guild traders! You can find whatever you want if you look hard enough

    True, however looking for a specific ring, I found myself visiting 21 guild traders in one night and I still couldn't find what I was looking for.

    It doesn't take long at all to go through 21 traders, just go the the places where there are 5-6 set up next to the way shrine
  • joker0137
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    joker0137 wrote: »
    joker0137 wrote: »
    It is a nightmare sometimes trying to find a full set that is the same level as you.

    It be so nice if you could craft them!

    Guild traders! You can find whatever you want if you look hard enough

    True, however looking for a specific ring, I found myself visiting 21 guild traders in one night and I still couldn't find what I was looking for.

    It doesn't take long at all to go through 21 traders, just go the the places where there are 5-6 set up next to the way shrine

    True, but its just annoying running around and getting frustrated when if you could craft them like you do you armor, then it be even quicker!
    Just A White Line Nightmare

    PS4 EU server
  • randolphbenoit
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    It just simply this, if you can get rings and amulets for drop sets... then there should be option to craft rings and amulets...
    the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit

    Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
  • Lynx7386
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    Jewelcrafting could also be used to create costumes. Remember the mission in auridon where razum-dar looks like a high elf, then gives you an earring that turns you into a high elf to go undercover for the veiled heritance? Magical appearance-changing jewelry.

    Add that to rings, amulets, possibly spell foci for a 1h/focus skill line (i'm sure all those battlemages would love something that gives equal spellpower to dual wield, but is magicka focused).
    PS4 / NA
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I am all for buffing crafting, like changing traits and such, but jewelry crafting would be bad for the game I think. There would be no need for any dropped gear. 5 julianos/Hundings and 5 TBS would be pretty much impossible to beat, and everyone would have it. I like that jewelry is something that takes work to acquire. I could probably get on board with a way to upgrade jewelry through the blacksmithing line for trait and quality, but I am not sure this game needs a ring of twice born star.

    You have offered no reasoning why jewelry crafting would be bad for the game. As for no need for dropped gear, that is certainly not correct. Some of the dropped gear is BiS but more important is the high cost of decent v16 jewelry and how long and rare dropped gear is.

    Please people, if your going to say something is good or bad try to offer support to your oppinion. (As I just did in stating factual aspects vs oppinion).

    Um... what? I absolutely gave a reason. You might not like the reason, but that's a different issue. I am happy to elaborate. Right now, most Meta Builds involve a 5 piece crafted set, a dropped monster set, rare dropped jewelry, and dropped or crafted weapons. I think the RNG is this game needs work, but aside from that, this makes sense. You can easily acquire half of your gear, and the rest you have to work for. You also have the ability to swap in a crafted set to replace the dropped gear, but you wont be able to get a full 5 piece a second time around, which makes sense because the 5 piece bonuses are really powerful. In some scenarios, you can run 2 5-piece sets currently if you use a jewerly set, but it takes some work to get because again, its pretty powerful and the jewelry required is rare.

    If you allowed jewelry crafting, it would totally change the meta. Nobody would run dungeons for monster helms, nobody would work to find rare jewerly, they would simply stack the 2 most powerful sets, Julianos or Hundings (magic or stam) and Twice born star. Those two together would be much more powerful than any combo currently available, so everybody would want to run it. Because they are crafted, everyone would have it. The only gear people might want would be maelstrom weapons, or maybe a monster set piece or two if they crafted weapons.

    All magic characters would run 5 julianos, 5 TBS and a maelstrom weapon, or 5 Julianos , 5 TBS and 1 piece kena. Nothing else would come close to that, and people would have all but one piece of their gear in about 5 minutes. So therefore, I am against it for primarily 2 reasons. It would force everyone into identical builds to be competitive (already kind of an issue that doesn't need to get any worse), AND it would completely diminish any work that is required to get the gear. It's hard enough finding groups for end game content. If you take away any incentive to run the content, I don't think the game would last too long.
  • Oreyn_Bearclaw
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    joker0137 wrote: »
    It is a nightmare sometimes trying to find a full set that is the same level as you.

    It be so nice if you could craft them!

