Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
The issues on the North American Xbox megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

What do we REALLY know about the upcoming VR rank changes?

beasly23
beasly23
Soul Shriven
I really hope I am wrong, but I've had a a scary thought. Right now as far as I can tell while earned champion points are currently shared across the entire account progress is specific to a character. Case in point: my VR 16 is working on his next Mage point, as is my VR3 NB and my VR1 sorc. I don't think an earned Mage point (for example) advances my other accounts to the next constellation, so it seems reasonable to conclude progress is currently being tracked per character. That means they already have this data.

Has this always been the case?

Do we have any confirmation that CP are going to continue to be shared cumulatively across all characters? Or will the dark brotherhood patch limit champion points to the character that actually earned them.

It would be less drastic than what we are all hoping for and still retain a ton of grinding even for VR16 max champion point players. This past week my focus has been to get as many characters to VR rank so they can earn CP and benefit my overall account, but now that I've sorta met my goals I'm seeing some serious ambiguity with respect to what we know regarding the changes to VR ranks. On one hand if the change is all VR 1 alts get to be max level way more people would want to play, but on the other hand if they change it to CP are purely character based those of us who are hopelessly addicted to MMO grinds will just play more to max out those alts. I can see this going either way.

Thoughts?
  • dpencil
    dpencil
    ✭✭✭✭
    CP has always and will always be account wide. Nothing Zos has ever said would lead us to think otherwise. It is still unclear how the vet zones will be tiered without vet ranks. I would not say you should feel the need to push an alt to v16 just to get to that rank level. Play whatever vet chars you want mainly to keep getting champ points. Eventually, when vet goes away, all characters who have made it past lvl 50 will basically be equivalent in strength. (At least that is my understanding of the information we've been given.)
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Last information about vranks removal and gear tiers is that, v16 gear is converted to 160cp gear, as in you need to have 160cp to equip. If you are v16 you will be given 160 cp upon vet ranks removal. When and if they decide to make higher gear tiers you will need for example 220 cp to equip.

    PC EU
    PvP only
  • beasly23
    beasly23
    Soul Shriven
    Yes, but it appears they are currently tracking individual character CP progress.

    Im just a filthy console casual so maybe PC players are better at predicting how this will play out based on past experiences, but ZOS appear to have the necessary data to make it so 160 CP = VR 16 if and only if your specific character earned 160 CP. I hit 160 CP long before VR 16. This would still be a welcome change, however it would be a huge disappointment to all of us banking on 50=VR 16 if you have a VR16 already.

    Again I hope and pray this is all paranoid illusion. If this has always been the way CP has been handled across multiple VR characters then no worries. I only just recently leveled up my second/third VR character so I wouldn't know.
  • Thornen
    Thornen
    ✭✭✭✭✭
    We know for 100% certain that it's going to be a royal ********** when it launches with bugs galore that will last till the next major content update, enjoy.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    They arent tracking individual cp per character per se. CP is account bound, once a cp is gained it is gained to the account, HOWEVER, each char earns cp on a per character basis. So if your sorc has 50% of a blue cp, your nightblade will not, your nightblade might be 30% into the next red cp, BUT once the cps are gained, they are gained for all chars on your account.

    PC EU
    PvP only
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    beasly23 wrote: »
    Case in point: my VR 16 is working on his next Mage point, as is my VR3 NB and my VR1 sorc. I don't think an earned Mage point (for example) advances my other accounts to the next constellation, so it seems reasonable to conclude progress is currently being tracked per character.
    It actually does advance everyone to the next constellation.

