NewBlacksmurf wrote: »UltimaJoe777 wrote: »The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming. Any changes made will not produce an intent already present. Also at least many of the lowbies are alts with CPs and proper gear so the griefing bit would not be that bad an issue. I know my alts can handle multiple Daedra at once. Besides, no one goes to a dolmen and then just leaves lol
NOOOOOOOOOOOOOOOOOOOO man tthats your goal for Dolemans.
in 3 years I've NEVER tried to grind dolemans....1 cause it makes no sense as they are too far apart and take too long. 2. because they give far less exp than anything else in the game based on time.
They are worth doing once and if someone wants to complete an achievement....sure again but other than that...its just a cool event and sometimes u get a general and loot.
NewBlacksmurf wrote: »I think its worth using someone who knows a lot more than I do about playing this game.
http://deltiasgaming.com/2014/10/03/leveling-guide/#Grinds
Dolmens – Dolmens are a great way to earn XP quickly though their rewards are a “one-time only” type of thing. You’ll get exploration, no quest, but a huge XP tick at the end for completing it. The best part is, regardless if you’re solo or you have 50 players surrounding you, all you need to do is participate to get credit. This means one weapon attack, one heal, or something else once registered will give you credit upon completion. Though once completed e.g. the icon on the map turns white, move on. Completing these Dolmens repeatedly will only regard you Fighters Guild points or if you’re achievement hunting.
http://www.esouniverse.com/guides/levelingguides/
Dolmens are also a good way to quickly gain XP. You will receive a large amount of XP upon completion for these one-time participation events. You can get in with a group and just use a simple attack or heal and you’ll get the credit once it’s complete! Unless you want to build up Fighters Guild points, don’t bother repeating them – it’s not worth it. Again, you will want a fully optimized leveling build if you’re going to try to solo dolmens. My advice is to let other players know where to come help you and they’ll come help!
So see....unless ur doing it the first time, your suggesting are messing with the purpose of these. Its not for grinding...period!
UltimaJoe777 wrote: »NewBlacksmurf wrote: »I think its worth using someone who knows a lot more than I do about playing this game.
http://deltiasgaming.com/2014/10/03/leveling-guide/#Grinds
Dolmens – Dolmens are a great way to earn XP quickly though their rewards are a “one-time only” type of thing. You’ll get exploration, no quest, but a huge XP tick at the end for completing it. The best part is, regardless if you’re solo or you have 50 players surrounding you, all you need to do is participate to get credit. This means one weapon attack, one heal, or something else once registered will give you credit upon completion. Though once completed e.g. the icon on the map turns white, move on. Completing these Dolmens repeatedly will only regard you Fighters Guild points or if you’re achievement hunting.
http://www.esouniverse.com/guides/levelingguides/
Dolmens are also a good way to quickly gain XP. You will receive a large amount of XP upon completion for these one-time participation events. You can get in with a group and just use a simple attack or heal and you’ll get the credit once it’s complete! Unless you want to build up Fighters Guild points, don’t bother repeating them – it’s not worth it. Again, you will want a fully optimized leveling build if you’re going to try to solo dolmens. My advice is to let other players know where to come help you and they’ll come help!
So see....unless ur doing it the first time, your suggesting are messing with the purpose of these. Its not for grinding...period!
Guides are opinions, not facts, and not everyone worships them. Thank you for acknowledging the use of grinding dolmens though.
It's exactly this. It was bugged and not giving Black-to-White completion XP, and is now fixed. Because it was a bug, it's not clear when it started being buggy, so there is no way to compensate specifically those dolmens that were completed during the bugged time. It was suggested (by me) that they could black out all dolmens as compensation, but they decided not to do that.KenCleanAirSystem wrote: »I'd guess that, just like world bosses, delves, etc. you get a nice chunk of xp the first time you complete any given dolmen (about equal to turning in a quest). Then after that, you only get xp from the mobs that you kill while closing the dolmen, but no xp for closing it ... once the icon has been turned from black to white on your map, you no longer receive the large xp award for completion.
khele23eb17_ESO wrote: »I really wish they had made dolmens like rifts in Rift with mobs invading the zone, taking over cities and quest hubs, huge raid bosses spawning... that sort of thing.
