FatKidHatchets wrote: »Build as a group. Be the change you want to see. Cast rapid manuever for your group. Purge your group. ect...
It's a pain in the arse but its what you need. I still have a hard time getting it through to my groups but when folks are on point roots and snares do little.
staracino_ESO wrote: »I do notice quite a few various snares, but I cannot recall a single instance of 3 or more using it at once to the point where I was immobile.
More to your point, I see no reason why they shouldn't follow the standard buff/debuff rules, and only apply once, with subsequent cast refreshing it; or possibly work in your suggested immunity.
Perhaps snares are another good candidate for major/minor categories. Major would be 60% and minor would be 30%.
Increase CC immunity duration to 8 seconds up from 5. Cap total snare debuff at 50%, make them respect CC immunity but do not make them grant CC immunity.
I would start there.
PainfulFAFA wrote: »They need to remove the stacking function of snares. Its super hard to 1vX when 10 potatos are spamming that 1 cheese ability whether its spambush, spambeam, spambard, or spamblow this root/snare spam needs to go.
They wont do it though. Not until DB - 5 months away.
None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.
Stop trying to make a bug fix look like a nerf. I get it, you rely on bugs, but just get over it. It's a fix, not a nerf.None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.
Stamina did get a nerf..
You lose regen in stealth movement
You do less damage on average 15% but as much as 25% with changes to hardy....
The steel tornado spammerst are mostly running in large groups...
The most powerful root in the game is the DK magicka talons or fossilize. But bombard is nasty also I agree with you there...
PVP is in a horrid state atm.. I play with a buddy of mine and we have been extremely frustrated with PVP lately more so then in the 2 years of playing.. I cannot list all the reasons why we are frustrated because I do not want to take the time....
None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.
Stamina did get a nerf..
You lose regen in stealth movement
You do less damage on average 15% but as much as 25% with changes to hardy....
The steel tornado spammerst are mostly running in large groups...
The most powerful root in the game is the DK magicka talons or fossilize. But bombard is nasty also I agree with you there...
PVP is in a horrid state atm.. I play with a buddy of mine and we have been extremely frustrated with PVP lately more so then in the 2 years of playing.. I cannot list all the reasons why we are frustrated because I do not want to take the time....
None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.
Stamina did get a nerf..
You lose regen in stealth movement
You do less damage on average 15% but as much as 25% with changes to hardy....
The steel tornado spammerst are mostly running in large groups...
The most powerful root in the game is the DK magicka talons or fossilize. But bombard is nasty also I agree with you there...
PVP is in a horrid state atm.. I play with a buddy of mine and we have been extremely frustrated with PVP lately more so then in the 2 years of playing.. I cannot list all the reasons why we are frustrated because I do not want to take the time....
I would be flabbergasted to see someone go deep into Hardy much less 100 points into it given that everyone is trying to mitigate the obscene damage from things like prox/tether/meter/VD/etc. If you're noticing less damage it's probably more to do with people realizing the necessity for impen more than whatever few points they're putting into hardy.
And no, steel tornado is no longer a thing in large groups - or what few actually remain before leaving for CU. It's fun to say that the nado spammers are all large groups, but it's not even remotely true in this patch. Everyone and their mother went magicka because of prox and VD.
Stamina did not get the same love magicka did this patch, in fact stam balance is specifically being left for the DB patch because wrobel is in charge and that's the kind of work we get from him, but there was a little too much misinformation in the post that needed correcting.
None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.
Stamina did get a nerf..
You lose regen in stealth movement
You do less damage on average 15% but as much as 25% with changes to hardy....
The steel tornado spammerst are mostly running in large groups...
The most powerful root in the game is the DK magicka talons or fossilize. But bombard is nasty also I agree with you there...
PVP is in a horrid state atm.. I play with a buddy of mine and we have been extremely frustrated with PVP lately more so then in the 2 years of playing.. I cannot list all the reasons why we are frustrated because I do not want to take the time....
I would be flabbergasted to see someone go deep into Hardy much less 100 points into it given that everyone is trying to mitigate the obscene damage from things like prox/tether/meter/VD/etc. If you're noticing less damage it's probably more to do with people realizing the necessity for impen more than whatever few points they're putting into hardy.
And no, steel tornado is no longer a thing in large groups - or what few actually remain before leaving for CU. It's fun to say that the nado spammers are all large groups, but it's not even remotely true in this patch. Everyone and their mother went magicka because of prox and VD.
Stamina did not get the same love magicka did this patch, in fact stam balance is specifically being left for the DB patch because wrobel is in charge and that's the kind of work we get from him, but there was a little too much misinformation in the post that needed correcting.