WalkingLegacy wrote: »Agreed OP.
Would like to hear what Matt Firor has to say but he is off in lala land praising all the brown nosers on Reddit that pretend nothing is wrong with the game.
Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
Unless you're really good at judging your audience, in which case you would only use that line if you suspect your mechanic is a sci-fi fan.That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
jamesharv2005ub17_ESO wrote: »Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
jamesharv2005ub17_ESO wrote: »Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
jamesharv2005ub17_ESO wrote: »Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.

b92303008rwb17_ESO wrote: »They have the best writers, audio and content designers as well as the worst coders and combat designers in the industey.
PvP team? PvP in ESO was dead a long time ago. When ws the last time Brian Wheeler made any major comment or announcment?
jamesharv2005ub17_ESO wrote: »Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
vyndral13preub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
The last time i purchased a new car. Or any car part that had a warranty long enough. But then the company would have to be willing to stand behind the product.
lordrichter wrote: »
I disagree. If you ask them to fix your car - you don't have to know what is wrong to know it is broken - and then it breaks down on the way home you are well within your rights to say hire better staff
If people treated their car mechanic like the forum is treating ZOS, they would be doing a lot of walking.
This is mostly because the mechanic would hand them their keys and tell them to get lost.
jamesharv2005ub17_ESO wrote: »vyndral13preub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
The last time i purchased a new car. Or any car part that had a warranty long enough. But then the company would have to be willing to stand behind the product.
Last time you bought a car with a warranty I bet you spent in excess of $20,000. If I had spent that much on a car you can bet I would demand better performance. This is a game tho. Not a car.
jamesharv2005ub17_ESO wrote: »vyndral13preub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
The last time i purchased a new car. Or any car part that had a warranty long enough. But then the company would have to be willing to stand behind the product.
Last time you bought a car with a warranty I bet you spent in excess of $20,000. If I had spent that much on a car you can bet I would demand better performance. This is a game tho. Not a car.
jamesharv2005ub17_ESO wrote: »vyndral13preub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
The last time i purchased a new car. Or any car part that had a warranty long enough. But then the company would have to be willing to stand behind the product.
Last time you bought a car with a warranty I bet you spent in excess of $20,000. If I had spent that much on a car you can bet I would demand better performance. This is a game tho. Not a car.