Hi all!
I'm not a good PvP player. And I don't know how many PvP guilds are out there on PC EU. So, my suggestion might be a non-starter for issues that I don't know of. But, let me elaborate!
Apart from a certain minimum number of PvP guilds, my suggestion rests on one premise, namely that we all want to have a good PvP experience. By that, I don't mean AP farming in a resource tower. And I don't mean massive zerging. Rather, I mean those occasions where you have fun although your faction loses. When you siege a keep for an hour, not due to lag but because of the turning tides of war. When you just cannot get to that scroll because some few players make up for such a good defense at the gate. Personally, I had such experiences. Therefore, they are possible. And further, I enjoyed them very much.
Currently, past TG launch, campaigns seem to be rather unbalanced concerning factions. So, here is my suggestion: Would it be possible to distribute the major PvP guilds from each faction across all the campaigns? To do so would require some cross-faction coordination, but that should be doable. Maybe, all the guild who think of themselves as active PvP guilds could raise their voices, agree on a neutral location for negotiation and then assign campaigns? And once the campaign ends, guilds could reallocate again. Maybe, to avoid night capping, the main time frames of the guilds could be considered as well?
I assume that the major part of PvP players is not in such guilds. But, those guilds often seem to give impulses to the way PvP is played.
What do you think? Would PvP benefit from such a coordination? Are there downsides to it?