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The Elder Roots, Snares, and Bombard Online

RinaldoGandolphi
RinaldoGandolphi
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I posted on the PTS that Bombard "In a group setting" was Stupid OP and now with the changes to Purge, Nerfs to Major Expedition, and nerfs to Retreating Maneuver the hens have come to roost.

Are you unable to move and unable to dodge roll? Does this lead to your death? - This is because the snares from Bombard stack(or any snare from multiple players stack)...if player A, Player B and Player C all cast Bombard on you, the snares stack so your 120% Snared(can't move)...Your also rooted (so you can't move), you can't dodge roll out of the root because your 120% snared and can't move at all. What a conundrum right?

So if you are a Templar you might be able to use Purifying Ritual to get away depending on how outnumbered you are, If your a Stam build you can use Shuffle....everyone else...just stand their and die to a zerg....If your a magic build thats not a Templar or a Streaking Sorc....good luck....

This is worse then the DK Talon spam of 2014 and is worse then the 100% Silence and stun from gap closing Ambush/Crit Rush spam.....it just never seems to end.......

I have been observing this the last few days, if 3 Bombard Spammers hit you, the only way to escape is Purifying Ritual, 2 casts of Efficent Purge. Stam Builds can use Shuffle or Rapids if they have the stam

So in Cyrodiil everywhere you look, everywhere you go, is 3-4 Bombard spammers....no one is allowed to be able to move in this game. Dat logic...it couldn't possibly be broken that snares can stack to the point of you being 100% immobilized and it couldn't possibly be a good idea to give some sort of root or snare immunity much like Hard Cc has an immunity when it actually works right?

ToMjGpnXBTw7vnokxhu.gif

Edited by RinaldoGandolphi on April 10, 2016 4:07PM
Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
Officer Fire and Ice
Co-GM - MVP



Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Zyle
    Zyle
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    Can confirm, lots of bombard spam happening. I find it sad that there are people willing to only spam bombard...I think I watched the same person spam bombard for over 20min straight at an Ales fight a few days ago.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • Farorin
    Farorin
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    I'm not really noticing it.
  • Eirella
    Eirella
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    Definitely agree, the snares and roots are just ridiculous.
    Also witnessed a person doing nothing but spamming bombard and nothing else last night ~_~.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • ku5h
    ku5h
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    Yea snares are really out of hand since TG. To me it seems that every other skill has snare added to it. So if you dont have any way to purge snares you will be snared every fight, all the time. And its not like ppl sacrifice something so they can pack snare, no, its just far to many skills have snare incorporated to them, so you can have it without any drawbacks. Its rediculous.
  • FatKidHatchets
    FatKidHatchets
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    Build as a group. Be the change you want to see. Cast rapid manuever for your group. Purge your group. ect...

    It's a pain in the arse but its what you need. I still have a hard time getting it through to my groups but when folks are on point roots and snares do little.
  • staracino_ESO
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    I do notice quite a few various snares, but I cannot recall a single instance of 3 or more using it at once to the point where I was immobile.
    More to your point, I see no reason why they shouldn't follow the standard buff/debuff rules, and only apply once, with subsequent cast refreshing it; or possibly work in your suggested immunity.
    Perhaps snares are another good candidate for major/minor categories. Major would be 60% and minor would be 30%.
    Edited by staracino_ESO on April 7, 2016 1:08PM
  • RinaldoGandolphi
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    Build as a group. Be the change you want to see. Cast rapid manuever for your group. Purge your group. ect...

    It's a pain in the arse but its what you need. I still have a hard time getting it through to my groups but when folks are on point roots and snares do little.

    That may be true for 8-24 man group PVP, in 2-4 man small scale PVP, especially when your outnumbered, thats a whole different matter entirely when it comes to magic builds anyways. These people don't even need to use strategy all they need to do is have 3-4 people pushing one button while their 15 friends beat on you because your unable to move or kite unless your a Sorc.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    I do notice quite a few various snares, but I cannot recall a single instance of 3 or more using it at once to the point where I was immobile.
    More to your point, I see no reason why they shouldn't follow the standard buff/debuff rules, and only apply once, with subsequent cast refreshing it; or possibly work in your suggested immunity.
    Perhaps snares are another good candidate for major/minor categories. Major would be 60% and minor would be 30%.

    Just on the bolded part, last night alone it happened in every single outnumbered encounter i was in, the fact i was fairing very well and liked my odds until these Bombard spammers showed up....multiple times i was unable to dodge roll or move despite having a full bar of stamina and the only way to get free was to use Purifying Ritual on my Templar, only the be immediately back to be 120% snared and rooted, cast Purify, rinse and repeat...it makes outnumbered PVP a chore at best case, and outright impossible at worst case.

