We'll take it as unsubstantiated opinion then.
I'm all in favour of ZOS fixing the PvP issues and adding more PvP content in PvP areas, but not PvPers exaggerating their numbers and importance.
Apparently you failed to see or remember the PVP promos for ESO. As Fengrush stated, it was for large scale pvp hence that was the main focus of their promotional videos. He doesn't need to say it, nor do I or anyone but the promotional videos they created were focused on that. Evidence?
Go to their Youtube channel and watch the promos from way back then.
I'm well aware of the videos, that's not what I was disputing - which was Fengrush's claim that most players bought the game for the large scale PvP, but he has since confirmed he meant most PvPers, not most players. That's the sort of difference that represents exaggeration unless clarified.
I wasnt trying to mislead or something.... it was a thread about BGs, and I wrote a couple paragraphs about Cyro and BGs/arenas and just said most people bought it for cyro large scale (not to come for BGs/arena). Its not to say the new content isnt good, but I consider having the main one functional to be of more importance. If it cant be, I dont see the other one gaining much traction or the games pvp being taken seriously.
Enraged_Tiki_Torch wrote: »Since it is a legitimate concern, can someone who is against Arenas and Battlegrounds tell me how it will make the game worse??
Look at swtor and wow. All focus on large scale pvp vanished after arenas were introduced and the pvp populace dwindled to nothing quickly. Its pretty simple really. Arenas are the death of popular mmo pvp.
WalkingLegacy wrote: »Enraged_Tiki_Torch wrote: »Since it is a legitimate concern, can someone who is against Arenas and Battlegrounds tell me how it will make the game worse??
Look at swtor and wow. All focus on large scale pvp vanished after arenas were introduced and the pvp populace dwindled to nothing quickly. Its pretty simple really. Arenas are the death of popular mmo pvp.
SWTOR large scale battles were killed because the hero engine could not handle so many players on screen.
Ilum was a disaster and they admitted it. I have a video on YouTube showing it.
mattymaats wrote: »Enraged_Tiki_Torch wrote: »Since it is a legitimate concern, can someone who is against Arenas and Battlegrounds tell me how it will make the game worse??
Look at swtor and wow. All focus on large scale pvp vanished after arenas were introduced and the pvp populace dwindled to nothing quickly. Its pretty simple really. Arenas are the death of popular mmo pvp.
The only world pvp that used to happen on wow before the battle arenas come out was at Hillsbrad foothills which consisted of big groups of players rushing into each others town and being chased back to their own town. On rare occasions someone would muster a raid of players to storm Kalimoor but it would just be zerged back into the elf kingdoms. I do remember a few rare raids into the main cities but it was rare. I do not see how the battleground ruined pvp in wow as the pvp was pretty boring to start with and I played it from release date for a good few years. The battleground had to be introduced as WoW didn't have a pvp system and the world pvp was boring and if enough people rushed a main city it totally lagged the server forcing a restart most of the time.
EoS is different though as it already has a functioning pvp system in place so there's less of a reason to add battlegrounds and it will divide the players between the 2 systems so I can see how it might reduce the numbers in Cyrodill but maybe EoS want this to happen as it's cheaper than having to recode or upgrade hardware. I think it will be a nice addition as it will add something new to pvp and another area for people to try and wave around their Epeen to see who has a bigger one.
All I will say is if they are going to put in battleground/arenas then they had better do it bloody properly or not at all, with a proper ranking system in place and a reward system that's worth the time investment.
jamesharv2005ub17_ESO wrote: »Am I the only one who enjoys SWTOR pvp? Hutt ball?I still play swtor only for the pvp. The story is meh and pve is meh.
There isn't really any real good reason not to have some sort of arena combat, as far as I can tell. A lot people say "balance" but I don't really buy that, why would putting an equal amount of players against each other create imbalances? It's almost like ZOS is afraid of the amount of statistical data that could be used from arenas, to help balance the game..
The IC districts are worthless, make them into the small scale everyone wants.
Obviously, after Cyro's lag is fixed...........
Look at other games that have done it. Going from more numbers of players fighting to a smaller amount amplifies balance issues. In SWTOR right now, all 8 classes are viable in warzones. In arenas, 3 are actually competitive but I think 1 of those got needed out, another 3 are meh, and 2 are absolutely intolerable to play unless you're group actively protects the bell out of you.
