An ability that stops the game from kicking you to dashboard when playing in Cyrodiil, Wrothgar, Hew's Bane and Maelstrom.
Guild Leader : Defenders Of Miley
XB1 EU
EP | VR16 Breton NB -mistermutiny
AD | VR16 Dunmer DK - Grigori
AD | VR16 Altmer Sorcerer - Isvoleet
AD | VR16 Imperial DK - Leonidas
AD | VR16 Bosmer NB - Hood
AD | VR16 Breton Templar - Dante
AD | VR16 Redguard Sorcerer - Raiden
AD | VR7 Khajiit Templar - Ike'ilyew
DC | 160 Breton NB - Vergil
"Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
I'd like to see them combine Thieves Guild and Legerdemain, with the release of Dark Brotherhood. For the skills themselves, I'd like to see some stuff related to pure, unadulterated, sneaky murder.
1. Poison crafting with lots of damage/debuff options
2. A cool new execute ability for stam and magicka
3. A new magicka-based Major or Minor Evasion buff/skill.
haha. my favourite part of the thieves guild is that its skill line was completely useless outside of thieving and was pretty useless in terms of helping ppl to grind endlessly for hours for motifs and gear, run the same dungeons over and over again or improve their dps to insane amounts. nope. just good ol' thieving. heavens forbid it should instead finally start feeling like a role playing game and that DLC's might begin fleshing out the possibilities within the game beyond a simple grind fest.
i'd like all future DLC's to carry on with this idea of skill lines and even gear that compliment the overall atmosphere of the game at the expense of more tedious repetition to get the latest new fad gear. when you're at the end of the game, have everything, have done everything, are sick of everything, then little things like this will keep the game going.
although I will agree that the alchemy skill line really does need a revamp and the dark brotherhood DLC would be a great and complimentary time to do it.