UltimaJoe777 wrote: »The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming.
UltimaJoe777 wrote: »The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming.
Hate to break it to ya, but this is a flat out lie.
People do dolmens because they are fun to do. No one grinds dolmens except you. I've played since beta and you're the only one thinks grinding dolmens is a fast way to get XP or is it because you got chased out of the good spots?
NewBlacksmurf is spot on. Once you do the dolmen once, your XP return on repeat is so far below everything else, it doesn't even make a blip on the XP per hour chart. If you're trying to grind XP and levels with dolmens....you're doing it so wrong, its just laughable.....lol
Beginning to think this thread isnt serious.
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming. Any changes made will not produce an intent already present. Also at least many of the lowbies are alts with CPs and proper gear so the griefing bit would not be that bad an issue. I know my alts can handle multiple Daedra at once. Besides, no one goes to a dolmen and then just leaves lol
NOOOOOOOOOOOOOOOOOOOO man tthats your goal for Dolemans.
in 3 years I've NEVER tried to grind dolemans....1 cause it makes no sense as they are too far apart and take too long. 2. because they give far less exp than anything else in the game based on time.
They are worth doing once and if someone wants to complete an achievement....sure again but other than that...its just a cool event and sometimes u get a general and loot.
That is your approach, not everyone's. Believe it or not people DO farm and grind dolmens and yes there are people like you that do it for achievements then never again but we are not the only 2 representatives of our reasons, especially since the Soul-Shriven style was released as it is the only way to gather Azure Plasm without using Mimics or buying them from others.
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming. Any changes made will not produce an intent already present. Also at least many of the lowbies are alts with CPs and proper gear so the griefing bit would not be that bad an issue. I know my alts can handle multiple Daedra at once. Besides, no one goes to a dolmen and then just leaves lol
NOOOOOOOOOOOOOOOOOOOO man tthats your goal for Dolemans.
in 3 years I've NEVER tried to grind dolemans....1 cause it makes no sense as they are too far apart and take too long. 2. because they give far less exp than anything else in the game based on time.
They are worth doing once and if someone wants to complete an achievement....sure again but other than that...its just a cool event and sometimes u get a general and loot.
That is your approach, not everyone's. Believe it or not people DO farm and grind dolmens and yes there are people like you that do it for achievements then never again but we are not the only 2 representatives of our reasons, especially since the Soul-Shriven style was released as it is the only way to gather Azure Plasm without using Mimics or buying them from others.
Ok so now the truth comes out. You are farming for Azure plasm. Azure plasm has a chance to drop regardless of the number of deadra killed. You just need to complete it and get the chest. So again, dolmens are fine as is because as is, your final goa, the chest happens as long as the dolmen is completed and you're the appropriate level to get rewarded.
/thread
FYI azure plasm also has a chance to drop from the mini daedra events that spawn randomly so be sure to kill those too.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming. Any changes made will not produce an intent already present. Also at least many of the lowbies are alts with CPs and proper gear so the griefing bit would not be that bad an issue. I know my alts can handle multiple Daedra at once. Besides, no one goes to a dolmen and then just leaves lol
NOOOOOOOOOOOOOOOOOOOO man tthats your goal for Dolemans.
in 3 years I've NEVER tried to grind dolemans....1 cause it makes no sense as they are too far apart and take too long. 2. because they give far less exp than anything else in the game based on time.
They are worth doing once and if someone wants to complete an achievement....sure again but other than that...its just a cool event and sometimes u get a general and loot.
That is your approach, not everyone's. Believe it or not people DO farm and grind dolmens and yes there are people like you that do it for achievements then never again but we are not the only 2 representatives of our reasons, especially since the Soul-Shriven style was released as it is the only way to gather Azure Plasm without using Mimics or buying them from others.