Oh, and I too came to ESO for the PVP. Found the game awful in beta until I hit level 10. And it's the reason I linger is its the only game that's really doing it now with a good siege engine.
This. People wanting arenas are probably the ones that played the ultra fotm classes in swtor and wow and in this game as well tbh. If they played the classes that got ultra shafted in arenas they would have a different tone.
@laced @technohic
Could you guys give an example or prediction on how something would become unbalanced in ESO due to arenas?
I never played SWTOR or WoW so I can't relate to your posts.
Pirhana7_ESO wrote: »I think at this point people are just hanging in there with ESO's PVP while they wait for Camelot Unchained.
Pretty much all the Endgame pvp crowd will move to Camelot Unchained because it is actually built for PVP with its engine that can have 200+ on the screen casting spells with no performance lost. Its the same 3way siege warfare game between Vikings, King Aurthers Knights, and Irish, celitc lore. It will also have RVR (alliance vs alliance) progression with NO PVE progression. Which is the big reason why PVPrs will like this game
Enraged_Tiki_Torch wrote: »Since it is a legitimate concern, can someone who is against Arenas and Battlegrounds tell me how it will make the game worse??
Look at swtor and wow. All focus on large scale pvp vanished after arenas were introduced and the pvp populace dwindled to nothing quickly. Its pretty simple really. Arenas are the death of popular mmo pvp.
WalkingLegacy wrote: »Enraged_Tiki_Torch wrote: »Since it is a legitimate concern, can someone who is against Arenas and Battlegrounds tell me how it will make the game worse??
Look at swtor and wow. All focus on large scale pvp vanished after arenas were introduced and the pvp populace dwindled to nothing quickly. Its pretty simple really. Arenas are the death of popular mmo pvp.
SWTOR large scale battles were killed because the hero engine could not handle so many players on screen.
Ilum was a disaster and they admitted it. I have a video on YouTube showing it.
Of course it was....BECAUSE THEY STOPPED TRYING TO FIX IT! They could have fixed it, but they didnt bother and went on to arenas, and then bam, pvp dead. The arena community is so toxic it is just simply ridiculous, no one wants to play with people like that. couple that with the fact that arenas are so outdated it is ridiculous, and that just murdered pvp period.
Pirhana7_ESO wrote: »I think at this point people are just hanging in there with ESO's PVP while they wait for Camelot Unchained.
Pretty much all the Endgame pvp crowd will move to Camelot Unchained because it is actually built for PVP with its engine that can have 200+ on the screen casting spells with no performance lost. Its the same 3way siege warfare game between Vikings, King Aurthers Knights, and Irish, celitc lore. It will also have RVR (alliance vs alliance) progression with NO PVE progression. Which is the big reason why PVPrs will like this game
Everyone likes a game they haven't played yet!
Seriously, and I'm a big fan of Mark Jacobs, everyone was going to leave ESO for Wildstar and ArcheAge, just as they've all left apparently just recently for BDO. The fact is, they either didn't leave at all or they came back very quickly. Maybe CU will really be the one everyone leaves for never to return, but maybe not. Remember that everyone was also going to leave EQ for DAoC, and WoW for Warhammer Online, but that didn't happen either.
WalkingLegacy wrote: »Pirhana7_ESO wrote: »I think at this point people are just hanging in there with ESO's PVP while they wait for Camelot Unchained.
Pretty much all the Endgame pvp crowd will move to Camelot Unchained because it is actually built for PVP with its engine that can have 200+ on the screen casting spells with no performance lost. Its the same 3way siege warfare game between Vikings, King Aurthers Knights, and Irish, celitc lore. It will also have RVR (alliance vs alliance) progression with NO PVE progression. Which is the big reason why PVPrs will like this game
Everyone likes a game they haven't played yet!
Seriously, and I'm a big fan of Mark Jacobs, everyone was going to leave ESO for Wildstar and ArcheAge, just as they've all left apparently just recently for BDO. The fact is, they either didn't leave at all or they came back very quickly. Maybe CU will really be the one everyone leaves for never to return, but maybe not. Remember that everyone was also going to leave EQ for DAoC, and WoW for Warhammer Online, but that didn't happen either.
I left WoW for Warhammer Online but their servers didn't want me playing the game so I had to go back to WoW
There isn't really any real good reason not to have some sort of arena combat, as far as I can tell. A lot people say "balance" but I don't really buy that, why would putting an equal amount of players against each other create imbalances? It's almost like ZOS is afraid of the amount of statistical data that could be used from arenas, to help balance the game..
