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We need a DPS test dummy

Slayyer-AUS
Slayyer-AUS
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We really need a dps test dummy so we can test our dps and practice our rotation and champion points setups.

It is a pain to test on a random mob and have to reset it or accidentally kill it and it also ruins the questers experience when you have people testing their dps on a mob or boss.

It would help improve a lot of players skill and builds that cannot get into top tier raid guilds or beat vet mode content.

This would be a really nice and easy thing to add to the game that everyone would appreciate @ZOS_GinaBruno
World first level 50 horse
  • Epona222
    Epona222
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    I don't think it's something that I would use, but I know a lot of people would find this useful. Could be in an instanced room so as not to cause lag in busy areas.
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  • caperon
    caperon
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    Id pay 10k crowns for one, you hear me ZOS? 10k crowns for 1 target dumy.
    Edited by caperon on April 1, 2016 5:17PM
  • Slayyer-AUS
    Slayyer-AUS
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    caperon wrote: »
    Id pay 10k crowns for one, you hear me ZOS? 10k crowns for 1 target dumy.

    I would also...seriously
    World first level 50 horse
  • Miszou
    Miszou
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    Would it fight back, so that tanks can test their blocking and damage mitigation? How would healers test their skills against it?

    Seriously... the number of posts on these forms asking for stuff that will allow DPS classes to measure their D....S, is amazing.
  • STEVIL
    STEVIL
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    So put a practice range in player housing?
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  • rotaugen454
    rotaugen454
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    Have it being an appearable assistant that looks like Justin Bieber. You hit him for 50,000 damage then see what your DPS is. People would buy that at the Crown Store.
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  • Acrolas
    Acrolas
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    Already in the game.

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  • Slayyer-AUS
    Slayyer-AUS
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    Miszou wrote: »
    Would it fight back, so that tanks can test their blocking and damage mitigation? How would healers test their skills against it?

    Seriously... the number of posts on these forms asking for stuff that will allow DPS classes to measure their D....S, is amazing.

    One that deals damage for tanks...light attacks, heavy attacks, frontal cone aoe, interrupt-able ability.

    For healers you could have two npc fighting and you have to keep one a live. There is constant dots on him some burst damage and healing debuffs you have to purge.

    Both of these would be great to test the tank and healers sustain. I just thought of these two scenarios on the spot so I am sure zos could think of something a lot better :)

    Having these dummies would help the players that get beat on in group finder for not being so great :(
    World first level 50 horse
  • Fat_Cat45
    Fat_Cat45
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    We really need a dps test dummy so we can test our dps and practice our rotation and champion points setups.

    It is a pain to test on a random mob and have to reset it or accidentally kill it and it also ruins the questers experience when you have people testing their dps on a mob or boss.

    It would help improve a lot of players skill and builds that cannot get into top tier raid guilds or beat vet mode content.

    This would be a really nice and easy thing to add to the game that everyone would appreciate @ZOS_GinaBruno

    Go to Grahtwood, complete the quest next to the wayshrine north-east of Elden Root on the small lake. It's a very short quest where you have to follow a dog, it takes about 2 minutes to fully complete.

    3dNd8tp.png

    After that quest is complete, go to this location in Rivenspire. It will have the same man and dog from the quest in Grahtwood. The man is invincible and can not die.

    dsGAgyn.jpg

    Do all the DPS you want, test any rotation, test anything. That old man is your testing slave now! Note that the old man has very low resistances and the numbers will be higher than if you did a dps test on a normal mob.

    Although my new favorite DPS test spot is the Storm Atronach boss in AA. Bring a healer with you and enjoy a 90-120 second dps test with the standard boss physical and spell resist values.

    Sk7G9zI.jpg

    Edited by Fat_Cat45 on April 1, 2016 5:46PM
  • failkiwib16_ESO
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    Miszou wrote: »
    Would it fight back, so that tanks can test their blocking and damage mitigation? How would healers test their skills against it?

    Seriously... the number of posts on these forms asking for stuff that will allow DPS classes to measure their D....S, is amazing.

    That can also be done really. Make a portal the player can enter, in there he can choose between different races of bosses, mobs alongside friendly dummies. 3 options: 1 tanking, 1 healing, 1 dps.
    • if tank: enemy will stand still untill taunted, when taunted - it will attack the player and tanking can be tested like that.
    • if heal: friendly dummy with appliable fake gear will stand still for healer to apply heals on, and they will activate all synnergies as well, so if a healer wants to test something like that...
    • if dps: enemy will stand still or take aggro of another dummy that has tank-role, dps can focus on the boss and test his damage. Boss ground effects and AoE will also be applied, so he has to move around like he would in a normal fight. He will just not be aggroed directly by the boss, unless the boss has a mechanic that attacks all group members.

