Your damage abilities have a 25% chance to create desecrated ground for 5 seconds, snaring enemies within for 70%, damaging them for 830 Magic Damage every 1 second and healing you for the damage done.
I was thinking about using it, but am not totally sold on the idea yet. I just don't see how it would be worth it, but I might change my mind eventually.
20 points into the stat for the given item is all, so a blue jewerly is 820 instead of 840 for either the robust, arcane, or health stay bns. So no... It isn't that big of a change, especially since you can enchant them with gold glyphs that give you a max enchant value.
don't stand in fire?
...good for killing unawares PVPers their first time in Cyrodiil
My experience with it in PvP was mixed. I was in a CP campaign, though so that could be why. The damage was very weak (hit players for 100-350 per tick), so the heal was similarly weak.
Awesome set.. really digging it.. wasn't expecting it to be this nice and useful for PvP.. even if they fix the bug with it, it'll still be a nice set imho.