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WTB new meta w/o bugged Bombard

HoloYoitsu
HoloYoitsu
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kcfTxSq.jpg
Are you unable to move and unable to dodge roll? Does this lead to your death? - This is because the snares from Bombard stack(or any snare from multiple players stack)...if player A, Player B and Player C all cast Bombard on you, the snares stack so your 120% Snared(can't move)...Your also rooted (so you can't move), you can't dodge roll out of the root because your 120% snared and can't move at all. What a conundrum right?
  • Sypher
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    HoloYoitsu wrote: »
    kcfTxSq.jpg
    Are you unable to move and unable to dodge roll? Does this lead to your death? - This is because the snares from Bombard stack(or any snare from multiple players stack)...if player A, Player B and Player C all cast Bombard on you, the snares stack so your 120% Snared(can't move)...Your also rooted (so you can't move), you can't dodge roll out of the root because your 120% snared and can't move at all. What a conundrum right?

    I find it hilarious that a stamina build spamming bombard is also wearing 5 piece vicious death xD
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  • HoloYoitsu
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    Sypher wrote: »
    HoloYoitsu wrote: »
    kcfTxSq.jpg
    Are you unable to move and unable to dodge roll? Does this lead to your death? - This is because the snares from Bombard stack(or any snare from multiple players stack)...if player A, Player B and Player C all cast Bombard on you, the snares stack so your 120% Snared(can't move)...Your also rooted (so you can't move), you can't dodge roll out of the root because your 120% snared and can't move at all. What a conundrum right?

    I find it hilarious that a stamina build spamming bombard is also wearing 5 piece vicious death xD
    Nope, the VD was someone else, it's actually 5 diff ppl on that death recap.

    Pretty hard to play the game w/ 4 Bombards stacked on you at once. I think the game might be trying to tell me something.
  • DKsUnite
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    my solution is to wear reactive :)
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  • Zheg
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    DKsUnite wrote: »
    my solution is to wear reactive :)

    My solution is to continue shaming wrobel and wheeler both for giving us this disgusting meta and then deciding to ignore for months the warnings and complaints.

    They haven't even come close to fixing the bugs they gave us in TG, and we're getting the DB patch on PTS in about a month. Even the GoT shame meme is too good for them.
  • FriedEggSandwich
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    Sorcs got it easy in this respect I guess, being tricky to aim at. I don't find myself uber-snared as much as others, or maybe I just don't notice it because of streak. I find roots more disruptive.
    Edited by FriedEggSandwich on April 12, 2016 4:08AM
    PC | EU
  • DHale
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    Shuffle, immovable pots, one dodge roll, purifying rirual, purge, rapid maneuvers, bombard too. I main a sorc I love bombard and don't even use it. Get caught with it it all the time... least of my worries, does so little damage. I hope zos takes away all abilities and just leaves heavy and light attacks... Maybe then everyone would stop complaining.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • HoloYoitsu
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    DHale wrote: »
    Shuffle, immovable pots, one dodge roll, purifying rirual, purge, rapid maneuvers, bombard too. I main a sorc I love bombard and don't even use it. Get caught with it it all the time... least of my worries, does so little damage. I hope zos takes away all abilities and just leaves heavy and light attacks... Maybe then everyone would stop complaining.
    That's cute, but next time try reading the thread.
    1488.jpg
    • Shuffle is only safely accessible to stam builds.
    • Immoveable doesn't make you immune to roots and snares.
    • You CANNOT dodge roll when affected by the bugged stacked Bombards from multiple people.
    • Purifying Ritual is only found in Templar houses.
    • Purge only removes 2 negative effects, Bombard alone puts 2 negative effects on you.
    • Rapids is lost as soon as any kind of group buff/heal touches you.
    • This isn't about Bombard damage, this is about Bombard being bugged and making you unable to control your character.
  • DHale
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    HoloYoitsu wrote: »
    DHale wrote: »
    Shuffle, immovable pots, one dodge roll, purifying rirual, purge, rapid maneuvers, bombard too. I main a sorc I love bombard and don't even use it. Get caught with it it all the time... least of my worries, does so little damage. I hope zos takes away all abilities and just leaves heavy and light attacks... Maybe then everyone would stop complaining.
    That's cute, but next time try reading the thread.
    1488.jpg
      Read it... got it... Disagree. Sorry for being vague, the point is you are qq ing and most ppl are tired of it I certainly am. But since you want a *** for tat.
    • Shuffle is only safely accessible to stam builds. My high elf magic sorc has shuffle my high elf magic Templar has shuffle. Guess I throw caution to the wind and not be safe.
    • Immoveable doesn't make you immune to roots and snares. I have never been snared using my immovable pots so seems to work for me and my entire guild. Checked in guild chat and on TS 29 of 164 online. Well for about 15 seconds anyway.
    • You CANNOT dodge roll when affected by the bugged stacked Bombards from multiple people. So this happens how often I will also die when getting multiple prox dets too or multiple ambushes or multiple surprise attacks.
    • Purifying Ritual is only found in Templar houses. Or I can use the synergery from the ritual and have many times to use undaunted command and synergizer from the cp tree. When I play my Templar my house is open to all guildies when I don't play my Templar someone on my team does and they use ritual... A lot.
    • Purge only removes 2 negative effects, Bombard alone puts 2 negative effects on you. Since I run purge on my sorc that's all I need and also run it on my Stam nb on the occasion I run her.
    • Rapids is lost as soon as any kind of group buff/heal touches you. Well I was using it to get out of arrows around my feet ... Frankly it works and I use it and will continue to do so.
    • This isn't about Bombard damage, this is about Bombard being bugged and making you unable to control your character. Well truthfully, it's the lag that makes me unable to control my character and that is what needs to be fixed. We don't need nerfs this one ability can stop large groups in thier tracks. I just don't think it's bugged at all.