  • Slayyer-AUS
    Slayyer-AUS
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    Rivenspire guy is always at 0% and very low phys and spell res. Actual dps is not very accurate as duel wield abilities act as execute and many many more skills do.

    Don't get me wrong it is good for testing champion points and rotations but it is not available to everyone since you have to be at least VR1 to do this.

    AA first boss needs someone to help you, so it won't be available to you 100% of the time.
    World first level 50 horse
  • jarrandub17_ESO
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    Just place them in Cyrodiil near the training grounds with the trebs.
  • Hazethemadman
    Hazethemadman
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    +1
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  • nine9six
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    I would also appreciate these being added.
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  • Gidorick
    Gidorick
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    I would prefer something along the lines of....

    (original post here is: http://forums.elderscrollsonline.com/en/discussion/172547/target-training-dummies-concept-with-pictures/p1 if you like the idea, I'd appreciate feedback on that thread to keep it visible!)
    Gidorick wrote: »
    This has been one of those items that players have asked for time and time again and ZOS has mentioned that they are working on it so I figured I would throw my two cents into the ring. Below are my thoughts on how Training Dummies could be implemented using the current mechanics of ESO. The developers have mentioned that they are working on design ideas for a Training Dummy Player Item but I feel this is the wrong way to go implement the concept within ESO. At least, it shouldn't ONLY be that.

    TL/DR
    ZOS should include multiple Training Dummy options across Tamriel using both assets that are in-game and newly added assets in and out of the Crown Store.

    Topics
    1. Functional Training Dummies
    2. Dead Horse and how to beat it
    3. Dummy on the go
    4. You are the Dummy

    Functional Training Dummies
    There are already Training Dummies that are scattered throughout Tamriel being utilized by NPCs. Making these Training dummies functional should be first priority in adding training dummies to ESO. Unlike other MMOs I do not believe ESO should simply make these dummies attackable. The number of players that would be crowding around these dummies would make them quite useless. Instead, they should function similarly to a crafting station.
    5RQxYS6.jpg?1
    When a player selects a training dummy, their character model should be removed from public view and the player should see their character attacking the training dummy. The character should be attacking automatically. A selector switch should switch between light and heavy attacks. The player’s Skill Bar should also be available so the player can use their skills on the training dummy. The weapon swap should also be fully functional during this training session.

    When the player switches between ranged and close combat their character should dynamically roll back and away from the training dummy for ranged combat and should jump forward, toward the training dummy for close combat.
    3Ogcyaf.jpg?1
    The two Menus available to the player should be the player's weapons inventory and their skills menu. This will allow the player to swap out weapons and skills as their character attacks the dummy. A dynamic damage log should be kept during the training session that performs in function similarly to the Death Recap, showing the skill used and the damaged that was dealt.
    vqEFrS6.jpg?1
    Players should receive no XP for attacking the training dummy and the dummy should have a limited, but extremely large, amount of HP. Once the dummy is destroyed, or the player chooses to exit the training, they are given a full screen, scrollable report of their damage.
    l2xH1It.jpg?1
    There should also be an achievement and an accompanying burlap paint texture for killing 10,000 dummies. I would love to run around in burlap looking armor. Heheh.

    Dead Horse and how to beat it
    I have another thread mentioning this very concept HERE. This training dummy would pretty much be a novelty item in the world of Tamriel and would function similarly to standard training dummies except a player wouldn’t go into a crafting-esque menu. While you would see other players as they hit the horse, you wouldn't see their damage numbers.

    The player would simply target the horse and attack it. Whatever damage the player unleased upon the equestrian carcass is displayed on their screen in the same manner as the Functional Training Dummies.
    NSTNjB5.jpg?1
    ZOS could add animations with the horse shifting slightly with the flat hollow sounds of the player’s weapon contact. The horse should have unlimited health and should never be destroyed. However, a player should receive an achievement for using all dead-horse training dummies in all three factions. Maybe give the player the title of Dead Horse Beater. :lol:

    Dummy on the go
    Now comes the Personal Training Dummy item which should be purchasable from the Crown Store. This allows a player to plant a training dummy anywhere to check their damage. It should function exactly as a stationary training dummy but it will be able to be accessed anywhere from the player’s inventory. This item should be similar to a trophy and would be destructible.
    4qTA9XD.jpg?1
    One difference between the personal training dummy and the stationary dummies would be that other players would see you and your dummy while you are training. Players and Mobs would be able to attack players using their Personal Training Dummies, so it wouldn’t be wise to use the Personal Training Dummy in Cyrodiil or around Mobs… but it should be possible to if the player is outside of combat.