    Glad we agree there should be either some sort of immunity after being snared or rooted, or some sort of major minor system on snares so they can't be stacked to the point of completely immobilizing you.
    Edited by RinaldoGandolphi on April 7, 2016 1:27PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Lava_Croft
    Lava_Croft
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    What I don't understand is how the high mobility combat that is one of ESO's main strong points is continually being ruined by ZOS.
  • Telel
    Telel
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    Telel is curious if those who are now wishing to lay the sacrifical goat of na'herf'baht at the altar of bombard are in fact people who use this most puissant of skills.

    As someone who has made use of this illustrious sprayer of Khajiit joy they can assure you that in comparison to oh say...spinning round and round as knives spurt from your fingers or surrounding yourself in HUGE red rings of boom Bombard is an altogether different beast.

    If you do not believe most humble khajiit then merely try firing it at a target that is in fact moving and is not a huge clump of people who wish to remain in place for seconds at a time huddling like guar hiding from the rain. It can take up to ten, ten, shots before the blasted attack lands. Then one must hope the target has no immunities to roots or snares up. Unless one is very careful the spewer of arrows shall have run out of stamina by this point.

    This proclivity to requiring multiple applications is exasperated even furtherwhen the lag boss rears its ugly head.

    Overall Telel finds its most useful against the kind of players who rely on only the most low skill methods of play. Things like cloaking proxblades who think running forward and spamming concealed weapon and prox det are far less abuseable than bombard. Oh, and of course those *** so lovely lag blobs who are so used to just running in straight lines spamming one skill each as they 'got gud' all over everyone else.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Zheg
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    Actually, this templar disagrees with purify (or purge) being a functional escape tool when you have multiple people bombarding you. In the global CD it takes for my purify to activate, player B and/or C's global CD for bombard is over and they've just reapplied it. Ever play red light green light as a kid? It's like having someone say Green Li- EFF IT RED LIGHT RED LIGHT RED LIGHT.

    @Telel there is so much bombard going out in this meta that occasional terrain issues are almost irrelevant. I'd like to be able to toppling charge to you as of 2 years ago, but ... that ship has sailed. I know you used it before it became the meta, I know you don't want it nerfed, but the root/snare fiasco of TG needs to be addressed. No one finds it fun, no one finds it healthy. I encounter this crap whether I'm solo, in a smallman, or in a raid.
  • RinaldoGandolphi
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    @Telel reading your Khajiit never gets old! :)

    Bombard was fine BEFORE they nerfed Major Expedition, Rapids, and Purge. I have never been one to run in these zerg blobs of any kind...all my PVP is pretty much small scale type of fighting, outnumbered PVP.

    Bombard spammers have rendered fights that were a 50/50 chance to win into fights you have no chance to win, for magic builds atleast. Im a non-vampire Templar, what am i supposed to? Run? the only option i have is to be as tanky as i can and deal DPS, i can't run, I have no skills that give me Snare immunity, 3 Bombard spammers can put 120% root on me rendering me 100% unable to move, and i can't dodge because im rooted...its simply broken. Only Templars Purifying Ritual will break you free from this...when your already outnumbered say 10-2 or 12-3 this is pretty much a game breaker.

    10-2 and 12-3 should be winnable odds 50% of the time if you play it right, however right now its simply not...any group that can keep 3 Bombard spammers and keep you in their line of fire your pretty much miffed...

    i get that numbers should matter, I don't want 3 people being able to kill 24 people all the time....but there has to be some lee way here....the lack of cooldowns on roots and the fact snares stack means even if you outplay superior numbers you will still lose due to this broken skill.

    They don't even have to nerf Bombard directly, all they need to do is give an immunity timer on roots and stop snares from stacking from different sources...if you root me, if i roll out i should be immune to being rooted again for X amount of seconds, if im snared by Player A and Player B hits me with a snare, Player A snare should be removed and replaced with Player B's snare...they shouldn't be stack able....Snares should cap at 70% movement speed, it shouldn't be possible to completely immobilize with snares.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • staracino_ESO
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    Or perhaps repeated roots/snares could have a decayed effect; either in magnitude or duration.
    I believe some other mmo's use decaying durations on cc in lieu of having break free.
  • Xeven
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    Increase CC immunity duration to 8 seconds up from 5. Cap total snare debuff at 50%, make snares respect CC immunity but do not make them grant CC immunity.

    I would start there.

    Edited by Xeven on April 7, 2016 2:52PM
  • RinaldoGandolphi
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    Xeven wrote: »
    Increase CC immunity duration to 8 seconds up from 5. Cap total snare debuff at 50%, make them respect CC immunity but do not make them grant CC immunity.

