Dunno if you are on PC or console, but with Update 9 templars are so much stronger: more dps, less incoming damage, bigger heals. All you need is more practice, and don't stay in your house, you need to move a lot therehttp://www.youtube.com/watch?v=8ZwAOiXaWqA
Attackopsn wrote: »I've always felt that round 5 was the big rng round that had the highest chance of negatively impacting my time. I love the final fight. I believe that about 99.9% of the time the final is based on your ability to tackle the mechanics efficiently. It's the paradigm of well designed mechanics, and I wish the whole arena shared this.
DRXHarbinger wrote: »Last boss is easy. Gun him down to crystal phase. Block as soon as you go up. Aoe on the crystal to the right and move onto the next one. Keep going anti clockwise. It's easier for when the wall goes too fast you go against it and catch up with it. When it's done and you're back down immediately interrupt and get the ghost. Burn him a little kill the summoner, get the ghost, interrupt and kill the summoner get the final ghost and wait...burn him and kill the crem guard first give it everything as you'll have an interrupt phase pretty much at this time again. Then explode grab power and fry him and possibly the summoner. Christ I can picture every little bit in my head been there so many times. It's not even fun it's stressful and just routine stupidity. As soon as I get a precise or sharpened inferno I'm never ever doing it again.
f047ys3v3n wrote: »Beyond that I would just reduce Crematorium guard damage by about 15% and slow the wall upstairs so Templars and DK's can get to it. Using speed potions is easy to say but as this either brings major buffs offline or casts time to cast them it is lowered DPS either way and that check is for real since, as a Templar or DK, you are pretty much obligatorily playing melee to heal while doing DPS.
So that is what I have to say. Yea, I would like a few nerfs to Maelstrom some on content I have completed and some on content I have not. More importantly, I would like some specific changes here and there to unfair mechanics that cause no fault deaths that you probably only face in 1 in 4 runs let me know what you all think.
-47
OrphanHelgen wrote: »Read all of your post and 100% agree
I wouldn't jump to the conclusion that you're not the player you used to be. It takes a different build and a different play style to do the toughest solo content in the game than it does to do the toughest group content in the game. Being unsuccessful at one doesn't mean that you're a worse player - it may just mean that you haven't adapted to the differences between playing in a group and playing solo.f047ys3v3n wrote: »I realize that clearly I am not the player I used to be as evidenced by the fact that I am unable to complete this content though at the end of 1.5 I was in the #1 group on two of the 4 trials.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
f047ys3v3n wrote: »So, I've been messing around with a NB toon I created not to long ago. I'm not really all that good on it but I decided to give it a roll in VMA. I burned through the first 5 rounds with only 5 deaths. Wow that was easier. Healing while doing ranged dps and having major expidition 100% of the time are real game changers. It is like much of this thing was designed for NB's. I'm messing up round 6 boss fight now though which is ironic since I cruised on that on my Templar. My aoe keeps killing the little hoaravers out of position now and I must be making mistakes on what to kill first as it feels like I am putting good deeps on the boss but she is still getting to the one shot 60k spit phase and killing me each time. Apparently missing a horaver positioning is really not optional. Any advice folks?
Hopefully I can figure this fight out and continue to cruise. I have certainly gained much insight on arena design and class balance as a result of this. Keep in mind that I do better ranged dps on my templar than on my NB, better raid heals, and am generally much more comfortable yet so far in arena the NB has been far cleaner. The arena design seems very slanted to the strengths of some classes and builds over others.
Oreyn_Bearclaw wrote: »f047ys3v3n wrote: »So, I've been messing around with a NB toon I created not to long ago. I'm not really all that good on it but I decided to give it a roll in VMA. I burned through the first 5 rounds with only 5 deaths. Wow that was easier. Healing while doing ranged dps and having major expidition 100% of the time are real game changers. It is like much of this thing was designed for NB's. I'm messing up round 6 boss fight now though which is ironic since I cruised on that on my Templar. My aoe keeps killing the little hoaravers out of position now and I must be making mistakes on what to kill first as it feels like I am putting good deeps on the boss but she is still getting to the one shot 60k spit phase and killing me each time. Apparently missing a horaver positioning is really not optional. Any advice folks?
Hopefully I can figure this fight out and continue to cruise. I have certainly gained much insight on arena design and class balance as a result of this. Keep in mind that I do better ranged dps on my templar than on my NB, better raid heals, and am generally much more comfortable yet so far in arena the NB has been far cleaner. The arena design seems very slanted to the strengths of some classes and builds over others.
I actually think your wrote a pretty decent guide to VMA. Haha. A templar is my last clear I need, and I need to give it a go here soon. It is funny how all classes have their strength and weaknesses on different rounds. On my sorc, round 5 is probably my least favorite. I am pretty squishy without a shield and run almost no stam, so a bad stun can get me. On my DK, I thought it was a joke. Flappy wings and a standard makes it a breeze. I thought the hardest fight (other than final boss) on a DK was number 7, but it never bothered me much on a Sorc once I figured out the mechanics. The last boss is what scared me most when I considered clearing on a toon that wasnt a Sorc or NB. I would follow @Joy_Division 's advice to the letter.
I actually think a magic nightblade has the easiest time on non-boss rounds for the most part. Nothing beats an overload sorc for a boss fight, but that's not news to anyone. Like you pointed out, they do great ranged DPS and passively heal. You can pretty much run your normal rotation and do just fine in there. When I run on a NB, I dont use an AoE. I prefer to just single target everything. I do use refreshing path, and occasionally a veil, but I dont run Sap or Ring.
Killing the hoarvers in the right spot is key on number 6. What I do is light attack them once so they move towards you. They are so squishy that one funnel weave will usually drop them. I then stand on top of the portal i want cleared, drop a refreshing path, wait for them to come to me, and then finish them off if the path doesnt do it for me. Seems to work. I usually try to stun the boss just before the big add spawns and do about a 60-0 burn. I will say that it blows my mind that 6 was your favorite round. I died a lot on round 6 boss before I figured it out.
L2P issue.
4) Seht's Flywheel : Last boss when he starts throwing fire aoes, despite you being clearly 5-10 meters out of the AOE, you still take full damage and get hit by every single aoe he casts....
That is what pisses me off ^^