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Magicka Sorceror/Shield Stacking (therefore Magicka Sorc) is not balanced. Please nerf.

  • Minalan
    Minalan
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    Bashev wrote: »
    No magicka regen while a shield casted by magicka is active. Give them block treatment and they wont be OP.

    Yeah, you can do that to Ward at the same time you do it to Cloak.

    Why is every sorc response 'do it to cloak or nb's this, nb's that' We are talking about sorc just the fact that nb's are a thing is not a valid defence/arguement.

    It is when they're 90% of the whiners in this thread. They have an easy two button kill, and sorcs are the only class not immediately falling to their ganking feet.

    Therefore. Must nerf.

    Our response it to Laugh at said magicka NB, because of their ridiculous cheese. It's harder for YOU to kill us, nobody else seems to be having any issues.
  • leepalmer95
    leepalmer95
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    Minalan wrote: »
    Bashev wrote: »
    No magicka regen while a shield casted by magicka is active. Give them block treatment and they wont be OP.

    Yeah, you can do that to Ward at the same time you do it to Cloak.

    Why is every sorc response 'do it to cloak or nb's this, nb's that' We are talking about sorc just the fact that nb's are a thing is not a valid defence/arguement.

    It is when they're 90% of the whiners in this thread. They have an easy two button kill, and sorcs are the only class not immediately falling to their ganking feet.

    Therefore. Must nerf.

    Our response it to Laugh at said magicka NB, because of their ridiculous cheese. It's harder for YOU to kill us, nobody else seems to be having any issues.

    Everyone else has issues, thats the problem, it's stupidly hard for a magicka build to kill a half good sorc, it makes bad players be able to pvp decent because it's so strong.

    It's why those sorc vs sorc duels last forever.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sk000tch
    Sk000tch
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    Sk000tch wrote: »
    You all all scrubs. Zerg surfing cancer responsible for the aoe FPS cyrodil has become.

    My fav is OP's "i have no problem killing top-tier sorcs but that 10k shield is OP" nonsense.

    The biggest problem in PvP is the increased burst meta combined with lack of mitigation. Under no circumstances should we be asking for more mitigation nerfs. Shield stacking is not what it used to be, and most sorcs don't like to do it as takes three slots of your 5 backbar, but it's the only to run with any decent mitigation.

    We should be asking for more specific class (particularly DK and Templar) mitigation and group focused skills and ultimates, increase the dmg reduction on ukts like nova and negate, but also those useful when mobile (defending is cake now). Buff heavy armor, make reflect work on aoe. Remove the no regen while blocking garbage. Make a ritual type skill that reduces aoe damage. Fasalla's and transmutation were great ideas made irrelevant but the dramatic shift to dps burst meta. Make immovable Reliable again. Fix Rapids, and make hit and run tactics in open field field posdible again.

    Give us tactics back. I was to see a Fasalla's stam DK standing in the breach taking, with support, and heal debuffinf the whole dang Zerg. I was to see legit support builds,.

    800 regen magblade builds should be strong solo, not the ideal group member

    I hope for all this with small scale Arena. But I don't think it gonna happen in Cyrodiil. RvR will last forever if no one can kill and the lag will be horrible.

    Damn man I don't remember making that 3am post... fortunately it mostly makes sense.

    Fights already last forever because of endless reinforcement from forward camps. It used to mean something to flag a keep. I guess that's a whole different issue, but it contributes to the current gameplay issues.

    The game is more interesting with diverse builds, tanky tanks, strong support abilities, an emphasis group coordination, and positional tactics beyond balling for pushes and spreading out when bombs are incoming. Shortly after TG dropped we tried a bunch of cool *** like kiting zergs into choke points, putting a Fasalla's guile stam DK up front, throwing caltrops, springs, nova on him, shielded sorcs streaking through with VD and timed proxies. Cool ideas and fun to try, but given the current issues with mobility and mitigation, its more trouble than its worth. Its just more effective to bomb, camp, repeat. I don't even change my skill bars between group and solo anymore, because its all just the same.

    I'm not saying sorc shields aren't strong, they are. I don't think people appreciate that they are using 3 of their 8 non-ult skill slots just to stay alive though, whereas other classes get away with using 2, or even 1. It leaves very little room for build diversity, and is a big part of the reason most sorcs run nearly identical builds. I bet most sorcs would be fine with removing shield stacking in exchange for a combination of passives and changes to hardened ward or a decent self-heal that resulted in comparable survivability.

    All I'm saying is the these threads are pushing the game the wrong way. Less damage mitigation makes the game less interesting.
  • CyrusArya
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    Sk000tch wrote: »

    Damn man I don't remember making that 3am post... fortunately it mostly makes sense.

    Fights already last forever because of endless reinforcement from forward camps. It used to mean something to flag a keep. I guess that's a whole different issue, but it contributes to the current gameplay issues.

    The game is more interesting with diverse builds, tanky tanks, strong support abilities, an emphasis group coordination, and positional tactics beyond balling for pushes and spreading out when bombs are incoming. Shortly after TG dropped we tried a bunch of cool *** like kiting zergs into choke points, putting a Fasalla's guile stam DK up front, throwing caltrops, springs, nova on him, shielded sorcs streaking through with VD and timed proxies. Cool ideas and fun to try, but given the current issues with mobility and mitigation, its more trouble than its worth. Its just more effective to bomb, camp, repeat. I don't even change my skill bars between group and solo anymore, because its all just the same.