    Not that that is proof for separate or common tracking either.
    Edited by Leandor on April 11, 2016 7:53AM
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    I suspect more info will be released at Pax East.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Moozzie
    Moozzie
    ✭✭
    olsborg wrote: »
    Last information about vranks removal and gear tiers is that, v16 gear is converted to 160cp gear, as in you need to have 160cp to equip. If you are v16 you will be given 160 cp upon vet ranks removal. When and if they decide to make higher gear tiers you will need for example 220 cp to equip.
    Is that 160 CP in total or per tree? (warrior, mage, thief)
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Moozzie wrote: »
    olsborg wrote: »
    Last information about vranks removal and gear tiers is that, v16 gear is converted to 160cp gear, as in you need to have 160cp to equip. If you are v16 you will be given 160 cp upon vet ranks removal. When and if they decide to make higher gear tiers you will need for example 220 cp to equip.
    Is that 160 CP in total or per tree? (warrior, mage, thief)

    They did talk about champion rank, therefor I assume 160 in total. Furthermore, using the current (TG) cost formula, you have gained roughly 16'000'000 XP at champion rank 160, which is exactly the amount V16 did take initially. 159 would be a better fit (16.1 mln gained) and fits in with "cap should be at a point divisible by 3 so all trees have same amount".

    Going by current rate (850k per point), champion rank 144 would be the direct conversion and fits the "divisible by three" rule.

    But then, they also said the were thinking about increasing the points, depending on average CP rank over all active players. So even the 160 (or 159 or 144) is an assumption so far.
    Edited by Leandor on April 11, 2016 8:26AM
  • Obliterate
    Obliterate
    ✭✭✭
    I think it's in total
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Leandor wrote: »
    beasly23 wrote: »
    Case in point: my VR 16 is working on his next Mage point, as is my VR3 NB and my VR1 sorc. I don't think an earned Mage point (for example) advances my other accounts to the next constellation, so it seems reasonable to conclude progress is currently being tracked per character.
    It actually does advance everyone to the next constellation.

    Not that that is proof for separate or common tracking either.

    CP XP is tracked separately for each alt. I have one at 77K towards a Mage point, another is at 35K.

    I must admit I haven't watched closely enough to see what happens when one character gains a point - presumably they just change the colour of the progress of the other characters. So if my 35K alt gets the Mage point then the 77K alt will switch from Mage progress to Warrior progress.

    I'm not too concerned about this, because I don't think it will affect CP being account-wide, not character based.

    I'm much more worried about the conversion from VR to CP - for all of crafting, all the nodes, all the food and drink and potions and all the gear you can use...

    Given the history of the game I can't see that upheaval going smoothly.
  • Acsvf
    Acsvf
    ✭✭✭
    As far as I'm aware, this is mainly just a way to get all VR characters of a player to have the same level.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    ITT: OP is a conspiracy theorist, has not read up on the actual changes, yet comments about them & has not used the forum search function because many other people have already thought of this as well and we have provided proof debunking this ridiculous theory.

    Let it rest OP VR falls away, you get more attribute points every 10 levels and CP stays the same that it is now, the only difference is it is tied to gear requirements.
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • hydrocynus
    hydrocynus
    ✭✭✭✭✭
    But this is funny. One of the main gripes about VR levels is the requirement to craft new gear for all your VR characters.

    So by having CP tier gear, and V16 gear being 160, then all those folk with 501+ cp are going to have to craft everything again anyway, and once they are done, all those without 501CP tier gear are going to b*tch about having to PVP against those with better gear. This will lead to a PvP campaign that is No CP points and no CP tier gear and good luck to ZoS trying to manage that mess.

    But to us the user, like I have always said, what has now changed for us? Only thing is we don't have to do those extra levels on each toon when they raise the Cp cap. That's it. The rest is exactly the same as it is now just with a different name. It is a stupid argument and ZoS will do a lot of effort for very little reward and the QQers will realise after a short while and will be back to complain and to get CP replaced by the same thing with another name change that doesn't solve their problem.
    Edited by hydrocynus on April 11, 2016 9:45AM
    My internet is invalid
  • Moozzie
    Moozzie
    ✭✭
    hydrocynus wrote: »
    But this is funny. One of the main gripes about VR levels is the requirement to craft new gear for all your VR characters.