Ok so now the truth comes out. You are farming for Azure plasm. Azure plasm has a chance to drop regardless of the number of deadra killed. You just need to complete it and get the chest. So again, dolmens are fine as is because as is, your final goa, the chest happens as long as the dolmen is completed and you're the appropriate level to get rewarded.
/thread
FYI azure plasm also has a chance to drop from the mini daedra events that spawn randomly so be sure to kill those too.
I don't actually farm Azure Plasm, that just comes along with the grind. If I do intend to farm it though I can take my main to a VR Dolmen and I would also have no issues whatsoever with Dolmen methodology. Furthermore my problem with dolmens dates back long before Azure Plasm existed so there goes that theory
I'll keep my eyes open for Azure Plasm from those random Daedra events though as I was not aware that was a thing and would be good 2 verify.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming. Any changes made will not produce an intent already present. Also at least many of the lowbies are alts with CPs and proper gear so the griefing bit would not be that bad an issue. I know my alts can handle multiple Daedra at once. Besides, no one goes to a dolmen and then just leaves lol
NOOOOOOOOOOOOOOOOOOOO man tthats your goal for Dolemans.
in 3 years I've NEVER tried to grind dolemans....1 cause it makes no sense as they are too far apart and take too long. 2. because they give far less exp than anything else in the game based on time.
They are worth doing once and if someone wants to complete an achievement....sure again but other than that...its just a cool event and sometimes u get a general and loot.
That is your approach, not everyone's. Believe it or not people DO farm and grind dolmens and yes there are people like you that do it for achievements then never again but we are not the only 2 representatives of our reasons, especially since the Soul-Shriven style was released as it is the only way to gather Azure Plasm without using Mimics or buying them from others.
Ok so now the truth comes out. You are farming for Azure plasm. Azure plasm has a chance to drop regardless of the number of deadra killed. You just need to complete it and get the chest. So again, dolmens are fine as is because as is, your final goa, the chest happens as long as the dolmen is completed and you're the appropriate level to get rewarded.
/thread
FYI azure plasm also has a chance to drop from the mini daedra events that spawn randomly so be sure to kill those too.
I don't actually farm Azure Plasm, that just comes along with the grind. If I do intend to farm it though I can take my main to a VR Dolmen and I would also have no issues whatsoever with Dolmen methodology. Furthermore my problem with dolmens dates back long before Azure Plasm existed so there goes that theory
I'll keep my eyes open for Azure Plasm from those random Daedra events though as I was not aware that was a thing and would be good 2 verify.
I've gotten at least 1 from the random mini events. I still say you can get XP a lot faster elsewhere but if you want to do things the hard, slow way, have fun. I still disagree with and dislike your idea.
Burning_Talons wrote: »Or be grateful I saved you the time by clearing the dolmen for you quickly letting you get the xp bonus at the end. Because the daedra doesnt give anything.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming. Any changes made will not produce an intent already present. Also at least many of the lowbies are alts with CPs and proper gear so the griefing bit would not be that bad an issue. I know my alts can handle multiple Daedra at once. Besides, no one goes to a dolmen and then just leaves lol
NOOOOOOOOOOOOOOOOOOOO man tthats your goal for Dolemans.
in 3 years I've NEVER tried to grind dolemans....1 cause it makes no sense as they are too far apart and take too long. 2. because they give far less exp than anything else in the game based on time.
They are worth doing once and if someone wants to complete an achievement....sure again but other than that...its just a cool event and sometimes u get a general and loot.
That is your approach, not everyone's. Believe it or not people DO farm and grind dolmens and yes there are people like you that do it for achievements then never again but we are not the only 2 representatives of our reasons, especially since the Soul-Shriven style was released as it is the only way to gather Azure Plasm without using Mimics or buying them from others.
Ok so now the truth comes out. You are farming for Azure plasm. Azure plasm has a chance to drop regardless of the number of deadra killed. You just need to complete it and get the chest. So again, dolmens are fine as is because as is, your final goa, the chest happens as long as the dolmen is completed and you're the appropriate level to get rewarded.
