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[Work-In-Progress] The Full Moon Vigiliant - Stamplar Bruiser PvP Build

ClockworkArc
ClockworkArc
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Hey guys!

I have been working on this new build and wanted to share it with people as there doesn't seem to be a lot of resources out there for Tanky Stamplars. This build is a work in progress and if you guys have any suggestions, please let me know!
  1. Build Overview
  2. Strengths and Weaknesses
  3. Build Details
  4. Abilities
  5. Playstyle + Combos
Build Overview

The basic idea behind this build was to create a Stamina Templar that would take in as much damage as he can dish out. With Thieve's Guild Stamina Templars have been given just that little bit extra that they needed to really start excelling. I don't even have all the gear pieces I want and this build is already tankier than any build I've played in PvP AND it can dish out some pretty decent DPS.

This build is inspired by other builds I've seen, namely: @Lefty_Lucy's "Deadly Fortress", Patrick Scott's "Regenerator" , and @JackDaniell's "Duelist" builds. These are all very well thought out builds and I'd recommend looking them up.

Strengths and Weaknesses
Pros
  • Very Tanky
  • Medium - High DPS
  • Excellent Magicka and Health Sustain
  • Mobile (yes you read that right!)
  • Excellent Stamina Sustain in Large Fights
Cons
  • Requires a lot of mirco management of Stamina in 1v1s
Build Details
Race
Orc is the first place choice for this build. It provides a little bit of everything we need. Nords, Imperials, Redguards, and even Argonians are great choices for this build.
Attribute Points
  • 0 Magicka
  • 10 Health
  • 54 Stamina
Mundus
  • The Steed - Move Speed and Health Regen
Armor
5 Heavy 2 Medium
  • 2/2 Engine Guardian (Armor) - Excellent Regen. I want to swap this out with Lord Warden Dusk once I get it and test it out. You could use Blood Spawn or Malubeth's Scourger also.
  • 5/5 Willow's Path (Weapons and Armor) - This is what gives us our basically unlimited Magicka, innate tankiness, and helps with our Stamina Sustain.
  • 5/5 Warrior's Fury (Jewelry and Armor) - This is what makes sure we win the fight. The longer the fight goes, the more likely you are to burst a mofo down.
Traits
  • Armor = 6 Impen, with Chest Reinforced.
Enchants
  • Armor = Whatever you need to get roughly 25k Health and 25k Stamina. I'm looking to push those numbers higher but am content for now.
  • Jewelry = 1 x Health Regen, 2 x Weapon Damage
Weapons
First Bar:
  • Willow's Path Sword, Powered, Absorb Stamina Enchant
  • Willow's Path Shield, Reinforced, Stamina Enchant
Second Bar:
  • Willow's Path Axe, Powered, Absorb Stamina Enchant
  • Willow's Path Axe, Infused, Weapon Damage Enchant
Champion Points
RED
  • 50 - Block Cost Reduction
  • 25 - Resistant
  • The rest into Healing received or Shield Strength.
GREEN
  • 50 - Stamina Cost Reduction
  • 15 - Magicka Cost Reduction
  • 10 - Bash Cost Reduction
  • 15 - Tenacity
  • The rest into Mooncalf and Healthy
BLUE
  • 15 - Blessed
  • 25 - Melee Weapon Expert
  • 5 - Shattering Blows
  • The rest goes into Mighty, Thaum, and/or crit strength.
Consumables
  • Tri-stat Food
  • Speed + Stamina Pots
Abilities
First Bar:
  1. Puncture - This ability provides a nice solid dps and armor/spell resist debuff. Animation cancelling it is where we get the bulk of out dps from.
  2. Reverberating Bash - Close combat CC that provides a Healing Debuff, this is essential for both dueling and helping your group take down healers.
  3. Blazing Shield - It gives you health and takes health away from enemies. It's great but expensive, so you need to make sure you keep channeled focus down.
  4. Channeled Focus - This morph, in combination with your Willow's Path and the fact that you don't really use magicka basically let's you free cast Blazing Shield and Toppling Charge. Not to mention it gives you improved healing and major armor and spell resist.
  5. Resolving Vigor - Healing!
  6. Ultimate - Werewolf - I like this for the extra burst and in this build your werewolf is incredibly tanky. It's lots of fun. If you are a vampire you'd like devouring swarm and if you're a normal nirnian, you'd slot Empowering Sweep.
Second Bar:
  1. Blood Craze - Healing and DoT. Since we are Templar we don't have any DoTs so this really helps you seal the deal.
  2. Toppling Charge - Don't knock it just yet! This skill is now JUST AS RELIABLE AS ANY OTHER CHARGE. When it works, it is amazing. I've had pretty good luck with the ability though. Since it is magicka it doesn't do a tonne of damage but can proc burning light which makes its damage okay. This is the only other magicka ability we use and since we have Willow's Path AND Channeled Focus, you can basically free cast this. I've chased down sorcs with it.
  3. FLEX SPOT - Biting jabs OR Flying Blade - Flying Blade gives you a snare, some damage, some range, and Major Brut. It is the better choice in most cases but I don't have that skill yet... so I'm using good old Biting Jabs! Everyone's Favorite DPS Ability, it is just a bit too expensive for this build.
  4. Repentance = This is how we get away with very little stamina regen. The Stamina returned from this ability is increased by your Weapon Damage. In bigger fights this is what makes you the scourge of the battle field.
  5. Shuffle - This means you take much less damage, reduces your block cost, and removes snares. It's pretty nice.
  6. Ult - Flawless Dawnbreaker - Gives you damage, DoTs and damage.... You need damage in this build so there isn't really another choice.

