Maintenance for the week of May 18:
• NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

Suggestion to improve overall experience at Dolmens

UltimaJoe777
UltimaJoe777
✭✭✭✭✭
✭✭✭
Since people had a problem or problems with my first suggestion here I managed to come up with a better idea: Speeding up the spawn rate of the Daedra in conjunction with the number of players present! I shall explain. (NOTE: Figures used in the explanation may or may not be accurate)

Let's say when 1 player is at an anchor a total of up to 15 Daedra spawn. If said player doesn't break the 4th pinion too soon they can kill all 15. Now when another player comes around the number is increased a bit. If a 3rd player comes by then the number increases a good bit to match all 3 plus tough Daedra spawn more often. Daedra are also capped to a certain amount of them able to be present at any given time. 4 or 5 to be precise. Now assuming that cap isn't reached this is how the spawn rate idea would work: Let's say the spawn rate between Daedra is about 5 seconds. If 2 people are present the spawn rate can increase to 4 seconds between spawns. 3 would bump it to 3 seconds and so on. Both the number of Daedra that spawn and the spawn rate increase cap at a certain number of players as does the way the total number of Daedra cap now. I do not know how many players it cuts off at but I'd say about 6 is a safe bet.

Why increase the spawn rate of the Daedra when more than 1 person is present? 3 reasons.

1. Most people that break pinions usually participate in fighting Daedra too. Only a select few lazy bums actually camp the pinions. Chances are all the Daedra may get slain if they spawn sooner than they do now. At the very least 1 more can get slain before someone decides to cut the remaining spawns off...
2. This would hasten the time to destroy the anchor, thus letting people farm dolmens faster.
3. High levels that seek to rush the anchor themselves thus potentially preventing lower levels from grinding xp properly could take longer to get to the next Daedra, thus buying the lower levels some time to get more hits in.

Feel free to discuss, and I don't know where this common "forcing your way on things" argument came from and why it is so common but it cannot apply to this suggestion since it inconveniences no one. In fact it is ALL convenience!
Edited by UltimaJoe777 on April 13, 2016 6:33AM
Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. If someone hits the 4th pinion before everything is dead, it's usually the last one or two enemies left anyway. People will always rush the pinions because of that achievement. We dont need more grinders vs questers fights. If you want to farm Daedra go to Coldharbor. There are more efficient ways of grinding than worrying about the last 2 enemies at a dolmen
    Edited by Katahdin on April 12, 2016 10:21PM
    Beta tester November 2013
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Katahdin wrote: »
    No. If someone hits the 4th pinion before everything is dead, it's usually the last one or two enemies left anyway. People will always rush the pinions because of that achievement. We dont need more grinders vs questers fights. If you want to farm Daedra go to Coldharbor.

    It depends on the crowd. Also there is nothing wrong with getting everything out of an anchor. More to the point Coldharbour is mid 40s to 50. You honestly expect lowbies to farm that?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?
    Edited by NewBlacksmurf on April 12, 2016 10:22PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.
    Edited by Katahdin on April 12, 2016 10:24PM
    Beta tester November 2013
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?

    No this is not a thread saying anything about that debunked rumor.
    Katahdin wrote: »
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.

    Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have solo'd enough Dolmens to come to think that whether the Pinions are up or not, your going to get a certain amount of mobs. When soloing, I rarely ever take a pinion until the very end, unless I need some Health returned or something. Anyway, I don't see all the much a difference in the mob count closing the pinions or not.

    I do see a difference if other players are around, then we get more mobs.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Nestor wrote: »
    I have solo'd enough Dolmens to come to think that whether the Pinions are up or not, your going to get a certain amount of mobs. When soloing, I rarely ever take a pinion until the very end, unless I need some Health returned or something. Anyway, I don't see all the much a difference in the mob count closing the pinions or not.

    I do see a difference if other players are around, then we get more mobs.

    Yeah and some people cut the grind from the remaining mobs short by breaking the 4th pinion. It'd be easier for Zenimax to make it so all the Daedra need to die in addition to breaking all the pinions rather than making it to where the 4th pinion only appears when all Daedra are dead.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?

    No this is not a thread saying anything about that debunked rumor.
    Katahdin wrote: »
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.

    Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.

    But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.

    I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
    As far as better exp....more ppl is a good thing as it causes more spawns

    But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?