    I would start there.

    Agreed! I think that would be a good place to start @Xeven

    maybe we can hope for something in Dark Brotherhood?.....
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • umagon
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    Roots and stares need diminishing returns, each application should do 50% less of it's listed value. At the 3rd application the target becomes immune to all roots and snares for ten seconds. This would still allow them to be useful but disallow people from stacking them to an effect where people get locked in place. They also need to remove the snare from charges or at least make it be effected by immunity.
  • Xeven
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    They need to extend the major and minor versions of debuffs to snares and roots too. We already have major/minor defile, fracture, breach, maim, and mangle. Add two more:

    Major Snare: 35%
    Minor Snare: 15%

    Major Root: 4 seconds
    Minor Root: 2 seconds
  • PainfulFAFA
    PainfulFAFA
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    They need to remove the stacking function of snares. Its super hard to 1vX when 10 potatos are spamming that 1 cheese ability whether its spambush, spambeam, spambard, or spamblow this root/snare spam needs to go.

    They wont do it though. Not until DB - 5 months away.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • themdogesbite
    themdogesbite
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    Me trying to move in pvp:

    h885ABAD0
    Edited by themdogesbite on April 7, 2016 3:47PM
    :]
  • Xeven
    Xeven
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    They need to remove the stacking function of snares. Its super hard to 1vX when 10 potatos are spamming that 1 cheese ability whether its spambush, spambeam, spambard, or spamblow this root/snare spam needs to go.

    They wont do it though. Not until DB - 5 months away.

    You forgot spamsnipe, spamfrags, spamflare, spamshock, spamjabs, spamattack, spamwhip, spamtalons, spamjavelin, spamfunnel and spambash.
  • Sallington
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    The no-cooldown combat encourages players to spam whatever their single best attack is for any situation, without any downside.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Lyar09
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    It's called priority targeting. If you see someone spamming snares/roots then you and your group should take them out. Is it annoying? Sure! But it's not completely game breaking.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • DHale
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    None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Durham
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    DHale wrote: »
    None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.

    Stamina did get a nerf..
    You lose regen in stealth movement
    You do less damage on average 15% but as much as 25% with changes to hardy....

    The steel tornado spammerst are mostly running in large groups...
    The most powerful root in the game is the DK magicka talons or fossilize. But bombard is nasty also I agree with you there...

    PVP is in a horrid state atm.. I play with a buddy of mine and we have been extremely frustrated with PVP lately more so then in the 2 years of playing.. I cannot list all the reasons why we are frustrated because I do not want to take the time....




    Edited by Durham on April 7, 2016 4:34PM
    PVP DEADWAIT
    PVP The Unguildables
  • DHale
    DHale
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    If you put four points in Legerman to reduce Stam cost you can stealth longer than when you regened stamina. Second reading directly from combat log from my 4400 weapon damage and 38.8 k Stam imperial Stam nb hit X with 4133 damage steel torado hit X with 4337 damage Steel tornado hit X with 5187 Steel tornado, killed X with 7111 steel tornado. Hit by X with proximity detonation for 9147 damage. He or she obviously did not spec into hardy and went elemental defender to avoid the proxy det vicious and soul tether deaths. He or she did not spec against me or any Stam build. I put 100 into hardy to avoid death by wrecking blow. I say that is pretty balanced.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Lava_Croft
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    Durham wrote: »
    DHale wrote: »
    None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.

    Stamina did get a nerf..
    You lose regen in stealth movement
    You do less damage on average 15% but as much as 25% with changes to hardy....

    The steel tornado spammerst are mostly running in large groups...
    The most powerful root in the game is the DK magicka talons or fossilize. But bombard is nasty also I agree with you there...

    PVP is in a horrid state atm.. I play with a buddy of mine and we have been extremely frustrated with PVP lately more so then in the 2 years of playing.. I cannot list all the reasons why we are frustrated because I do not want to take the time....
    Stop trying to make a bug fix look like a nerf. I get it, you rely on bugs, but just get over it. It's a fix, not a nerf.
  • Zheg
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    Durham wrote: »
    DHale wrote: »
    None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.

    Stamina did get a nerf..
    You lose regen in stealth movement
    You do less damage on average 15% but as much as 25% with changes to hardy....

    The steel tornado spammerst are mostly running in large groups...
    The most powerful root in the game is the DK magicka talons or fossilize. But bombard is nasty also I agree with you there...

    PVP is in a horrid state atm.. I play with a buddy of mine and we have been extremely frustrated with PVP lately more so then in the 2 years of playing.. I cannot list all the reasons why we are frustrated because I do not want to take the time....