The IC districts are worthless, make them into the small scale everyone wants.
Obviously, after Cyro's lag is fixed...........
Look at other games that have done it. Going from more numbers of players fighting to a smaller amount amplifies balance issues. In SWTOR right now, all 8 classes are viable in warzones. In arenas, 3 are actually competitive but I think 1 of those got needed out, another 3 are meh, and 2 are absolutely intolerable to play unless you're group actively protects the bell out of you.
Oh, and I too came to ESO for the PVP. Found the game awful in beta until I hit level 10. And it's the reason I linger is its the only game that's really doing it now with a good siege engine.
This. People wanting arenas are probably the ones that played the ultra fotm classes in swtor and wow and in this game as well tbh. If they played the classes that got ultra shafted in arenas they would have a different tone.
@laced @technohic
Could you guys give an example or prediction on how something would become unbalanced in ESO due to arenas?
I never played SWTOR or WoW so I can't relate to your posts.
Balancing issues that we already have would become 100 times worse in arenas. Lets look at SWTOR. Commando is the prime example. It is viable mostly in 8 v 8 battlegrounds, they support their team from a distance and can dish out tons of damage nd can hold their own with the help of the whole team while doing the objective, if you get gang banged once, no big deal, respawn, move on. Arenas on the other hand the commando is useless, no defensives what so ever, the class can blow up anyone if they are given an opening, but that never happens in arenas, they are made the number 1 target EVERY time. So in order to balance it, they would need some ridiculous defenses added in. That would make them GODS in battlegrounds or in open world pvp. See the problem? They would start changing things for arenas specifically and then everything else would get knocked out of whack. Commandos were already pretty godly in pve, so if they added super defenses to them to combat the problem they have in arenas, they would be the best class hands down. Arenas just cause way more problems than they are worth. They are only played by a minimal fraction of a percentage of people, and a lot of those people will insult you till the day they die if you dont spend your entire existance perfecting the class you play.
There isn't really any real good reason not to have some sort of arena combat, as far as I can tell. A lot people say "balance" but I don't really buy that, why would putting an equal amount of players against each other create imbalances? It's almost like ZOS is afraid of the amount of statistical data that could be used from arenas, to help balance the game..
The IC districts are worthless, make them into the small scale everyone wants.
Obviously, after Cyro's lag is fixed...........
Look at other games that have done it. Going from more numbers of players fighting to a smaller amount amplifies balance issues. In SWTOR right now, all 8 classes are viable in warzones. In arenas, 3 are actually competitive but I think 1 of those got needed out, another 3 are meh, and 2 are absolutely intolerable to play unless you're group actively protects the bell out of you.
Oh, and I too came to ESO for the PVP. Found the game awful in beta until I hit level 10. And it's the reason I linger is its the only game that's really doing it now with a good siege engine.
This. People wanting arenas are probably the ones that played the ultra fotm classes in swtor and wow and in this game as well tbh. If they played the classes that got ultra shafted in arenas they would have a different tone.
@laced @technohic
Could you guys give an example or prediction on how something would become unbalanced in ESO due to arenas?
I never played SWTOR or WoW so I can't relate to your posts.
Balancing issues that we already have would become 100 times worse in arenas. Lets look at SWTOR. Commando is the prime example. It is viable mostly in 8 v 8 battlegrounds, they support their team from a distance and can dish out tons of damage nd can hold their own with the help of the whole team while doing the objective, if you get gang banged once, no big deal, respawn, move on. Arenas on the other hand the commando is useless, no defensives what so ever, the class can blow up anyone if they are given an opening, but that never happens in arenas, they are made the number 1 target EVERY time. So in order to balance it, they would need some ridiculous defenses added in. That would make them GODS in battlegrounds or in open world pvp. See the problem? They would start changing things for arenas specifically and then everything else would get knocked out of whack. Commandos were already pretty godly in pve, so if they added super defenses to them to combat the problem they have in arenas, they would be the best class hands down. Arenas just cause way more problems than they are worth. They are only played by a minimal fraction of a percentage of people, and a lot of those people will insult you till the day they die if you dont spend your entire existance perfecting the class you play.
I don't really see the comparison, sorry. Like I said I never played SWTOR.
Also, I may not know what the difference in arenas/battlegrounds are... I picture both as a small scale same number fight, some as objective some as tdm types..