    I'm not saying sorc shields aren't strong, they are. I don't think people appreciate that they are using 3 of their 8 non-ult skill slots just to stay alive though, whereas other classes get away with using 2, or even 1. It leaves very little room for build diversity, and is a big part of the reason most sorcs run nearly identical builds. I bet most sorcs would be fine with removing shield stacking in exchange for a combination of passives and changes to hardened ward or a decent self-heal that resulted in comparable survivability.

    All I'm saying is the these threads are pushing the game the wrong way. Less damage mitigation makes the game less interesting.

    The only thing this thread is trying to push is for Magicka Sorc to be brought into line with other classes, wether that be by nerfing their defensive capabilities or buffing that of others. All this other noise people are making about Nightblades and zergs and vicious death etc is completely irrelevant to the point of this thread. All I see is a bunch of sorcs trying to derail the conversation. I am claiming sorcs are unbalanced. Will you argue against that claim? If not stop making this thread about something its not.

    "Shield stacking takes up 3 skill slots" is not a very convincing argument, especially when we consider sorcs are the only class to get a utility skill bar. If you really believe other classes get by with only 2 or even 1 skill for survival, that says a lot about where your perspective.
    Edited by CyrusArya on April 8, 2016 10:23PM
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  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    CyrusArya wrote: »
    Sk000tch wrote: »

    Damn man I don't remember making that 3am post... fortunately it mostly makes sense.

    Fights already last forever because of endless reinforcement from forward camps. It used to mean something to flag a keep. I guess that's a whole different issue, but it contributes to the current gameplay issues.

    The game is more interesting with diverse builds, tanky tanks, strong support abilities, an emphasis group coordination, and positional tactics beyond balling for pushes and spreading out when bombs are incoming. Shortly after TG dropped we tried a bunch of cool *** like kiting zergs into choke points, putting a Fasalla's guile stam DK up front, throwing caltrops, springs, nova on him, shielded sorcs streaking through with VD and timed proxies. Cool ideas and fun to try, but given the current issues with mobility and mitigation, its more trouble than its worth. Its just more effective to bomb, camp, repeat. I don't even change my skill bars between group and solo anymore, because its all just the same.

    I'm not saying sorc shields aren't strong, they are. I don't think people appreciate that they are using 3 of their 8 non-ult skill slots just to stay alive though, whereas other classes get away with using 2, or even 1. It leaves very little room for build diversity, and is a big part of the reason most sorcs run nearly identical builds. I bet most sorcs would be fine with removing shield stacking in exchange for a combination of passives and changes to hardened ward or a decent self-heal that resulted in comparable survivability.

    All I'm saying is the these threads are pushing the game the wrong way. Less damage mitigation makes the game less interesting.

    The only thing this thread is trying to push is for Magicka Sorc to be brought into line with other classes, wether that be by nerfing their defensive capabilities or buffing that of others. All this other noise people are making about Nightblades and zergs and vicious death etc is completely irrelevant to the point of this thread. All I see is a bunch of sorcs trying to derail the conversation. I am claiming sorcs are unbalanced. Will you argue against that claim? If not stop making this thread about something its not.

    "Shield stacking takes up 3 skill slots" is not a very convincing argument, especially when we consider sorcs are the only class to get a utility skill bar. If you really believe other classes get by with only 2 or even 1 skill for survival, that says a lot about where your perspective.

    I'd say take away shield stacking and then lower the shield debuff in cyrodiil a bit, that way shields will be a bit more viable for all classes, sorcs will still have hardened ward or another shield to choose from as their main defence and it won't be nerfed into the ground.

    That way it won't affect shields in PvE either.
    Edited by cosmic_niklas_93b16_ESO on April 9, 2016 1:24PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Lucky28
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    Minalan wrote: »
    Bashev wrote: »
    No magicka regen while a shield casted by magicka is active. Give them block treatment and they wont be OP.

    Yeah, you can do that to Ward at the same time you do it to Cloak.

    Why is every sorc response 'do it to cloak or nb's this, nb's that' We are talking about sorc just the fact that nb's are a thing is not a valid defence/arguement.

    It is when they're 90% of the whiners in this thread. They have an easy two button kill, and sorcs are the only class not immediately falling to their ganking feet.

    Therefore. Must nerf.

    Our response it to Laugh at said magicka NB, because of their ridiculous cheese. It's harder for YOU to kill us, nobody else seems to be having any issues.

    Everyone else has issues, thats the problem, it's stupidly hard for a magicka build to kill a half good sorc, it makes bad players be able to pvp decent because it's so strong.

    It's why those sorc vs sorc duels last forever.

    i disagree. this was true last patch, i don't know what changed but it's a hell of a lot easier to tear through shields. have no points in shattering blows btw. it's just easier.
    Invictus
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Hmm all these post about how damage shields aren't OP and every one just needs to "L2P".

    *sips green tea*

    Funny isn't it.

    Just how healing yourself for 12k+, cloaking away whenever you feel like or being pretty much immune to ranged attacks aren't OP either, right? ;)

    Here we go the nerf rally and vigor post.
  • duncan_cougarpreeb18_ESO
    Just get rid off actual damage & shield strength scaling with magicka / stamina.

