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What would you like to see from a Dark Brotherhood skill line?

Anti_Virus
Anti_Virus
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If it was added in the next DLC?
Edited by Anti_Virus on April 4, 2016 9:02PM
Power Wealth And Influence.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Active skills useful in the whole game, not minigame passives.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • wayfarerx
    wayfarerx
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    Poison crafting and applying poisons to weapons.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • xxxdcxxx
    xxxdcxxx
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    I just need the game to be free from bugs :wink:
    Edited by xxxdcxxx on April 4, 2016 9:04PM
    PC-EU
    Fus Ro Dah !
  • Anti_Virus
    Anti_Virus
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    Active skills useful in the whole game, not minigame passives.

    Same, I want skills that reflect rogue play style like how mages guild helps mages and fighters guild is for warriors.

    Maybe have some ranged stamina skills to complement the bow.
    Power Wealth And Influence.
  • khele23eb17_ESO
    khele23eb17_ESO
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    wayfarerx wrote: »
    Poison crafting and applying poisons to weapons.

    Didnt they say it was 'almost ready' at some point?
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Eshelmen
    Eshelmen
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    DB skill line 10 - Zero Lag in Cyrodiil

    I'd grind the 100 hours to get this for sure.
    PC and PS4 EP only player
  • Anti_Virus
    Anti_Virus
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    wayfarerx wrote: »
    Poison crafting and applying poisons to weapons.

    Thought you can enchant your weapons with poison?
    Power Wealth And Influence.
  • Conquistador
    Conquistador
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    a bug free experience.
  • STEVIL
    STEVIL
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    Perhaps buffs to poison damage similar to dark elf fire passive

    Perhaps auto dot poison on light/hvy similar to greataxes bleed under 2h.

    Perhaps lowering bounty acquired by killing civies or disguise (reduces sentry spot distance and normals ignore you in restricted areas.)

    Perhaps bonus damage from stealth

    Perhaps a general time or damage increase to dot

    Perhaps some brief invisible after kill

    Perhaps extension of duration of stealth/invisible powers and potions.

    Perhaps smoke bomb equal to brief invisible plus experience retreat but with cool sfx.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • GeorgeBlack
    GeorgeBlack
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    A powerful DualSword only melee attack ; D
  • mistermutiny89
    mistermutiny89
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    An ability that stops the game from kicking you to dashboard when playing in Cyrodiil, Wrothgar, Hew's Bane and Maelstrom.
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
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    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • Ra'Shtar
    Ra'Shtar
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    The ability to kill guards and then burn their corpses.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • wayfarerx
    wayfarerx
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    wayfarerx wrote: »
    Poison crafting and applying poisons to weapons.

    Didnt they say it was 'almost ready' at some point?

    Yes they did, I just hope it's ready for Dark Brotherhood. My murderous rampages will not be the same without it.
    wayfarerx wrote: »
    Poison crafting and applying poisons to weapons.

    Thought you can enchant your weapons with poison?

    You can, but I want to make ravage magicka & spell damage potions then apply it to an arrow and shoot some poor mage in the back with it :)
    @wayfarerx - PC / North America / Aldmeri Dominion
  • mb10
    mb10
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    wayfarerx wrote: »
    Poison crafting and applying poisons to weapons.

    dark brotherhood has nothing to do with crafting
  • wayfarerx
    wayfarerx
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    mb10 wrote: »
    wayfarerx wrote: »
    Poison crafting and applying poisons to weapons.

    dark brotherhood has nothing to do with crafting

    Well, neither does the Thieves Guild but we got lots of motifs... and I would say poisons are right up the Brotherhood's alley.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • FilteredRiddle
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    I'd like to see them combine Thieves Guild and Legerdemain, with the release of Dark Brotherhood. For the skills themselves, I'd like to see some stuff related to pure, unadulterated, sneaky murder.
    Xbox One NA
    The Sentinels of Padomay
    Obsidian Guard (Social with PvX Events)

    Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
    - Jane McGonigal
  • Meshal
    Meshal
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    no skill line for DB
  • waterfairy
    waterfairy
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    An extra dialogue option when caught committing a crime by a guard-
    [KILL] quietly stab him then vanish into the shadows
  • dday3six
    dday3six
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    I don't want a DB skill line, so much as I want to see Stamina's short comings ironed out.
  • Solariken
    Solariken
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    I would like to see

    1. Poison crafting with lots of damage/debuff options
    2. A cool new execute ability for stam and magicka
    3. A new magicka-based Major or Minor Evasion buff/skill.
  • Logicbomb00
    Logicbomb00
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    haha. my favourite part of the thieves guild is that its skill line was completely useless outside of thieving and was pretty useless in terms of helping ppl to grind endlessly for hours for motifs and gear, run the same dungeons over and over again or improve their dps to insane amounts. nope. just good ol' thieving. heavens forbid it should instead finally start feeling like a role playing game and that DLC's might begin fleshing out the possibilities within the game beyond a simple grind fest.

    i'd like all future DLC's to carry on with this idea of skill lines and even gear that compliment the overall atmosphere of the game at the expense of more tedious repetition to get the latest new fad gear. when you're at the end of the game, have everything, have done everything, are sick of everything, then little things like this will keep the game going.

    although I will agree that the alchemy skill line really does need a revamp and the dark brotherhood DLC would be a great and complimentary time to do it.
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