/thread
FYI azure plasm also has a chance to drop from the mini daedra events that spawn randomly so be sure to kill those too.
I don't actually farm Azure Plasm, that just comes along with the grind. If I do intend to farm it though I can take my main to a VR Dolmen and I would also have no issues whatsoever with Dolmen methodology. Furthermore my problem with dolmens dates back long before Azure Plasm existed so there goes that theory
I'll keep my eyes open for Azure Plasm from those random Daedra events though as I was not aware that was a thing and would be good 2 verify.
I've gotten at least 1 from the random mini events. I still say you can get XP a lot faster elsewhere but if you want to do things the hard, slow way, have fun. I still disagree with and dislike your idea.
Well that is your privilege. I would not grind dolmens though if I felt they were a waste of time.Burning_Talons wrote: »Or be grateful I saved you the time by clearing the dolmen for you quickly letting you get the xp bonus at the end. Because the daedra doesnt give anything.
Wrong, they do give something. People just refuse to acknowledge things that look small because they prefer the big numbers. Small things add up you know.
Burning_Talons wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming. Any changes made will not produce an intent already present. Also at least many of the lowbies are alts with CPs and proper gear so the griefing bit would not be that bad an issue. I know my alts can handle multiple Daedra at once. Besides, no one goes to a dolmen and then just leaves lol
NOOOOOOOOOOOOOOOOOOOO man tthats your goal for Dolemans.
in 3 years I've NEVER tried to grind dolemans....1 cause it makes no sense as they are too far apart and take too long. 2. because they give far less exp than anything else in the game based on time.
They are worth doing once and if someone wants to complete an achievement....sure again but other than that...its just a cool event and sometimes u get a general and loot.
That is your approach, not everyone's. Believe it or not people DO farm and grind dolmens and yes there are people like you that do it for achievements then never again but we are not the only 2 representatives of our reasons, especially since the Soul-Shriven style was released as it is the only way to gather Azure Plasm without using Mimics or buying them from others.
Ok so now the truth comes out. You are farming for Azure plasm. Azure plasm has a chance to drop regardless of the number of deadra killed. You just need to complete it and get the chest. So again, dolmens are fine as is because as is, your final goa, the chest happens as long as the dolmen is completed and you're the appropriate level to get rewarded.
/thread
FYI azure plasm also has a chance to drop from the mini daedra events that spawn randomly so be sure to kill those too.
I don't actually farm Azure Plasm, that just comes along with the grind. If I do intend to farm it though I can take my main to a VR Dolmen and I would also have no issues whatsoever with Dolmen methodology. Furthermore my problem with dolmens dates back long before Azure Plasm existed so there goes that theory
I'll keep my eyes open for Azure Plasm from those random Daedra events though as I was not aware that was a thing and would be good 2 verify.
I've gotten at least 1 from the random mini events. I still say you can get XP a lot faster elsewhere but if you want to do things the hard, slow way, have fun. I still disagree with and dislike your idea.
Well that is your privilege. I would not grind dolmens though if I felt they were a waste of time.Burning_Talons wrote: »Or be grateful I saved you the time by clearing the dolmen for you quickly letting you get the xp bonus at the end. Because the daedra doesnt give anything.
Wrong, they do give something. People just refuse to acknowledge things that look small because they prefer the big numbers. Small things add up you know.
The time i save you far outways it because while you are light attacking those mobs someonewhere else i finished a dolmen for the noobies and they are off questing while you are still trying to kill low mobs
Perhaps a compromise would be to have the daedra that spawn give no XP and instead have a fixed amount of XP awarded upon looting the chest at the end of the dolmen? Then it wouldn't matter how many daedra where killed in that time or one's reason for participation. All that would matter is if you were eligible to receive the chest.