    Once you remove that balancing will become far more feasible. tons of other / different play styles / set combination would become viable.

    GET RID of this max magicka buffing equals best in game damage, heal, and shields all in one go
    (and yes the same for stamina though it is far less of a problem with hardly any ability buffing that as most increase recovery there, not that that helps any with all the no recovery while doing ... anything)

    If you really were serious about reducing lag / work load on those servers you would make all these buffs active only for slotting not activating (with re-balancing of values, naturally) and stop these checks for in / out of combat as you have proven that getting that right is out of your skill level, by a few parsecs.
  • chaserstorm16909
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    Shattering Blow CP points plus Shield Breaker set.

    No need to change the existing mechanics. Sorcs are as sturdy as a wet paper bag without a shield.

    The shield breaker set is complete trash, and there are much better things to put your cp into then shattering blow.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Hmm all these post about how damage shields aren't OP and every one just needs to "L2P".

    *sips green tea*

    Funny isn't it.

    Just how healing yourself for 12k+, cloaking away whenever you feel like or being pretty much immune to ranged attacks aren't OP either, right? ;)

    Here we go the nerf rally and vigor post.

    Nah, I don't want anything except shield stacking itself to be nerfed. Any individual shield is ok, same with the other defensive skills. The post I made was just to show them how ridiculous them wanting to just make a blanket nerf across the board for shields is.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Khenzy
    Khenzy
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    Nah, I don't want anything except shield stacking itself to be nerfed. Any individual shield is ok, same with the other defensive skills. The post I made was just to show them how ridiculous them wanting to just make a blanket nerf across the board for shields is.

    I'll just start using Blessing of Protection on my Nightblade instead. Greatly underrated skill.
    Edited by Khenzy on April 10, 2016 8:13AM
  • Minalan
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    CyrusArya wrote: »
    Sk000tch wrote: »

    Damn man I don't remember making that 3am post... fortunately it mostly makes sense.

    Fights already last forever because of endless reinforcement from forward camps. It used to mean something to flag a keep. I guess that's a whole different issue, but it contributes to the current gameplay issues.

    The game is more interesting with diverse builds, tanky tanks, strong support abilities, an emphasis group coordination, and positional tactics beyond balling for pushes and spreading out when bombs are incoming. Shortly after TG dropped we tried a bunch of cool *** like kiting zergs into choke points, putting a Fasalla's guile stam DK up front, throwing caltrops, springs, nova on him, shielded sorcs streaking through with VD and timed proxies. Cool ideas and fun to try, but given the current issues with mobility and mitigation, its more trouble than its worth. Its just more effective to bomb, camp, repeat. I don't even change my skill bars between group and solo anymore, because its all just the same.

    I'm not saying sorc shields aren't strong, they are. I don't think people appreciate that they are using 3 of their 8 non-ult skill slots just to stay alive though, whereas other classes get away with using 2, or even 1. It leaves very little room for build diversity, and is a big part of the reason most sorcs run nearly identical builds. I bet most sorcs would be fine with removing shield stacking in exchange for a combination of passives and changes to hardened ward or a decent self-heal that resulted in comparable survivability.

    All I'm saying is the these threads are pushing the game the wrong way. Less damage mitigation makes the game less interesting.

    The only thing this thread is trying to push is for Magicka Sorc to be brought into line with other classes, wether that be by nerfing their defensive capabilities or buffing that of others. All this other noise people are making about Nightblades and zergs and vicious death etc is completely irrelevant to the point of this thread. All I see is a bunch of sorcs trying to derail the conversation. I am claiming sorcs are unbalanced. Will you argue against that claim? If not stop making this thread about something its not.

    "Shield stacking takes up 3 skill slots" is not a very convincing argument, especially when we consider sorcs are the only class to get a utility skill bar. If you really believe other classes get by with only 2 or even 1 skill for survival, that says a lot about where your perspective.

    If you're going to gut shield stacking at least one decent class heal.

    Hardened Ward alone isn't a workable class defense, compared to cloak, reflect, or Templar heals.
    Hmm all these post about how damage shields aren't OP and every one just needs to "L2P".

    *sips green tea*

    Funny isn't it.

    Just how healing yourself for 12k+, cloaking away whenever you feel like or being pretty much immune to ranged attacks aren't OP either, right? ;)

    Here we go the nerf rally and vigor post.

    Nah, I don't want anything except shield stacking itself to be nerfed. Any individual shield is ok, same with the other defensive skills. The post I made was just to show them how ridiculous them wanting to just make a blanket nerf across the board for shields is.

    The individual skill 'hardened Ward' isn't okay on its own. When the nerf goes through, and we keep the Cyrodiil reduced shield cap in, the skill doesn't stack up to DK reflect, Templar heals, or God-forbid NB cloak.

    One wrecking blow eats into your health. It's like it's not even there. Yeah I'm sure we can stack survivability tools like every other class, but our class specific mitigation skills on TOP of that aren't nearly enough.

    Maybe stacking is too much, but without stacking it's not enough.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Minalan wrote: »
    CyrusArya wrote: »
    Sk000tch wrote: »

    Damn man I don't remember making that 3am post... fortunately it mostly makes sense.

    Fights already last forever because of endless reinforcement from forward camps. It used to mean something to flag a keep. I guess that's a whole different issue, but it contributes to the current gameplay issues.