    No this is not a thread saying anything about that debunked rumor.
    Katahdin wrote: »
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.

    Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.

    But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.

    I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
    As far as better exp....more ppl is a good thing as it causes more spawns

    But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.

    And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.

    It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?

    No this is not a thread saying anything about that debunked rumor.
    Katahdin wrote: »
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.

    Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.

    But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.

    I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
    As far as better exp....more ppl is a good thing as it causes more spawns

    But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.

    And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.

    It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.

    No you're looking at it from a selfish point of view.
    You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....


    That's not something that works Both ways if they make the change.
    AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.

    Doing this prevents others from playing how they want.
    Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?

    No this is not a thread saying anything about that debunked rumor.
    Katahdin wrote: »
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.

    Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.

    But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.

    I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
    As far as better exp....more ppl is a good thing as it causes more spawns

    But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.

    And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.

    It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.

    No you're looking at it from a selfish point of view.
    You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....


    That's not something that works Both ways if they make the change.
    AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.

    Doing this prevents others from playing how they want.
    Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it

    You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:

    People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.

    People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.


    Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?

    No this is not a thread saying anything about that debunked rumor.
    Katahdin wrote: »
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.

    Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.

    But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.

    I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
    As far as better exp....more ppl is a good thing as it causes more spawns

    But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.

    And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.

    It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.

    No you're looking at it from a selfish point of view.
    You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....


    That's not something that works Both ways if they make the change.
    AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.

    Doing this prevents others from playing how they want.
    Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it

    You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:

    People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.

    People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.


    Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.


    Your perspective is very interesting....I hope we don't run into one another during gameplay because that logic doesn't work in shared space. Rational thinking would suggest to communicate and if others have that method of communication off or they aren't open to your ideas and desires you move on.

    But thinking the game needs to change for you cause others don't do things like you and you're unwilling to go to other sources for the gain of exp ....again...very interesting logic
    Edited by NewBlacksmurf on April 12, 2016 11:15PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?

    No this is not a thread saying anything about that debunked rumor.
    Katahdin wrote: »
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.

    Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.

    But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.

    I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
    As far as better exp....more ppl is a good thing as it causes more spawns

    But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.

    And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.

    It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.

    No you're looking at it from a selfish point of view.
    You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....


    That's not something that works Both ways if they make the change.
    AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.

    Doing this prevents others from playing how they want.
    Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it

    You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:

    People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.

    People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.


    Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.


    Your perspective is very interesting....I hope we don't run into one another during gameplay because that logic doesn't work in shared space. Rational thinking would suggest to communicate and if others have that method of communication off or they aren't open to your ideas and desires you move on.

    But thinking the game needs to change for you cause others don't do things like you and you're unwilling to go to other sources for the gain of exp ....again...very interesting logic

    Hence my suggestion. And this isn't even touching on how high levels kill the mobs to ruin the grind even more so than pinion breakers ever could.

    Oh by the way no one on PS4 uses Voice Chat in areas like those, and by the time you message them in PSN or by mail in-game the anchor is gone.
    Edited by UltimaJoe777 on April 12, 2016 11:16PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?

    No this is not a thread saying anything about that debunked rumor.
    Katahdin wrote: »
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.

    Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.

    But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.

    I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
    As far as better exp....more ppl is a good thing as it causes more spawns

    But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.

    And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.

    It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.

    No you're looking at it from a selfish point of view.
    You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....


    That's not something that works Both ways if they make the change.
    AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.

    Doing this prevents others from playing how they want.
    Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it

    You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:

    People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.

    People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.


    Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.


    Your perspective is very interesting....I hope we don't run into one another during gameplay because that logic doesn't work in shared space. Rational thinking would suggest to communicate and if others have that method of communication off or they aren't open to your ideas and desires you move on.

    But thinking the game needs to change for you cause others don't do things like you and you're unwilling to go to other sources for the gain of exp ....again...very interesting logic

    Hence my suggestion. And this isn't even touching on how high levels kill the mobs to ruin the grind even more so than pinion breakers ever could.


    Your point of view come off as entitled ....

    Don't you think others have the right not to do what you want but are not doing so to ruin your experiences or ruin your exp gain or loot or what not. They are enjoying the event too but in other ways. ....I'm not sure why you have the point of view that you do.


    I just died doing Cyrodil dailies....should ZOS change the game so that while on dailies I can toggle out of PvP mode?
    Naah.