UltimaJoe777 wrote: »Perhaps a compromise would be to have the daedra that spawn give no XP and instead have a fixed amount of XP awarded upon looting the chest at the end of the dolmen? Then it wouldn't matter how many daedra where killed in that time or one's reason for participation. All that would matter is if you were eligible to receive the chest.
Think of it this way though: When 3+ people are at an anchor the Daedra are pretty much slaughtered upon spawning. Tough Daedra may last a few seconds but still get slaughtered. If the spawn rate were to speed up though Daedra would appear more often and be able to put up a better fight. Don't know about ya'll but that sounds like a good time to me
UltimaJoe777 wrote: »Perhaps a compromise would be to have the daedra that spawn give no XP and instead have a fixed amount of XP awarded upon looting the chest at the end of the dolmen? Then it wouldn't matter how many daedra where killed in that time or one's reason for participation. All that would matter is if you were eligible to receive the chest.
Think of it this way though: When 3+ people are at an anchor the Daedra are pretty much slaughtered upon spawning. Tough Daedra may last a few seconds but still get slaughtered. If the spawn rate were to speed up though Daedra would appear more often and be able to put up a better fight. Don't know about ya'll but that sounds like a good time to me
And if you happen to be the correct level for the area and dont have access to good crafted weapons and armor, then the faster spawn would kill you and you couldnt solo one if there was no one there to assist.
Your talking about them completely redoing something that isnt broke, just to make it better for you and not the newer player s in the area that may be new to the game/area.
IF IT AINT BROKE, DONT FIX IT!
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Perhaps a compromise would be to have the daedra that spawn give no XP and instead have a fixed amount of XP awarded upon looting the chest at the end of the dolmen? Then it wouldn't matter how many daedra where killed in that time or one's reason for participation. All that would matter is if you were eligible to receive the chest.
Think of it this way though: When 3+ people are at an anchor the Daedra are pretty much slaughtered upon spawning. Tough Daedra may last a few seconds but still get slaughtered. If the spawn rate were to speed up though Daedra would appear more often and be able to put up a better fight. Don't know about ya'll but that sounds like a good time to me
And if you happen to be the correct level for the area and dont have access to good crafted weapons and armor, then the faster spawn would kill you and you couldnt solo one if there was no one there to assist.
Your talking about them completely redoing something that isnt broke, just to make it better for you and not the newer player s in the area that may be new to the game/area.
IF IT AINT BROKE, DONT FIX IT!
Faster spawn rate doesn't mean raise the cap of the number of Daedra that CAN be present at any given time. It would present no more danger than already exists, especially since the increased rate would not apply for just one person.
And no it wouldn't be for just me. Plenty of the playerbase do not visit these forums to voice their opinions so no one truly knows what would please or displease them until it happens. As a result I cannot vouch for whether what I am speaking up for would be what others want too but what can it hurt? Trust me I've been to dolmens plenty enough to know how things are and this would inconvenience no one.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Perhaps a compromise would be to have the daedra that spawn give no XP and instead have a fixed amount of XP awarded upon looting the chest at the end of the dolmen? Then it wouldn't matter how many daedra where killed in that time or one's reason for participation. All that would matter is if you were eligible to receive the chest.
Think of it this way though: When 3+ people are at an anchor the Daedra are pretty much slaughtered upon spawning. Tough Daedra may last a few seconds but still get slaughtered. If the spawn rate were to speed up though Daedra would appear more often and be able to put up a better fight. Don't know about ya'll but that sounds like a good time to me
And if you happen to be the correct level for the area and dont have access to good crafted weapons and armor, then the faster spawn would kill you and you couldnt solo one if there was no one there to assist.
Your talking about them completely redoing something that isnt broke, just to make it better for you and not the newer player s in the area that may be new to the game/area.
IF IT AINT BROKE, DONT FIX IT!
Faster spawn rate doesn't mean raise the cap of the number of Daedra that CAN be present at any given time. It would present no more danger than already exists, especially since the increased rate would not apply for just one person.
