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Nerfing vet Maw of Lorkhaj already?

  • MikeB
    MikeB
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    Cries an over easy mechanic in a beyond easy game is made more obvious. Not a nerf, more of a friendly reminder.
    Edited by MikeB on April 13, 2016 3:16AM
  • Woeler
    Woeler
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    MikeB wrote: »
    Cries an over easy mechanic in a beyond easy game is made more obvious. Not a nerf, more of a friendly reminder.

    ^Was obviously never in VMoL
  • YoloWizard
    YoloWizard
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    Woeler wrote: »
    YoloWizard wrote: »
    Woeler wrote: »
    Isn't the boss losing no resistance at all just a bug in the mechanic? Because that happens.

    Trust me, the way it works right now is far more interesting than what it will be. And yeah I can see this as a nerf.

    The only thing that changes is that you have more time for "action X" hardly interesting and hardly a nerf. Actually when observing the boss as he has his Void Armor buff one can see it flicker during "action X". There is no way the 1 second you have to make sure the boss doesn't become unkillable after a 10 minute fight is intended.
    So they didnt actually nerf it they just gave away youre precious little secret. So you make a post about how its a nerf because ZOS didnt help you keep that secret from the other guilds. Congratulations on showing your community spirit guys.

    Community spirit = giving tactics to people too lazy to find out themselves (probably wont clear the instance anyways)? Lol, silly.

    We did it perfectly three times so far, if you are 1s late for doing Action X then you get punished but its not over yet its just makes harder. The more fail on Action X the more you get punished but now it will be "Oh I forgot that thing but still can do it" instead of "Oh *** too late for me I have to make up for it"

    If ZOS insisted on doing this I'd love to see that stage goes faster then, otherwise it will feel like The Mage enrage phase :(
    RETIRED

    World First Vet Maw Of Lorkhaj Clear
    World First Vet Halls of Fabrication Clear
    World First Vet Asylum Sanctorium +2 Clear

    World Record for All Trials Pre Thieves Guild Patch (YT)
  • EgoRush
    EgoRush
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    Woeler wrote: »
    YoloWizard wrote: »
    Woeler wrote: »
    Isn't the boss losing no resistance at all just a bug in the mechanic? Because that happens.

    Trust me, the way it works right now is far more interesting than what it will be. And yeah I can see this as a nerf.

    The only thing that changes is that you have more time for "action X" hardly interesting and hardly a nerf. Actually when observing the boss as he has his Void Armor buff one can see it flicker during "action X". There is no way the 1 second you have to make sure the boss doesn't become unkillable after a 10 minute fight is intended.

    You actually have 3-4 seconds to prepare. I guess we're defensive of the original mechanic because we were under the impression it was intended, we took the time to figure out exactly how it worked, created a tactic, then cleared vMOL multiple times. We watched videos, I timed everything, then we made the tactic fit.
    Nifty2g wrote: »
    its a very obvious mechanic but they didn't go into details so why are you guys mad lol

    Agreed. It is very obvious. We worked it out after our first time seeing it. The fact there's less of a punishment for not being prompt makes it less interesting to me now.

    Alas, if it helps more people clear it I'm cool with that too :) most people from our guild have been helping others progress with explanations of mechanics, and we will release videos and explanation for all once the other guilds start clearing it too. We're not keeping things secret to harm the community, we just understand that the funnest part of new content is figuring out the mechanics yourself. We won't release a last boss video and take that away from the other progression guilds so soon.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • idk
    idk
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    Which patch note are you looking at specifically? The only one we had specifically for Vet Maw was a loot issue, and there were a number of them for Rakkhat for Normal and Vet.

    Prob the Aprils fool patch notes about the nerf...... :wink:

    He is talking about yesterdays patch notes.
  • cdobratz
    cdobratz
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    Already waiting on your MoL guides @Alcast
    NA-PC
    Calamity Ganon - DC Magic Sorc
    Escape Velocity - DC Stam NB
    Bears Beets Battlestár - DC Stamplar
    Bears Beets Battlestar - DC Stam DK
    Dr. John Dorian - DC Magic DK
    Kojima's Revenge - EP Magic Sorc
    dafack - AD Magic NB
  • swirve
    swirve
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    Woeler wrote: »
    Woeler wrote: »
    YoloWizard wrote: »
    Woeler wrote: »
    Isn't the boss losing no resistance at all just a bug in the mechanic? Because that happens.

    Trust me, the way it works right now is far more interesting than what it will be. And yeah I can see this as a nerf.

    The only thing that changes is that you have more time for "action X" hardly interesting and hardly a nerf. Actually when observing the boss as he has his Void Armor buff one can see it flicker during "action X". There is no way the 1 second you have to make sure the boss doesn't become unkillable after a 10 minute fight is intended. Inb4 "First pre-nerf maw kill".
    So they didnt actually nerf it they just gave away youre precious little secret. So you make a post about how its a nerf because ZOS didnt help you keep that secret from the other guilds. Congratulations on showing your community spirit guys.