    It's be nice if Cyrodil was PvE only as a campaign but then that removes apart of what exists....so while I think it's an awesome ideas, the reality is that that idea impacts others just as much as me so while that idea gives me what I want, it takes away from others in shared space.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?

    No this is not a thread saying anything about that debunked rumor.
    Katahdin wrote: »
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.

    Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.

    But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.

    I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
    As far as better exp....more ppl is a good thing as it causes more spawns

    But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.

    And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.

    It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.

    No you're looking at it from a selfish point of view.
    You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....


    That's not something that works Both ways if they make the change.
    AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.

    Doing this prevents others from playing how they want.
    Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it

    You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:

    People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.

    People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.


    Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.


    Your perspective is very interesting....I hope we don't run into one another during gameplay because that logic doesn't work in shared space. Rational thinking would suggest to communicate and if others have that method of communication off or they aren't open to your ideas and desires you move on.

    But thinking the game needs to change for you cause others don't do things like you and you're unwilling to go to other sources for the gain of exp ....again...very interesting logic

    Hence my suggestion. And this isn't even touching on how high levels kill the mobs to ruin the grind even more so than pinion breakers ever could.


    Your point of view come off as entitled ....

    Don't you think others have the right not to do what you want but are not doing so to ruin your experiences or ruin your exp gain or loot or what not. They are enjoying the event too but in other ways. ....I'm not sure why you have the point of view that you do.


    I just died doing Cyrodil dailies....should ZOS change the game so that while on dailies I can toggle out of PvP mode?
    Naah.

    It's be nice if Cyrodil was PvE only as a campaign but then that removes apart of what exists....so while I think it's an awesome ideas, the reality is that that idea impacts others just as much as me so while that idea gives me what I want, it takes away from others in shared space.

    It's simple. When someone breaks all 4 pinions too soon those wishing to kill all the Daedra are SoL. Some may comply if you ask but not all will. So if you have to kill all the Daedra in addition to breaking the pinions to move forward then pinion breakers cannot rob those wishing to kill all the Daedra of their enjoyment and they can STILL break their pinions, fight their general if applicable, and loot their chest also if applicable even if it takes them a bit longer to do it. To hell with impatience, it's not a good trait to have anyway.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huh.....wait so you're saying that generals only spawn if Dolemans are done that way?

    Are u sure that's right or is it just an exp gripe?

    No this is not a thread saying anything about that debunked rumor.
    Katahdin wrote: »
    Again dolmens are not the most efficient way of grinding. You can farm XP way faster almost everywhere else. I can just see the QQ now when the final group and the chest doesn't spawn because someone rushed the pinions.

    Doesn't matter what the most efficient way is or not it is still a good way to grind and I like many others do like killing all the Daedra before proceeding. Not everyone cares only about the generals or chests.

    But wait a sec tho....you're asking for the Doleman interactions to be prolonged because you want exp out of them all while understanding it's a shared event and others have different desires.

    I think Katahdin's comment is spot on as it's literally not a good means for exp grinding and it's not true that the pinion a becaus on ESO Live they literally clarified nothing special happens or doesn't happen.
    As far as better exp....more ppl is a good thing as it causes more spawns

    But back to the OP.....it's a shared event so I think you have to go into it knowing the possibilities but more importantly it's a "shared event" just like any other part of the game unless it's a "solo only" phased event, you're sharing so everyone is going to go about it differently.

    And the fact it's a shared event goes both ways. Some want to kill all the Daedra, others want to destroy the anchor asap. Unfortunately it only takes 1 person out of a large crowd of those wanting to kill all the Daedra to ruin killing them all. Level/CP experience isn't the only thing lowbies can get out of this you know; it's also Fighter's Guild Rep. More Rep from more Daedra killed.

    It may seem unreasonable but look at it from the perspective of those that prefer killing all the Daedra. It's harder to do this when more than half the time the pinions get broken before we get to kill them. Which is more fair? Just because individual mobs don't grant that much xp doesn't make it alright to cut our grind short. Those little bits add up.

    No you're looking at it from a selfish point of view.
    You're suggesting that everyone should do what you want so you get what you hope to out of the event ...even being aware that others don't have that mindset or interest so therefore ZOS should change the entire event for your benefit....