And no it wouldn't be for just me. Plenty of the playerbase do not visit these forums to voice their opinions so no one truly knows what would please or displease them until it happens. As a result I cannot vouch for whether what I am speaking up for would be what others want too but what can it hurt? Trust me I've been to dolmens plenty enough to know how things are and this would inconvenience no one.
NewBlacksmurf wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Perhaps a compromise would be to have the daedra that spawn give no XP and instead have a fixed amount of XP awarded upon looting the chest at the end of the dolmen? Then it wouldn't matter how many daedra where killed in that time or one's reason for participation. All that would matter is if you were eligible to receive the chest.
Think of it this way though: When 3+ people are at an anchor the Daedra are pretty much slaughtered upon spawning. Tough Daedra may last a few seconds but still get slaughtered. If the spawn rate were to speed up though Daedra would appear more often and be able to put up a better fight. Don't know about ya'll but that sounds like a good time to me
And if you happen to be the correct level for the area and dont have access to good crafted weapons and armor, then the faster spawn would kill you and you couldnt solo one if there was no one there to assist.
Your talking about them completely redoing something that isnt broke, just to make it better for you and not the newer player s in the area that may be new to the game/area.
IF IT AINT BROKE, DONT FIX IT!
Faster spawn rate doesn't mean raise the cap of the number of Daedra that CAN be present at any given time. It would present no more danger than already exists, especially since the increased rate would not apply for just one person.
And no it wouldn't be for just me. Plenty of the playerbase do not visit these forums to voice their opinions so no one truly knows what would please or displease them until it happens. As a result I cannot vouch for whether what I am speaking up for would be what others want too but what can it hurt? Trust me I've been to dolmens plenty enough to know how things are and this would inconvenience no one.
Are you sure about this?
MatioFrench wrote: »I'm really struggling to figure out what the OP's end goal really is. You want to kill all the daedra at the dolmens for the additional experience, yet you know that you can gain experience in much faster ways in several other avenues of the game. You want to kill all the daedra at dolmens so you can get Fighter's Guild experience, yet you must know there are much faster ways to increase your Fighter's Guild standing once you have beaten a dolmen once. I really struggle with the point of this entire post and topic.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Perhaps a compromise would be to have the daedra that spawn give no XP and instead have a fixed amount of XP awarded upon looting the chest at the end of the dolmen? Then it wouldn't matter how many daedra where killed in that time or one's reason for participation. All that would matter is if you were eligible to receive the chest.
Think of it this way though: When 3+ people are at an anchor the Daedra are pretty much slaughtered upon spawning. Tough Daedra may last a few seconds but still get slaughtered. If the spawn rate were to speed up though Daedra would appear more often and be able to put up a better fight. Don't know about ya'll but that sounds like a good time to me
And if you happen to be the correct level for the area and dont have access to good crafted weapons and armor, then the faster spawn would kill you and you couldnt solo one if there was no one there to assist.
Your talking about them completely redoing something that isnt broke, just to make it better for you and not the newer player s in the area that may be new to the game/area.
IF IT AINT BROKE, DONT FIX IT!
Faster spawn rate doesn't mean raise the cap of the number of Daedra that CAN be present at any given time. It would present no more danger than already exists, especially since the increased rate would not apply for just one person.
And no it wouldn't be for just me. Plenty of the playerbase do not visit these forums to voice their opinions so no one truly knows what would please or displease them until it happens. As a result I cannot vouch for whether what I am speaking up for would be what others want too but what can it hurt? Trust me I've been to dolmens plenty enough to know how things are and this would inconvenience no one.
Well, all i can say is you are the only one hear talking about farming them and i have never, since release, seen anyone else farming them.So thats what i and everyone else in this thread is going by.
MatioFrench wrote: »Joe, if you truly think dolmens give good XP, then why suggest a change. You seem to like them and benefit from doing them even when all the daedra don't spawn in. You're suggesting a change that would affect the entire ESO community. I just don't get it, I guess. Sorry
well, with one one person saying anything about this to let ZOS know of a need/want, nothing will happen. So maybe you should talk to the masses of people doing this farming, in game , and get them to come on here and let ZOS know they want this looked at. then maybe we will all see there are a lot of players doing this and want this changed.