    So by having CP tier gear, and V16 gear being 160, then all those folk with 501+ cp are going to have to craft everything again anyway, and once they are done, all those without 501CP tier gear are going to b*tch about having to PVP against those with better gear. This will lead to a PvP campaign that is No CP points and no CP tier gear and good luck to ZoS trying to manage that mess.

    But to us the user, like I have always said, what has now changed for us? Only thing is we don't have to do those extra levels on each toon when they raise the Cp cap. That's it. The rest is exactly the same as it is now just with a different name. It is a stupid argument and ZoS will do a lot of effort for very little reward and the QQers will realise after a short while and will be back to complain and to get CP replaced by the same thing with another name change that doesn't solve their problem.
    CP solves the problem of not having to level your alts for too long
  • hydrocynus
    hydrocynus
    ✭✭✭✭✭
    Yes I said that. But that is all it does. Nothing else.
    My internet is invalid
  • hydrocynus
    hydrocynus
    ✭✭✭✭✭
    It's like raising the max level from 50 to 66 and everyone complaining that they have to do work now? The argument makes no sense
    My internet is invalid
  • hydrocynus
    hydrocynus
    ✭✭✭✭✭
    So why don't we just get given everything at level 1? What is the point of leveling?
    My internet is invalid
  • hydrocynus
    hydrocynus
    ✭✭✭✭✭
    hydrocynus wrote: »
    Yes I said that. But that is all it does. Nothing else.

    You achieve the same thing by making the xp required for V1 to v2 be comparable to 49 to 50 and you would have a much simpler solution.
    My internet is invalid
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Honest reply....everything is speculation

    I will add that anyone who feels that a Vr1 today will be a VR16 after VR removal of they have 160 CP's is going to end up disappointed. Without knowing any details, that idea is a community idea and based off the comments of a ZOS staff that the CP will allow you to equip (maybe) and that some of the skill and stat point per level will roll into 1-50 (maybe).
    Edited by NewBlacksmurf on April 11, 2016 11:15AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Caff32
    Caff32
    ✭✭✭✭
    Why are you worrying about this now? Do you honestly believe that they will remove VR ranks at the same time they release Dark Brotherhood?

    If you watch the ESO live broadcasts, there was one question that was asked about rushing content and the response left me with the belief that Zos was reconsidering their aggressive content release schedule. Do you honestly believe that releasing something as game changing as VR removal will happen at the same time as a DLC? I don't and wouldn't expect the VR removal until at least Q3 at the earliest. This would probably be a good idea since I'd rather they take their time than rush it.
  • hydrocynus
    hydrocynus
    ✭✭✭✭✭
    Caff32 wrote: »
    Why are you worrying about this now? Do you honestly believe that they will remove VR ranks at the same time they release Dark Brotherhood?

    If you watch the ESO live broadcasts, there was one question that was asked about rushing content and the response left me with the belief that Zos was reconsidering their aggressive content release schedule. Do you honestly believe that releasing something as game changing as VR removal will happen at the same time as a DLC? I don't and wouldn't expect the VR removal until at least Q3 at the earliest. This would probably be a good idea since I'd rather they take their time than rush it.

    100% agree. This is no small thing.
    My internet is invalid
  • Averya_Teira
    Averya_Teira
    ✭✭✭✭✭
    Leandor wrote: »
    beasly23 wrote: »
    Case in point: my VR 16 is working on his next Mage point, as is my VR3 NB and my VR1 sorc. I don't think an earned Mage point (for example) advances my other accounts to the next constellation, so it seems reasonable to conclude progress is currently being tracked per character.
    It actually does advance everyone to the next constellation.

    Not that that is proof for separate or common tracking either.

    I'm much more worried about the conversion from VR to CP - for all of crafting, all the nodes, all the food and drink and potions and all the gear you can use...

    Given the history of the game I can't see that upheaval going smoothly.

