timidobserver wrote: »The passive bonuses applies as long as the skill is slotted. Triggering the skill only triggers the stealth detection. Overall the skill is better and more flexible now.
Giles.floydub17_ESO wrote: »timidobserver wrote: »The passive bonuses applies as long as the skill is slotted. Triggering the skill only triggers the stealth detection. Overall the skill is better and more flexible now.
Exactly. I am so pleased that we no longer have to activate Innerlight to ge the crit buff. Magelight was never about the orb swirling around (though I never found it offensive. In its current design it makes sense that the orb swirls when stealth detect is activated.
Can't help you on the unsummon in problem (it bother me too) but for the light over your head thing, use the Almalexias Lantern trinket from a quest in Deshaan. It has a similar effect to mage light (brighter actually) and it doesn't take up a slot on your bar. It does go away eventually, but I think it lasts longer and the cooldown is low enough that I think you can chain activate it.
I see you dont get my point
I dont care about any of that stuff, i dont care about crit bonus or stealth detection, i just want a magelight that stay on as long as i wwant foir immersion purposes (Lightsource) and daedra that can again, be unsummoned, right now i !can't" go to public places wwith my sorcerer as fighters guild would hunt me down and kill me for having daedra if you get what i mean.
Immersion and visuals, imagination are keywords here, not any MMO performance stuff that may or may not be good, i dont care about that as all my characters feel too powerful anyways.
At least they really need to change the name of that spell completely as it has no justification to have name that implies a lightsource. Magelight was never a buff to anything else but light up dark places in Tamriel.
I see you dont get my point
I dont care about any of that stuff, i dont care about crit bonus or stealth detection, i just want a magelight that stay on as long as i wwant foir immersion purposes (Lightsource) and daedra that can again, be unsummoned, right now i !can't" go to public places wwith my sorcerer as fighters guild would hunt me down and kill me for having daedra if you get what i mean.
Immersion and visuals, imagination are keywords here, not any MMO performance stuff that may or may not be good, i dont care about that as all my characters feel too powerful anyways.
At least they really need to change the name of that spell completely as it has no justification to have name that implies a lightsource. Magelight was never a buff to anything else but light up dark places in Tamriel.
I see you dont get my point
I dont care about any of that stuff, i dont care about crit bonus or stealth detection, i just want a magelight that stay on as long as i wwant foir immersion purposes (Lightsource) and daedra that can again, be unsummoned, right now i !can't" go to public places wwith my sorcerer as fighters guild would hunt me down and kill me for having daedra if you get what i mean.
Immersion and visuals, imagination are keywords here, not any MMO performance stuff that may or may not be good, i dont care about that as all my characters feel too powerful anyways.
At least they really need to change the name of that spell completely as it has no justification to have name that implies a lightsource. Magelight was never a buff to anything else but light up dark places in Tamriel.
So, you are looking for something such that would work as a light source? Maybe not a magelight but would a torch help achieve what you are looking for?
*looks through contact list*
I think I need to summon @Gidorick

http://forums.elderscrollsonline.com/en/discussion/170536/immersive-darkness-concept/p1Through some discussion on other threads there have been some desires regarding the darkness of ESO’s game world that has come to light. (pun intended).
TL/DR
ESO could have more dynamic environmental light levels with tools and skills that can be used to cope with the darkness.
Immersive Darkness
Some players would like to have darker environments in which to play while other players do not want to have mechanics such as torches forced upon them. There can be mechanics introduced to support both types of players and would allow players to switch back and forth between the two types of play styles.
First and foremost let’s address the environmental light levels. Many players feel as if the overall darkness levels within ESO are entirely too high. Players are able to navigate and see it the darkness without much effort in ESO and a decreased light level would increase immersion and would enhance some of the gameplay mechanics.
For the purpose of this concept, the current levels of darkness are to be considered the measuring stick of the brightest it should naturally be at night.
As suggested in my Environment & Weather Systems Overhaul Concept thread, the over-world lightness levels could be governed by the weather.
- If it’s storming and raining, the light from Masser and Secunda cannot shine through, making it difficult to see.