Playstyle + Combos
When you find an opponent, you'll charge in with toppling charge and set up your house on top of them. While they're stunned you'll want to drop Blood Craze on them and hit them with Flying Blade. Then you'll keep them close to you. Make sure your rune is up at all times and as much as possible try to keep your blazing shield up and stun them with Reverberating Bash. DPS by light or heavy attack weaving and using puncture. Once you're opponent is around 50% is when you start your "execute phase". Which is animation canceling with bash. Of course, your ults are going to be used to help with burst.

That's pretty much it but it is SO effective. As I get my gear up to gold, some prismatic enchants, and the Lord Warden Set I'll start to add pictures here and take a video. Any thoughts or suggestions are welcome, but this build has been working wonders for me.
Edited by ClockworkArc on April 9, 2016 6:52PM
  • Torbschka
    Torbschka
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    Intetesting points, but i have a few question:

    1. While you habe ur blazing shield up, u cant geht critical hitted. With that + some stuns and roll dodging oft your enemy, u might not get critted Tod stack warriors fury? Why dont u usev14 ravager oOrt briarheart, wouldnt it work way better with then?

    2. Can u post you buffed stats? How does your build work in 1vx?

  • ClockworkArc
    ClockworkArc
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    I did think about that in regards to Blazing Shield but it seems fairly negligible. Realistically we are only using Blazing Shield as a minor offense/defense in order to allow stats time to restore, and not as a primary defense. It isn't mitigating significant damage, which is why it works. When people see a shield they try to apply pressure to you and get into your health bar. It's a natural reaction. I have about 31k HP in PvP at the moment. So a blazing shield in PvP is only negating approximately 6k damage.

    I'll post a picture tomorrow or Monday when I get time.

    In 1vX it's worked better than any other build has for me so far. I can typically tank 2-3 Players without any real problems. I've only lost if I when too ham on the offense and my stamina got low. I'm still working out some kinks with this guy.
  • Waffennacht
    Waffennacht
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    I know so little bout Templars that im really enjoying your thread, please posts pics and you mentioned videos..? Please?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Torbschka
    Torbschka
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    How much weapon DMG do u have buffed with rally (without fury stacks) and how r your stam and lifereg?

    And dont u think dropping blood craze for purifying ritual would make sense, for me its one oft the best skills ingame and a big strength of the stam templar

    Edited by Torbschka on April 9, 2016 6:31PM
  • ClockworkArc
    ClockworkArc
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    Unbuffed and without fury I'm sitting at 2.1k on Dual Wield
    and about 1.8K on Sword and Board. Hypothetically Fury could add 900 weapon power to this build.

    It isn't a tonne of weapon damage unbuffed but is enough to kill someone, especially with major brut. This build kills people by applying constant pressure over a period of time. It's a war of attrition. Blood Craze heals you and damages them, Blazing Shield protects you and damages them, Reverb Bash makes their heals less effective and stuns, and Puncture provides some nice sustained dps. And if they run away, you always have magicka to use toppling charge to stun them and start the process all over again.