    I would be flabbergasted to see someone go deep into Hardy much less 100 points into it given that everyone is trying to mitigate the obscene damage from things like prox/tether/meter/VD/etc. If you're noticing less damage it's probably more to do with people realizing the necessity for impen more than whatever few points they're putting into hardy.

    And no, steel tornado is no longer a thing in large groups - or what few actually remain before leaving for CU. It's fun to say that the nado spammers are all large groups, but it's not even remotely true in this patch. Everyone and their mother went magicka because of prox and VD.

    Stamina did not get the same love magicka did this patch, in fact stam balance is specifically being left for the DB patch because wrobel is in charge and that's the kind of work we get from him, but there was a little too much misinformation in the post that needed correcting.
  • Anti_Virus
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    So what do you want the bow nerfed or what?
    Power Wealth And Influence.
  • Lyar09
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    Zheg wrote: »
    Durham wrote: »
    DHale wrote: »
    None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.

    Stamina did get a nerf..
    You lose regen in stealth movement
    You do less damage on average 15% but as much as 25% with changes to hardy....

    The steel tornado spammerst are mostly running in large groups...
    The most powerful root in the game is the DK magicka talons or fossilize. But bombard is nasty also I agree with you there...

    PVP is in a horrid state atm.. I play with a buddy of mine and we have been extremely frustrated with PVP lately more so then in the 2 years of playing.. I cannot list all the reasons why we are frustrated because I do not want to take the time....

    I would be flabbergasted to see someone go deep into Hardy much less 100 points into it given that everyone is trying to mitigate the obscene damage from things like prox/tether/meter/VD/etc. If you're noticing less damage it's probably more to do with people realizing the necessity for impen more than whatever few points they're putting into hardy.

    And no, steel tornado is no longer a thing in large groups - or what few actually remain before leaving for CU. It's fun to say that the nado spammers are all large groups, but it's not even remotely true in this patch. Everyone and their mother went magicka because of prox and VD.

    Stamina did not get the same love magicka did this patch, in fact stam balance is specifically being left for the DB patch because wrobel is in charge and that's the kind of work we get from him, but there was a little too much misinformation in the post that needed correcting.

    Underlined is what's laughable and bolded is the solution. Peace
    Edited by Lyar09 on April 7, 2016 4:55PM
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Durham
    Durham
    ✭✭✭✭✭
    Zheg wrote: »
    Durham wrote: »
    DHale wrote: »
    None of this post is believable if you read the forums stamina took a big nerf (it didn't). Don't you you know magic got a huge buff (it didn't) with all those magic snares and roots like.... Like... Like... Bombard no... Caltrops... No. You know shuffle... Immovability pots... Ugh I am getting a headache. I guess with my bow duel wield I just can't decide whether to use the most powerful rootin the game and keep all the ppl running prox det well away from me or using the 8 seconds to pop prox to do three or four steel tornados the most powerful spamable aoe in the game... Decisions...decisions. Steel torado plus evil hunter plus flawless plus weapon power pots ftw... As always. That's of course after I throw caltrops or volley.

    Stamina did get a nerf..
    You lose regen in stealth movement
    You do less damage on average 15% but as much as 25% with changes to hardy....

    The steel tornado spammerst are mostly running in large groups...
    The most powerful root in the game is the DK magicka talons or fossilize. But bombard is nasty also I agree with you there...

    PVP is in a horrid state atm.. I play with a buddy of mine and we have been extremely frustrated with PVP lately more so then in the 2 years of playing.. I cannot list all the reasons why we are frustrated because I do not want to take the time....

    I would be flabbergasted to see someone go deep into Hardy much less 100 points into it given that everyone is trying to mitigate the obscene damage from things like prox/tether/meter/VD/etc. If you're noticing less damage it's probably more to do with people realizing the necessity for impen more than whatever few points they're putting into hardy.

    And no, steel tornado is no longer a thing in large groups - or what few actually remain before leaving for CU. It's fun to say that the nado spammers are all large groups, but it's not even remotely true in this patch. Everyone and their mother went magicka because of prox and VD.

    Stamina did not get the same love magicka did this patch, in fact stam balance is specifically being left for the DB patch because wrobel is in charge and that's the kind of work we get from him, but there was a little too much misinformation in the post that needed correcting.

    Too get unchained yes you would go that deep... I'm 20 and 17 atm in that line...

    I agree with you impen statement

    The changes to multiple abilites that have created bugs...like crit rush... and the mysterious leap change.... stamina builds without a gap closers are broke...

    I believe a ton of the stam issues are not on purpose.. the bugs are killing me the most Crit Rush bug is killing imo....
    PVP DEADWAIT
    PVP The Unguildables
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