    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Bashev
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    DHale wrote: »
    Shuffle, immovable pots, one dodge roll, purifying rirual, purge, rapid maneuvers, bombard too. I main a sorc I love bombard and don't even use it. Get caught with it it all the time... least of my worries, does so little damage. I hope zos takes away all abilities and just leaves heavy and light attacks... Maybe then everyone would stop complaining.
    Why a sorc should care for roots? Of course it is not a problem for you as you can streak and reposition.

    Because I can!
  • manny254
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    HoloYoitsu wrote: »
    kcfTxSq.jpg
    ]

    Dam that sick stamina AoE dps. Maybe next time is could out damage passive HoT healing.
    - Mojican
  • Septimus_Magna
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    Have you tried Purge?
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  • Rylana
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    Zheg wrote: »
    DKsUnite wrote: »
    my solution is to wear reactive :)

    My solution is to continue shaming wrobel and wheeler both for giving us this disgusting meta and then deciding to ignore for months the warnings and complaints.

    They haven't even come close to fixing the bugs they gave us in TG, and we're getting the DB patch on PTS in about a month. Even the GoT shame meme is too good for them.

    Still bugs from 1.4, 1.3, 1.2, 1.1, 1.0, and beta. Oh and 1.5, 1.6, 2.0, 2.1, last tuesday, probably today.

    Elder Roaches Online, swear to god.

    Nothing gets fixed around here, I still run on top of my horse at times, I still get those annoying "ghost deaths" where youre alive but the client thinks youre dead but cant rez or be rezzed, still memory leaks, ......

    Oh and here is a gem I just "rediscovered" a couple nights ago: Apparently if you crash while your character is dead in Cyrodiil while your faction has emperor, and reload the game, when you rez up you no longer have the emperorship alliance bonus buff or any of the other alliance war buffs from home keep, etc. They flat out said they fixed that back when they changed the former emp passives and so on. ha... ha.... ha.... ha

    ya know what, this post is just depressing me so I am gonna stop here.
    Edited by Rylana on April 12, 2016 10:45AM
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  • GreenSoup2HoT
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    You do know that Rapid Manuvers and Purge when cast will go to your group regardless of where you are in cryodill?

    Sounds like you need to group up with some stamina classes and call for rapids when you need them.... Yes healing removes rapids but this is somthing you need to stop to prevent it from being removed. Its not an excuse.

    Running solo into keeps with groups around is not a smart thing to do. All of their assault and support skills will not effect you.

    I do think there needs to be a snare/immobalize immunity just like cc but until this happens you will need friends with rapids to depend upon when this lockdown happens.

    Don't cry wolf just because stamina players have finally figured out a way to counter this magicka bomb meta.... A lot of stamina players have turned to the bow skill line because of the marksmen crest set. It was only a matter of time until threads like this one started showing up.