    I've got only about 1.8k Health Regen, 1.1k Stam Regen, and 900 Magicka Regen. The health regen is high enough to make you feel tanky but isn't as crazy as say the Regenerator Build. Channeled Focus adds the equivalent of 480 Magicka Regen. That's enough magicka that we can cast blazing shield for every 6 seconds for free and that helps add to the tankiness.

    And, of course, if people are dying, like in a siege, you have infinite Stamina and Health.
    Edited by ClockworkArc on April 9, 2016 6:51PM
  • ClockworkArc
    ClockworkArc
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    Oh yeah and as to Purifying Ritual.

    I chose dual wield specifically because I wanted Blood Craze and the extra damage. This build needs DoTs to take the enemies down. I don't feel I have room on my bar for purifying ritual and I do miss it.

    I will say that when I was running a full DPS medium armor build, purifying ritual was a must. This build seems to be able to sustain through most dots so far.
    Edited by ClockworkArc on April 9, 2016 7:41PM
  • Torbschka
    Torbschka
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    Thanks for your well explained information. I think i really should try it by myself once, still have a nord templar.

    What scares me is your low stam regen, AS a DK i think its okay because oft battle roar, but as a templar it feels weird, especially in 1v1/x. Ihave tested furys a health regen build with ffury and ravager + bloodspawn and Jena/engine and my stats were full buffed/stacked around 4,6k wpn DMG, 24k health/stam, 1,6k stam reg and 3,2k lifereg. Ans i dropped it bcaus of the Bad regen Lol(used reg food).

    Sorry for Bad editing, im writing via mobile phone
  • ClockworkArc
    ClockworkArc
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    No that's all good, I like questions. Stamina management in 1vX is the one problem I have with this build. In Small Scale or Large Scale its never a problem. I'm currently using food for the increased base damage because as soon as repentance procs, I'm getting 2.5k - 3k stam back. The main sustain is coming from my reduced stamina skill cost which is 6% from 2 medium piece, 5% from being a templar, and about 10% from CP. I may switch to drink but I'm finding in the open world that it isn't too much of a problem. 3k stam from encountering a dead body is pretty nice.

    My character on live currently doesn't have powered weapons but I'll be adopting them as soon as the trait finishes researching.

    Powered reduces your weapon enchant proc cooldown by 50%. Which means every 2 seconds you also steal 240 stamina. I'm hoping that will do enough to pull me through 1v1s. After testing I may end up using double powered absorb stamina enchants on the dual wield bar.

    I tried using a similar set up with my DK and the results obviously did favour DK for stam sustain but the difference didn't feel too glaring. The DK runs out of stamina when it runs out of magicka and is charging an ult. The Templar never runs out of magicka and only runs dry of stamina when there are no dead bodies.

    I'm hoping the powered weapons will pull me over the edge.

    Do you have any thoughts?

    Edited by ClockworkArc on April 9, 2016 7:37PM
  • Kupoking
    Kupoking
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    Here is my feedback (warning long post)

    I love the 5pc heavy part. There isnt many plays running this in the current meta. Also, I love the Fury set. I acknowledge the fact that you steer away from the current stamina meta by going away from 2hander as well as going not going deep in stamina regen.

    Now here is the real feedback. Its just to give you some ideas or alternatives. Note also that its based on my personnal preference and strongly tainted by the setups I currently use on my own stamplar and setups I used to run on him since launch, which has given me the right setups to be able to knock out most of the best pvpers in this game.

    Point 1 : Major Brutality is almost absent. Flying blade's MB seems timer is too low to be relied on IMO.

    My solution : Use major brutality on pots or change for 2handed (which would change your build completely).

    Point 2 : If you go 5 heavy armor, did you consider using 5 Fury armor and use a different jewelry setup (which mean to change your willow's path). If you run the math, having 3pc endurance for Stam sustain and defense (or even Agility for Raw dmg if you want) will give you a lot of raw stats which is really too got to pass on.

    The problem I've had on willow's path is this one: 5pc bonus seems to be bugged if you use drinks (if you wanna use the alternative) I also dont feel that 5pc willow is extremely ''amazing'' regen wise compared to changing some jewel enchants or using endurance 3pc. Plus, hp regen and magika regen isnt really needed on the stamina templar. That is why I feel like knocking higher stamina regen is much more cost effective.

