It actually does advance everyone to the next constellation.Case in point: my VR 16 is working on his next Mage point, as is my VR3 NB and my VR1 sorc. I don't think an earned Mage point (for example) advances my other accounts to the next constellation, so it seems reasonable to conclude progress is currently being tracked per character.
Is that 160 CP in total or per tree? (warrior, mage, thief)Last information about vranks removal and gear tiers is that, v16 gear is converted to 160cp gear, as in you need to have 160cp to equip. If you are v16 you will be given 160 cp upon vet ranks removal. When and if they decide to make higher gear tiers you will need for example 220 cp to equip.
Is that 160 CP in total or per tree? (warrior, mage, thief)Last information about vranks removal and gear tiers is that, v16 gear is converted to 160cp gear, as in you need to have 160cp to equip. If you are v16 you will be given 160 cp upon vet ranks removal. When and if they decide to make higher gear tiers you will need for example 220 cp to equip.
It actually does advance everyone to the next constellation.Case in point: my VR 16 is working on his next Mage point, as is my VR3 NB and my VR1 sorc. I don't think an earned Mage point (for example) advances my other accounts to the next constellation, so it seems reasonable to conclude progress is currently being tracked per character.
Not that that is proof for separate or common tracking either.
CP solves the problem of not having to level your alts for too longhydrocynus wrote: »But this is funny. One of the main gripes about VR levels is the requirement to craft new gear for all your VR characters.
So by having CP tier gear, and V16 gear being 160, then all those folk with 501+ cp are going to have to craft everything again anyway, and once they are done, all those without 501CP tier gear are going to b*tch about having to PVP against those with better gear. This will lead to a PvP campaign that is No CP points and no CP tier gear and good luck to ZoS trying to manage that mess.
But to us the user, like I have always said, what has now changed for us? Only thing is we don't have to do those extra levels on each toon when they raise the Cp cap. That's it. The rest is exactly the same as it is now just with a different name. It is a stupid argument and ZoS will do a lot of effort for very little reward and the QQers will realise after a short while and will be back to complain and to get CP replaced by the same thing with another name change that doesn't solve their problem.
hydrocynus wrote: »Yes I said that. But that is all it does. Nothing else.
Why are you worrying about this now? Do you honestly believe that they will remove VR ranks at the same time they release Dark Brotherhood?
If you watch the ESO live broadcasts, there was one question that was asked about rushing content and the response left me with the belief that Zos was reconsidering their aggressive content release schedule. Do you honestly believe that releasing something as game changing as VR removal will happen at the same time as a DLC? I don't and wouldn't expect the VR removal until at least Q3 at the earliest. This would probably be a good idea since I'd rather they take their time than rush it.
I_killed_Vivec wrote: »It actually does advance everyone to the next constellation.Case in point: my VR 16 is working on his next Mage point, as is my VR3 NB and my VR1 sorc. I don't think an earned Mage point (for example) advances my other accounts to the next constellation, so it seems reasonable to conclude progress is currently being tracked per character.
Not that that is proof for separate or common tracking either.
I'm much more worried about the conversion from VR to CP - for all of crafting, all the nodes, all the food and drink and potions and all the gear you can use...
Given the history of the game I can't see that upheaval going smoothly.
watch VR not go away with dark brotherhood
NewBlacksmurf wrote: »Honest reply....everything is speculation
I will add that anyone who feels that a Vr1 today will be a VR16 after VR removal of they have 160 CP's is going to end up disappointed. Without knowing any details, that idea is a community idea and based off the comments of a ZOS staff that the CP will allow you to equip (maybe) and that some of the skill and stat point per level will roll into 1-50 (maybe).
NewBlacksmurf wrote: »Honest reply....everything is speculation
I will add that anyone who feels that a Vr1 today will be a VR16 after VR removal of they have 160 CP's is going to end up disappointed. Without knowing any details, that idea is a community idea and based off the comments of a ZOS staff that the CP will allow you to equip (maybe) and that some of the skill and stat point per level will roll into 1-50 (maybe).
I think we will be stronger....
Think about it. So far from what I have seen they are going to guarantee 160CP if you dont have enough at a low level vr.... but if you do the math we will get stronger. They are leaving the attribute points and giving us 2.5 cp for every vr level of your highest char so we will gain 40 cp on the day we wake up if we have a vr 16..