    To note. Snares to not stack, the duration is just refreshed. However trying to roll out of Bombard and it's snare does suck. Espesically if a heavier snare is being applied over Bombards 40% like Ice Comets 85% snare (probably why you think its stacking).

    You just gotta learn to adapt.
    Edited by GreenSoup2HoT on April 12, 2016 2:44PM
    PS4 NA DC
  • Zheg
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    You do know that Rapid Manuvers and Purge when cast will go to your group regardless of where you are in cryodill?

    Sounds like you need to group up with some stamina classes and call for rapids when you need them.

    Running solo into keeps with groups around is not a smart thing to do. All of their assault and support skills will not effect you.


    I do think there needs to be a snare/immobalize immunity just like cc but until this happens you will need friends with rapids to depend upon when this lockdown happens.


    Don't cry wolf just because stamina players have finally figured out a way to counter this magicka bomb meta....

    A lot of stamina players have turned to the bow skill line because of the marksmen crest set. It was only a matter of time until threads like this one started showing up.



    To note. Snares to not stack, the duration is just refreshed. However trying to roll out of Bombard and it's snare does suck. Espesically if a heavier snare is being applied over Bombards 40% like Ice Comets 85% snare.


    You just gotta learn to adapt.







    He is running in a group, and rapids are present. It's not 'stamina builds finding a counter', it's the horde spamming a broken ability while outnumbering opponents 3 to 1 in ww2's vision for a zergtacular meta. There are two issues with bombard and the like - one is the perma root meta, two is what the OP is talking about ... a bug.

    Saying you have to adapt to what's currently being discussed is like saying you have to adapt to broken emp siege and have enough shields/hp to counter a 35k stone cold treb shot that you can't even see in lag.
    Edited by Zheg on April 12, 2016 2:10PM
  • GreenSoup2HoT
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    @Zheg

    I'm saying you should adapt simply because Zos is uncapable of addressing this issue or any issue for that matter in a timer manner. Including emp siege, lag, etc. We have to deal with this crap until it is addressed.

    Commenters here have listed pretty much everything you can do against it (Bombard).

    Yes Bombard soft cc is being abused. Is that the users fault or Zos? I specifically mentioned there needs to be an immunity. Its not like Bombard is the only cheese in cryodill right now.

    Is there currently a snare stacking bug im not aware about? Snares are not intended to stack. Root spam is another issue because there is no immunity.
    Edited by GreenSoup2HoT on April 12, 2016 2:44PM
    PS4 NA DC
  • _Chaos
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    @Zheg

    I'm saying you should adapt simply because Zos is uncapable of addressing this issue or any issue for that matter in a timer manner. Including emp siege, lag, etc.

    Commenters here have listed pretty much everything you can do against it.

    Winning 3-1 out maned is a pretty daunting task in its own right.

    Yes Bombard soft cc is being abused. Is that the users fault or Zos? I specifically mentioned their needs to be an immunity.

    Its not like Bombard is the only cheese in cryodill right now.


    Is there currently a snare stacking bug im not aware about? Snares are not intended to stack.

    Root spam is another issue because there is no immunity.

    Do me a favor and lay off the return button a bit.




    Thanks
    'Chaos
  • GreenSoup2HoT
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    _Chaos wrote: »
    @Zheg

    I'm saying you should adapt simply because Zos is uncapable of addressing this issue or any issue for that matter in a timer manner. Including emp siege, lag, etc.

    Commenters here have listed pretty much everything you can do against it.

    Winning 3-1 out maned is a pretty daunting task in its own right.

    Yes Bombard soft cc is being abused. Is that the users fault or Zos? I specifically mentioned their needs to be an immunity.

    Its not like Bombard is the only cheese in cryodill right now.


    Is there currently a snare stacking bug im not aware about? Snares are not intended to stack.

    Root spam is another issue because there is no immunity.

    Do me a favor and lay off the return button a bit.




