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Zeos needs to bring in new Monster sets pronto othewise they are dead.

puffy99
puffy99
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I originally thought the PvP vendor was a good idea, now I don't think so.
For PvE endgame players the BiS monster sets kept you doing Vet Dailies- now, for V16 players that have been around a while
there is not much incentive to keep going if you have the gear. I guess if you can get on a Trials team that is one thing, but those can be time consuming
and guild specific. I went in to PvP last night since some vet dunegons I don't need anymore and I probably crashed 3-4 times in the space of 45 minutes.
Cyrodill can be a blast but usually it is a technical let down.

The one thing that usually worked pretty well was the dungeons, darkshade excluded but now I think the pendulum has switched and I am not really looking forward to much in ESO anymore. TG is basically a stealth joke, and although very nice to look at not much interesting for me to do nor a very big map.

I think ESO needs to rethink the give everything to everybody approach and/or release new monster sets into the old dungeons or add on an extra level asap.

Dark Souls 3 see you next week..
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    They have more already designed. The icon images can be found around the web, can't remember where exactly. We knew about Lord Warden and Kena (at least visually) nearly a year before they were released. I expect they were going to be released with new vet versions of dungeons, but that seems to have been put on the backburner (revamping old content doesn't generate cash shop revenue).
    Edited by ThatNeonZebraAgain on April 5, 2016 2:38PM
    Gore-of-the-Forest Argonian Nightblade
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  • Paulington
    Paulington
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    The lack of four-man dungeons is a really bad point I think. I firmly believe ZOS should be able to supply at least one or even two four-man dungeons per DLC to keep us interested, even if they are Veteran versions of old dungeons.

    As it currently stands the last new four-man dungeons we got were 219 days ago. If Dark Brotherhood comes out on or after 27/05/2016 that will be 270 days or three whole quarters since the last four-man dungeon which is just unbelievable. ZOS cannot expect two (albeit very well designed) grindfest dungeons to last us three quarters of a year, or maybe they can because even 219 days later I don't have a full set of SPC in perfect traits, nor Scathing Mage.

    TL;DR: More dungeons more often, please. Same with Undaunted sets.
  • Wifeaggro13
    Wifeaggro13
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    Paulington wrote: »
    The lack of four-man dungeons is a really bad point I think. I firmly believe ZOS should be able to supply at least one or even two four-man dungeons per DLC to keep us interested, even if they are Veteran versions of old dungeons.

    As it currently stands the last new four-man dungeons we got were 219 days ago. If Dark Brotherhood comes out on or after 27/05/2016 that will be 270 days or three whole quarters since the last four-man dungeon which is just unbelievable. ZOS cannot expect two (albeit very well designed) grindfest dungeons to last us three quarters of a year, or maybe they can because even 219 days later I don't have a full set of SPC in perfect traits, nor Scathing Mage.

    TL;DR: More dungeons more often, please. Same with Undaunted sets.
    copuld not agree more . Traditional MMO content for the players that actually enjoy the second M in MMO is severly lacking in ESO. Pretty damn sad

  • Samphaa
    Samphaa
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    Paulington wrote: »
    The lack of four-man dungeons is a really bad point I think. I firmly believe ZOS should be able to supply at least one or even two four-man dungeons per DLC to keep us interested, even if they are Veteran versions of old dungeons.

    As it currently stands the last new four-man dungeons we got were 219 days ago. If Dark Brotherhood comes out on or after 27/05/2016 that will be 270 days or three whole quarters since the last four-man dungeon which is just unbelievable. ZOS cannot expect two (albeit very well designed) grindfest dungeons to last us three quarters of a year, or maybe they can because even 219 days later I don't have a full set of SPC in perfect traits, nor Scathing Mage.

    TL;DR: More dungeons more often, please. Same with Undaunted sets.