    The game is more interesting with diverse builds, tanky tanks, strong support abilities, an emphasis group coordination, and positional tactics beyond balling for pushes and spreading out when bombs are incoming. Shortly after TG dropped we tried a bunch of cool *** like kiting zergs into choke points, putting a Fasalla's guile stam DK up front, throwing caltrops, springs, nova on him, shielded sorcs streaking through with VD and timed proxies. Cool ideas and fun to try, but given the current issues with mobility and mitigation, its more trouble than its worth. Its just more effective to bomb, camp, repeat. I don't even change my skill bars between group and solo anymore, because its all just the same.

    I'm not saying sorc shields aren't strong, they are. I don't think people appreciate that they are using 3 of their 8 non-ult skill slots just to stay alive though, whereas other classes get away with using 2, or even 1. It leaves very little room for build diversity, and is a big part of the reason most sorcs run nearly identical builds. I bet most sorcs would be fine with removing shield stacking in exchange for a combination of passives and changes to hardened ward or a decent self-heal that resulted in comparable survivability.

    All I'm saying is the these threads are pushing the game the wrong way. Less damage mitigation makes the game less interesting.

    The only thing this thread is trying to push is for Magicka Sorc to be brought into line with other classes, wether that be by nerfing their defensive capabilities or buffing that of others. All this other noise people are making about Nightblades and zergs and vicious death etc is completely irrelevant to the point of this thread. All I see is a bunch of sorcs trying to derail the conversation. I am claiming sorcs are unbalanced. Will you argue against that claim? If not stop making this thread about something its not.

    "Shield stacking takes up 3 skill slots" is not a very convincing argument, especially when we consider sorcs are the only class to get a utility skill bar. If you really believe other classes get by with only 2 or even 1 skill for survival, that says a lot about where your perspective.

    If you're going to gut shield stacking at least one decent class heal.

    Hardened Ward alone isn't a workable class defense, compared to cloak, reflect, or Templar heals.
    Hmm all these post about how damage shields aren't OP and every one just needs to "L2P".

    *sips green tea*

    Funny isn't it.

    Just how healing yourself for 12k+, cloaking away whenever you feel like or being pretty much immune to ranged attacks aren't OP either, right? ;)

    Here we go the nerf rally and vigor post.

    Nah, I don't want anything except shield stacking itself to be nerfed. Any individual shield is ok, same with the other defensive skills. The post I made was just to show them how ridiculous them wanting to just make a blanket nerf across the board for shields is.

    The individual skill 'hardened Ward' isn't okay on its own. When the nerf goes through, and we keep the Cyrodiil reduced shield cap in, the skill doesn't stack up to DK reflect, Templar heals, or God-forbid NB cloak.

    One wrecking blow eats into your health. It's like it's not even there. Yeah I'm sure we can stack survivability tools like every other class, but our class specific mitigation skills on TOP of that aren't nearly enough.

    Maybe stacking is too much, but without stacking it's not enough.

    Yes, I know that, and that's why I have also suggested that they lower the shield debuff in cyrodiil while taking away shield stacking. That way sorcs will still have a good defence while not getting it stronger in PvE. It would also make all other class shields more viable. I don't think anyone would mind that, right?
    Edited by cosmic_niklas_93b16_ESO on April 10, 2016 10:39AM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • leepalmer95
    leepalmer95
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    Minalan wrote: »
    CyrusArya wrote: »
    Sk000tch wrote: »

    Damn man I don't remember making that 3am post... fortunately it mostly makes sense.

    Fights already last forever because of endless reinforcement from forward camps. It used to mean something to flag a keep. I guess that's a whole different issue, but it contributes to the current gameplay issues.

    The game is more interesting with diverse builds, tanky tanks, strong support abilities, an emphasis group coordination, and positional tactics beyond balling for pushes and spreading out when bombs are incoming. Shortly after TG dropped we tried a bunch of cool *** like kiting zergs into choke points, putting a Fasalla's guile stam DK up front, throwing caltrops, springs, nova on him, shielded sorcs streaking through with VD and timed proxies. Cool ideas and fun to try, but given the current issues with mobility and mitigation, its more trouble than its worth. Its just more effective to bomb, camp, repeat. I don't even change my skill bars between group and solo anymore, because its all just the same.

    I'm not saying sorc shields aren't strong, they are. I don't think people appreciate that they are using 3 of their 8 non-ult skill slots just to stay alive though, whereas other classes get away with using 2, or even 1. It leaves very little room for build diversity, and is a big part of the reason most sorcs run nearly identical builds. I bet most sorcs would be fine with removing shield stacking in exchange for a combination of passives and changes to hardened ward or a decent self-heal that resulted in comparable survivability.

    All I'm saying is the these threads are pushing the game the wrong way. Less damage mitigation makes the game less interesting.

    The only thing this thread is trying to push is for Magicka Sorc to be brought into line with other classes, wether that be by nerfing their defensive capabilities or buffing that of others. All this other noise people are making about Nightblades and zergs and vicious death etc is completely irrelevant to the point of this thread. All I see is a bunch of sorcs trying to derail the conversation. I am claiming sorcs are unbalanced. Will you argue against that claim? If not stop making this thread about something its not.

    "Shield stacking takes up 3 skill slots" is not a very convincing argument, especially when we consider sorcs are the only class to get a utility skill bar. If you really believe other classes get by with only 2 or even 1 skill for survival, that says a lot about where your perspective.