    Thanks























    sorry.

    the only reason why i do so often is because of readability on mobile. im sure mobile readers will appreciate it.

    i can fix it for you though. all better fam. B)
    Edited by GreenSoup2HoT on April 12, 2016 2:50PM
    PS4 NA DC
  • RinaldoGandolphi
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    The Sad thing is:

    I bought this up on the PTS Forum The day before Thieves Guild hit the PTS

    Bombard -will be the New Steel Tornado - This must be addressed before the TG gets out of the PTS Bookmark

    in particular
    Snares can stack on top of each other making the target 100% snared meaning they can't move, can't dodge roll out of it, can't CC break it

    I told them on Feb 2nd, the day before the TG hit the PTS, that Bombard and its snares were broken and would stack resulting in 100% unable to move, dodge or do anything and I was ignored....flat out ignored.After i told them everyone would be running it, and pretty much you can't move 2 feet in Cyrodill without a Bombard spammer shooting at you from the back of his raid.

    I tried to save the PVP community from this absolute trash, annoyance, and overall frustration of being unable to move as no one finds that garbage fun at all...everyone assumes i was calling for a nerf to a skill because I have some personal whatever with it, and thats not true...

    I wanted the skill addressed to alleviate the mounting frustrations of the majority of the PVP community, and i could clearly see the most frustrating and annoying meta yet coming on the horizon back then...and now you can see the Hens have come to roost.

    I dunno why we bother even tell them about whats broke. It is not like it will get fixed anytime soon.

    If you always do what you've always done, you will always get what you've always got

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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • RinaldoGandolphi
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    Oh just a note

    I have been catching up on some PVE content here and there after about a 3 week break...Cyrodiil is far too broken for me, i spent like a tiny amount of time in there and was like...no way lol...its not even playable right now IMO, all the basic core stuff is flat broken...from Cc immunity down to stacking snares and everything in between....im not going to frustrate myself playing in that...i have totally gone casual.....now i just need to get around to working on Vet MSA...i wann figure it out and beat it on my own so i havne't watched any videos or walkthroughs so far..wish me luck haha ;)
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • HoloYoitsu
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    @RinaldoGandolphi Yeah, ZOS ignored it, and apparently about half the people in this thread ignored it too and would rather attempt to come off as smartasses parroting "hur hur stop calling for nerfs", when this thread is about fixing a bug. With players like that, it's no wonder ZOS ignores things.
  • HoloYoitsu
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    To clarify to the people who don't understand the context of the OP.
    • That screen is from fighting the EP faction horde with my 15 ppl.
    • We have speeds and purges going out regularly, it doesn't make jack diddly difference when the enemy has 5-10 braindead 1 button warriors spamming bombard as fast as they can hit the button.
    • Telling me I have to 'learn to stop healing' when I have Rapids on me is literally the dumbest thing you could say. Any friendly heal/buff cast by anyone - even some random pug not in my group, removes Rapids.
    • When you have that many people spamming bombard on you, you literally cannot activate skills or wep swap, it's almost the same effect as the gap closer spam when they auto rooted you which caused a sort of silence effect on your toon.
    Edited by HoloYoitsu on April 12, 2016 7:31PM
  • Zheg
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    ZOS could just revert the moronic change to rapids and then they could go back to their baseline state of not acknowledging or fixing bugs.
  • MoeCoastie
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    spamming bombard will drain stam super fast. Tactically, when I face someone using bombard I pressure them. The dmg is generally not that good and with cone aoe they need to aim well. When I use bombard, it is weakest in open field. It shines at choke points and confined spaces. My mobility goes down the drain when using bombard. Its most effective if I can remain stationary. If a lot of movement is required, it is very unreliable.

    Last I used bombard in pvp, the cc immunity was in full effect. Not sure if that is currently bugged but with the cc immunity, it prevented me from CC locking down anyone. In pve, with no CC immunity, that was bombards main advantage.

    Not sure if that info can help any raid leaders develop tactics vs the bombard hordes.
    Edited by MoeCoastie on April 12, 2016 4:24PM
  • Zheg
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    MoeCoastie wrote: »
    spamming bombard will drain stam super fast. Tactically, when I face someone using bombard I pressure them. The dmg is generally not that good and with cone aoe they need to aim well. When I use bombard, it is weakest in open field. It shines at choke points and confined spaces. My mobility goes down the drain when using bombard. Its most effective if I can remain stationary. If a lot of movement is required, it is very unreliable.

    Last I used bombard in pvp, the cc immunity was in full effect. Not sure if that is currently bugged but with the cc immunity, it prevented me from CC locking down anyone. In pve, with no CC immunity, that was bombards main advantage.

    Not sure if that info can help any raid leaders develop tactics vs the bombard hordes.

