I would imagine you wouldn't bother. Considering the diminishing returns on CPs, the balance around them is likely to be used more as a progression difficulty measure than something to scale to (ie, something geared to 300 CPs would be more difficult than something scaled to 100 CPs, but would be theoretically completable regardless of how many you actually had).Averya_Teira wrote: »How do you scale CPs though ? Remember there's no more VR to scale to.Isn't it obvious from the DLC zones? Scale the player, not the zone.Averya_Teira wrote: »They should make the whole game scale to the player level, but I am not sure how that would work if a level 10 with 0 CP and a 50 with 500 CP fight the same mob...
Naah not bored. Maybe if I'd play more than hour a day then I would be. But at this rate this game will last easily more than year for me.
MaxwellCrystal wrote: »Yeah listen up @ZOS_GinaBruno and @ZOS_JessicaFolsom tell your development team but if dark brotherhood is as disastrous as TG I'll definitely shelve this game or trade it in.
Giles.floydub17_ESO wrote: »MaxwellCrystal wrote: »Yeah listen up @ZOS_GinaBruno and @ZOS_JessicaFolsom tell your development team but if dark brotherhood is as disastrous as TG I'll definitely shelve this game or trade it in.
We can only hope DB is as good as TG. TG brought us a new trial. That's the crown jewel of the DLC. If you only look at hews bane your missing much of the DLC.
I think they should revive older places like maybe make craglorn soloable or scale it and make it a place to play again. Or even do something with the other regions to make older players revisit them ie. scale dolmens and include rare monster drop whether it be a super rare monster set or v16 of older sets like warlock or syrabane. I personally liked the fate system they had in FFXIV where it was similar to dolmens but more in each region and had different player levels plus they moved around the map.
Seems like the only thing keeping players playing the older dlcs are the motifs they release in each new dlc. They could do with less motifs and introduce farmable v16 version of older sets or tokens to improve existing sets.
I think they should revive older places like maybe make craglorn soloable or scale it and make it a place to play again...