- If it’s is overcast, the moons of Nirn peek through the clouds to gently light your way.
- If the night is clear the moons shine bright and you can see the path before you easily.
Dungeons and delves could be the areas in which most heinous of the darkened environments are experienced. The light levels of some existing and new dungeons could be lowered so players without illumination assistance would have difficulty.
Radiant Night Vision
Every player that wishes to not use any illuminators should be able to do so, but this decision should come with some consequences. With the exception of specifically designed dungeons and delves, all players should be able to make their way in the dark. A radius of dull illumination should surround the player. As the player moves, the illumination should fade and the radius should decrease. The faster the player moves the more quickly the radiant night vision should diminish. Once the player stops or slows it should take a moment for the character’s eyes to reacclimate to the night by the radius and the illumination increasing.
The radiant night vision of a normal player who is walking under a clear night sky should be very similar to ESO’s current night illumination. A player that sprints at full speed in the dark without any illumination would find themselves running blindly, unless they are under a clear night sky.
Radiant night vision would effectively encourage players to act more carefully while it's dark out and they are not using illuminators.
Night Eye Ability
Khajiit, Vampires, and Werewolves should all have an innate Night Eye ability that enables them to see more clearly in the dark. This is not an activated ability and activates when the illumination of an area is under a certain threshold.Night eye should cast a dull gray light into the dark making everything illuminated appear in a sort of gray-scale.
- Khajiit: +50% Illumination / +25% Radius
- Vampire: +40% Illumination / +20% Radius
- Werewolf: +30% Illumination / +15% Radius
Khajiit’s Racial Passive Stealthy could be changed to:
- Night Stalker
- 50% visibility at night (as outlined above)
- Increases Damage done while in stealth by 3%
Illuminators
The darkness could also be kept at bay by using any of the following:
- Torches: Consumable item varies in illumination, radius, and duration. Casts natural light to illuminate the night.
- Magelight: Cast-able Mages Guild Skill, casts a piercing white light into the darkness. The greater the skill the greater the effect.
- Almalexia’s Enchanted Lantern: A trophy that creates a blue light that washes into the black abyss.
- NightEye Potion: Consumable, higher quality increases illumination, radius, and duration.
- Ring of the Night-Eye: Special rings which can grant Night Eye when worn. +20% Illumination / +10% Radius.
- Weapon Enchantments: Elemental weapon enchantments should also be able to fight back the darkness, but none as effectively as the lowest quality torch
- Frost: Casts a soft blue glow around the character
- Fire: Casts a warm yellow light across the ground
- Shock: Casts a stark white light into the darkness
The most natural light available should be through the torches. A player using multiple illumination methods wouldn’t have a combined illumination effect but would instead see the effect which takes precedence.
Nighteye<Magelight<Almalexia’s Enchanted Lantern<Torches
Torches and Night Eye Potions would both be bought from merchants and through the Crown Store while Rings of the Night-Eye would only be purchased through the Crown Store.
Torches would be the most powerful of all the illumination methods and Nighteye would be the ONLY illumination method which cannot be seen by other players.
A current discussion on torches can be found here: http://forums.elderscrollsonline.com/en/discussion/155836/the-need-for-functional-torches
Thoughts?
We have discussed it before but there hasn't been a thread dedicated to it.
The mechanics for torches already exist in game. The /torch emote produces a torch that is functional. A slight tweak to the radius and intensity of the torches and they will be ready to go for dungeon delving. To accommodate this, darker nights and darker delves would be a good idea.
Torches should be acquired through the following means:
- NPC Merchant
- Looted from containers
- Pulled from sconces
- Crown Store Torch Pack
Torches could eventually be added as a Craft-able item but this wouldn't be necessary. Other Elder Scrolls Games didn't allow Torches to be crafted so ESO could follow suit. There could be different torches of differing quality.
Torch Qualities
- Duration of flame
- Radiance of flame
Torch Types
- Junk: Radiance the same as the current Torch Emote. 60 second duration.
- Normal: Radiance twice as powerful as Junk Torch. 60 second duration.
