Now that stamina and magicka are fairly balanced in terms of most damage abilities, why don't we make the DoTs equal now as well?
What I mean is, magicka DoTs seem to be undodgable (as in the DoT ticks, although most magicka DoT direct damage seems to be undodgable as well, unless its a projectile like cripple and vampire's bane.) yet stamina DoTs seem to be undodgable (With the exception of Heavy Weapons Bleed). I don't understand how this is really fair considering from a DK's standpoint (and ignoring the fact that ATM magicka DK is severely underpowered compared to Stamina DK) that stamina DK DoTs do less damage (Because Stamina and Magicka DK DoTs are fire damage but Stamina users typically put points into Mighty rather than Elemental Expert) than magicka DK's DoTs yet still remain dodgable. I would be 100% fine if the initial hit of the DoTs were dodgable, but I believe the actual DoT ticks should not be. If I fight another stamina user it seems my DoTs are worthless as they can just keep shuffle up and dodgeroll everywhere completely negating most of my DoT damage.
I mean if you're poisoned or on fire, doesn't really make sense that moving out of the way makes it so you don't take any damage. Just my 2 cents.
Let me know what you guys think! Please don't try to flame anything up in the discussion, keep it civil and we should discuss. Thanks for taking the time to reading this.
@ZOS_GinaBruno @ZOS_KaiSchober @Wrobel @ZOS_RichLambert
Characters:
Magicka Dragonknight, Yoyuyi
Stamina Dragonknight, -Jombo
Magicka Templar, -Dombo
Magicka Sorceror, -Mombo
Magicka Nightblade, -Wombo
Magicka Dragonknight, -Combo
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Mighty
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