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Perhaps a compromise would be to have the daedra that spawn give no XP and instead have a fixed amount of XP awarded upon looting the chest at the end of the dolmen? Then it wouldn't matter how many daedra where killed in that time or one's reason for participation. All that would matter is if you were eligible to receive the chest.
Think of it this way though: When 3+ people are at an anchor the Daedra are pretty much slaughtered upon spawning. Tough Daedra may last a few seconds but still get slaughtered. If the spawn rate were to speed up though Daedra would appear more often and be able to put up a better fight. Don't know about ya'll but that sounds like a good time to me
And if you happen to be the correct level for the area and dont have access to good crafted weapons and armor, then the faster spawn would kill you and you couldnt solo one if there was no one there to assist.
Your talking about them completely redoing something that isnt broke, just to make it better for you and not the newer player s in the area that may be new to the game/area.
IF IT AINT BROKE, DONT FIX IT!
Faster spawn rate doesn't mean raise the cap of the number of Daedra that CAN be present at any given time. It would present no more danger than already exists, especially since the increased rate would not apply for just one person.
And no it wouldn't be for just me. Plenty of the playerbase do not visit these forums to voice their opinions so no one truly knows what would please or displease them until it happens. As a result I cannot vouch for whether what I am speaking up for would be what others want too but what can it hurt? Trust me I've been to dolmens plenty enough to know how things are and this would inconvenience no one.
Are you sure about this?
Considering I visit them with my alts all the time, yes. Can you truly say the same?
NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Perhaps a compromise would be to have the daedra that spawn give no XP and instead have a fixed amount of XP awarded upon looting the chest at the end of the dolmen? Then it wouldn't matter how many daedra where killed in that time or one's reason for participation. All that would matter is if you were eligible to receive the chest.
Think of it this way though: When 3+ people are at an anchor the Daedra are pretty much slaughtered upon spawning. Tough Daedra may last a few seconds but still get slaughtered. If the spawn rate were to speed up though Daedra would appear more often and be able to put up a better fight. Don't know about ya'll but that sounds like a good time to me
And if you happen to be the correct level for the area and dont have access to good crafted weapons and armor, then the faster spawn would kill you and you couldnt solo one if there was no one there to assist.
Your talking about them completely redoing something that isnt broke, just to make it better for you and not the newer player s in the area that may be new to the game/area.
IF IT AINT BROKE, DONT FIX IT!
Faster spawn rate doesn't mean raise the cap of the number of Daedra that CAN be present at any given time. It would present no more danger than already exists, especially since the increased rate would not apply for just one person.
And no it wouldn't be for just me. Plenty of the playerbase do not visit these forums to voice their opinions so no one truly knows what would please or displease them until it happens. As a result I cannot vouch for whether what I am speaking up for would be what others want too but what can it hurt? Trust me I've been to dolmens plenty enough to know how things are and this would inconvenience no one.
Are you sure about this?
Considering I visit them with my alts all the time, yes. Can you truly say the same?
Well, I think we've already identified what is vs what you thought was the case and I hoped it would help you understand better why your ideas don't fit due to the current and original intent of these events.
Do I visit these often? I visit them on my main or alts to complete and if I happen to roll by one, I jump in because I think the events are really cool. I read a lot on this game and based on those who either work for ZOS or those who are gamers as a profession who are paid by developer companies to play their games....I believe that information suggests that your thoughts about how these work aren't completely accurate.
Specific to grinding exp efforts, my entire goal is to clearly educate you and anyone who comes by that this is not a good source of exp other than the original (first completion).
Anything that you continue to do after that is on your own efforts but with more information than you came into this thread with.
Specific to any suggested changes...I've not read one from you that either identifies a problem or that is feasible because the events are working as intended and any and all bugs are resolved.
Happy grinding.