    I understand where you are coming from while leveling because there just isnt that much set piece jewelry available at low levels, but its totally a different story at end game. This might make sense for a low level character, but it would be at the expense of completely changing the current end game meta. Any jewelry worth spending money on is v16, so the level is not an issue at end game.

    Gear is barely even required while leveling because the game has been nerfed so hard. I just took a toon from 1-50 in the soul shriven stuff you get at the beginning. Jewelry is simply a bonus, but it doesnt make or break anything at low levels. I keep a set of 3 piece warlock at level 20 and V1, and it is more than sufficient to get you to end game.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    One of the biggest reasons for crafting jewelry are 1. To have craftable sets of value to that of drop sets 2. Fill in missing pieces of a style set (ex. You some pieces of drop or crafted set in glass but the set needs 5 pieces most hate mixing styles after all hard work crafting a nice look)

    Solutions add jewelry making OR allow to right an item to change to any style that you have learned (automatically bounds item) as we can do with imperial style

    You have made a few arguments, but I dont think they hold much water. The first argument you made earlier in this thread is about fairness. I dont think that really means much. Everyone has access to everything, so fairness is not an issue. You might not like the system, but it's not unfair.

    You then go into a motif argument. I wont disagree that changing motif should be an option for a crafter, but I dont see how jewelry crafting really fixes that. Any time you mix dropped sets and non dropped sets its potentially an issue, but to completely shift the meta to make your armor match seems like a pretty screwy way of doing it. I am not quite sure what you mean by your 1. bullet point, but crafted sets are already valuable in the sense they are powerful and at least one 5 piece is generally required. If rings were craftable, the current dropped jewelry would be worthless.
    Edited by Oreyn_Bearclaw on April 15, 2016 9:19PM
  • Sordidfairytale
    Sordidfairytale
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    I am all for buffing crafting, like changing traits and such, but jewelry crafting would be bad for the game I think. There would be no need for any dropped gear. 5 julianos/Hundings and 5 TBS would be pretty much impossible to beat, and everyone would have it. I like that jewelry is something that takes work to acquire. I could probably get on board with a way to upgrade jewelry through the blacksmithing line for trait and quality, but I am not sure this game needs a ring of twice born star.

    You have offered no reasoning why jewelry crafting would be bad for the game. As for no need for dropped gear, that is certainly not correct. Some of the dropped gear is BiS but more important is the high cost of decent v16 jewelry and how long and rare dropped gear is.

    Please people, if your going to say something is good or bad try to offer support to your oppinion. (As I just did in stating factual aspects vs oppinion).

    Um... what? I absolutely gave a reason. You might not like the reason, but that's a different issue. I am happy to elaborate. Right now, most Meta Builds involve a 5 piece crafted set, a dropped monster set, rare dropped jewelry, and dropped or crafted weapons. I think the RNG is this game needs work, but aside from that, this makes sense. You can easily acquire half of your gear, and the rest you have to work for. You also have the ability to swap in a crafted set to replace the dropped gear, but you wont be able to get a full 5 piece a second time around, which makes sense because the 5 piece bonuses are really powerful. In some scenarios, you can run 2 5-piece sets currently if you use a jewerly set, but it takes some work to get because again, its pretty powerful and the jewelry required is rare.

    If you allowed jewelry crafting, it would totally change the meta. Nobody would run dungeons for monster helms, nobody would work to find rare jewerly, they would simply stack the 2 most powerful sets, Julianos or Hundings (magic or stam) and Twice born star. Those two together would be much more powerful than any combo currently available, so everybody would want to run it. Because they are crafted, everyone would have it. The only gear people might want would be maelstrom weapons, or maybe a monster set piece or two if they crafted weapons.

    All magic characters would run 5 julianos, 5 TBS and a maelstrom weapon, or 5 Julianos , 5 TBS and 1 piece kena. Nothing else would come close to that, and people would have all but one piece of their gear in about 5 minutes. So therefore, I am against it for primarily 2 reasons. It would force everyone into identical builds to be competitive (already kind of an issue that doesn't need to get any worse), AND it would completely diminish any work that is required to get the gear. It's hard enough finding groups for end game content. If you take away any incentive to run the content, I don't think the game would last too long.