    That's not something that works Both ways if they make the change.
    AND seriously....it's the amount of ppl at the event of u want more to kill....it seems more of a misunderstanding on how the event works to me than anything else but your ask of change is selfish.

    Doing this prevents others from playing how they want.
    Perhaps just ask via text chat (PC) or voice chat (console) and if they don't.....roll with it

    You're not trying to look at this rationally, you're just trying to pick a fight. Look at it this way:

    People that prefer to grind out all mobs take a little extra time to get a little more out of an anchor, be it actual xp or just the thrill of the event.

    People that prefer to destroy the dolmen asap are after the possible general, the chest, and just generally want to get the anchor over with quickly so they can move on.


    Now if my idea comes into play the trade-off is those who wish to kill all the Daedra do not have to worry about those that prefer to destroy the dolmen asap ruining their fun or extra grind whereas those that prefer to destroy the dolmen asap will simply have to spend a bit more time at the anchor. Only impatient people who feel like it's their last moments in ESO would truly have a problem with my idea. Furthermore those that are impatient and wish to rush everything don't care what others think and would rather tell them they should just keep up whether they like it or not. Now those last bits are merely speculation of course but still what's wrong with giving those that want the full experience (and I don't mean XP for leveling) from the anchor from getting something that gives them the ability to without such shortcuttings? Seriously my idea does nothing negative beyond mess with impatience.


    Your perspective is very interesting....I hope we don't run into one another during gameplay because that logic doesn't work in shared space. Rational thinking would suggest to communicate and if others have that method of communication off or they aren't open to your ideas and desires you move on.

    But thinking the game needs to change for you cause others don't do things like you and you're unwilling to go to other sources for the gain of exp ....again...very interesting logic

    Hence my suggestion. And this isn't even touching on how high levels kill the mobs to ruin the grind even more so than pinion breakers ever could.


    Your point of view come off as entitled ....

    Don't you think others have the right not to do what you want but are not doing so to ruin your experiences or ruin your exp gain or loot or what not. They are enjoying the event too but in other ways. ....I'm not sure why you have the point of view that you do.


    I just died doing Cyrodil dailies....should ZOS change the game so that while on dailies I can toggle out of PvP mode?
    Naah.

    It's be nice if Cyrodil was PvE only as a campaign but then that removes apart of what exists....so while I think it's an awesome ideas, the reality is that that idea impacts others just as much as me so while that idea gives me what I want, it takes away from others in shared space.

    It's simple. When someone breaks all 4 pinions too soon those wishing to kill all the Daedra are SoL. Some may comply if you ask but not all will. So if you have to kill all the Daedra in addition to breaking the pinions to move forward then pinion breakers cannot rob those wishing to kill all the Daedra of their enjoyment and they can STILL break their pinions, fight their general if applicable, and loot their chest also if applicable even if it takes them a bit longer to do it. To hell with impatience, it's not a good trait to have anyway.

    ....O K....but it's waaaay different to ask ppl and then some will and some won't.

    Asking ZOS to make it mandatory....that's pretty much your deal cause in 2 years I've never been upset nor have I had your desire to kill all before proceeding. If I'm soloing it....whatever...if other comes help me (thanks folks!).

    We are different and there are other ideas about this too so I'm hoping to point out that your suggested change impacts players and would "force" them to do all Dolemans the way you desire to do only the ones you're at. That's a bit extreme
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • IrishGirlGamer
    IrishGirlGamer
    ✭✭✭✭✭
    @UltimaJoe777:

    I'm just trying to understand the mechanic and what your suggesting.

    The mechanic: You're at a Dolmen. It has three stages. The first stage is the cultist stage. You kill them. Daedra begin to spawn, starting the second stage. I don't have actual numbers, but it seems as if a certain number of daedra have to spawn and be killed before each pinion appears. After four pinions appear and are closed, then the third stage starts and the anchor bosses appear. Kill them and the fifth pinion appears and can be closed, ending the anchor.

    That's my general, rough understanding of how anchors work.

    Your complaint: You're assuming that for each anchor X number of mobs will appear (depending upon how many people are there?? Is that correct??) where X is the total number of daedra that will appear during stage 2. Assume for illustration that X = 20. But each pinion can be closed after just a few mobs are killed (but not all of them). So your complaint is that when, say, 12 mobs are killed, someone runs around closing pinions, leaving 8 mobs queued by not appearing because the pinions were closed, and the Boss stage started.

