Is there an instance in ESO where YOU think hybrid builds could be seen as useful, viable, or even preferred?
Unfortunately so far, no.
Mixed builds are gimped. They will never do as much damage as a pure magicka or stamina build or as much healing as a pure magicka build. DPS and max healing seems to be the only thing that matters.
starlizard70ub17_ESO wrote: »So how many stat points in health would you all suggest for a stam build or a magic build. I know some people put all 65 points into magic or stam depending on the build, but it seems to me that option would leave you somewhat light in HPs.
starlizard70ub17_ESO wrote: »So how many stat points in health would you all suggest for a stam build or a magic build. I know some people put all 65 points into magic or stam depending on the build, but it seems to me that option would leave you somewhat light in HPs.
I've noticed that the general consensus is that hybrid build's are bad.
"They have *** damage"
"They can't do their job properly"
"For MAX awesomeness you should pick one thing and MAX THAT **** OUT."
My question is two fold. What counts as a Hybrid build?
Is there an instance in ESO where YOU think hybrid builds could be seen as useful, viable, or even preferred?
Oreyn_Bearclaw wrote: »As stated, most tanks are hybrids. In PvP you can get away with it to some degree. For example, a stamblade might want a little into Magic or magic regen to cloak, or a magic player might want to get their stam into the 14K range for an extra CC break, but that's really about it. I think the idea of splitting between spell damage and weapon damage is a bad one.
In PvE, they are a big no-no for DPS and healers. It just translates into less damage and healing with no real benefit.
GrimMauKin wrote: »I've stubbornly stuck to my one character, a hyrbrid Nightblade, since day 1 and he's fine for PvE but, as people have pointed out, isn't much use elsewhere.
I still long for the day when ZOS implement a law of diminishing returns rule to damage (a bit like how Stat. Regen. could be overcharged in the old days, i.e. having reached a certain level more than one point needed to be added to raise it one point); I can't see it happening though.
The inherent problem is there is no need for crowd control, aggro management.and buffs are all secondary effects of something dps relatedI've noticed that the general consensus is that hybrid build's are bad.
"They have *** damage"
"They can't do their job properly"
"For MAX awesomeness you should pick one thing and MAX THAT **** OUT."
My question is two fold. What counts as a Hybrid build?
Is there an instance in ESO where YOU think hybrid builds could be seen as useful, viable, or even preferred?
Hybrids in ESO are typically characters that don't stack in a single stat (magicka/spell damage or stamina/weapon damage). So you have your points invested in multiple stats and maybe cast spells while holding a bow or whatever.
Hybrids can make good tanks but that's about it in my experience. A DPS will be severely limited in how much damage they can do and a healer would just run out of their main resource too quickly.
dodgehopper_ESO wrote: »Hybrids in ESO are typically characters that don't stack in a single stat (magicka/spell damage or stamina/weapon damage). So you have your points invested in multiple stats and maybe cast spells while holding a bow or whatever.
Hybrids can make good tanks but that's about it in my experience. A DPS will be severely limited in how much damage they can do and a healer would just run out of their main resource too quickly.
Tanks are the only build that can really play as 'hybrid', and that's because damage output can take a back burner. That being said you are probably better off pushing one damage stat up with a preference over the other damage stat, and getting your health 'just good enough' to do the job.
Wifeaggro13 wrote: »dodgehopper_ESO wrote: »Hybrids in ESO are typically characters that don't stack in a single stat (magicka/spell damage or stamina/weapon damage). So you have your points invested in multiple stats and maybe cast spells while holding a bow or whatever.
Hybrids can make good tanks but that's about it in my experience. A DPS will be severely limited in how much damage they can do and a healer would just run out of their main resource too quickly.
Tanks are the only build that can really play as 'hybrid', and that's because damage output can take a back burner. That being said you are probably better off pushing one damage stat up with a preference over the other damage stat, and getting your health 'just good enough' to do the job.
Really you don't even need a tank but for a few bosses. Speed and farm runs typical don't even use them
It depends what you mean by serious. I've been playing PvE for 2 years and having fun playing the way I want to, so consider myself reasonably serious about my gaming. I am rubbish and not playing competitive PvP or Trials but I'm not sure that that's all that qualifies you as 'serious'.They have only been good for messing around. Nothing serious.