    I agree crafted gear should not have jewelry, but I maintain that being able to improve dropped jewelry is not the same. That's an existing option that we already have for dropped (or crafted) armor and weapons. I'd like to be able to invest my time and skill into being able to improve my jewelry the same that I can do with other dropped gear.
    The Vegemite Knight
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I am all for buffing crafting, like changing traits and such, but jewelry crafting would be bad for the game I think. There would be no need for any dropped gear. 5 julianos/Hundings and 5 TBS would be pretty much impossible to beat, and everyone would have it. I like that jewelry is something that takes work to acquire. I could probably get on board with a way to upgrade jewelry through the blacksmithing line for trait and quality, but I am not sure this game needs a ring of twice born star.

    You have offered no reasoning why jewelry crafting would be bad for the game. As for no need for dropped gear, that is certainly not correct. Some of the dropped gear is BiS but more important is the high cost of decent v16 jewelry and how long and rare dropped gear is.

    Please people, if your going to say something is good or bad try to offer support to your oppinion. (As I just did in stating factual aspects vs oppinion).

    Um... what? I absolutely gave a reason. You might not like the reason, but that's a different issue. I am happy to elaborate. Right now, most Meta Builds involve a 5 piece crafted set, a dropped monster set, rare dropped jewelry, and dropped or crafted weapons. I think the RNG is this game needs work, but aside from that, this makes sense. You can easily acquire half of your gear, and the rest you have to work for. You also have the ability to swap in a crafted set to replace the dropped gear, but you wont be able to get a full 5 piece a second time around, which makes sense because the 5 piece bonuses are really powerful. In some scenarios, you can run 2 5-piece sets currently if you use a jewerly set, but it takes some work to get because again, its pretty powerful and the jewelry required is rare.

    If you allowed jewelry crafting, it would totally change the meta. Nobody would run dungeons for monster helms, nobody would work to find rare jewerly, they would simply stack the 2 most powerful sets, Julianos or Hundings (magic or stam) and Twice born star. Those two together would be much more powerful than any combo currently available, so everybody would want to run it. Because they are crafted, everyone would have it. The only gear people might want would be maelstrom weapons, or maybe a monster set piece or two if they crafted weapons.

    All magic characters would run 5 julianos, 5 TBS and a maelstrom weapon, or 5 Julianos , 5 TBS and 1 piece kena. Nothing else would come close to that, and people would have all but one piece of their gear in about 5 minutes. So therefore, I am against it for primarily 2 reasons. It would force everyone into identical builds to be competitive (already kind of an issue that doesn't need to get any worse), AND it would completely diminish any work that is required to get the gear. It's hard enough finding groups for end game content. If you take away any incentive to run the content, I don't think the game would last too long.

    I agree crafted gear should not have jewelry, but I maintain that being able to improve dropped jewelry is not the same. That's an existing option that we already have for dropped (or crafted) armor and weapons. I'd like to be able to invest my time and skill into being able to improve my jewelry the same that I can do with other dropped gear.

    No arguments here. I think it could be added to blacksmithing line really easily (perhaps at double or tripple the amount of Alloy). I dont think you need to add a whole jewelry line with research, etc, because jewelry traits come in the form of health, stam or magic anyway. There is really no jewelry to research, never seen a divines ring. You might get some pushback from the leaderboard chasers (only real place to get gold jewelry), but I dont care much about that. :smile:
  • Sordidfairytale
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    Agreed, @Oreyn_Bearclaw not necessarily another skill line, but an added passive to the existing skill line. No need for new nodes or landscape artwork, just another tab on the interface after researching. Then an improvement interface like we currently have but the jewelry is the only items selectable.

    It would have to be a one skill point unlock for the passive. The level of jewelry that could be improved would correlate to the level of equipment that you could craft. That would differ from how it is now, since anyone can improve V16 gear even if they can't craft it. Maybe require 4 skill points, one for each improvement level?

    And yeah, the leaderboard chasers would be displeased, but I think that it requiring 16 or 24 tempering alloys to improve a purple ring to gold would settle them down sufficiently.
    The Vegemite Knight
  • Acrolas
    Acrolas
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    I'd like to see existing jewelry improvement as part of Enchanting.
    But no crafting from scratch or WoW-style Jewelcrafting yet. There's just no need for it.
    signing off
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