phreatophile wrote: »phreatophile wrote: »I hope to see a few quests as diabolical as that party in Skingrad during ESIV:Oblivion.
For a moment I was out of any idea what you meant - but then it came back - it was a nice job and I solved it Babette style and Astrid would have called it "overachieving", if she would have lived already at that time.
How do you overachieve on that one? Been a long time since I played it. By Babette style I assume you mean with deceit. The contract was to kill every last guest and for a bonus get some of them to kill each other without ever getting caught in the act. I always killed the old Breton lady by luring her in to the cellar followed by the Dunmer, after that it didn't take much to get fights going.
Remember the old man killed by his falling trophy... Good times. Skyrim contracts were a little bland in comparison.
phreatophile wrote: »I remember. I was caught up on the Skyrim initiation only requiring one death so I could over-achieve by providing three and the party in Skingrad requiring all of the guests to die regardless weather I went for the bonus by turning the guests on each other.
And Applewatch...
Edit: got it. Never had the patience to mess with poisoned apples, whenever I did I spent ages waiting for their AI to tell them to eat hoping I had grabbed everything else available that they might eat instead.
What I want is a new vet group dungeon(better yet, two) and bug fixes, specifically Overload because it only seems to be getting worse with every patch.
Also, softcaps please. Or at least SOMETHING that will make the content challenging again. Buff old dungeons or something like they were in 1.5, that was fun.
What I expect is more bugs, no long needed fixes(next patch Overload will probably get not just get stuck in invisible heavy but be impossible to stop from doing that too until you run out of all your 1k ulti>.>), yet another "exciting"(don't get me wrong, some of the quests in this game are really awesome and it's obvious there's been a lot of work put into them. However, after a while questing does get old, plus it has very little replayability value) solo questline and some more bugs.
Haven't bought TG, not planning to buy DB either unless there's actually something worth doing in there.
Oh and I forgot more Crown Store sh**.
Could You write here what do you really want from ZOS to add in "DARK BROTHERHOOD" dlc PS: I'm sorry if the topic was opened before!!!
Personally mines,
- New 2-4 Dungeons (with new monsters set)
- New Adventure Zone
- New Trial
- Worse balance For PVP
- nerfs for PvE in favor of CP
- NEW BUGS AND MORE LAG
- Making IC more obsolete
- Barber Shop
- Housing
- Dyeable Weapons
- Removing VET ranks
- Maybe PVP Arenas 1v1 , 2v2 , 3v3
Thank you.... Want to hear from you...
TayDibiase wrote: »I expect disappointment as well. Heres a tip zos. All your dlc should include 2 new 4 man dungeons and at least 1 12 man trial. Not even a year in on console launch and we have 3 dlcs but only 1 new 12 man and 2 new 4 mans in that time. I thought this was an mmo. Time to hire a new project lead.
I want to see a system implemented with dark brotherhood where you can murder real players in the name of Sithis.
You get a kill quest from an npc and the system picks up a random player within your faction. Also it should be open pvp and you can see the last position from the player the last 5 minutes ago, if you look on your map (like the quest circles). You have to find this player within the area and the system refreshs his last position every 5 minutes.
If you attempt to kill your target and be successful, you'll get certain rewards like gear, achievements etc.
If you fail, your target gets a reward.
Also they should implement an option where players can avoid this system so they won't get picked as a target, if they don't want to do open pvp in dark brotherhood.
Sorry for my bad english but I hope I've described it well.
It won't happen and we'll gonna kill random NPCs but it would be an awesome idea I guess.
TotallyNotVos wrote: »TayDibiase wrote: »I expect disappointment as well. Heres a tip zos. All your dlc should include 2 new 4 man dungeons and at least 1 12 man trial. Not even a year in on console launch and we have 3 dlcs but only 1 new 12 man and 2 new 4 mans in that time. I thought this was an mmo. Time to hire a new project lead.
I agree on the 4 mans. But a new trial every 3 months would be way too much. Thieves guild has been out a month and only one guild has cleared vet(not even hardmode). Not to mention rushed content = bad content.
disappointment
- Balance For PVP
- FIXES BUGS AND LAGS
- Making IC playable with new contents
- Maybe PVP Arenas 1v1 , 2v2 , 3v3