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Please ZOS: Get rid of the daily missions cap!

priforce
priforce
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There isn't a good point as to why we have a maximum daily missions cap. After finishing all the cyrodiil dailies (town quests) - you hit the cap. That means no Wrothgar dailies, no Undaunted quests, no thieves guild quests - nothing, until the next day. As the game adds additional content - there isn't room for those players who enjoy the quests as opposed to grinding out mobs.
  • UrQuan
    UrQuan
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    I have to admit, I've never understood why there was a cap on dailies anyway. Does anyone have any insight on why a cap on dailies could be a good idea?
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  • Callous2208
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    UrQuan wrote: »
    I have to admit, I've never understood why there was a cap on dailies anyway. Does anyone have any insight on why a cap on dailies could be a good idea?

    Holy crap! I honestly didn't even know that this cap existed. Yea sounds kinda silly to me as well. I mean, I get not being able to do the same daily over and over, but why a cap preventing you from doing all the ones available once a day?
  • DannyLV702
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    Wtf I had no idea that was a thing lol. That's beyond stupid
  • Nestor
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    I have never ran into an overall Dailies Cap, just a zone related Cap. I do all 6 WB's in Wrothgar, I don't get any more quests to do those again. I never knew that other zones dailies counted towards some here-to-fore hidden cap.
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Honestly Im confused as to that as well. I mean its not possible for you to make more gold doing the dailies then you could earn grinding in the same amount of time. And you would think they would want players, who are more PvE oriented and arent trying to run Dungeons, to have a reason to stay logged in.

    I havent really run into this issue myself since Im currently leveling all of my characters. But I can imagine it being frustrating when youre fullfilling those dailies and you want to do more.
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  • Mcwoods55
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    What is the cap set at?
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    I have to admit, I've never understood why there was a cap on dailies anyway. Does anyone have any insight on why a cap on dailies could be a good idea?

    Holy crap! I honestly didn't even know that this cap existed. Yea sounds kinda silly to me as well. I mean, I get not being able to do the same daily over and over, but why a cap preventing you from doing all the ones available once a day?
    Yeah, i believe the cap has been there since launch, but I don't think anybody would have noticed it until crafting writs came out. Prior to that it would have been nearly impossible (if not impossible) to hit the cap.
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    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
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    Someone stole my sweetroll
  • Callous2208
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    UrQuan wrote: »
    UrQuan wrote: »
    I have to admit, I've never understood why there was a cap on dailies anyway. Does anyone have any insight on why a cap on dailies could be a good idea?

    Holy crap! I honestly didn't even know that this cap existed. Yea sounds kinda silly to me as well. I mean, I get not being able to do the same daily over and over, but why a cap preventing you from doing all the ones available once a day?
    Yeah, i believe the cap has been there since launch, but I don't think anybody would have noticed it until crafting writs came out. Prior to that it would have been nearly impossible (if not impossible) to hit the cap.

    Ah I never thought of that. Hmm, perhaps just an oversight then? I don't know, seems silly. Should be able to do each daily activity available in game at least once.
  • tannercrook
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    This would be so bad for my real life. Zenimax cannot do this or I will lose my job. Then my wife will leave me. I won't have anyone to do my laundry. I will just be sitting in my grandma's basement eating her nasty old sandwhiches and doing dailies in my own stink.

    This would be bad.
  • Enemy-of-Coldharbour
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    Yes, I would rather do unlimited dailies than run around in a circle grinding mobs.

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  • Silver_Strider
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    That does sound stupid and was entirely unaware it existed.
    Mcwoods55 wrote: »
    What is the cap set at?

    Going by the OP stating that finishing the 50 daily quests in Cyrodiil would prevent you from doing any more dailies, I think it's save to say 50 is the cap.

    Edited by Silver_Strider on April 14, 2016 9:12PM
    Argonian forever
  • Nestor
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    nvm
    Edited by Nestor on April 14, 2016 10:14PM
    Enjoy the game, life is what you really want to be worried about.

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  • Nestor
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    That does sound stupid and was entirely unaware it existed.
    Mcwoods55 wrote: »
    What is the cap set at?

    Going by the OP stating that finishing the 50 daily quests in Cyrodiil would prevent you from doing any more dailies, I think it's save to say 50 is the cap.

