Sallington wrote: »There's a surprising amount of people telling ZOS it's OK to introduce bugs, because the players should just "come up with a solution".
Joy_Division wrote: »
Either make the bonus damage only apply to structures or fix the issues with your game that prevents the red circle from rendering on my screen when the performance goes down the toilet (which is in every keep fight in which an emperor uses siege).
I would prefer emperors not be motivated to point and click with items in their inventory, but that is just my humble opinion.
Siege Shield provides 35% damage mitigation to siege.
24k damage if you had it up. Should have left you with enough health to heal, since stone trebs don't leave a dot. Treb also has to reload, so the player isn't spamming it.
I don't see the issue here..
Wow. I'm not even going to do my usual rant because I still can't get past wow.
Wow! I can't believe it! A Zheg response that is only two sentences; am I in the alternate universe?
Seriously though you run with, on average, 20+ people. Are you telling me that not one of those people can pop a siege shield when you stop to burst groups? What about having two people open up another outer wall or the other inner postern? Ernie is only human and can't cover all the breaches with Cold Stone Trebuchets.
Joy_Division wrote: »
Either make the bonus damage only apply to structures or fix the issues with your game that prevents the red circle from rendering on my screen when the performance goes down the toilet (which is in every keep fight in which an emperor uses siege).
I would prefer emperors not be motivated to point and click with items in their inventory, but that is just my humble opinion.
@Psilent
You're someone who has been around nearly as long, if not as long, as I.
What part of an instant 24k hit (after mitigation) sounds reasonable to you?
Keep in mind this is all going on while fighting wave after wave of enemies. They can also use more than one siege, and siege from a non-emp hits for a ridiculous amount as well. This all adds up to huge sums of incoming damage. We have no mobility due to the rapids nerf, we have lackluster mitigation due to barrier, and players have more burst now than Meth in his prime emp days.
I've always valued the opinions of the elderly ESO players, but I'm finding it very hard to respect your point of view on this.
Quit acting stupid, I know you're more knowledgeable than this. Look at it from the POV of an enemy having emp.
@Psilent
You're someone who has been around nearly as long, if not as long, as I.
What part of an instant 24k hit (after mitigation) sounds reasonable to you?
Keep in mind this is all going on while fighting wave after wave of enemies. They can also use more than one siege, and siege from a non-emp hits for a ridiculous amount as well. This all adds up to huge sums of incoming damage. We have no mobility due to the rapids nerf, we have lackluster mitigation due to barrier, and players have more burst now than Meth in his prime emp days.
I've always valued the opinions of the elderly ESO players, but I'm finding it very hard to respect your point of view on this.
Quit acting stupid, I know you're more knowledgeable than this. Look at it from the POV of an enemy having emp.
@_Chaos @Zheg
Of course 37k and 24k hits are not reasonable; anyone in their right mind will agree on that point. However, I've been around for a long time and I know it will take Zenimax a few months to get around to fixing it. What does coming on the forums and complaining about it do for me? Nothing. I can scream until I'm blue in the face and they will fix it on their time table, so until then I might as well put my efforts toward learning how to avoid or mitigate it.
Currently the only way to mitigate it is siege shield and the only way to avoid it is to open up more breaches, so the emperor has to guess which one you'll come through. Of course, he could wait on the front flag with one aiming on the back flag, but at that point all you have to do is go straight to mid and jump down on top of him. Anywhere else he'll have to re-position and your group, even with the rapids nerf, can get to him before he's able to one shot the whole group.
Anyway, I don't expect you to agree with me, but that's my view on the subject.