    If you're going to gut shield stacking at least one decent class heal.

    Hardened Ward alone isn't a workable class defense, compared to cloak, reflect, or Templar heals.
    Hmm all these post about how damage shields aren't OP and every one just needs to "L2P".

    *sips green tea*

    Funny isn't it.

    Just how healing yourself for 12k+, cloaking away whenever you feel like or being pretty much immune to ranged attacks aren't OP either, right? ;)

    Here we go the nerf rally and vigor post.

    Nah, I don't want anything except shield stacking itself to be nerfed. Any individual shield is ok, same with the other defensive skills. The post I made was just to show them how ridiculous them wanting to just make a blanket nerf across the board for shields is.

    The individual skill 'hardened Ward' isn't okay on its own. When the nerf goes through, and we keep the Cyrodiil reduced shield cap in, the skill doesn't stack up to DK reflect, Templar heals, or God-forbid NB cloak.

    One wrecking blow eats into your health. It's like it's not even there. Yeah I'm sure we can stack survivability tools like every other class, but our class specific mitigation skills on TOP of that aren't nearly enough.

    Maybe stacking is too much, but without stacking it's not enough.

    Way to exaggerate things there.

    Hardened isn't comparable to wings/cloak/templar heal? Seriously, you get a 12k shield that can't be crit and is relatively cheap to cast, how are you even comparing that to a skill that only reflects projectiles for 4s? Could you be more bias.

    One wb does not eat into your hp, not unless your some random with 0 points into bastion and 20k magicka, lets be honest it's pretty easy to get at least 12k shield, it's also a lot easier to get a lot higher.

    You know you don't stack against stamina builds right? You only have hardened ward and yet sorc still do well against them because they can go full offensive while keeping very high defence. Something other classes can no do.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Serjustin19
    Serjustin19
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    Sk000tch wrote: »
    Ugh, more nerfs. NBs, Templars, radiant destruction, dodge roll, shields, now another shield thread.

    Sorcs are fine. Without shields they are as squishy as magblade with no cloak. They have one class shield - hardened ward, and its already been repeatedly nerfed. For a max CP Sorc in legendary gear it provides about 10k in mitigation. Literally everyone runs harness now, which lasts longer, provides more magicka return, and is arguable more effective. Healing ward is basically just a heal, the shield only last 6-seconds. Sorcs, like DK, run it because they lack decent class specific heals (unless you give up 2 slots for twilight). And streak is so buggy its barely worth a slot right now.

    PvP is garbage right now, and the reason is that damage is too high across the board (Viscous Death, CP, Proxy) while mobility and damage mitigation has been nerved to oblivion. We should not be asking for more mitigation nerfs.

    Sorcs are not hard to kill. Stop trying to burst through shields, force them to CC break, knock em down then go to work.

    I agree with your 3 statemnets. However the last one. Yes and no. About Sorcs are easy to kill. Yesterday in Scourge. PS4 EU. There was 1 really good Sorc 1 in Daggerfall.

    I won't mention the name. But very good for an opponent. It took 8 of us AD to try and destroy this Sorc. So Hard to destroy. But it was fun to. Trying really hard. This Sorc kept on coming back. We all were having fun.

    This reminds me of another red Sorc. Who used to play in Scourge. Same problem. But fun. But Sorcs are really hard to kill. With those. Whom not have the right setup or damage. But then again. They are easy to destroy with the right setup and so forth. Therefore I agree with you.
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Serjustwhy wrote: »
    Sk000tch wrote: »
    Ugh, more nerfs. NBs, Templars, radiant destruction, dodge roll, shields, now another shield thread.

    Sorcs are fine. Without shields they are as squishy as magblade with no cloak. They have one class shield - hardened ward, and its already been repeatedly nerfed. For a max CP Sorc in legendary gear it provides about 10k in mitigation. Literally everyone runs harness now, which lasts longer, provides more magicka return, and is arguable more effective. Healing ward is basically just a heal, the shield only last 6-seconds. Sorcs, like DK, run it because they lack decent class specific heals (unless you give up 2 slots for twilight). And streak is so buggy its barely worth a slot right now.

    PvP is garbage right now, and the reason is that damage is too high across the board (Viscous Death, CP, Proxy) while mobility and damage mitigation has been nerved to oblivion. We should not be asking for more mitigation nerfs.

    Sorcs are not hard to kill. Stop trying to burst through shields, force them to CC break, knock em down then go to work.

    I agree with your 3 statemnets. However the last one. Yes and no. About Sorcs are easy to kill. Yesterday in Scourge. PS4 EU. There was 1 really good Sorc 1 in Daggerfall.

    I won't mention the name. But very good for an opponent. It took 8 of us AD to try and destroy this Sorc. So Hard to destroy. But it was fun to. Trying really hard. This Sorc kept on coming back. We all were having fun.

    This reminds me of another red Sorc. Who used to play in Scourge. Same problem. But fun. But Sorcs are really hard to kill. With those. Whom not have the right setup or damage. But then again. They are easy to destroy with the right setup and so forth. Therefore I agree with you.

    So basically it's like with just about every other class then, not OP, just need to have a good setup to fight it with.
    Edited by cosmic_niklas_93b16_ESO on April 10, 2016 2:03PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Hmm all these post about how damage shields aren't OP and every one just needs to "L2P".