    50? This is a problem? I mean it might be to some, but really, how many people are going to approach this much less hit this cap in a day. Or, how long does it take to do a Cyrodiil Daily?
    Edited by Nestor on April 14, 2016 10:14PM
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  • cosmic_niklas_93b16_ESO
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    Nestor wrote: »
    That does sound stupid and was entirely unaware it existed.
    Mcwoods55 wrote: »
    What is the cap set at?

    Going by the OP stating that finishing the 50 daily quests in Cyrodiil would prevent you from doing any more dailies, I think it's save to say 50 is the cap.

    50? This is a problem? I mean it might be to some, but really, how many people are going to approach this much less hit this cap in a day. Or, how long does it take to do a Cyrodiil Daily?

    One cyrodiil daily can take 5-10 minutes at most, depending on which quest it is. And also if you get ganked on the way there and if your faction owns the keeps close to the quest hubs.
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  • Nestor
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    One cyrodiil daily can take 5-10 minutes at most, depending on which quest it is. And also if you get ganked on the way there and if your faction owns the keeps close to the quest hubs.

    So, 4 to 8 hours then.....

    Its time to take a break after playing that long and do something else. I mean, I am a dedicated gamer, and have put in that much time on a regular basis, but I do start looking for excuses to quit after that long, and a daily cap is just a good an excuse as anything else.

    Enjoy the game, life is what you really want to be worried about.

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  • NewBlacksmurf
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    Prob just needs to be asked to raise the daily cap.
    It was like 42 long ago....I recall a few threads from 2014 and 2015 but they sink cause it's less than problably 15 threads ever. (Don't count I'm making up #'s)

    With the DLC and stuff it's prob overlooked
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  • UrQuan
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    This would be so bad for my real life. Zenimax cannot do this or I will lose my job. Then my wife will leave me. I won't have anyone to do my laundry. I will just be sitting in my grandma's basement eating her nasty old sandwhiches and doing dailies in my own stink.

    This would be bad.
    The cap exists to ensure @tannercrook doesn't lose his job! OK, mystery solved :D
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  • JamilaRaj
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    UrQuan wrote: »
    I have to admit, I've never understood why there was a cap on dailies anyway. Does anyone have any insight on why a cap on dailies could be a good idea?

    Thinking about it, it does not make much sense to have uncapped dailies. A daily quest is, by definition, something you do once and then have to log in the next day to do it again. If you had large enough pool of "different" (because they would be equally dull) dailies, you could do them all day long, kind of circumventing that dailiness.
    Now what is the point of dailies, quests that are repeatable but due to cooldown not that much repeatable, in the first place is another matter. I am inclined to say it is a trick to keep players logging in by threatening them that they wil lose some rewards if they do not log in. Coincidentally, Massively says they act as a glue.
    ESO has several (similar) mechanisms like that, e.g. riding training and hirelings.
  • phreatophile
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    I just wish the dailies in Wrothgar weren't dailies and i could do them more than once a day. I have yet to even see purple Briarheart Jewelry at all, never mind with usefull traits. If RNG has to suck this bad at least give me a few more shots at it.
  • Fallen_Ray
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    If they do this the exp, rewards or drops might drastically be reduced in order to "create balance". This will be bad at least for cyrodiil in example, quests here do award a nice amount of exp.

    It should be done yes I agree without any negative impacts. Seeing that not so possible here in the real world...
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  • failkiwib16_ESO
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    Fallen_Ray wrote: »
    If they do this the exp, rewards or drops might drastically be reduced in order to "create balance". This will be bad at least for cyrodiil in example, quests here do award a nice amount of exp.

    It should be done yes I agree without any negative impacts. Seeing that not so possible here in the real world...

    Considering how many people grind, how much grinding pays off - also economically, these quests are inferior and actually don't need to be nerfed in terms of loot and xp.

    The loot from these is 300g per quest btw.