I think it would be pretty obvious in ESO if there were 4v4's, a team of 4 magicka sorcs would pretty much be unstoppable. Seems like exposing the imbalances that already exist would be a good thing..
There isn't really any real good reason not to have some sort of arena combat, as far as I can tell. A lot people say "balance" but I don't really buy that, why would putting an equal amount of players against each other create imbalances? It's almost like ZOS is afraid of the amount of statistical data that could be used from arenas, to help balance the game..
The IC districts are worthless, make them into the small scale everyone wants.
Obviously, after Cyro's lag is fixed...........
Look at other games that have done it. Going from more numbers of players fighting to a smaller amount amplifies balance issues. In SWTOR right now, all 8 classes are viable in warzones. In arenas, 3 are actually competitive but I think 1 of those got needed out, another 3 are meh, and 2 are absolutely intolerable to play unless you're group actively protects the bell out of you.
Oh, and I too came to ESO for the PVP. Found the game awful in beta until I hit level 10. And it's the reason I linger is its the only game that's really doing it now with a good siege engine.
This. People wanting arenas are probably the ones that played the ultra fotm classes in swtor and wow and in this game as well tbh. If they played the classes that got ultra shafted in arenas they would have a different tone.
@laced @technohic
Could you guys give an example or prediction on how something would become unbalanced in ESO due to arenas?
I never played SWTOR or WoW so I can't relate to your posts.
Balancing issues that we already have would become 100 times worse in arenas. Lets look at SWTOR. Commando is the prime example. It is viable mostly in 8 v 8 battlegrounds, they support their team from a distance and can dish out tons of damage nd can hold their own with the help of the whole team while doing the objective, if you get gang banged once, no big deal, respawn, move on. Arenas on the other hand the commando is useless, no defensives what so ever, the class can blow up anyone if they are given an opening, but that never happens in arenas, they are made the number 1 target EVERY time. So in order to balance it, they would need some ridiculous defenses added in. That would make them GODS in battlegrounds or in open world pvp. See the problem? They would start changing things for arenas specifically and then everything else would get knocked out of whack. Commandos were already pretty godly in pve, so if they added super defenses to them to combat the problem they have in arenas, they would be the best class hands down. Arenas just cause way more problems than they are worth. They are only played by a minimal fraction of a percentage of people, and a lot of those people will insult you till the day they die if you dont spend your entire existance perfecting the class you play.
I don't really see the comparison, sorry. Like I said I never played SWTOR.
Also, I may not know what the difference in arenas/battlegrounds are... I picture both as a small scale same number fight, some as objective some as tdm types..
I think it would be pretty obvious in ESO if there were 4v4's, a team of 4 magicka sorcs would pretty much be unstoppable. Seems like exposing the imbalances that already exist would be a good thing..
There isn't really any real good reason not to have some sort of arena combat, as far as I can tell. A lot people say "balance" but I don't really buy that, why would putting an equal amount of players against each other create imbalances? It's almost like ZOS is afraid of the amount of statistical data that could be used from arenas, to help balance the game..
The IC districts are worthless, make them into the small scale everyone wants.
Obviously, after Cyro's lag is fixed...........
Look at other games that have done it. Going from more numbers of players fighting to a smaller amount amplifies balance issues. In SWTOR right now, all 8 classes are viable in warzones. In arenas, 3 are actually competitive but I think 1 of those got needed out, another 3 are meh, and 2 are absolutely intolerable to play unless you're group actively protects the bell out of you.
Oh, and I too came to ESO for the PVP. Found the game awful in beta until I hit level 10. And it's the reason I linger is its the only game that's really doing it now with a good siege engine.
This. People wanting arenas are probably the ones that played the ultra fotm classes in swtor and wow and in this game as well tbh. If they played the classes that got ultra shafted in arenas they would have a different tone.
@laced @technohic
Could you guys give an example or prediction on how something would become unbalanced in ESO due to arenas?
I never played SWTOR or WoW so I can't relate to your posts.