    About HP regen : It seems reliable only on some DK builds, otherwise numbers are so low that it doesnt help that much. Considering PvP is a burst game, you will need your HP to spike instead of slow regen.

    About Magik regen : Unless you spam blazing shield and toppling chage too much, you wont lack magika with rune focus and e.g. as the circles dont cost too much.

    If you decide to replace Willows, I would suggest one of these two setups : 3pc endurance 2 armor pc Leki + Leki weapons (Or any 3-4pc bonus you judge good will do)

    Point 3 : Jewelry enchants. 2 wp dmg is good. The health regen, I would replace with stam regen.

    Explaination: With all the healing buffs you receive along with vigor your healing is be constant. Therefore, the added regen with matter for much ( know it seems like one theme if your build to have high hp regen, but believe me, you will enjoy more your stam regen.

    Point 4 : Absence of Rally. Rally is an amazing heal if your are stamina based. With your templar passives on your ground circles, its too good to be overlooked. It would be managable without it, but I would feel like I need a spike heal in there.

    Point 5 : Puncturing Sweep is magika based and I dont feel like you will do great damage on this. I would rather go with Jabs no matter what. Jabs damage is just too monsterous to pass on.

    Point 6 : Tri-Food. It seems like you really want to go hybrid with tri-food and Willows. And its not something really cost effective in terms of stats, especially as a stamplar. Nevertheless, here is a few options for you.

    Solutions : Gold food (if you rather stay hybrid, this would be the way to go.

    Max HP and stamina Regen : Your best option IMHO.

    Point 7 : Absence of 2 hander in your build. I feel like you wanna go away from the META of 2handed stam build which is great. But here is a few other reasons to use it other than Point 1 and 4.

    1- One of the best and most bug-less gap closer in the game. (Snare or more DMG)
    2-Hard CC (which any tank/bruiser need in their setup) in WB of Dizzying Swing (Consider Dizzy swing, it reduces dmg dont on the target by 15%, that is huge).
    3-Stamina regen passive on killblow with a 2h attack
    4-Single target execute (always useful+ procs Stam regen passive)
    5-Brawler (AOE dmg ability with a bleed and a defensive component)

    Point 8 : You got really low stamina sustain. As a tanky type, you need more sustain if your main stats (that is stamina here) if you wanna stay alive and kicking to Heal yourself, dodge roll, block, CC an enemy.

    The lack of 5-7 medium will hurt your sustain.
    The concentration on HP and MG sustain will hurt your stamina sustain.
    E.G. is good, but not reliable for stamina sustain only.
    Heavy armor regen on hit isnt really reliable neighter.

    Solution : I would think that you need a dead minimum of 2.3k regen considering you lack the reduced cost from stamina armor passive. I am unsure if your stam weapon enchants on powered are going to be enough to keep you well fed on stamina. You will rely a lot on heavy attacks. Consider using more stam regen on jewelry.


    Point 9 : Traits

    All armor pieces + shield must be impen. Should give you more or less 25% reduced damage on you when critted (which is the most cost effective way to go considering defense in PvP). Believe me on this, tried full Reinforced setup vs full impen and its nowhere as effective to be reinforced everywhere.

    Weapons : Personally, I would go sharpened on offense bar and Defending on Defense bar. Powered isnt good anymore since they ''fixed it' in update 1.1 with the change to 2h passives that affected weapon enchants (which was the only viable way I remember to use powered).

    I see what you want to achive with Powered and stamina regen glyphs. If you decide to go with it, consider using 1x or 2x mace setup. Nevertheless, I feel like it will hurt your overall damage and changing jewely enchants for regen and maybe using wp dmg enchant on weapons is a better way to go.

    Point 10 : Enchants

    Ever considered tri-stats enchants on armor. Try on on mjor pieces (Head,Chest,Legs,Shield) really cost effective and will help you with extra more magika. Will help since you use lots of magika stuff.

    I'm using 1x tri stats glyph on my E.G. helm (had to use an infused one) and so far it helps.

    Point 11: CP attribution

    Red
    120 points in the lady is mandatory. The passive you get at 120 is too good to pass on.

