Oreyn_Bearclaw wrote: »I am all for buffing crafting, like changing traits and such, but jewelry crafting would be bad for the game I think. There would be no need for any dropped gear. 5 julianos/Hundings and 5 TBS would be pretty much impossible to beat, and everyone would have it. I like that jewelry is something that takes work to acquire. I could probably get on board with a way to upgrade jewelry through the blacksmithing line for trait and quality, but I am not sure this game needs a ring of twice born star.
Giles.floydub17_ESO wrote: »Oreyn_Bearclaw wrote: »I am all for buffing crafting, like changing traits and such, but jewelry crafting would be bad for the game I think. There would be no need for any dropped gear. 5 julianos/Hundings and 5 TBS would be pretty much impossible to beat, and everyone would have it. I like that jewelry is something that takes work to acquire. I could probably get on board with a way to upgrade jewelry through the blacksmithing line for trait and quality, but I am not sure this game needs a ring of twice born star.
You have offered no reasoning why jewelry crafting would be bad for the game. As for no need for dropped gear, that is certainly not correct. Some of the dropped gear is BiS but more important is the high cost of decent v16 jewelry and how long and rare dropped gear is.
Please people, if your going to say something is good or bad try to offer support to your oppinion. (As I just did in stating factual aspects vs oppinion).
Sordidfairytale wrote: »I would be fine with it if we could only work with the dropped jewelry pieces. In order to improve them (from blue to purple etc.) and increase/decrease their level of use. (V1 to V16 or V4 to level 48 etc.)
It would also be cool to take a dropped ring and make it into a necklace or vice versa. There are some sets that don't have rings or necklaces that this could open up possibilities for.
randolphbenoit wrote: »Sordidfairytale wrote: »I would be fine with it if we could only work with the dropped jewelry pieces. In order to improve them (from blue to purple etc.) and increase/decrease their level of use. (V1 to V16 or V4 to level 48 etc.)
It would also be cool to take a dropped ring and make it into a necklace or vice versa. There are some sets that don't have rings or necklaces that this could open up possibilities for.
Drop sets would never be crafted sets would remove the fun of grinding for really special sets from trail and arena drops. Crafted sets can only be done as any craft-able set now (via special crafting stations)
that being said option to improve drop set jewelry from purple to gold would make a lot happier players
TheShadowScout wrote: »The thing about jeweler crafting line... there isn't enough meat to it right now. I mean, just rings and amulets? Not exactly looking like a viable crafting line with two things to craft compared to six for woodworking and fourteen for the others...
But, that could be fixed, just by thinking up things to craft. I always wanted an alternate option then staves to destruction and restoration magic... so, add some sort of "Spell Focus", a mystic item that is held in the left hand, while the right makes mystic gestures over it to cast the usual destro/resto spells, depending on racial style those could be holy symbols, ornate spellbooks, gilded scepters, meditation crystals, gemmed skulls, shaman rattles... sounds right up a jewellers alley, and brings the initial things to craft up to six, just like woodworking...
Then of course... there could be more jewelry pieces. Possibly replacing armor pieces for a choice between protection and speical effect... Circlets/crowns for the head slot. bracers/bracelets for the arm slot... that sort of thing.
Bing, viable jewelry crafting.
Actually brass knuckles and such would be fitting in better with blacksmith... you don't make brass knuckles out of soft gold and cut gems after all, but out of something a bit more tough and likely to take the abuse of bashing it into other peoples occasionally armored faces...you forgot brass knuckles
with hand to hand skill line
psychotic13 wrote: »
psychotic13 wrote: »
True, however looking for a specific ring, I found myself visiting 21 guild traders in one night and I still couldn't find what I was looking for.
psychotic13 wrote: »psychotic13 wrote: »
True, however looking for a specific ring, I found myself visiting 21 guild traders in one night and I still couldn't find what I was looking for.
It doesn't take long at all to go through 21 traders, just go the the places where there are 5-6 set up next to the way shrine
Giles.floydub17_ESO wrote: »Oreyn_Bearclaw wrote: »I am all for buffing crafting, like changing traits and such, but jewelry crafting would be bad for the game I think. There would be no need for any dropped gear. 5 julianos/Hundings and 5 TBS would be pretty much impossible to beat, and everyone would have it. I like that jewelry is something that takes work to acquire. I could probably get on board with a way to upgrade jewelry through the blacksmithing line for trait and quality, but I am not sure this game needs a ring of twice born star.
You have offered no reasoning why jewelry crafting would be bad for the game. As for no need for dropped gear, that is certainly not correct. Some of the dropped gear is BiS but more important is the high cost of decent v16 jewelry and how long and rare dropped gear is.
Please people, if your going to say something is good or bad try to offer support to your oppinion. (As I just did in stating factual aspects vs oppinion).
It is a nightmare sometimes trying to find a full set that is the same level as you.