    You speak from the perspective of only one person using the skill. As telel would point out, yes it suffers from terrain issues at times, but these points are made moot when a dozen+ people are spamming it. If your cast fails because of elevation issues (or whatever) 5 other casts just went out from the others in the horde.
  • Sallington
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    Zheg wrote: »
    MoeCoastie wrote: »
    spamming bombard will drain stam super fast. Tactically, when I face someone using bombard I pressure them. The dmg is generally not that good and with cone aoe they need to aim well. When I use bombard, it is weakest in open field. It shines at choke points and confined spaces. My mobility goes down the drain when using bombard. Its most effective if I can remain stationary. If a lot of movement is required, it is very unreliable.

    Last I used bombard in pvp, the cc immunity was in full effect. Not sure if that is currently bugged but with the cc immunity, it prevented me from CC locking down anyone. In pve, with no CC immunity, that was bombards main advantage.

    Not sure if that info can help any raid leaders develop tactics vs the bombard hordes.

    You speak from the perspective of only one person using the skill. As telel would point out, yes it suffers from terrain issues at times, but these points are made moot when a dozen+ people are spamming it. If your cast fails because of elevation issues (or whatever) 5 other casts just went out from the others in the horde.

    Let's calm down with expecting ZOS to account for a 3rd axis. I'd rather them worry about getting the game working on 2 axes first.
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  • HoloYoitsu
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    Sallington wrote: »
    Zheg wrote: »
    MoeCoastie wrote: »
    spamming bombard will drain stam super fast. Tactically, when I face someone using bombard I pressure them. The dmg is generally not that good and with cone aoe they need to aim well. When I use bombard, it is weakest in open field. It shines at choke points and confined spaces. My mobility goes down the drain when using bombard. Its most effective if I can remain stationary. If a lot of movement is required, it is very unreliable.

    Last I used bombard in pvp, the cc immunity was in full effect. Not sure if that is currently bugged but with the cc immunity, it prevented me from CC locking down anyone. In pve, with no CC immunity, that was bombards main advantage.

    Not sure if that info can help any raid leaders develop tactics vs the bombard hordes.

    You speak from the perspective of only one person using the skill. As telel would point out, yes it suffers from terrain issues at times, but these points are made moot when a dozen+ people are spamming it. If your cast fails because of elevation issues (or whatever) 5 other casts just went out from the others in the horde.

    Let's calm down with expecting ZOS to account for a 3rd axis. I'd rather them worry about getting the game working on 2 axes first.
    Look at toppling charge, they'd have to learn to make it work on 1 axis first. 2? Let's not get ahead of ourselves.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Telling me is have to 'learn to stop healing' when I have Rapids on me is literally the dumbest thing you could say. Any friendly heal/buff cast by anyone - even some random pug not in my group, removes Rapids. @HoloYoitsu

    Im sorry i tried to help the discussion of the thread. I dont think this information is stupid. It would be nice if you could filter out the negativity for constructive feedback, calling people stupid for giving feedback is not helpful and sparks flaming. Yes its frustrating to hear comments like these but they are still thoughtful and have good intentions.

    Since the issue is more so a bug then a LTP issue i understand. We again have a new issue regarding multiple people using the same ability. Purge/Barrier/Rapids used to be abused the very same way. Now magicka det and bombard have taken their place.

    If you could do anything to fix your issue, what would you want to be done?
    Edited by GreenSoup2HoT on April 12, 2016 5:09PM
    PS4 NA DC
  • QuebraRegra
    QuebraRegra
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    Zheg wrote: »
    DKsUnite wrote: »
    my solution is to wear reactive :)

    My solution is to continue shaming wrobel and wheeler both for giving us this disgusting meta and then deciding to ignore for months the warnings and complaints.

    They haven't even come close to fixing the bugs they gave us in TG, and we're getting the DB patch on PTS in about a month. Even the GoT shame meme is too good for them.

    I'd luv to see the ESO GotY shame meme! :)
  • Sanct16
    Sanct16
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    Can anyone upload a video showcasing this? I never noticed anything like this, bombard roots me but thats about it.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • HoloYoitsu
    HoloYoitsu
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    If you could do anything to fix your issue, what would you want to be done?
    If the issue is as reported, fix bombard's snare component so that it didn't stack from multiple casters. Or if ZOS doesn't know how to fix it, then remove the snare component and replace it with something else, like a longer duration on the root, more dmg, dot, w/e.
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