    Green
    Priority on stamina regen for PvP.
    Getting over 28 pts in Warlord isnt that much cost-effective for PvP.
    As of Magika regen, I would not put too many points in there. 10 pts in regen and 10 in reduce cost should be enough, although, you wont have enough base magika regen for those points to matter that much. I feel like you can do well without them.
    Reduced cost of dodge and break free is more important than ppl think.

    Blue
    Mighty could be maxed out 1st to reach ideal dmg. Its overall 25% more damage in all its physical forms.
    Thaumaturge is good as it seems to affect jabs still.
    Heavy Weapons mastery - unless you plan on using lots of heavy attack combos to spike your damage, it isnt worth getting with such high numbers on it.
    Healing Received - feel free to bumb it up with your current build


  • ClockworkArc
    ClockworkArc
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    Thanks a lot for the feedback!

    Yeah, I think 2-Hander is great for most builds but I wanted a few things:

    2 5-Piece Bonuses (which can only be achieved with snb or duel wield) and an Undaunted Set.
    A Max Offensive Bar and a Max Defensive Bar
    I wanted a mobile Templar (originally thought I wanted Blade Cloak and I'm tired of using Bow but now I'm using Speed Pots...haha)
    A good DoT

    Point One: I think you can make Major Brut, Stamina, and Speed Pots. So I may end up using that and swapping out flying blade for Biting Jabs permanently if I get more sustain.

    Point Two: I did consider using Fury on the armor and using my agility jewelry but that gives me significantly less sustain. I've been trying to work with Food instead of Drink but based on these suggestions I may try out drink just to see. I'll lose power on the shields and base damage but should be able to justify using Restoring Focus instead and have better stam sustain.

    The Willow bonus does apply before drinks do but skills will still amplify the resulting bonus. I'm not too concerned and I do really like having the health regen. With my health regen where it is...its currently like I have vigor up ALL the time, its that strong. Its not maxed but its still very useful and if I try drinks it'll still throw more on top because I'm an orc in heavy armor. That should toss me well over the 2k health regen threshold.

    Point Three: As this build gets closer to completion I'll definitely try things out to see how they land.

    Point Four: I hear you with rally but I feel like between the hp regen, repentance, blazing shield, and vigor that I have more than enough healing and defense.

    Point Five: I said Jabs! :tongue: I am using Jabs currently as I don't have my dual wield maxed.

    Point Six: I'll try out Drinks on Monday!

    Point Seven: I may switch it but with so much defense, I need DoTs to apply pressure to get people down, otherwise I have to spam nukes and that costs a lot of stamina. Slow and steady wins the race!

    Point Eight: It really hasn't felt awful to me at the moment. There are dead bodies all over Cyrodil. All it takes is one. It can be your friends or your foes. Someone is going to die before you. I will test it out as I get my gear closer to legendary etc.

    Point Nine: I think you may be right about armor traits, I just wanted to try something different and experiment a little. I think reinforced is mostly just useful on my shield if at all.

    As to weapons, the powered trait takes your enchant proc cooldown down from 4 seconds to 2 seconds. This literally means that Powered Weapons with Absorb Stat enchants are equal to stat regen. In this case, it is equal to an additional 240 stamina regen. I might try it out your suggestions, but not until I get to fully test out powered. Realistically against the "average" FULL DPS build sharpened weapons only grants you approximately 2.5% extra damage against a target in medium armor. I'd rather double my enchant regen and enchant damage.

    Point Ten: I will eventually move on to Prismatic Enchants as time and money allows. Once I get undaunted too that should help push my stats.

    Point Eleven:

    Red - I'm just not sure about Unchained as I'm almost certainly not going to be using Immovable Brute and likely would only drop a maximum of 30 into reduced breakfree cost. I prefer the idea of actively blocking CC but I should give it a test.

    Green - Will try it out, especially now if I might be using drink. I used to run with points in dodge roll/break free cost reduction, it works well. I just didn't have room because I needed the raw sustain.

    Blue - I agree with you. Although I put a total 30 into Melee Weapons and Shattering Blows for the Riposte Star. It's pretty rad. Maybe I'll plop all those points into shattering blows and see if that helps me against sorcs.




    Edited by ClockworkArc on April 10, 2016 1:46PM
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