Be honest, it's ok if it is just me and I suck, I'll just try to git gud or whatever. i'll take whatever advice you can give.
Heists, don't seem to encourage actual careful, sneaky play. it seems to encourage more of a sprint while spamming Dark Cloak kind of "stealth", until you see the Lamp Guards.
I'm waiting for the Guard with the lamp to move so I can sneak past him, and time is ticking down, and I'm just like "MOVE, GET OUTTA MY WAY ALREADY." and it takes the guy like 20-25 seconds to get far enough away for me to jump out of the basket and haul ass to the next one. that 20 seconds is precious man. especially since if you get seen for even a split-second you lose like half of your time(it seems).
any hints to help me more reliably complete these without having to constantly abandon and start over?
Septimus_Magna wrote: »
anitajoneb17_ESO wrote: »You can bring a friend. Just share the quest with them.Heists are like endgame content for thieves. It's like the Maelstrom Arena for thieveryWith the time limit being what it is I think they should let you bring a friend along though so you can split up the task. Some of these it takes me twice that long just to find the dang things, let alone worry about being undetected.
Mind you, I haven't actually done this myself, so I don't know if you split the task or if you both have to do it, but I know you can bring a friend.
That's probably the trick then! I didn't know you could do that. Should be a lot easier if two people can split up and cut the time in half. I'm going to have to try this.
LOL nope, wouldn't work. Each of you would have to collect his own hidden treasures, they're not registered for all the group members. I think doing it in a group makes it far more difficult. You'd also probably have to wait for chests to respawn...
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anitajoneb17_ESO wrote: »You can bring a friend. Just share the quest with them.Heists are like endgame content for thieves. It's like the Maelstrom Arena for thieveryWith the time limit being what it is I think they should let you bring a friend along though so you can split up the task. Some of these it takes me twice that long just to find the dang things, let alone worry about being undetected.
Mind you, I haven't actually done this myself, so I don't know if you split the task or if you both have to do it, but I know you can bring a friend.
That's probably the trick then! I didn't know you could do that. Should be a lot easier if two people can split up and cut the time in half. I'm going to have to try this.
LOL nope, wouldn't work. Each of you would have to collect his own hidden treasures, they're not registered for all the group members. I think doing it in a group makes it far more difficult. You'd also probably have to wait for chests to respawn...
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ZOS_JasonBarnes wrote: »Hi everyone!
I wanted to let you all know that we’ve been reading the feedback and doing a lot of internal playtesting ourselves to adjust heists to where we want them to be. We want to try and fix some of the frustrating elements and make sure all the heists are in line with one another as far as difficulty goes.
The optional time bonus is supposed to be hard, but not unfair. It should also be doable if played just right even in full heavy armor and no points into any stealth reduction. You just have to play it very well.
That said, here are some of the things we’re hitting in the next several patches and you should see come online over time to help with this:
- Deadhollow Halls is getting adjusted to fall more in line with other heists. This includes changing some hard to see traps, adjusting where monsters move to, and how long you have to wait for them to move away from certain locations.
- Several bug fixes including the timer removing more time than intended when being seen by a group of monsters at the same time.
- Evaluating the loot you receive for completing the bonus quests.
We’ll continue to take a look at heists as a whole and see what else might need to be tweaked, but I wanted to update everyone and just let folks know that we’re looking into these things.
ZOS_JasonBarnes wrote: »Hi everyone!
I wanted to let you all know that we’ve been reading the feedback and doing a lot of internal playtesting ourselves to adjust heists to where we want them to be. We want to try and fix some of the frustrating elements and make sure all the heists are in line with one another as far as difficulty goes.
The optional time bonus is supposed to be hard, but not unfair. It should also be doable if played just right even in full heavy armor and no points into any stealth reduction. You just have to play it very well.
That said, here are some of the things we’re hitting in the next several patches and you should see come online over time to help with this:
- Deadhollow Halls is getting adjusted to fall more in line with other heists. This includes changing some hard to see traps, adjusting where monsters move to, and how long you have to wait for them to move away from certain locations.
- Several bug fixes including the timer removing more time than intended when being seen by a group of monsters at the same time.
- Evaluating the loot you receive for completing the bonus quests.
We’ll continue to take a look at heists as a whole and see what else might need to be tweaked, but I wanted to update everyone and just let folks know that we’re looking into these things.
Septimus_Magna wrote: »
The loot is pretty disappointing to say the least.
Maybe add an Outlaw motif page if you complete it within the time and without getting spotted.
If you finish the heist after time expires you still get a reward, but it's not as good as if you had finished on time.
xilfxlegion wrote: »i honestly hate these damn heists.
also -- what genius made it so the blade of woe doesn't work in the heists ?

