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ESO Moving Forward from Thieves Guild

  • DatNutrient
    DatNutrient
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    I'm done if DB is bad. The last two patches have been Sub par in my opinion. This game is a MMORPG by definition and I understand the appear of being 'immersed' in quest lines etc, but for those that appreciate that there are an equal number that enjoy challenging content that makes them think out of the box and keeps them thinking 'man it's gonna bug me that I haven't beaten that'.

    We need more relevant drop sets as well as the things I mentioned before, and honestly the game needs fresh Ideas.

    Everything I have seen thus far Is a manipulation of what the game has to offer already with small but usually underwhelming additions. As I said, we get a small area one piece of high end content, and that's it. Crafting styles BRAVO! Im loving the customization, but this game has crazy potential in other areas that need to be tapped in My opinion.

    Dueling
    Structured Arena PvP
    More drop sets
    More 4 man content that is challenging
    World bosses with relevant rewards
    More monster sets
    More veteran dungeons
    More trials
    Justice system
    NEW skills (not just altered skills that already exist)
    New RELEVANT skill lines

    I pitched this earlier, but I think there should be a token system for difficult content that allows you to upgrade your gear with a bound material. Plaitnuming your gear with a bound temper that is only attainable By completing hard content.

    To me this is a cool idea because as of now you can make a beast of a character by just having money to get gear crafted. Most of the 'best in slot' stuff is craftable, this allows the game to keep its current trajectory with that but provides a separation for those clearing hard content (something to work towards).

    Just a thought. I have some more ideas for the game but I don't know if posting them will really do anything.

    I just think the game needs a fresh look and needs to be reinvigorated.

    This team has been making a lot of bland changes and additions.

    The bugs are also.unbearable
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  • Enodoc
    Enodoc
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    Merlight wrote: »
    They should make the whole game scale to the player level, but I am not sure how that would work if a level 10 with 0 CP and a 50 with 500 CP fight the same mob...
    Isn't it obvious from the DLC zones? Scale the player, not the zone.
    How do you scale CPs though ? Remember there's no more VR to scale to.
    I would imagine you wouldn't bother. Considering the diminishing returns on CPs, the balance around them is likely to be used more as a progression difficulty measure than something to scale to (ie, something geared to 300 CPs would be more difficult than something scaled to 100 CPs, but would be theoretically completable regardless of how many you actually had).

    Considering the vast number of different things you can invest in with the Champion System, there would be no way to scale that effectively anyway. CPs are also invisible to everyone else, so any scaling would go unnoticed.
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  • Lolssi
    Lolssi
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    Naah not bored. Maybe if I'd play more than hour a day then I would be. But at this rate this game will last easily more than year for me.
  • DatNutrient
    DatNutrient
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    Lolssi wrote: »
    Naah not bored. Maybe if I'd play more than hour a day then I would be. But at this rate this game will last easily more than year for me.

    You're probably the minority here, but that's awesome that's a lot of game you haven't tried yet, enjoy!
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  • idk
    idk
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    Yeah listen up @ZOS_GinaBruno and @ZOS_JessicaFolsom tell your development team but if dark brotherhood is as disastrous as TG I'll definitely shelve this game or trade it in.

    We can only hope DB is as good as TG. TG brought us a new trial. That's the crown jewel of the DLC. If you only look at hews bane your missing much of the DLC.
  • DatNutrient
    DatNutrient
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    Yeah listen up @ZOS_GinaBruno and @ZOS_JessicaFolsom tell your development team but if dark brotherhood is as disastrous as TG I'll definitely shelve this game or trade it in.

    We can only hope DB is as good as TG. TG brought us a new trial. That's the crown jewel of the DLC. If you only look at hews bane your missing much of the DLC.

    I'm sorry but a tiny area and a trial don't make for a good DLC if you ask me.

    It brought vMOL, but it also brought crazy bugs, PvP and PVE lag, a tiny area, and a useless skill line. Thats not much of a DLC.
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  • DatNutrient
    DatNutrient
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    Idk Dark Brotherhood seems as if it will be the make or break of this game.

    A DLC should have content pleasing to all populations IMO. Additional PVP content, story content, 4 man content, and Trial content.

    Maybe not all wrapped into 1, maybe a new trial every 2-3 DLCs, but challenging new content with VIABLE rewards should be added frequently as well as new skills.

    Maelstrom appealed to lone wolves and solo players, the rest of Orsinium was for questers. TG again for RPG questers, plus the implementation of a trial that the vast majority of the population isn't ready for, nor can they assemble a group for often.

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  • Shadesofkin
    Shadesofkin
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    I am vehemently anti-Justice System. You have npcs to kill, you have stuff to steal, you don't need open world PvP. Go to Cyrodil for that.

    Dueling is meh, I consider it largely unimportant as do many of the players I know. We just go to Cyrodil and 1v1 with opposing guilds we make plans with. I have absolutely no desire to have to press X constantly to ignore duel requests while I'm in Deshaan. So unless I can ignore duels, no thank you.

    4-man content is my primary concern, we lack Veteran Versions of several dungeons. I'm dying to see a Vet Vault of Madness and a continued story for it. I believe that 4-man content is where a vast majority of players want to go, we enjoy it...I know that many of my guildmates have favorite dungeons they don't mind running multiple times (and not just for helms).

    I don't care about monster sets, we've got plenty for the time being, but as they're traditional for new 4-mans at this point...fine.

    I'd like to see a few dailies to support the Mages and Fighters Guild post 50, it often feels like they've been left behind despite the clearly pivotal role they played in fighting the Planemeld.