    Your suggestion: Rather than allowing stage two to end with closing the pinions, you would have it closed when the pinions are closed AND when all the mobs for that anchor are killed. Then stage three would start.

    Okay, two things:

    (1) Is X a set number? Do you know what it is? I really don't and I feel it's a fair question. Will mobs keep spawning indefinitely? I have no idea, I've never paid attention to how the mobs spawn - I generally just kill them.

    (2) How long would anchors last then? As long as it doesn't result in 20 minute anchors starting on top of each other, why not? Have you run an anchor and tried to see how long they last without closing the stage two pinions?

    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    @UltimaJoe777:

    I'm just trying to understand the mechanic and what your suggesting.

    The mechanic: You're at a Dolmen. It has three stages. The first stage is the cultist stage. You kill them. Daedra begin to spawn, starting the second stage. I don't have actual numbers, but it seems as if a certain number of daedra have to spawn and be killed before each pinion appears. After four pinions appear and are closed, then the third stage starts and the anchor bosses appear. Kill them and the fifth pinion appears and can be closed, ending the anchor.

    That's my general, rough understanding of how anchors work.

    Your complaint: You're assuming that for each anchor X number of mobs will appear (depending upon how many people are there?? Is that correct??) where X is the total number of daedra that will appear during stage 2. Assume for illustration that X = 20. But each pinion can be closed after just a few mobs are killed (but not all of them). So your complaint is that when, say, 12 mobs are killed, someone runs around closing pinions, leaving 8 mobs queued by not appearing because the pinions were closed, and the Boss stage started.

    Your suggestion: Rather than allowing stage two to end with closing the pinions, you would have it closed when the pinions are closed AND when all the mobs for that anchor are killed. Then stage three would start.

    Okay, two things:

    (1) Is X a set number? Do you know what it is? I really don't and I feel it's a fair question. Will mobs keep spawning indefinitely? I have no idea, I've never paid attention to how the mobs spawn - I generally just kill them.

    (2) How long would anchors last then? As long as it doesn't result in 20 minute anchors starting on top of each other, why not? Have you run an anchor and tried to see how long they last without closing the stage two pinions?

    #1: It is. The number increases with each extra player at the anchor up to a certain number. Once all Daedra based on the number of players present are defeated they stop spawning and await the 4 pinions's destruction to proceed to "stage 3".

    #2: The anchor would honestly not last that much longer beyond going to "stage 3" sooner by breaking pinion 4. At most a minute or so?

    @NewBlacksmurf This isn't the first time I've sought a means to relieve the issue of Dolmen "griefing". I am constantly brainstorming ways where everyone more or less gets what they want. Unfortunately there is no way to stop high levels from going to low level dolmens to slaughter everything where lowbies cannot get xp off of them unless an actual rule is made for such things being a bannable offense. It may become that though, who knows? Same goes for my suggestion, no guarantees it'll happen but I had to try. More than half the dolmens I try to grind with my lowbie alts at get cut short like the way I describe. It is quite frustrating and makes me not want to grind at dolmens at all despite the good xp source, chest loot, and FG rep, not to mention the achievements.

    Despite popular belief I am not attempting to force my will onto anything. My suggestion is meant to provide a means of which almost everyone gets what they want, the small portion that wouldn't being those that want it busted asap but as I mentioned above the extra time that would be spent would be about a minute or so tops.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    @UltimaJoe777:

    I'm just trying to understand the mechanic and what your suggesting.

    The mechanic: You're at a Dolmen. It has three stages. The first stage is the cultist stage. You kill them. Daedra begin to spawn, starting the second stage. I don't have actual numbers, but it seems as if a certain number of daedra have to spawn and be killed before each pinion appears. After four pinions appear and are closed, then the third stage starts and the anchor bosses appear. Kill them and the fifth pinion appears and can be closed, ending the anchor.

    That's my general, rough understanding of how anchors work.

    Your complaint: You're assuming that for each anchor X number of mobs will appear (depending upon how many people are there?? Is that correct??) where X is the total number of daedra that will appear during stage 2. Assume for illustration that X = 20. But each pinion can be closed after just a few mobs are killed (but not all of them). So your complaint is that when, say, 12 mobs are killed, someone runs around closing pinions, leaving 8 mobs queued by not appearing because the pinions were closed, and the Boss stage started.