- Fine: Radiance twice as powerful as Junk Torch. 150 second duration.
- Rare: Radiance twice as powerful as Normal Torch. 150 second duration.
- Epic: Radiance twice as powerful as Normal Torch. 300 second duration.
- Legendary: Radiance twice as powerful as Rare torch. 420 second duration.
Torches packs purchased from the Crown Store should be those of Legendary quality.
Illumination duration would be total time used, so if a player puts the torch away for any reason, the timer pauses. This could be supported by torches that have been used at all being converted to "Used Torch" with a consumption bar similar to an enchantment. Once consumed completely, the torch disappears. Players would want to keep a small stack of torches on them and when one torch is used up, a new torch is auto-equipped in its place.
Torches should be able to be equipped as a one-handed weapon. This way, a player could wield a sword and torch, a torch and shield, or just a torch by itself.
The bottom image would be the Legendary Torch.
Thoughts?
http://forums.elderscrollsonline.com/en/discussion/155836/the-need-for-functional-torches/p1We have discussed it before but there hasn't been a thread dedicated to it.
The mechanics for torches already exist in game. The /torch emote produces a torch that is functional. A slight tweak to the radius and intensity of the torches and they will be ready to go for dungeon delving. To accommodate this, darker nights and darker delves would be a good idea.
Torches should be acquired through the following means:
- NPC Merchant
- Looted from containers
- Pulled from sconces
- Crown Store Torch Pack
Torches could eventually be added as a Craft-able item but this wouldn't be necessary. Other Elder Scrolls Games didn't allow Torches to be crafted so ESO could follow suit. There could be different torches of differing quality.
Torch Qualities
- Duration of flame
- Radiance of flame
Torch Types
- Junk: Radiance the same as the current Torch Emote. 60 second duration.
- Normal: Radiance twice as powerful as Junk Torch. 60 second duration.
- Fine: Radiance twice as powerful as Junk Torch. 150 second duration.
- Rare: Radiance twice as powerful as Normal Torch. 150 second duration.
- Epic: Radiance twice as powerful as Normal Torch. 300 second duration.
- Legendary: Radiance twice as powerful as Rare torch. 420 second duration.
Torches packs purchased from the Crown Store should be those of Legendary quality.
Illumination duration would be total time used, so if a player puts the torch away for any reason, the timer pauses. This could be supported by torches that have been used at all being converted to "Used Torch" with a consumption bar similar to an enchantment. Once consumed completely, the torch disappears. Players would want to keep a small stack of torches on them and when one torch is used up, a new torch is auto-equipped in its place.
Torches should be able to be equipped as a one-handed weapon. This way, a player could wield a sword and torch, a torch and shield, or just a torch by itself.
The bottom image would be the Legendary Torch.
Thoughts?
But there is a light. The light is still there when the skill is activated. Makes clear sense that the light is called mate light since it magically exposes people in stealth.Giles.floydub17_ESO wrote: »timidobserver wrote: »The passive bonuses applies as long as the skill is slotted. Triggering the skill only triggers the stealth detection. Overall the skill is better and more flexible now.
Exactly. I am so pleased that we no longer have to activate Innerlight to ge the crit buff. Magelight was never about the orb swirling around (though I never found it offensive. In its current design it makes sense that the orb swirls when stealth detect is activated.
This makes sense though the name should not be magelight. There should be magelight for just the light part of it, not rotating as that never made sense for light source spell but scannig for steal, yes it makes sense in that part.
Wreuntzylla wrote: »The ability was much better as a toggle. Although touted as an NB nerf, very few people spam it and it can't be cast from horseback. So in most situations an NB buff.
vyndral13preub18_ESO wrote: »I just want my eye glow back
I see you dont get my point
I dont care about any of that stuff, i dont care about crit bonus or stealth detection, i just want a magelight that stay on as long as i wwant foir immersion purposes (Lightsource)
Asherons_Call wrote: »vyndral13preub18_ESO wrote: »I just want my eye glow back
Actually that's one thing I hated about the old magelight. Looked like I was interviewing for ziggy stardust