    *sips green tea*

    Funny isn't it.

    Just how healing yourself for 12k+, cloaking away whenever you feel like or being pretty much immune to ranged attacks aren't OP either, right? ;)

    Here we go the nerf rally and vigor post.

    Nah, I don't want anything except shield stacking itself to be nerfed. Any individual shield is ok, same with the other defensive skills. The post I made was just to show them how ridiculous them wanting to just make a blanket nerf across the board for shields is.

    Point taken and no offense just at this point when ever some one mention damage shield balancing the shield spammers retaliate with nerf vigor and rally post saying nerf shields nerf rally+vigor.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Just get rid off actual damage & shield strength scaling with magicka / stamina.

    Once you remove that balancing will become far more feasible. tons of other / different play styles / set combination would become viable.

    GET RID of this max magicka buffing equals best in game damage, heal, and shields all in one go
    (and yes the same for stamina though it is far less of a problem with hardly any ability buffing that as most increase recovery there, not that that helps any with all the no recovery while doing ... anything)

    How I feel get rid of that stupid mechanic and things be alot different for the better.
  • Minalan
    Minalan
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    Minalan wrote: »
    CyrusArya wrote: »
    Sk000tch wrote: »

    Damn man I don't remember making that 3am post... fortunately it mostly makes sense.

    Fights already last forever because of endless reinforcement from forward camps. It used to mean something to flag a keep. I guess that's a whole different issue, but it contributes to the current gameplay issues.

    The game is more interesting with diverse builds, tanky tanks, strong support abilities, an emphasis group coordination, and positional tactics beyond balling for pushes and spreading out when bombs are incoming. Shortly after TG dropped we tried a bunch of cool *** like kiting zergs into choke points, putting a Fasalla's guile stam DK up front, throwing caltrops, springs, nova on him, shielded sorcs streaking through with VD and timed proxies. Cool ideas and fun to try, but given the current issues with mobility and mitigation, its more trouble than its worth. Its just more effective to bomb, camp, repeat. I don't even change my skill bars between group and solo anymore, because its all just the same.

    I'm not saying sorc shields aren't strong, they are. I don't think people appreciate that they are using 3 of their 8 non-ult skill slots just to stay alive though, whereas other classes get away with using 2, or even 1. It leaves very little room for build diversity, and is a big part of the reason most sorcs run nearly identical builds. I bet most sorcs would be fine with removing shield stacking in exchange for a combination of passives and changes to hardened ward or a decent self-heal that resulted in comparable survivability.

    All I'm saying is the these threads are pushing the game the wrong way. Less damage mitigation makes the game less interesting.

    The only thing this thread is trying to push is for Magicka Sorc to be brought into line with other classes, wether that be by nerfing their defensive capabilities or buffing that of others. All this other noise people are making about Nightblades and zergs and vicious death etc is completely irrelevant to the point of this thread. All I see is a bunch of sorcs trying to derail the conversation. I am claiming sorcs are unbalanced. Will you argue against that claim? If not stop making this thread about something its not.

    "Shield stacking takes up 3 skill slots" is not a very convincing argument, especially when we consider sorcs are the only class to get a utility skill bar. If you really believe other classes get by with only 2 or even 1 skill for survival, that says a lot about where your perspective.

    If you're going to gut shield stacking at least one decent class heal.

    Hardened Ward alone isn't a workable class defense, compared to cloak, reflect, or Templar heals.
    Hmm all these post about how damage shields aren't OP and every one just needs to "L2P".

    *sips green tea*

    Funny isn't it.

    Just how healing yourself for 12k+, cloaking away whenever you feel like or being pretty much immune to ranged attacks aren't OP either, right? ;)

    Here we go the nerf rally and vigor post.

    Nah, I don't want anything except shield stacking itself to be nerfed. Any individual shield is ok, same with the other defensive skills. The post I made was just to show them how ridiculous them wanting to just make a blanket nerf across the board for shields is.

    The individual skill 'hardened Ward' isn't okay on its own. When the nerf goes through, and we keep the Cyrodiil reduced shield cap in, the skill doesn't stack up to DK reflect, Templar heals, or God-forbid NB cloak.

    One wrecking blow eats into your health. It's like it's not even there. Yeah I'm sure we can stack survivability tools like every other class, but our class specific mitigation skills on TOP of that aren't nearly enough.

    Maybe stacking is too much, but without stacking it's not enough.

    Way to exaggerate things there.

    Hardened isn't comparable to wings/cloak/templar heal? Seriously, you get a 12k shield that can't be crit and is relatively cheap to cast, how are you even comparing that to a skill that only reflects projectiles for 4s? Could you be more bias.

    One wb does not eat into your hp, not unless your some random with 0 points into bastion and 20k magicka, lets be honest it's pretty easy to get at least 12k shield, it's also a lot easier to get a lot higher.

    You know you don't stack against stamina builds right? You only have hardened ward and yet sorc still do well against them because they can go full offensive while keeping very high defence. Something other classes can no do.

    DK gets more than that and you know it. Do you really want to go through all of your mitigation utilities and passives here?

    I'll grant that your self heal is bad though, but our "good" self heal is tied to a stupid pet FFS. I'm not sure which is worse because the pet AI in this game is horrible.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Hmm all these post about how damage shields aren't OP and every one just needs to "L2P".