    Your suggestion: Rather than allowing stage two to end with closing the pinions, you would have it closed when the pinions are closed AND when all the mobs for that anchor are killed. Then stage three would start.

    Okay, two things:

    (1) Is X a set number? Do you know what it is? I really don't and I feel it's a fair question. Will mobs keep spawning indefinitely? I have no idea, I've never paid attention to how the mobs spawn - I generally just kill them.

    (2) How long would anchors last then? As long as it doesn't result in 20 minute anchors starting on top of each other, why not? Have you run an anchor and tried to see how long they last without closing the stage two pinions?

    #1: It is. The number increases with each extra player at the anchor up to a certain number. Once all Daedra based on the number of players present are defeated they stop spawning and await the 4 pinions's destruction to proceed to "stage 3".

    #2: The anchor would honestly not last that much longer beyond going to "stage 3" sooner by breaking pinion 4. At most a minute or so?

    @NewBlacksmurf This isn't the first time I've sought a means to relieve the issue of Dolmen "griefing". I am constantly brainstorming ways where everyone more or less gets what they want. Unfortunately there is no way to stop high levels from going to low level dolmens to slaughter everything where lowbies cannot get xp off of them unless an actual rule is made for such things being a bannable offense. It may become that though, who knows? Same goes for my suggestion, no guarantees it'll happen but I had to try. More than half the dolmens I try to grind with my lowbie alts at get cut short like the way I describe. It is quite frustrating and makes me not want to grind at dolmens at all despite the good xp source, chest loot, and FG rep, not to mention the achievements.

    Despite popular belief I am not attempting to force my will onto anything. My suggestion is meant to provide a means of which almost everyone gets what they want, the small portion that wouldn't being those that want it busted asap but as I mentioned above the extra time that would be spent would be about a minute or so tops.


    Perspectives:

    -I've been the high level that went to participate Ina Doleman cause (I didn't get to complete it at level)
    But specific to ur concern, I usually just heal other and weapon attack only but I'm not going to just sit there either cause I'm only there for the completion ....but it's shared space and there are achievements. Why should I have to do it only a certain way? Playing with others and being respectful but my time is just as valuable as theirs, I'd like to move on.

    -If you were here at launch on PC, the dolemans were actually too hard to solo or even for groups of 2 or three of there was no actual healer so ppl have Alts or mains coming back. My first main had to go back and complete all the level 5-35 dolemans ....

    .....ban able offense.....I assure you that in 99% of the interactions, no one is briefing others.....if they are grieving you specifically, it's prob something to report but then move on

    .....grinding Dolemans....you're entitled to play however you desire but others are too. I don't see any problems with ppl joining in on a public event Also, they aren't stealing your exp. they are doing the Doleman for whatever reasons they have cause just in case you're not aware...the generals do drop loot for everyone but have to be farmed. They are there for a reason but I assure you in most cases of not all, they aren't grieving you.

    .....makes you not want to grind them......O L but how is this any different than any other player grinding anything other shared areas? Should ZOS change all public areas so that if anyone wants to grind it, others shouldn't be able to mess up our way, or method? No cause that sounds silly....it's an MMO server not a solo RPG.
    Also, I do want to share that it's not a good source of grinding....ZOS details exp and the best spots are delves and public dungeons. Contested areas in PvP of those give drastically higher exp than others so if ur farming dolemans for exp and loot,,,, Cyrodil is the place to be.

    ...."my idea doesn't affect but a small few"...... Nooooo ur idea changes ALL Dolemans for something that only applies to you. When you're grinding these, are you almost always alone? I'd think so and then the horn attacks others nearby...which is by design. Understand that when I go complete dolemans I missed, it's not to mess up anyone else's event, I need to complete it too but the goal for many is as follows:

    -complete Doleman
    -do Doleman cause I hear horn or see clouds
    -loot cause I see/hear
    -achievements
    -missed completion
    -it's fun
    -help struggling person or persons



    Maybe a realistic suggestion:
    --Scale all Dolmen to vr16 scaled events.
    That's gonna give I what I want and cause everyone to slow down.....the thing is tho...while it does create opportunities for all, there will be backlash to that suggestion as well.