Balancing issues that we already have would become 100 times worse in arenas. Lets look at SWTOR. Commando is the prime example. It is viable mostly in 8 v 8 battlegrounds, they support their team from a distance and can dish out tons of damage nd can hold their own with the help of the whole team while doing the objective, if you get gang banged once, no big deal, respawn, move on. Arenas on the other hand the commando is useless, no defensives what so ever, the class can blow up anyone if they are given an opening, but that never happens in arenas, they are made the number 1 target EVERY time. So in order to balance it, they would need some ridiculous defenses added in. That would make them GODS in battlegrounds or in open world pvp. See the problem? They would start changing things for arenas specifically and then everything else would get knocked out of whack. Commandos were already pretty godly in pve, so if they added super defenses to them to combat the problem they have in arenas, they would be the best class hands down. Arenas just cause way more problems than they are worth. They are only played by a minimal fraction of a percentage of people, and a lot of those people will insult you till the day they die if you dont spend your entire existance perfecting the class you play.
I don't really see the comparison, sorry. Like I said I never played SWTOR.
Also, I may not know what the difference in arenas/battlegrounds are... I picture both as a small scale same number fight, some as objective some as tdm types..
I think it would be pretty obvious in ESO if there were 4v4's, a team of 4 magicka sorcs would pretty much be unstoppable. Seems like exposing the imbalances that already exist would be a good thing..
Its f2p. download it, jump into an arena as a commando. Youll see.
Gothlander wrote: »Are there going to be battle grounds or just arenas? I prefer battle grounds. That is all I used to do in WoW.
Of course, it's also possible that not as many people play this game (or any MMO for that matter) for the PvP as Forum posters would like everyone to believe.jamesharv2005ub17_ESO wrote: »Isnt this what people have been waiting for? I dont see a single thread about the announcement. Arenas and battlegrounds are being worked on and are coming. Discuss.
WalkingLegacy wrote: »Pirhana7_ESO wrote: »I think at this point people are just hanging in there with ESO's PVP while they wait for Camelot Unchained.
Pretty much all the Endgame pvp crowd will move to Camelot Unchained because it is actually built for PVP with its engine that can have 200+ on the screen casting spells with no performance lost. Its the same 3way siege warfare game between Vikings, King Aurthers Knights, and Irish, celitc lore. It will also have RVR (alliance vs alliance) progression with NO PVE progression. Which is the big reason why PVPrs will like this game
Everyone likes a game they haven't played yet!
Seriously, and I'm a big fan of Mark Jacobs, everyone was going to leave ESO for Wildstar and ArcheAge, just as they've all left apparently just recently for BDO. The fact is, they either didn't leave at all or they came back very quickly. Maybe CU will really be the one everyone leaves for never to return, but maybe not. Remember that everyone was also going to leave EQ for DAoC, and WoW for Warhammer Online, but that didn't happen either.
I left WoW for Warhammer Online but their servers didn't want me playing the game so I had to go back to WoW
Ah, understood. I played WAR but suffered greatly at the hands of the EU distributor (whose name I have erased from my memory) which is when Mark Jacobs really stepped up to the mark and got it sorted.
jamesharv2005ub17_ESO wrote: »
We'll take it as unsubstantiated opinion then.
I'm all in favour of ZOS fixing the PvP issues and adding more PvP content in PvP areas, but not PvPers exaggerating their numbers and importance.
Apparently you failed to see or remember the PVP promos for ESO. As Fengrush stated, it was for large scale pvp hence that was the main focus of their promotional videos. He doesn't need to say it, nor do I or anyone but the promotional videos they created were focused on that. Evidence?
Go to their Youtube channel and watch the promos from way back then.
I'm well aware of the videos, that's not what I was disputing - which was Fengrush's claim that most players bought the game for the large scale PvP, but he has since confirmed he meant most PvPers, not most players. That's the sort of difference that represents exaggeration unless clarified.
I wasnt trying to mislead or something.... it was a thread about BGs, and I wrote a couple paragraphs about Cyro and BGs/arenas and just said most people bought it for cyro large scale (not to come for BGs/arena). Its not to say the new content isnt good, but I consider having the main one functional to be of more importance. If it cant be, I dont see the other one gaining much traction or the games pvp being taken seriously.
I do not agree the main component of ESO is pvp. Seems to me if the main aspect of the game was pvp there woudlnt be so many PVE zones.
Pirhana7_ESO wrote: »I think at this point people are just hanging in there with ESO's PVP while they wait for Camelot Unchained.
Pretty much all the Endgame pvp crowd will move to Camelot Unchained because it is actually built for PVP with its engine that can have 200+ on the screen casting spells with no performance lost. Its the same 3way siege warfare game between Vikings, King Aurthers Knights, and Irish, celitc lore. It will also have RVR (alliance vs alliance) progression with NO PVE progression. Which is the big reason why PVPrs will like this game
Everyone likes a game they haven't played yet!