    We need this ZOS, dungeons are the only thing me and my friends really enjoy anymore, you've got what 7, 8 dungeons without a veteran mode? Half of the current vet dungeons are a joke with how OP everyone is since vet16 upgrade, tower and prison are the only actually enjoyable dungeons that canpose a slight challenge anymore.
  • imnotanother
    imnotanother
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    I agree. I don't really do the pledges for the gear anymore, just finishing the achievements. Once I finish them, I won't see a reason to join the group finder (maybe once a day for that 100k xp) anymore.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Preyfar
    Preyfar
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    I agree. I don't really do the pledges for the gear anymore, just finishing the achievements. Once I finish them, I won't see a reason to join the group finder (maybe once a day for that 100k xp) anymore.
    I only do them for Undaunted. I can only run the same dungeons so many times before I get bored.
  • Chairo_Kuma
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    How about some 6 man 8 man content. I think that would be pretty cool personally.
    GM Esteemed/PS4 NA /Never Knows Best.....

    • Redguard Stam Blade - 50 - AD
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  • The_Great_Maldini
    The_Great_Maldini
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    Paulington wrote: »
    The lack of four-man dungeons is a really bad point I think. I firmly believe ZOS should be able to supply at least one or even two four-man dungeons per DLC to keep us interested, even if they are Veteran versions of old dungeons.

    As it currently stands the last new four-man dungeons we got were 219 days ago. If Dark Brotherhood comes out on or after 27/05/2016 that will be 270 days or three whole quarters since the last four-man dungeon which is just unbelievable. ZOS cannot expect two (albeit very well designed) grindfest dungeons to last us three quarters of a year, or maybe they can because even 219 days later I don't have a full set of SPC in perfect traits, nor Scathing Mage.

    TL;DR: More dungeons more often, please. Same with Undaunted sets.

    Well the day you can do vICP HM with a random generated PUG is the day that they definitely need to release some new dungeons. I don't see that day coming any time soon. vCoA used to be extremely difficult to accomplish with a PUG. Now it is quite easy.

    The IC dungeons scaled to VR16 are quite difficult, and you still have to farm them a lot to get the gear you need.
  • Waffennacht
    Waffennacht
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    vICP HM? What's the HM stand for? @The_Great_Maldini

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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  • The_Great_Maldini
    The_Great_Maldini
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    vICP HM? What's the HM stand for? @The_Great_Maldini

    Hard Mode on boss - i.e. the veteran pledge challenge.
    Edited by The_Great_Maldini on April 5, 2016 7:09PM
  • Foxic
    Foxic
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    Paulington wrote: »
    The lack of four-man dungeons is a really bad point I think. I firmly believe ZOS should be able to supply at least one or even two four-man dungeons per DLC to keep us interested, even if they are Veteran versions of old dungeons.

    As it currently stands the last new four-man dungeons we got were 219 days ago. If Dark Brotherhood comes out on or after 27/05/2016 that will be 270 days or three whole quarters since the last four-man dungeon which is just unbelievable. ZOS cannot expect two (albeit very well designed) grindfest dungeons to last us three quarters of a year, or maybe they can because even 219 days later I don't have a full set of SPC in perfect traits, nor Scathing Mage.

    TL;DR: More dungeons more often, please. Same with Undaunted sets.

    Well the day you can do vICP HM with a random generated PUG is the day that they definitely need to release some new dungeons. I don't see that day coming any time soon. vCoA used to be extremely difficult to accomplish with a PUG. Now it is quite easy.

    The IC dungeons scaled to VR16 are quite difficult, and you still have to farm them a lot to get the gear you need.

    I have completed both many times with pug groups from both zone and the lfg tool. All it takes is 1 good player to carry 3 that decently know what they're doing. Paulington is right, 200 + days with no new dungeons is absolutely unacceptable. I'm glad we got a new trial, but that cannot be the only group content we have after this long wait. When zenimax designs so much content for solo players which in my opinion should be far on the backburner considering this is a massively MULTIPLAYER online game
    Mechanically Challenged, PCNA competitive raid guild

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  • The_Great_Maldini
    The_Great_Maldini
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    Paulington wrote: »
    The lack of four-man dungeons is a really bad point I think. I firmly believe ZOS should be able to supply at least one or even two four-man dungeons per DLC to keep us interested, even if they are Veteran versions of old dungeons.

