GreenSoup2HoT wrote: »Only one merchant catches my eye and thats the merchant you can sell stolen items to. However even this is not really game changing for a thief.
Paulington wrote: »Having bought both I can tell you the banker only gives access to your personal bank and the merchant can only be sold to, she actually sells or repairs nothing.
The banker is really useful for swapping gear between characters and during dungeons etc, the merchant is really only useful for grinding until she can repair.
tinythinker wrote: »Paulington wrote: »Having bought both I can tell you the banker only gives access to your personal bank and the merchant can only be sold to, she actually sells or repairs nothing.
The banker is really useful for swapping gear between characters and during dungeons etc, the merchant is really only useful for grinding until she can repair.
If someone didn't have a pile of Crowns lying around would you recommend either?
Paulington wrote: »Having bought both I can tell you the banker only gives access to your personal bank and the merchant can only be sold to, she actually sells or repairs nothing.
The banker is really useful for swapping gear between characters and during dungeons etc, the merchant is really only useful for grinding until she can repair.
tinythinker wrote: »Paulington wrote: »Having bought both I can tell you the banker only gives access to your personal bank and the merchant can only be sold to, she actually sells or repairs nothing.
The banker is really useful for swapping gear between characters and during dungeons etc, the merchant is really only useful for grinding until she can repair.
If someone didn't have a pile of Crowns lying around would you recommend either?
timidobserver wrote: »The banker would be a huge time saver over a long period of time. Particularly if you are swapping high-end gear like scathing mage, maelstrom weapons, or vicious death between characters. The merchant is worthless without offering repairs.
Skinless_Jerk wrote: »Hell no! 5000 crowns is an absolute joke when the game doesn't even run properly, I know they are a business and need to make money but surely making the game run smooth and proper should be absolutely #1 priority, then I very possibly could purchase the assistants ... When the game doesn't work as intended and keeps getting worse - then I'm just waiting for the next MMO/big game to release, which I can put my 5000crowns worth of £s towards hahaha
I'm curious.. how much in £ does 5000 crowns cost?
Ourorboros wrote: »timidobserver wrote: »The banker would be a huge time saver over a long period of time. Particularly if you are swapping high-end gear like scathing mage, maelstrom weapons, or vicious death between characters. The merchant is worthless without offering repairs.
The only time I see being saved is a trip to the bank. You still have to log in and out of characters to swap. How long does a trip to the bank take? Not more than a few minutes even from remote locations. Even less with some add-ons.
Am I missing something about how the banker saves time? Just curious.
sirrmattus wrote: »Skinless_Jerk wrote: »Hell no! 5000 crowns is an absolute joke when the game doesn't even run properly, I know they are a business and need to make money but surely making the game run smooth and proper should be absolutely #1 priority, then I very possibly could purchase the assistants ... When the game doesn't work as intended and keeps getting worse - then I'm just waiting for the next MMO/big game to release, which I can put my 5000crowns worth of £s towards hahaha
I'm curious.. how much in £ does 5000 crowns cost?
in america 100 crown = 1 dollar
Ourorboros wrote: »timidobserver wrote: »The banker would be a huge time saver over a long period of time. Particularly if you are swapping high-end gear like scathing mage, maelstrom weapons, or vicious death between characters. The merchant is worthless without offering repairs.
The only time I see being saved is a trip to the bank. You still have to log in and out of characters to swap. How long does a trip to the bank take? Not more than a few minutes even from remote locations. Even less with some add-ons.
Am I missing something about how the banker saves time? Just curious.
Hazethemadman wrote: »I bought and love both of the assistants. They are great and really convenient.
Banker- This guy is great for switching gear and dropping off/organizing mats.
Merchant- Less useful, but I make use of her when I end up with alot of junk in my inventory from questing or spelunking.
Are these descriptions why I bought them? No.
They are overpriced in every way, I bought them just because I had the crowns saved up.
Conclusion- They are great, but I wouldn't buy them unless the prices drop or they go on sale.
GreenSoup2HoT wrote: »From what ive heard, both of the features you stated do not come with them.
Its a personal bank only and also someone to sell items to. That is all you get.