    *sips green tea*

    Funny isn't it.

    Just how healing yourself for 12k+, cloaking away whenever you feel like or being pretty much immune to ranged attacks aren't OP either, right? ;)

    Here we go the nerf rally and vigor post.

    Nah, I don't want anything except shield stacking itself to be nerfed. Any individual shield is ok, same with the other defensive skills. The post I made was just to show them how ridiculous them wanting to just make a blanket nerf across the board for shields is.

    Point taken and no offense just at this point when ever some one mention damage shield balancing the shield spammers retaliate with nerf vigor and rally post saying nerf shields nerf rally+vigor.

    No offence taken. :)
    Yeah, I do believe that shield stacking needs to go, but then maybe lower the debuff for shields while in cyrodiil to make more shields viable among class skills. Sorcs should have a stronger class shield as they don't have much else in terms of pure defences, but the other classes should have a decent one too.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Hmm all these post about how damage shields aren't OP and every one just needs to "L2P".

    *sips green tea*

    Funny isn't it.

    Just how healing yourself for 12k+, cloaking away whenever you feel like or being pretty much immune to ranged attacks aren't OP either, right? ;)

    Here we go the nerf rally and vigor post.

    Nah, I don't want anything except shield stacking itself to be nerfed. Any individual shield is ok, same with the other defensive skills. The post I made was just to show them how ridiculous them wanting to just make a blanket nerf across the board for shields is.

    Point taken and no offense just at this point when ever some one mention damage shield balancing the shield spammers retaliate with nerf vigor and rally post saying nerf shields nerf rally+vigor.

    No offence taken. :)
    Yeah, I do believe that shield stacking needs to go, but then maybe lower the debuff for shields while in cyrodiil to make more shields viable among class skills. Sorcs should have a stronger class shield as they don't have much else in terms of pure defences, but the other classes should have a decent one too.

    Such as DK taking the damage how they used to and as for shields some suggestions were players can have only 1 shield active at once but to balancing it out to get rid of the shield de-buff in PvP so shields are at 100% power instead of 50% or thanks to bastion 70% or 75%.
  • Lokey0024
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    The_Great_Maldini wrote: »
    Shattering Blow CP points plus Shield Breaker set.

    No need to change the existing mechanics. ALL CLASSES are as sturdy as a wet paper bag without a shield.

    Fixed that for you.
    Edited by Lokey0024 on April 10, 2016 8:13PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Hmm all these post about how damage shields aren't OP and every one just needs to "L2P".

    *sips green tea*

    Funny isn't it.

    Just how healing yourself for 12k+, cloaking away whenever you feel like or being pretty much immune to ranged attacks aren't OP either, right? ;)

    Here we go the nerf rally and vigor post.

    Nah, I don't want anything except shield stacking itself to be nerfed. Any individual shield is ok, same with the other defensive skills. The post I made was just to show them how ridiculous them wanting to just make a blanket nerf across the board for shields is.

    Point taken and no offense just at this point when ever some one mention damage shield balancing the shield spammers retaliate with nerf vigor and rally post saying nerf shields nerf rally+vigor.

    No offence taken. :)
    Yeah, I do believe that shield stacking needs to go, but then maybe lower the debuff for shields while in cyrodiil to make more shields viable among class skills. Sorcs should have a stronger class shield as they don't have much else in terms of pure defences, but the other classes should have a decent one too.

    Such as DK taking the damage how they used to and as for shields some suggestions were players can have only 1 shield active at once but to balancing it out to get rid of the shield de-buff in PvP so shields are at 100% power instead of 50% or thanks to bastion 70% or 75%.

    Exactly, just take away shield stacking and then tweak the shield debuff as needed. Preferably more than once every 3-4 months if it's needed but Zenimax will probably be lazy about that too and just do a blanket nerf killing each and every shield instead of fixing them. Guess it's easier to kill something than taking the time to fix it....
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Vangy
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    So many juicy threads about shield stacking... Guess sorc is up on the table next for the nerf hammer. Nurf nurf baby~
    Edited by Vangy on April 11, 2016 7:59AM
    (2)V16 Dk- stam dps/stam tank/mag dps
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    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • DjKahun
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    Vangy wrote: »
    So many juicy threads about shield stacking... Guess sorc is up on the table next for the nerf hammer. Nurf nurf baby~

    Nope zos loves sorcs, nightblades will get the nerf hammer!
    ~ Snowborn ~ Ebonheart Loyals ~
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    V16 - Magicka Sorcerer - Dark Elf [PS4-EU][Ebonheart Pact]
  • incite
    incite
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    coolermh wrote: »
    Its funny how misinformed people are about balance in this game... Its always... this is to powerful because "I the best pvp player in the world can't beat it." Therefore it must be overpowered... and ZOS needs to nerf it. It's not just scorc shields but everything it seems like. Stop whining and get good. There is no class build in this game that doesn't have some counter to beat it.

    Finally someone who gets it
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    Back since February 2024
  • Lutallo
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    I completely agree with OP. My sorc runs a max magicka build (46k magicka) with 100 points into bastion, My hardened ward does 14k (10500 tooltip in pvp) and my harness does 10k, plus a 12k healing ward when my health gets low. Never ran into a class yet that can burst down 36k worth of shields. It's boring and unbalanced. Remove shield stacking, don't nerf shields.
    "Rock is too OP, please nerf"
    Sincerely, Scissors.
  • RinaldoGandolphi
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    As I said earlier, Sorc is not what it used to be due to heavy nerfs aimed at the class over the last year.