    -I like it when Folemans meant something and ppl would die cause they were harder. I'd love for them to be as hard as Orsinium world bosses but that's just me

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, making an event so that it caters to the grinders over the people that are just playing the game as intended is not a good idea. You are interfering with the ability to complete the dolmen, the intended design of the game. It was not intended as a grind event. From what I saw this past week, there are plenty of other more productive areas to grind.

    This is Elder Scrolls Online, not Unlimited Grind Online.

    The dolmens are fine as is and should remain as is.
    Edited by Katahdin on April 13, 2016 4:44AM
    Beta tester November 2013
  • Yinmaigao
    Yinmaigao
    ✭✭✭✭✭
    I am super confused...

    You say you don't want the pinion to start the boss event because of... the thrill of the hunt?

    But then standing around like a bunch of derps waiting for the boss to spawn because everyone has is doing their own thing is good? That is thrilling?

    I would think getting to the boss/loot is the thrilling part. :shrug:
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Yinmaigao wrote: »
    I am super confused...

    You say you don't want the pinion to start the boss event because of... the thrill of the hunt?

    But then standing around like a bunch of derps waiting for the boss to spawn because everyone has is doing their own thing is good? That is thrilling?

    I would think getting to the boss/loot is the thrilling part. :shrug:

    According to the poll I ran more people don't care what happens at a dolmen than anything else. Beyond that more people prefer to kill all the Daedra before breaking the 4th pinion. This is just a generalized survey of course as this forum does not represent the entire playerbase but it still gives a pretty good idea of how people prefer to take on dolmens. People want to kill all the Daedra for whatever reason. People also want to get right to the finale for various reasons. The finale comes regardless but rushing it cuts the fun/xp of killing all the Daedra short. So far the arguments here have been "if this idea is implemented you are forcing people to play your way and they cannot play their way" but that isn't true because the only part of a dolmen that can actually be missed is killing all the Daedra if you happen to break the 4th pinion before doing so. No one is expected to comprehend the reasons people want to kill all the Daedra but at least recognize that those people are the only ones having "their way" cut off more than anything else.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Alright I have brainstormed alternate solutions that would make everyone happier when grinding and farming dolmens regardless of reason or intent and have come up with something overall better than my original suggestion. I have updated the OP to offer this new suggestion but for those who have been following this thread I will post it here as well:

    Since people had a problem or problems with my first suggestion here I managed to come up with a better idea: Speeding up the spawn rate of the Daedra in conjunction with the number of players present! I shall explain. (NOTE: Figures used in the explanation may or may not be accurate)

    Let's say when 1 player is at an anchor a total of up to 15 Daedra spawn. If said player doesn't break the 4th pinion too soon they can kill all 15. Now when another player comes around the number is increased a bit. If a 3rd player comes by then the number increases a good bit to match all 3 plus tough Daedra spawn more often. Daedra are also capped to a certain amount of them able to be present at any given time. 4 or 5 to be precise. Now assuming that cap isn't reached this is how the spawn rate idea would work: Let's say the spawn rate between Daedra is about 5 seconds. If 2 people are present the spawn rate can increase to 4 seconds between spawns. 3 would bump it to 3 seconds and so on. Both the number of Daedra that spawn and the spawn rate increase cap at a certain number of players as does the way the total number of Daedra cap now. I do not know how many players it cuts off at but I'd say about 6 is a safe bet.

    Why increase the spawn rate of the Daedra when more than 1 person is present? 3 reasons.

    1. Most people that break pinions usually participate in fighting Daedra too. Only a select few lazy bums actually camp the pinions. Chances are all the Daedra may get slain if they spawn sooner than they do now. At the very least 1 more can get slain before someone decides to cut the remaining spawns off...
    2. This would hasten the time to destroy the anchor, thus letting people farm dolmens faster.
    3. High levels that seek to rush the anchor themselves thus potentially preventing lower levels from grinding xp properly could take longer to get to the next Daedra, thus buying the lower levels some time to get more hits in.
    Edited by UltimaJoe777 on April 13, 2016 6:34AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    I am 99% sure I commented on a thread with this EXACT title about 2 -3 months ago...
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Duiwel wrote: »
    I am 99% sure I commented on a thread with this EXACT title about 2 -3 months ago...

    Might've been mine lol who knows :p
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.