    Once the player is finished with the dummy, if there is health remaining, the dummy returns to the player’s inventory for later use. If the player depletes the dummy’s health and it is destroyed, the item is destroyed and the player must purchase another Personal Training Dummy, if they so desire.

    4: You are the Dummy
    Ok, you’re going to have to just bare with me on this one.

    Players should be able to purchase a Dummy Costume from the Crown Store that not only outfits them to look like a training dummy but should also allow certain other players to hit them without damage actually being dealt.

    Players wearing the Dummy Costume will be able to be hit by the other members of their group. The attacking players will see the damage they are dealing much in the same manner as the Dead Horse Target Dummy. Only group members are able to attack the player wearing the Dummy Costume. Aside from this, there is no other functionality to the Dummy Costume.
    BRcCR7n.jpg?1
    Again, the player wearing the Dummy Costume will not be damaged or phased in any way by their group member attackers. If the player isn’t grouped, no one will be able to attack them without there being resulting damage.

    The Dummy Costume should work in and out of Cyrodiil.

    Archer Targets
    At this point, you may be thinking I missed the Archery Targets but I have a different thought for those specific items. I will post these thoughts at some point in the near future.
    pYwG3Tn.jpg?1

    Wrapup
    So what do you think? Would you like to have these options? Are there other options you would like for Training Dummies? Is the Dummy Costume too much? I think giving players a multitude of ways to check their damage will fulfill many players desires and will ensure one system doesn’t get over-run by players.

    Thoughts?

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    That's right... Horse.
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    Want more crazy ideas? Check out my Concept Repository!
  • NewBlacksmurf
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    I think all that is needed for those who do want this is to show dmg numbers now that they are added to the targets already in the game. Kinda seems basic to me if it won't cause lag or crashes in towns
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Molag_Crow
    Molag_Crow
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    Agreed.
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  • JD2013
    JD2013
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    I call them AD and EP members?

    Dummy works too though. :wink:

    Edited by JD2013 on April 1, 2016 9:05PM
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  • nimander99
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    Yep, Neverwinter has em, and they are certainly handy.
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  • Rune_Relic
    Rune_Relic
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    Isnt that what they call the maelstrom arena ?
    Anything that can be exploited will be exploited
  • i3ig_Gun
    i3ig_Gun
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    They used to have one, then people were exploiting it to fill soul gems.
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  • MercTheMage
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    Dude I've been thinking about this for the past few weeks!! :smiley:
    It would be awesome, as for the soul gem issue, couldn't they just make it unkillable like gua... Ohhhh! Guards are our new Test Dummies!! :smiley: Lolol
    You just going to stand there like a lemon?
  • Oh_Skrivva
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    I vote for a old school Honda that we can use as a dps test dummy like in Street fighter. Ah memories. Btw who's car is that anyway and why are we trashing it? Did the owner cut Ryu off or stole his parking space? :D

    All jokes aside a dps dummy would be great. We should be able to set resistance on the dummy too. Would be nice if we can give buffs to ourselves to test our parse with spell power cure, war horn etc.
    Edited by Oh_Skrivva on April 2, 2016 12:05AM
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  • Oh_Skrivva
    Oh_Skrivva
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    Also a nice place to have said dps dummy is in basement of our house.
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  • phaneub17_ESO
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    Find a high level troll, they are pretty beefy.
  • Appleblade
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    Yes, please. Borderlands 2 had test dummies... Well, captured enemies that never died tied to posts. :)

    Invaluable for testing the myriad weapon drops in that game. When it was missing from the pre-sequel, people clamored for it, and the devs put it into one of the DLCs.
  • Refuse2GrowUp
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    caperon wrote: »
    Id pay 10k crowns for one, you hear me ZOS? 10k crowns for 1 target dumy.

    IF, and only if, it came with programmable stats and an FTC style recap...even for console.

    And by programmable stats I mean we can set the stats to mirror specific bosses, or program in the total health and resistances.
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  • Slayyer-AUS
    Slayyer-AUS
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    @ZOS_GinaBruno I would appreciate a reply to this please :)
    World first level 50 horse
  • Mojmir
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    isn't bloodspawn still viable for dps test?
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Mojmir wrote: »
    isn't bloodspawn still viable for dps test?

    It's far too short a fight. Less than 30 seconds now in most cases. Your result might be biased immensely by the few milliseconds more or less that your DPS meter needs to considered the combat ended. Results might vary from 12K to 20K (numbers for "visualization" only) while you have actually made 15K in both cases.

This discussion has been closed.