Only one merchant catches my eye and thats the merchant you can sell stolen items to. However even this is not really game changing for a thief.
The cost for the merchants is insane imo.
Paulington wrote: »Having bought both I can tell you the banker only gives access to your personal bank and the merchant can only be sold to, she actually sells or repairs nothing.
The banker is really useful for swapping gear between characters and during dungeons etc, the merchant is really only useful for grinding until she can repair.
Yes, the Banker is great for having your whole garderobe of possibly needed Armor set pieces available at all times.
and even better when the Crafter bag is there freeing up inventory space.
There is only one but...
And that is that you can by mistake deconstruct some of your valuable armor set pieces.
I think it would be a blessing if we get the option to tag such items to protect them from decon by mistake.
Paulington wrote: »Having bought both I can tell you the banker only gives access to your personal bank and the merchant can only be sold to, she actually sells or repairs nothing.
The banker is really useful for swapping gear between characters and during dungeons etc, the merchant is really only useful for grinding until she can repair.
Yes, the Banker is great for having your whole garderobe of possibly needed Armor set pieces available at all times.
and even better when the Crafter bag is there freeing up inventory space.
There is only one but...
And that is that you can by mistake deconstruct some of your valuable armor set pieces.
I think it would be a blessing if we get the option to tag such items to protect them from decon by mistake.
About the Fence assistant,..you cant launder anything or get your bounty removed.So,she just buys items. And takes her 35% off the top. I'd prefer it to be like 15% or 20% instead.
About the Fence assistant,..you cant launder anything or get your bounty removed.So,she just buys items. And takes her 35% off the top. I'd prefer it to be like 15% or 20% instead.
Yep, I called that portable fence once*, sold one item to them, and then deactivated it.
*Actually called it a few times as you have to Quickslot the thing to use it, and it I kept calling it rather than my potion. So, I would die as Fence was crouching by my side. At least they were not tea bagging me.....
Paulington wrote: »Having bought both I can tell you the banker only gives access to your personal bank and the merchant can only be sold to, she actually sells or repairs nothing.
The banker is really useful for swapping gear between characters and during dungeons etc, the merchant is really only useful for grinding until she can repair.
Yes, the Banker is great for having your whole garderobe of possibly needed Armor set pieces available at all times.
and even better when the Crafter bag is there freeing up inventory space.
There is only one but...
And that is that you can by mistake deconstruct some of your valuable armor set pieces.
I think it would be a blessing if we get the option to tag such items to protect them from decon by mistake.
There are a few mods that let you tag them.One has small blue markers to the side if each item so you are aware that it is part of a set you like.
Paulington wrote: »Having bought both I can tell you the banker only gives access to your personal bank and the merchant can only be sold to, she actually sells or repairs nothing.
The banker is really useful for swapping gear between characters and during dungeons etc, the merchant is really only useful for grinding until she can repair.
Yes, the Banker is great for having your whole garderobe of possibly needed Armor set pieces available at all times.
and even better when the Crafter bag is there freeing up inventory space.
There is only one but...
And that is that you can by mistake deconstruct some of your valuable armor set pieces.
I think it would be a blessing if we get the option to tag such items to protect them from decon by mistake.
About the Fence assistant,..you cant launder anything or get your bounty removed.So,she just buys items. And takes her 35% off the top. I'd prefer it to be like 15% or 20% instead.
Yep, I called that portable fence once*, sold one item to them, and then deactivated it.
*Actually called it a few times as you have to Quickslot the thing to use it, and it I kept calling it rather than my potion. So, I would die as Fence was crouching by my side. At least they were not tea bagging me.....
Ourorboros wrote: »timidobserver wrote: »The banker would be a huge time saver over a long period of time. Particularly if you are swapping high-end gear like scathing mage, maelstrom weapons, or vicious death between characters. The merchant is worthless without offering repairs.
The only time I see being saved is a trip to the bank. You still have to log in and out of characters to swap. How long does a trip to the bank take? Not more than a few minutes even from remote locations. Even less with some add-ons.
Am I missing something about how the banker saves time? Just curious.