It be so nice if you could craft them!
randolphbenoit wrote: »One of the biggest reasons for crafting jewelry are 1. To have craftable sets of value to that of drop sets 2. Fill in missing pieces of a style set (ex. You some pieces of drop or crafted set in glass but the set needs 5 pieces most hate mixing styles after all hard work crafting a nice look)
Solutions add jewelry making OR allow to right an item to change to any style that you have learned (automatically bounds item) as we can do with imperial style
Oreyn_Bearclaw wrote: »Giles.floydub17_ESO wrote: »Oreyn_Bearclaw wrote: »I am all for buffing crafting, like changing traits and such, but jewelry crafting would be bad for the game I think. There would be no need for any dropped gear. 5 julianos/Hundings and 5 TBS would be pretty much impossible to beat, and everyone would have it. I like that jewelry is something that takes work to acquire. I could probably get on board with a way to upgrade jewelry through the blacksmithing line for trait and quality, but I am not sure this game needs a ring of twice born star.
You have offered no reasoning why jewelry crafting would be bad for the game. As for no need for dropped gear, that is certainly not correct. Some of the dropped gear is BiS but more important is the high cost of decent v16 jewelry and how long and rare dropped gear is.
Please people, if your going to say something is good or bad try to offer support to your oppinion. (As I just did in stating factual aspects vs oppinion).
Um... what? I absolutely gave a reason. You might not like the reason, but that's a different issue. I am happy to elaborate. Right now, most Meta Builds involve a 5 piece crafted set, a dropped monster set, rare dropped jewelry, and dropped or crafted weapons. I think the RNG is this game needs work, but aside from that, this makes sense. You can easily acquire half of your gear, and the rest you have to work for. You also have the ability to swap in a crafted set to replace the dropped gear, but you wont be able to get a full 5 piece a second time around, which makes sense because the 5 piece bonuses are really powerful. In some scenarios, you can run 2 5-piece sets currently if you use a jewerly set, but it takes some work to get because again, its pretty powerful and the jewelry required is rare.
If you allowed jewelry crafting, it would totally change the meta. Nobody would run dungeons for monster helms, nobody would work to find rare jewerly, they would simply stack the 2 most powerful sets, Julianos or Hundings (magic or stam) and Twice born star. Those two together would be much more powerful than any combo currently available, so everybody would want to run it. Because they are crafted, everyone would have it. The only gear people might want would be maelstrom weapons, or maybe a monster set piece or two if they crafted weapons.
All magic characters would run 5 julianos, 5 TBS and a maelstrom weapon, or 5 Julianos , 5 TBS and 1 piece kena. Nothing else would come close to that, and people would have all but one piece of their gear in about 5 minutes. So therefore, I am against it for primarily 2 reasons. It would force everyone into identical builds to be competitive (already kind of an issue that doesn't need to get any worse), AND it would completely diminish any work that is required to get the gear. It's hard enough finding groups for end game content. If you take away any incentive to run the content, I don't think the game would last too long.
Sordidfairytale wrote: »Oreyn_Bearclaw wrote: »Giles.floydub17_ESO wrote: »Oreyn_Bearclaw wrote: »I am all for buffing crafting, like changing traits and such, but jewelry crafting would be bad for the game I think. There would be no need for any dropped gear. 5 julianos/Hundings and 5 TBS would be pretty much impossible to beat, and everyone would have it. I like that jewelry is something that takes work to acquire. I could probably get on board with a way to upgrade jewelry through the blacksmithing line for trait and quality, but I am not sure this game needs a ring of twice born star.
You have offered no reasoning why jewelry crafting would be bad for the game. As for no need for dropped gear, that is certainly not correct. Some of the dropped gear is BiS but more important is the high cost of decent v16 jewelry and how long and rare dropped gear is.
Please people, if your going to say something is good or bad try to offer support to your oppinion. (As I just did in stating factual aspects vs oppinion).
Um... what? I absolutely gave a reason. You might not like the reason, but that's a different issue. I am happy to elaborate. Right now, most Meta Builds involve a 5 piece crafted set, a dropped monster set, rare dropped jewelry, and dropped or crafted weapons. I think the RNG is this game needs work, but aside from that, this makes sense. You can easily acquire half of your gear, and the rest you have to work for. You also have the ability to swap in a crafted set to replace the dropped gear, but you wont be able to get a full 5 piece a second time around, which makes sense because the 5 piece bonuses are really powerful. In some scenarios, you can run 2 5-piece sets currently if you use a jewerly set, but it takes some work to get because again, its pretty powerful and the jewelry required is rare.
If you allowed jewelry crafting, it would totally change the meta. Nobody would run dungeons for monster helms, nobody would work to find rare jewerly, they would simply stack the 2 most powerful sets, Julianos or Hundings (magic or stam) and Twice born star. Those two together would be much more powerful than any combo currently available, so everybody would want to run it. Because they are crafted, everyone would have it. The only gear people might want would be maelstrom weapons, or maybe a monster set piece or two if they crafted weapons.
All magic characters would run 5 julianos, 5 TBS and a maelstrom weapon, or 5 Julianos , 5 TBS and 1 piece kena. Nothing else would come close to that, and people would have all but one piece of their gear in about 5 minutes. So therefore, I am against it for primarily 2 reasons. It would force everyone into identical builds to be competitive (already kind of an issue that doesn't need to get any worse), AND it would completely diminish any work that is required to get the gear. It's hard enough finding groups for end game content. If you take away any incentive to run the content, I don't think the game would last too long.
I agree crafted gear should not have jewelry, but I maintain that being able to improve dropped jewelry is not the same. That's an existing option that we already have for dropped (or crafted) armor and weapons. I'd like to be able to invest my time and skill into being able to improve my jewelry the same that I can do with other dropped gear.