    Shields as they are now, are balanced for the following reasons:

    1. Sorc is the only class without a direct damage instant cast skill for damage. Templars have Jabs, DK have Whip, Nightblades have Veiled Strike, Sorcs have nothing. Stamina Sorcs are solely reliant on Wrecking Blow for DPS. Magic Sorc is solely reliant on Force Pulse to proc Frags and Overload.

    2. Sorcs are the only class without a high dps skill that heals and does damage. Nightblades have Sap whatever, DK have Deep Breath, Templars have Sweeps, Sorcs have nothing. Surge gives 40% of damage death from a crit as a heal with a 0.25 sec cool down. A Sorc has to have a 70% crit rate for it to even remotely be a decent heal. In pvp, everyone stacks Impentrable and Resistant champ points render the Sorcs heal useless, and Blood Magic is a joke of a heal that's not even worth mentioning.

    It's for these reasons Sorcs were given a larger damage shield because they lack the healing while dps skills other classes have.

    Looking at the big picture when looked at from PVE and PVP as a whole it makes sense, no other class can have its heals negated by an armor trait and now CP.

    I'd be all about changing shields, soon as Sorcs get a comparable skill that heals and does DPS like the other classes that isn't based on RNG, and we get a direct damage instant cast class skill for DPS like everyone else has. Until then Sorcs are reliant on large shields and Overload because it's all they really have and even then it's mediocre
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  • Minalan
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    As I might have mentioned, we do get a decent 'class heal', but it's tied to a stupid pet. Though it might as well not be there, given the brain dead pet AI and slot mechanics.
  • CyrusArya
    CyrusArya
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    As I said earlier, Sorc is not what it used to be due to heavy nerfs aimed at the class over the last year.

    Shields as they are now, are balanced for the following reasons:

    1. Sorc is the only class without a direct damage instant cast skill for damage. Templars have Jabs, DK have Whip, Nightblades have Veiled Strike, Sorcs have nothing. Stamina Sorcs are solely reliant on Wrecking Blow for DPS. Magic Sorc is solely reliant on Force Pulse to proc Frags and Overload.

    2. Sorcs are the only class without a high dps skill that heals and does damage. Nightblades have Sap whatever, DK have Deep Breath, Templars have Sweeps, Sorcs have nothing. Surge gives 40% of damage death from a crit as a heal with a 0.25 sec cool down. A Sorc has to have a 70% crit rate for it to even remotely be a decent heal. In pvp, everyone stacks Impentrable and Resistant champ points render the Sorcs heal useless, and Blood Magic is a joke of a heal that's not even worth mentioning.

    It's for these reasons Sorcs were given a larger damage shield because they lack the healing while dps skills other classes have.

    Looking at the big picture when looked at from PVE and PVP as a whole it makes sense, no other class can have its heals negated by an armor trait and now CP.

    I'd be all about changing shields, soon as Sorcs get a comparable skill that heals and does DPS like the other classes that isn't based on RNG, and we get a direct damage instant cast class skill for DPS like everyone else has. Until then Sorcs are reliant on large shields and Overload because it's all they really have and even then it's mediocre

    Finally, a decent argument as opposed to some biased sorc screaming l2p.

    1. This is the only solid argument in defense of shields. I've always held that the one thing that balances sorc is the fact that they are the only class that can be shut down completely. Which is because all their attacks are ranged and timed. I agree, sorcs need a good shield and nowhere did I suggest making it so sorcs don't have the best shields in the game. I completely understand why sorcs need shields. Regardless, the current situation is still over the top when it comes to mitigating magicka damage. As I've said before and I'll say again, it's far easier to apply 16k in shields with 2 button presses than it is to apply 16k of non crit damage on shields. Sorc vs any other magicka class, the non sorc has an uphill battle and has to work much harder for a win. That's imbalance. I say this having experienced that fight many times from both perspectives.

    2.) Inhale is the only one of these skills that delivers relevant heals in PvP, because it heals per target hit and not damage done. Everything else only works as reliable healing in PvE, just like surge which you can get comparable heals off of while comfortably sitting inside a 25k hardened ward. Makes vMA a joke compared to other classes, but this thread isn't about PvE. Most magicka builds rely on healing ward + a class skill or two to survive, no different from sorcs. It's just, sorc makes better use of healing ward than any other class. This is because a shield stops all incoming damage no matter how much health you have left. Combine this with how strong hardened is, and it's obvious how well it synergizes with healing ward. Claiming or implying that sorcs lack the ability to heal is ludicrous. Sorcs can more safely heal up with shield stacking from low health than any other class..yea, even Templar. This is because sorc can more reliably protect healing ward, and because sorc defenses are proactive whereas every other classes primary defenses are reactive.

    As long as healing ward and hardened ward stack, decent sorcs will be completely fine. And I'm totally cool with those two stacking. The main complaints are the crit immunity and the utterly broken magicka damage mitigation that shield stacking currently provides. Simply making it so harness and hardened do not stack, and adding some work around to shield crit immunity would bring sorcs into line. Like, say, a potion that allows you to crit shields while its active. Or will you argue it's justified that this one class should have far more crit immunity than any other?
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