    I don't think the conversion will go THAT bad. If we take VR16 = 160 CP, it's basically remove the words Veteran Rank and multiply values by 10. So voidstone becomes CP 90 to 140, ancestral silk becomes CP 150 to 160, etc.

    Can't be THAT hard, then again.... This is ZOS....
  • EsoRecon
    EsoRecon
    ✭✭✭✭✭
    watch VR not go away with dark brotherhood
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • beasly23
    beasly23
    Soul Shriven
    Thanks for all the replies. I know this post was a little tin-foil.

    Enjoy the last bit of cake everyone!
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    EsoRecon wrote: »
    watch VR not go away with dark brotherhood

    That's best case scenario. Worst case is they rush the change out and it becomes ESO's NGE...
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • hydrocynus
    hydrocynus
    ✭✭✭✭✭

    EsoRecon wrote: »
    watch VR not go away with dark brotherhood

    We can only hope
    My internet is invalid
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Well considering you cant earn CP til youre Level 50/VR 1. I suspect that once ZOS removes Veteran Ranks itll play out a lot like this.
    • Player has 2 characters.
    • One character is at VR 16 the other Level 20.
    • The player has earned the 160 CP needed for the Attribute Points and Skill Points.
    • Both characters share the 160 Champion Points but the Level 20 doesnt have access to the Attribute Points or the Skill Points.
    • Once the Level 20 character pops Level 50. The character is presented with the Attribute Points and the Skill Points.

    There is no need for the second character to earn 160 CP on top of the already owned 160 CP to gain the VR Attribute Points and Skill Points. The VR Attribute Points and Skill Points will be a left over remnant of the Veteran Ranks as to avoid taking anything from those players that already earned them (And rightly so). And who will it harm that any Alts would instantly inherit the Attribute Points and Skill Points at Level 50? No one. Anyone capable of making an Alt will gain from the same mechanic and reward.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Mcwoods55
    Mcwoods55
    ✭✭✭
    Honest reply....everything is speculation

    I will add that anyone who feels that a Vr1 today will be a VR16 after VR removal of they have 160 CP's is going to end up disappointed. Without knowing any details, that idea is a community idea and based off the comments of a ZOS staff that the CP will allow you to equip (maybe) and that some of the skill and stat point per level will roll into 1-50 (maybe).

    I think we will be stronger....

    Think about it. So far from what I have seen they are going to guarantee 160CP if you dont have enough at a low level vr.... but if you do the math we will get stronger. They are leaving the attribute points and giving us 2.5 cp for every vr level of your highest char so we will gain 40 cp on the day we wake up if we have a vr 16..
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Mcwoods55 wrote: »
    Honest reply....everything is speculation

    I will add that anyone who feels that a Vr1 today will be a VR16 after VR removal of they have 160 CP's is going to end up disappointed. Without knowing any details, that idea is a community idea and based off the comments of a ZOS staff that the CP will allow you to equip (maybe) and that some of the skill and stat point per level will roll into 1-50 (maybe).

    I think we will be stronger....

    Think about it. So far from what I have seen they are going to guarantee 160CP if you dont have enough at a low level vr.... but if you do the math we will get stronger. They are leaving the attribute points and giving us 2.5 cp for every vr level of your highest char so we will gain 40 cp on the day we wake up if we have a vr 16..

    It was already said that you only get additional CP if you are below the new target (assumed to be 160) and I think also only up to this target (so basically if you are at 150 cp and have one V16, you still end up at 160).

    The main and only difference between VR and CP is that VR was character-bound while CP is account-bound. The change will be done only to appease those players that hesitate to create an alt because of the repeated VR grind.

    It is supposed to be absolutely similar to VRs.

    As to the attribute and skill points, the 15 additional ones will be rolled into the first 50 levels. Every 5 levels you will gain 2 or 3 instead of 1, or some such. This has been explained by greens.
    Edited by Leandor on April 11, 2016 11:10PM
Sign In or Register to comment.