    As it currently stands the last new four-man dungeons we got were 219 days ago. If Dark Brotherhood comes out on or after 27/05/2016 that will be 270 days or three whole quarters since the last four-man dungeon which is just unbelievable. ZOS cannot expect two (albeit very well designed) grindfest dungeons to last us three quarters of a year, or maybe they can because even 219 days later I don't have a full set of SPC in perfect traits, nor Scathing Mage.

    TL;DR: More dungeons more often, please. Same with Undaunted sets.

    Well the day you can do vICP HM with a random generated PUG is the day that they definitely need to release some new dungeons. I don't see that day coming any time soon. vCoA used to be extremely difficult to accomplish with a PUG. Now it is quite easy.

    The IC dungeons scaled to VR16 are quite difficult, and you still have to farm them a lot to get the gear you need.

    I have completed both many times with pug groups from both zone and the lfg tool. All it takes is 1 good player to carry 3 that decently know what they're doing. Paulington is right, 200 + days with no new dungeons is absolutely unacceptable. I'm glad we got a new trial, but that cannot be the only group content we have after this long wait. When zenimax designs so much content for solo players which in my opinion should be far on the backburner considering this is a massively MULTIPLAYER online game

    For every successful run you have done, I have been in 10 that have been a 1.5 hour waste of time and aggravation. The planar inhibitor fight is the worst because many players can't understand the concept of grabbing the pinion or closing the portals.

    For ICP it used to be the Flesh Sculptor, but now-a-days the Warden can wipe even experienced groups because of people not paying attention to the portals and poor DPS.

  • Mojmir
    Mojmir
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    the normal dungeons still havent been upped to vet: crucible,blackheart,tempest,direfrost. tis a shame.
  • SolarCat02
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    Mojmir wrote: »
    the normal dungeons still havent been upped to vet: crucible,blackheart,tempest,direfrost. tis a shame.

    Don't forget Vaults of Madness!
    Edited by SolarCat02 on May 16, 2016 10:08PM
    Why be normal when you can be better?

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  • bedlom
    bedlom
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    So you mean they are dead for you? Because there will always be call for even just the current one's.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Paulington wrote: »
    The lack of four-man dungeons is a really bad point I think. I firmly believe ZOS should be able to supply at least one or even two four-man dungeons per DLC to keep us interested, even if they are Veteran versions of old dungeons.

    As it currently stands the last new four-man dungeons we got were 219 days ago. If Dark Brotherhood comes out on or after 27/05/2016 that will be 270 days or three whole quarters since the last four-man dungeon which is just unbelievable. ZOS cannot expect two (albeit very well designed) grindfest dungeons to last us three quarters of a year, or maybe they can because even 219 days later I don't have a full set of SPC in perfect traits, nor Scathing Mage.

    TL;DR: More dungeons more often, please. Same with Undaunted sets.

    You are speaking harsh facts. This is one of the biggest problems in the game currently. I have been a very vocal opponent of the current RNG system. My worry is that it will never change because it is artificially keeping old content like this alive. 3 quarters with no new 4-man content is absurd.

    I am in the same boat, I have full sets of SPC and Scathing, but still need a few pieces to make them "perfect". Am I really supposed to keep running this content on repeat for a chance at 1 or 2 pieces that in all likelihood will never drop? I do it because the alternative is running wayrest or some other piece of content that has been nerfed so hard that it presents absolutely zero challenge and provides no gear that I need for anything, but it's getting really old.

    They have so much beautiful content that is just sitting around. Where is the Veteran Vaults of Madness or Selene's Web? If they just updated one dungeon a patch, they would have more than 2 years worth of additional content.
  • Volkodav
    Volkodav
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    Naaah.The game aint gonna die if you dont get new Monster sets,.."pronto".
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