    I am anti- any improvement options beyond gold. You've got the gear to gold you're already ahead of the game for a lot of players (who never move beyond purple).

    I am pro-token, but only for pledges, trials, and arenas. I think ICP and WGT had it close, but suffered from the weight of cost and bad RNG.

    TG was good, it was niche certainly, but it was good; what is needed now is for Dark Brotherhood to fill it's niche and provide a few things for those of us who have no desire or need to play wanton murderers, and then get back to doing more 4-Man, PvP, arenas, and Trials.

    Also, I'd like some Duo Pledges, something that two players can go in and complete like Undaunted Pledges.

    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Sweetpea704
    Sweetpea704
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    Blevil wrote: »
    I think they should revive older places like maybe make craglorn soloable or scale it and make it a place to play again. Or even do something with the other regions to make older players revisit them ie. scale dolmens and include rare monster drop whether it be a super rare monster set or v16 of older sets like warlock or syrabane. I personally liked the fate system they had in FFXIV where it was similar to dolmens but more in each region and had different player levels plus they moved around the map.

    Seems like the only thing keeping players playing the older dlcs are the motifs they release in each new dlc. They could do with less motifs and introduce farmable v16 version of older sets or tokens to improve existing sets.

    I REALLY like the idea of scaling the dolmens and adding better drops. Although, I'm not sure how you could do that. My guildies and I went and finished up all the Silver and Gold World Bosses and Dolmens and it was lots of fun. We all had a freak out when a rare boss dropped at one of the dolmens. It was so awesome! It was like some huge dragon-y looking boss. I loved it.
  • FlyLeaf30
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    I think Craglorn could be cool again. I wish the zone quests didn't require 4 people to complete them. Craglorn was fun when that WAS the end-game content, respectively. I think if Craglorn was scaled up to vr16 and didn't require 4 people to complete the quests, it would have a lot more people there.
    Guildmaster of Aldmeri Elite (PVE) and Tamriel Trade Center (Trading)Master Adventurer (main) Kilara Delecour
  • Delegator
    Delegator
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    I've been a subscriber since day 1 (well, beta at some point I think). I didn't see anything in the Thieves Guild content that interested me either in terms of passive skills or story line. I was actually disappointed that the Justice System did not get fleshed out in the way originally discussed -- bounties and so on. It really feels like that was planned for Thieves Guild originally, but that the problems that could have been introduced (such as exploits to earn bounties by killing friends who intentionally build those bounties up) couldn't be satisfactorily resolved.

    So what comes next? If there is any DLC added, it needs a much more compelling set of PVE. I'd say that the Imperial City stuff was mediocre; after doing the round of quests in the upper city on one character I skipped it when leveling others because it got boring. Orsinium introduced some new mechanics such as the scaled resource nodes and the world boss dailies, but the bind-on-pickup nature of those rewards makes them limiting and the dailies quickly become a grind.

    Honestly if I could determine what comes next, it would be to throw all resources at fixing the lag in PVP. There is so much great about this game -- the flexibility of classes and skills, the balance across classes, the need to pick and choose skills to slot, the keep battle and siege mechanics -- but all of that gets ruined when FPS drops to 3 and latency spikes to 999+. That's the true end game, that's what will keep players playing. It needs to get fixed and soon.
  • Blech43
    Blech43
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    Blevil wrote: »
    I think they should revive older places like maybe make craglorn soloable or scale it and make it a place to play again...

    I finally dinged V16 (been playing off and on since launch), and Craglorn stands out to me as a region that is largely wasted content. Visually it looks like it should be a really interesting zone, but it's incredibly difficult to find a group to do anything there. If you're mostly a solo player (like me), forget about doing the main quest line or seeing much of anything in the delves. Yes, I know it was designed to be a group-content zone, but I think that time has passed.

    While the nirncrux farmers would not be happy, personally I would love to see this zone revamped and opened up to anyone, like Wrothgar or Hew's Bane. For a good chunk of the player base, it would be like adding a completely new zone.
  • DatNutrient
    DatNutrient
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    Lot.of good ideas and open discussion in here guys!
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  • DHale
    DHale
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    Everyone of my guildies that left for black desert came back so there is that, they tried division. Some even did witcher 3 and the batman game. If you want to play black desert go play it's much more Grindy than ESO. Tons of bugs ect.... Just like ESO. They could introduce 10 new trials tomorrow in ESO and I would not do one of them... Ever. I would rather poke an eye out. As far as I am concerned that would be no new content... That would interest me. As part of XP week I finally finished some Caldwell gold content. This is after playing continuously for 2 years. I would rather they fix the lag and the current cadre of bugs than dropping any new content. After all they just patched yesterday to fix the pinks and purples and guess what pinks and purple all over the place.... Epic failure but they did fix the jumping so one out of two.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • DatNutrient
    DatNutrient
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    I hope that some of the ZOS developers read this.

    @ZOS_JanS , @ZOS_GinaBruno , @ZOS_GaryA , @ZOS_KaiSchober , @ZOS_TristanK

    Pardon the copious tags guys just want you to see how the community is feeling!

    Thanks!
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  • MrPoolaty
    MrPoolaty
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    Stop making cinematic trailers to no where for a couple mil like politicians do with tax payer money and give us better content! I think someone should check to see who's brother in law owns the production company that keeps shooting these cinematic trailers!!
    Edited by MrPoolaty on April 14, 2016 6:36AM
  • DatNutrient
    DatNutrient
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    Well this cooled off lol
    Edited by DatNutrient on April 19, 2016 3:28AM
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