Seriously, and I'm a big fan of Mark Jacobs, everyone was going to leave ESO for Wildstar and ArcheAge, just as they've all left apparently just recently for BDO. The fact is, they either didn't leave at all or they came back very quickly. Maybe CU will really be the one everyone leaves for never to return, but maybe not. Remember that everyone was also going to leave EQ for DAoC, and WoW for Warhammer Online, but that didn't happen either.
Pirhana7_ESO wrote: »Pirhana7_ESO wrote: »I think at this point people are just hanging in there with ESO's PVP while they wait for Camelot Unchained.
Pretty much all the Endgame pvp crowd will move to Camelot Unchained because it is actually built for PVP with its engine that can have 200+ on the screen casting spells with no performance lost. Its the same 3way siege warfare game between Vikings, King Aurthers Knights, and Irish, celitc lore. It will also have RVR (alliance vs alliance) progression with NO PVE progression. Which is the big reason why PVPrs will like this game
Everyone likes a game they haven't played yet!
Seriously, and I'm a big fan of Mark Jacobs, everyone was going to leave ESO for Wildstar and ArcheAge, just as they've all left apparently just recently for BDO. The fact is, they either didn't leave at all or they came back very quickly. Maybe CU will really be the one everyone leaves for never to return, but maybe not. Remember that everyone was also going to leave EQ for DAoC, and WoW for Warhammer Online, but that didn't happen either.
I completely understand what your saying and I will agree in alot of those cases, except for Wildstar, I dont think anyone took that game seriously... The only difference with what I said is that it is not referring to EVERYONE leaving a game for the next like you see eveyone saying in the past.
In this case Its the PVP seige warfare people leaving a 50/50 PVE / PVP game with massive PVP performance issues for.... a PVP seige warfare game designed JUST for PVP seige warfare.. Im just talking about that certain group of PVP players. But I am sure they will bring alot of friends and guildies whousually like more than just PVP.
I think ESO will still do fine with the PVE crowd, ES fans, and some of the mixed PVE/PVP crowd. But that endgame PVP crowd, especially seige warfare fans will move to CU along with every ex DAOC, Darkfall and Warhammer player. I am sure you will also see this exact same thing happening to GW2 with the WvW players moving to CU.
WalkingLegacy wrote: »WalkingLegacy wrote: »Pirhana7_ESO wrote: »I think at this point people are just hanging in there with ESO's PVP while they wait for Camelot Unchained.
Pretty much all the Endgame pvp crowd will move to Camelot Unchained because it is actually built for PVP with its engine that can have 200+ on the screen casting spells with no performance lost. Its the same 3way siege warfare game between Vikings, King Aurthers Knights, and Irish, celitc lore. It will also have RVR (alliance vs alliance) progression with NO PVE progression. Which is the big reason why PVPrs will like this game
Everyone likes a game they haven't played yet!
Seriously, and I'm a big fan of Mark Jacobs, everyone was going to leave ESO for Wildstar and ArcheAge, just as they've all left apparently just recently for BDO. The fact is, they either didn't leave at all or they came back very quickly. Maybe CU will really be the one everyone leaves for never to return, but maybe not. Remember that everyone was also going to leave EQ for DAoC, and WoW for Warhammer Online, but that didn't happen either.
I left WoW for Warhammer Online but their servers didn't want me playing the game so I had to go back to WoW
Ah, understood. I played WAR but suffered greatly at the hands of the EU distributor (whose name I have erased from my memory) which is when Mark Jacobs really stepped up to the mark and got it sorted.
I hear really good things about Mark Jacobs and his master programmer on his team (Andrew?). CU could shape out to be great but early alpha has me unimpressed.
Matt Firor and Mark Jacobs go way back and I'm confused why ESO is so confused on its direction.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »They've been saying this for a while. What's your point?
They have never verified before today that battlegrounds and arenas are in active development. Its only been rumor from the player base. If you mean before IC came out when the mentioned smaller battles they were talking about IC.
I think you just missed it. I am fairly sure battlegrounds were already officially announced by ZOS as something that's eventually coming, before today.
As for the battlegrounds, they can be fun, but only if ZOS either disallows pre-made groups from entering them(allowing only solo queueing), or else only allows pre-made groups to face other pre-made groups. Anything else results in some very frustratingly one-sided matches (played SWTOR for a couple years, plenty of experience with that)