    4-6 hours questing:
    • 15,000g
    • around 2,000g - 4,000g from killing quest related NPC's
    • 200,000xp - 400,000xp
    • repair cost 4,800g - 7200g

    4-6 hours grinding in Imperial City sewers:
    • 28,000 - 42,000 tel var stones. Can buy 70 - 105 Repora and sell for 1700g to other players, and profit 119,000g - 178,500g.
    • Trophies to sell to other players, or use to open up vault chests - in case RNG is on your side, you may get a Willpower/Agility/Endurance ring, Xivkyn and alliance motif pages and more tel var stones.
    • The xp is ...well 1 vet rank per hour if you are slow.
    • repair cost - 4,800g - 7200g

    These quests do not need a further nerf, this is the Slowpokistan of our economy, I mean you would be less miserable financially if you picked flowers in starter island and sold that to other players. The quest cap makes no sense xD

    I have actually hit the cap a few times, but I was not aware that it was a cap ...I just thought my quests had bugged. I levelled up Warewolf skills through those, because I got tired of grinding.
  • Eshelmen
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    It's pretty stupid imo as well.

    I mean is 1000 ap per quest really that much to limit everyone? lol

    I guess maybe people could just join a tower farm all day and just rack up xp like nothing , but with the abundance of xp farm spots already, I suppose this is one that is the most earned if that was the case.
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  • Gedalya
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    I'm inclined to agree that many if not all of the caps need to go; the Cyrodiil PvE dailies in areas lilke Bruma I don't see any value in the cap. In fact, for those dailies I'd say double the gold reward and remove the cap; or at least remove the cap. It's a nice way to grind and some of us don't want to sit in a dungeon grinding mobs all the time.
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  • Hazethemadman
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    I know this will sound stupid, but I am kind of pleased that there is a cap.

    For me, dailies in any game I have ever played always turned into a chore. I wanted the rewards and felt compelled to finish all of them before I could play the game and have fun.

    I know I know. I can just choose not to do them, and this is absolutely correct and logical. There is just something about them, though, that compels me to do them regaurdless. The competition to keep up with everyone else I suppose.
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  • FortheloveofKrist
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    Actually the cap was intended. It's ZoS' way of saying you may have a Vitamin D deficiency. Go outside occasionally.

  • anitajoneb17_ESO
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    Nestor wrote: »
    Or, how long does it take to do a Cyrodiil Daily?

    I can answer that one quite precisely.
    It depends on the town. Bruma is the one where the objectives are quickest and closest. Provided you know exactly what to do, do not have to read dialogues, don't stumble onto enemy players and optimize everything, doing all 10 Bruma quests takes +/- 25 minutes.

    Other quest hubs are less "friendly". They send you further away, they might have guard NPCs of opposite factions, etc... let's say those take 35 minutes to complete the 10 quests.

    And then there's Chorrol/Weynon which is really bad, has this lava river in the middle which you have to cross all the time, and the 2 NPCs send you really far.
    Let's say this one takes 45 minutes.

    That's 175 minutes or close to 3 hours in total (assuming you do everything rushing, focused and optimized, without any PvP interference).

    (I know this because I run them with ambrosia so I "optimize" them).

    I "hit the cap" only once, was also surprised that there was one. I don't get why either, but c'mon, is that an issue ? I don't think 24 hours in a day would be enough to do all dailies in the entire game anyway.



    Edited by anitajoneb17_ESO on April 15, 2016 4:54PM
  • anitajoneb17_ESO
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    Eshelmen wrote: »
    It's pretty stupid imo as well.

    I mean is 1000 ap per quest really that much to limit everyone? lol

    I guess maybe people could just join a tower farm all day and just rack up xp like nothing , but with the abundance of xp farm spots already, I suppose this is one that is the most earned if that was the case.

    Actually base XP for EACH of these quests is 11K. So yes, it's a lot, for little time investment, if you run those quests in an organized way.
    If you add ESO+, grouped with friend, ambrosia or scroll, etc... you can reach 20K/quest. Times 10 quest times 5 hubs. That's 1 million XP a day. Bingo. And I'm not even talking about cake week...

    Not sure it beats proper mob grinding in good places, but for people like me who cannot grind (it puts me asleep) it sure is an excellent alternative.
  • Brrrofski
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    Nestor wrote: »
    That does sound stupid and was entirely unaware it existed.
    Mcwoods55 wrote: »
    What is the cap set at?

    Going by the OP stating that finishing the 50 daily quests in Cyrodiil would prevent you from doing any more dailies, I think it's save to say 50 is the cap.

    50? This is a problem? I mean it might be to some, but really, how many people are going to approach this much less hit this cap in a day. Or, how long does it take to do a Cyrodiil Daily?

    You can do Bruma, Cropsford. vlastarus and the one by the red gate in 2 hours. Chorrol takes a bit more as it's further to run between quests.
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