    Community spirit = giving tactics to people too lazy to find out themselves (probably wont clear the instance anyways)? Lol, silly.

    LMAO. No ones asking for anyone to tell them anything. And calling people lazy...whos lazy? Honestly I doubt it was THAT much effort to take notice of a mechanic in the Trial. How pathetic to try and act as if someone did SO MUCH WORK there to do something anyone capable of being observant could of noticed.

    Calling someone out for their lack of community spirit has nothing to do with them NOT telling people the secret. But in fact the whiney wambulance self entitled attitude that they should be able to keep that secret from the rest of the community and cry about it to ZOS when they go in and do some changes. WAAHHHHHHHH we arent special snowflakes anymore!

    Please, don't try and school people on attitude when you yourself are trying to make a point using the vocabulary and linguistic skill of a mad twelve-year-old whose mother didn't buy him an ice cream. Mostly if you want to win an argument, you make your opponent look stupid, not yourself.

    It's rather laughable, and sad, mainly sad, but nonetheless entertaining.

    So youre an expert on lingustics, vocabulary and the age of anyone using them? Thats interesting. Wanna guess my weight too?

    Either 130lbs or 230lbs+
  • Nifty2g
    Nifty2g
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    EgoRush wrote: »
    Woeler wrote: »
    YoloWizard wrote: »
    Woeler wrote: »
    Isn't the boss losing no resistance at all just a bug in the mechanic? Because that happens.

    Trust me, the way it works right now is far more interesting than what it will be. And yeah I can see this as a nerf.

    The only thing that changes is that you have more time for "action X" hardly interesting and hardly a nerf. Actually when observing the boss as he has his Void Armor buff one can see it flicker during "action X". There is no way the 1 second you have to make sure the boss doesn't become unkillable after a 10 minute fight is intended.

    You actually have 3-4 seconds to prepare. I guess we're defensive of the original mechanic because we were under the impression it was intended, we took the time to figure out exactly how it worked, created a tactic, then cleared vMOL multiple times. We watched videos, I timed everything, then we made the tactic fit.
    Nifty2g wrote: »
    its a very obvious mechanic but they didn't go into details so why are you guys mad lol

    Agreed. It is very obvious. We worked it out after our first time seeing it. The fact there's less of a punishment for not being prompt makes it less interesting to me now.

    Alas, if it helps more people clear it I'm cool with that too :) most people from our guild have been helping others progress with explanations of mechanics, and we will release videos and explanation for all once the other guilds start clearing it too. We're not keeping things secret to harm the community, we just understand that the funnest part of new content is figuring out the mechanics yourself. We won't release a last boss video and take that away from the other progression guilds so soon.
    I don't think they did any harm with the patch notes, knowing the mechanic isn't the hard part, solving it is. But thats my opinion

    If anything, the posts in this thread are giving it away more than the patch notes lol you guys should stop going into so much details about it honestly.
    Edited by Nifty2g on April 14, 2016 1:55AM
    #MOREORBS
  • EgoRush
    EgoRush
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    Nifty2g wrote: »
    EgoRush wrote: »
    Woeler wrote: »
    YoloWizard wrote: »
    Woeler wrote: »
    Isn't the boss losing no resistance at all just a bug in the mechanic? Because that happens.

    Trust me, the way it works right now is far more interesting than what it will be. And yeah I can see this as a nerf.

    The only thing that changes is that you have more time for "action X" hardly interesting and hardly a nerf. Actually when observing the boss as he has his Void Armor buff one can see it flicker during "action X". There is no way the 1 second you have to make sure the boss doesn't become unkillable after a 10 minute fight is intended.

    You actually have 3-4 seconds to prepare. I guess we're defensive of the original mechanic because we were under the impression it was intended, we took the time to figure out exactly how it worked, created a tactic, then cleared vMOL multiple times. We watched videos, I timed everything, then we made the tactic fit.
    Nifty2g wrote: »
    its a very obvious mechanic but they didn't go into details so why are you guys mad lol

    Agreed. It is very obvious. We worked it out after our first time seeing it. The fact there's less of a punishment for not being prompt makes it less interesting to me now.

    Alas, if it helps more people clear it I'm cool with that too :) most people from our guild have been helping others progress with explanations of mechanics, and we will release videos and explanation for all once the other guilds start clearing it too. We're not keeping things secret to harm the community, we just understand that the funnest part of new content is figuring out the mechanics yourself. We won't release a last boss video and take that away from the other progression guilds so soon.
    I don't think they did any harm with the patch notes, knowing the mechanic isn't the hard part, solving it is. But thats my opinion

    If anything, the posts in this thread are giving it away more than the patch notes lol you guys should stop going into so much details about it honestly.

    I'm actually not against helping people with a few hints (as you may know :P) but I think it's better that the information comes from someone who worked for it rather than ZOS giving it away. The patch all but describes it for those that are literate imo.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
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