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Should zos get rid on animation cancelling?

attackjet
attackjet
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Edited by attackjet on March 29, 2016 6:31AM

Should zos get rid on animation cancelling? 323 votes

Yes
55%
Grunimrfennell_ESOSolarikenben_ESO5ItsMeTookevlarto_ESOslackrain_ESODanielMaxwellclayandaudrey_ESOeventide03b14a_ESOrich.magab14a_ESOdavid.james.alligerb14_ESOArobainDiviniusHakokeThatNeonZebraAgainOlernDrazekRDMyers65b14_ESOBramble 179 votes
No
39%
NestorCasterialSlakkColoursYouHaveXexpodjnapstyb14_ESOKilandrosMeerkatWarlordTotterTatesMadyJeckllYusufmartinhpb16_ESOBam_BamBlackEarSaturnsebbanKharnisDhariusTheHugeDwarf 127 votes
Don't care
5%
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  • Haxnschwammer
    Haxnschwammer
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    Of course they should, but they won't.
    The stated a long time ago that they arent skilled enough to do that, they don't want to invest the money to
    fix it and they don't care at all.
    So nothing will change.
    Once I was a healer. Then I took a Wrobel to the knee.

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  • Vaoh
    Vaoh
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    No
    Game feels slower right now due to certain abilities being less reactive than before, caused by animation prioritization changes added with the Thieves Guild base game update. This might be attributed to newly low FPS though on console. Nevertheless, I have found certain defensive abilities to be more difficult to animation cancel. ESO feels pretty terrible right now compared to a few weeks ago when we were still playing on the Wrothgar base game update.

    If you mean no animation cancelling at all, then I would say it could not be possible without making the game extremely slow, boring, and unreactive. Plus the hardest content will be made impossible.

    Perfectly okay to disagree with me! I'd rather the only animation change made in the near future involve the Ice Staff gaining animations of old Destruction/Restoration staves (two-handed heavy attack animations) so it can be diversified from an Inferno Staff.
    Edited by Vaoh on March 29, 2016 6:48AM
  • johu31
    johu31
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    No
    Not again...
  • sigsergv
    sigsergv
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    They won't because all new content requires it so ZOS basically this is a game feature.
  • IcyDeadPeople
    IcyDeadPeople
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    It has been part of the combat system at least since beta in 2013. There is a bit of a learning curve and it might be nice for new players to get some sort of tutorial in the Wailing Prison, but to remove animation canceling at this point would result in a completely different sort of game.

    This is what makes ESO's combat system fast paced compared to some other games. Even players who have never heard of animation canceling would notice a massive slowdown in the pace of combat, because every time they use an ability they would no longer be able to immediately roll dodge, block or swap weapons. Whenever you block quickly, dodge roll or swap weapons, you are canceling the previous animation. Combat would feel incredibly slow for everyone if this was removed.
  • