No. If someone hits the 4th pinion before everything is dead, it's usually the last one or two enemies left anyway. People will always rush the pinions because of that achievement. We dont need more grinders vs questers fights. If you want to farm Daedra go to Coldharbor.
NewBlacksmurf wrote: »Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?
Are u sure that's right or is it just an exp gripe?
Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
I have solo'd enough Dolmens to come to think that whether the Pinions are up or not, your going to get a certain amount of mobs. When soloing, I rarely ever take a pinion until the very end, unless I need some Health returned or something. Anyway, I don't see all the much a difference in the mob count closing the pinions or not.
I do see a difference if other players are around, then we get more mobs.
UltimaJoe777 wrote: »NewBlacksmurf wrote: »Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?
Are u sure that's right or is it just an exp gripe?
No this is not a thread saying anything about that debunked rumor.Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.
NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?
Are u sure that's right or is it just an exp gripe?
No this is not a thread saying anything about that debunked rumor.Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.
But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.
I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
As far as better exp....more ppl is a good thing as it causes more spawns
But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?
Are u sure that's right or is it just an exp gripe?
No this is not a thread saying anything about that debunked rumor.Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.
But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.
I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
As far as better exp....more ppl is a good thing as it causes more spawns
But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.
And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.
It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.
NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?
Are u sure that's right or is it just an exp gripe?
No this is not a thread saying anything about that debunked rumor.Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.
But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.
I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
As far as better exp....more ppl is a good thing as it causes more spawns
But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.
And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.
It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.
No you're looking at it from a selfish point of view.
You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....
That's not something that works Both ways if they make the change.
AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.
Doing this prevents others from playing how they want.
Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?
Are u sure that's right or is it just an exp gripe?
No this is not a thread saying anything about that debunked rumor.Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.
But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.
I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
As far as better exp....more ppl is a good thing as it causes more spawns
But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.
And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.
It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.
No you're looking at it from a selfish point of view.
You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....
That's not something that works Both ways if they make the change.
AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.
Doing this prevents others from playing how they want.
Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it
You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:
People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.
People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.
Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.
NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?
Are u sure that's right or is it just an exp gripe?
No this is not a thread saying anything about that debunked rumor.Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.
But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.
I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
As far as better exp....more ppl is a good thing as it causes more spawns
But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.
And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.
It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.
No you're looking at it from a selfish point of view.
You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....
That's not something that works Both ways if they make the change.
AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.
Doing this prevents others from playing how they want.
Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it
You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:
People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.
People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.
Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.
Your perspective is very interesting....I hope we don't run into one another during gameplay because that logic doesn't work in shared space. Rational thinking would suggest to communicate and if others have that method of communication off or they aren't open to your ideas and desires you move on.
But thinking the game needs to change for you cause others don't do things like you and you're unwilling to go to other sources for the gain of exp ....again...very interesting logic
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?
Are u sure that's right or is it just an exp gripe?
No this is not a thread saying anything about that debunked rumor.Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.
But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.
I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
As far as better exp....more ppl is a good thing as it causes more spawns
But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.
And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.
It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.
No you're looking at it from a selfish point of view.
You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....
That's not something that works Both ways if they make the change.
AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.
Doing this prevents others from playing how they want.
Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it
You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:
People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.
People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.
Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.
Your perspective is very interesting....I hope we don't run into one another during gameplay because that logic doesn't work in shared space. Rational thinking would suggest to communicate and if others have that method of communication off or they aren't open to your ideas and desires you move on.
But thinking the game needs to change for you cause others don't do things like you and you're unwilling to go to other sources for the gain of exp ....again...very interesting logic
Hence my suggestion. And this isn't even touching on how high levels kill the mobs to ruin the grind even more so than pinion breakers ever could.
NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?
Are u sure that's right or is it just an exp gripe?
No this is not a thread saying anything about that debunked rumor.Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.
But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.
I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
As far as better exp....more ppl is a good thing as it causes more spawns
But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.
And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.
It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.
No you're looking at it from a selfish point of view.
You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....
That's not something that works Both ways if they make the change.
AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.
Doing this prevents others from playing how they want.
Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it
You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:
People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.
People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.
Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.
Your perspective is very interesting....I hope we don't run into one another during gameplay because that logic doesn't work in shared space. Rational thinking would suggest to communicate and if others have that method of communication off or they aren't open to your ideas and desires you move on.
But thinking the game needs to change for you cause others don't do things like you and you're unwilling to go to other sources for the gain of exp ....again...very interesting logic
Hence my suggestion. And this isn't even touching on how high levels kill the mobs to ruin the grind even more so than pinion breakers ever could.
Your point of view come off as entitled ....
Don't you think others have the right not to do what you want but are not doing so to ruin your experiences or ruin your exp gain or loot or what not. They are enjoying the event too but in other ways. ....I'm not sure why you have the point of view that you do.
I just died doing Cyrodil dailies....should ZOS change the game so that while on dailies I can toggle out of PvP mode?
Naah.
It's be nice if Cyrodil was PvE only as a campaign but then that removes apart of what exists....so while I think it's an awesome ideas, the reality is that that idea impacts others just as much as me so while that idea gives me what I want, it takes away from others in shared space.
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?
Are u sure that's right or is it just an exp gripe?
No this is not a thread saying anything about that debunked rumor.Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.
But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.
I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
As far as better exp....more ppl is a good thing as it causes more spawns
But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.
And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.
It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.
No you're looking at it from a selfish point of view.
You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....
That's not something that works Both ways if they make the change.
AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.
Doing this prevents others from playing how they want.
Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it
You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:
People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.
People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.
Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.
Your perspective is very interesting....I hope we don't run into one another during gameplay because that logic doesn't work in shared space. Rational thinking would suggest to communicate and if others have that method of communication off or they aren't open to your ideas and desires you move on.
But thinking the game needs to change for you cause others don't do things like you and you're unwilling to go to other sources for the gain of exp ....again...very interesting logic
Hence my suggestion. And this isn't even touching on how high levels kill the mobs to ruin the grind even more so than pinion breakers ever could.
Your point of view come off as entitled ....
Don't you think others have the right not to do what you want but are not doing so to ruin your experiences or ruin your exp gain or loot or what not. They are enjoying the event too but in other ways. ....I'm not sure why you have the point of view that you do.
I just died doing Cyrodil dailies....should ZOS change the game so that while on dailies I can toggle out of PvP mode?
Naah.
It's be nice if Cyrodil was PvE only as a campaign but then that removes apart of what exists....so while I think it's an awesome ideas, the reality is that that idea impacts others just as much as me so while that idea gives me what I want, it takes away from others in shared space.
It's simple. When someone breaks all 4 pinions too soon those wishing to kill all the Daedra are SoL. Some may comply if you ask but not all will. So if you have to kill all the Daedra in addition to breaking the pinions to move forward then pinion breakers cannot rob those wishing to kill all the Daedra of their enjoyment and they can STILL break their pinions, fight their general if applicable, and loot their chest also if applicable even if it takes them a bit longer to do it. To hell with impatience, it's not a good trait to have anyway.
IrishGirlGamer wrote: »@UltimaJoe777:
I'm just trying to understand the mechanic and what your suggesting.
The mechanic: You're at a Dolmen. It has three stages. The first stage is the cultist stage. You kill them. Daedra begin to spawn, starting the second stage. I don't have actual numbers, but it seems as if a certain number of daedra have to spawn and be killed before each pinion appears. After four pinions appear and are closed, then the third stage starts and the anchor bosses appear. Kill them and the fifth pinion appears and can be closed, ending the anchor.
That's my general, rough understanding of how anchors work.
Your complaint: You're assuming that for each anchor X number of mobs will appear (depending upon how many people are there?? Is that correct??) where X is the total number of daedra that will appear during stage 2. Assume for illustration that X = 20. But each pinion can be closed after just a few mobs are killed (but not all of them). So your complaint is that when, say, 12 mobs are killed, someone runs around closing pinions, leaving 8 mobs queued by not appearing because the pinions were closed, and the Boss stage started.
Your suggestion: Rather than allowing stage two to end with closing the pinions, you would have it closed when the pinions are closed AND when all the mobs for that anchor are killed. Then stage three would start.
Okay, two things:
(1) Is X a set number? Do you know what it is? I really don't and I feel it's a fair question. Will mobs keep spawning indefinitely? I have no idea, I've never paid attention to how the mobs spawn - I generally just kill them.
(2) How long would anchors last then? As long as it doesn't result in 20 minute anchors starting on top of each other, why not? Have you run an anchor and tried to see how long they last without closing the stage two pinions?
UltimaJoe777 wrote: »IrishGirlGamer wrote: »@UltimaJoe777:
I'm just trying to understand the mechanic and what your suggesting.
The mechanic: You're at a Dolmen. It has three stages. The first stage is the cultist stage. You kill them. Daedra begin to spawn, starting the second stage. I don't have actual numbers, but it seems as if a certain number of daedra have to spawn and be killed before each pinion appears. After four pinions appear and are closed, then the third stage starts and the anchor bosses appear. Kill them and the fifth pinion appears and can be closed, ending the anchor.
That's my general, rough understanding of how anchors work.
Your complaint: You're assuming that for each anchor X number of mobs will appear (depending upon how many people are there?? Is that correct??) where X is the total number of daedra that will appear during stage 2. Assume for illustration that X = 20. But each pinion can be closed after just a few mobs are killed (but not all of them). So your complaint is that when, say, 12 mobs are killed, someone runs around closing pinions, leaving 8 mobs queued by not appearing because the pinions were closed, and the Boss stage started.
Your suggestion: Rather than allowing stage two to end with closing the pinions, you would have it closed when the pinions are closed AND when all the mobs for that anchor are killed. Then stage three would start.
Okay, two things:
(1) Is X a set number? Do you know what it is? I really don't and I feel it's a fair question. Will mobs keep spawning indefinitely? I have no idea, I've never paid attention to how the mobs spawn - I generally just kill them.
(2) How long would anchors last then? As long as it doesn't result in 20 minute anchors starting on top of each other, why not? Have you run an anchor and tried to see how long they last without closing the stage two pinions?
#1: It is. The number increases with each extra player at the anchor up to a certain number. Once all Daedra based on the number of players present are defeated they stop spawning and await the 4 pinions's destruction to proceed to "stage 3".
#2: The anchor would honestly not last that much longer beyond going to "stage 3" sooner by breaking pinion 4. At most a minute or so?
@NewBlacksmurf This isn't the first time I've sought a means to relieve the issue of Dolmen "griefing". I am constantly brainstorming ways where everyone more or less gets what they want. Unfortunately there is no way to stop high levels from going to low level dolmens to slaughter everything where lowbies cannot get xp off of them unless an actual rule is made for such things being a bannable offense. It may become that though, who knows? Same goes for my suggestion, no guarantees it'll happen but I had to try. More than half the dolmens I try to grind with my lowbie alts at get cut short like the way I describe. It is quite frustrating and makes me not want to grind at dolmens at all despite the good xp source, chest loot, and FG rep, not to mention the achievements.
Despite popular belief I am not attempting to force my will onto anything. My suggestion is meant to provide a means of which almost everyone gets what they want, the small portion that wouldn't being those that want it busted asap but as I mentioned above the extra time that would be spent would be about a minute or so tops.
I am super confused...
You say you don't want the pinion to start the boss event because of... the thrill of the hunt?
But then standing around like a bunch of derps waiting for the boss to spawn because everyone has is doing their own thing is good? That is thrilling?
I would think getting to the boss/loot is the thrilling part. :shrug:
No. If someone hits the 4th pinion before everything is dead, it's usually the last one or two enemies left anyway. People will always rush the pinions because of that achievement. We dont need more grinders vs questers fights. If you want to farm Daedra go to Coldharbor. There are more efficient ways of grinding than worrying about the last 2 enemies at a dolmen
UltimaJoe777 wrote: »Alright I have brainstormed alternate solutions that would make everyone happier when grinding and farming dolmens regardless of reason or intent and have come up with something overall better than my original suggestion. I have updated the OP to offer this new suggestion but for those who have been following this thread I will post it here as well:
Since people had a problem or problems with my first suggestion here I managed to come up with a better idea: Speeding up the spawn rate of the Daedra in conjunction with the number of players present! I shall explain. (NOTE: Figures used in the explanation may or may not be accurate)
Let's say when 1 player is at an anchor a total of up to 15 Daedra spawn. If said player doesn't break the 4th pinion too soon they can kill all 15. Now when another player comes around the number is increased a bit. If a 3rd player comes by then the number increases a good bit to match all 3 plus tough Daedra spawn more often. Daedra are also capped to a certain amount of them able to be present at any given time. 4 or 5 to be precise. Now assuming that cap isn't reached this is how the spawn rate idea would work: Let's say the spawn rate between Daedra is about 5 seconds. If 2 people are present the spawn rate can increase to 4 seconds between spawns. 3 would bump it to 3 seconds and so on. Both the number of Daedra that spawn and the spawn rate increase cap at a certain number of players as does the way the total number of Daedra cap now. I do not know how many players it cuts off at but I'd say about 6 is a safe bet.
Why increase the spawn rate of the Daedra when more than 1 person is present? 3 reasons.
1. Most people that break pinions usually participate in fighting Daedra too. Only a select few lazy bums actually camp the pinions. Chances are all the Daedra may get slain if they spawn sooner than they do now. At the very least 1 more can get slain before someone decides to cut the remaining spawns off...
2. This would hasten the time to destroy the anchor, thus letting people farm dolmens faster.
3. High levels that seek to rush the anchor themselves thus potentially preventing lower levels from grinding xp properly could take longer to get to the next Daedra, thus buying the lower levels some time to get more hits in.
The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
NewBlacksmurf wrote: »Just ask ZOS to provide a set amount of exp and deadra
UltimaJoe777 wrote: »The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.
I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming. Any changes made will not produce an intent already present. Also at least many of the lowbies are alts with CPs and proper gear so the griefing bit would not be that bad an issue. I know my alts can handle multiple Daedra at once. Besides, no one goes to a dolmen and then just leaves lol