    I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.
    Beta tester November 2013
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    Katahdin wrote: »
    No. If someone hits the 4th pinion before everything is dead, it's usually the last one or two enemies left anyway. People will always rush the pinions because of that achievement. We dont need more grinders vs questers fights. If you want to farm Daedra go to Coldharbor. There are more efficient ways of grinding than worrying about the last 2 enemies at a dolmen

    True. I quit grabbing pinions when I'm not alone since I have that achievement and I figure out someone else may not.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alright I have brainstormed alternate solutions that would make everyone happier when grinding and farming dolmens regardless of reason or intent and have come up with something overall better than my original suggestion. I have updated the OP to offer this new suggestion but for those who have been following this thread I will post it here as well:

    Since people had a problem or problems with my first suggestion here I managed to come up with a better idea: Speeding up the spawn rate of the Daedra in conjunction with the number of players present! I shall explain. (NOTE: Figures used in the explanation may or may not be accurate)

    Let's say when 1 player is at an anchor a total of up to 15 Daedra spawn. If said player doesn't break the 4th pinion too soon they can kill all 15. Now when another player comes around the number is increased a bit. If a 3rd player comes by then the number increases a good bit to match all 3 plus tough Daedra spawn more often. Daedra are also capped to a certain amount of them able to be present at any given time. 4 or 5 to be precise. Now assuming that cap isn't reached this is how the spawn rate idea would work: Let's say the spawn rate between Daedra is about 5 seconds. If 2 people are present the spawn rate can increase to 4 seconds between spawns. 3 would bump it to 3 seconds and so on. Both the number of Daedra that spawn and the spawn rate increase cap at a certain number of players as does the way the total number of Daedra cap now. I do not know how many players it cuts off at but I'd say about 6 is a safe bet.

    Why increase the spawn rate of the Daedra when more than 1 person is present? 3 reasons.

    1. Most people that break pinions usually participate in fighting Daedra too. Only a select few lazy bums actually camp the pinions. Chances are all the Daedra may get slain if they spawn sooner than they do now. At the very least 1 more can get slain before someone decides to cut the remaining spawns off...
    2. This would hasten the time to destroy the anchor, thus letting people farm dolmens faster.
    3. High levels that seek to rush the anchor themselves thus potentially preventing lower levels from grinding xp properly could take longer to get to the next Daedra, thus buying the lower levels some time to get more hits in.

    SMH.....can I be honest? That still affects others as results of your specific desires but it doesn't help anyone else who is there to just complete the event. Speeding up spawns is going to cause ppl to die or prevent ppl at level in some cases from even doing it if they could prior to changes. There are literally 0 posts other than yours asking for more deardra and faster deadra spawns at Dolemans.


    Just ask ZOS to provide a set amount of exp and deadra (exp so to speak) for an entire doleman regardless of what path is followed. I really think that helps you and doesn't mess with others.

    Make sense?
    Edited by NewBlacksmurf on April 13, 2016 6:50PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Katahdin wrote: »
    The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.

    I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.

    Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming. Any changes made will not produce an intent already present. Also at least many of the lowbies are alts with CPs and proper gear so the griefing bit would not be that bad an issue. I know my alts can handle multiple Daedra at once. Besides, no one goes to a dolmen and then just leaves lol
    Just ask ZOS to provide a set amount of exp and deadra

    I have already thought of suggesting the 4th pinion only being ready to break once all the Daedra have been slain but that would not work.
    Edited by UltimaJoe777 on April 13, 2016 6:53PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Katahdin wrote: »
    The second option is not workable. It would open up the problem of it potentially being scaled up by a group passing through leaving someone soloing it with a situation that is impossible to complete. It's also potentially grief prone.

    I am against anything that turns an event into a farming event over a completion event. Seen it in other games and it just turns into a horrible mess.

    Hate to break it to ya but all anyone uses dolmens for as is is grinding/farming. Any changes made will not produce an intent already present. Also at least many of the lowbies are alts with CPs and proper gear so the griefing bit would not be that bad an issue. I know my alts can handle multiple Daedra at once. Besides, no one goes to a dolmen and then just leaves lol

    NOOOOOOOOOOOOOOOOOOOO man tthats your goal for Dolemans.

    in 3 years I've NEVER tried to grind dolemans....1 cause it makes no sense as they are too far apart and take too long. 2. because they give far less exp than anything else in the game based on time.

    They are worth doing once and if someone wants to complete an achievement....sure again but other than that...its just a cool event and sometimes u get a general and loot.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
Sign In or Register to comment.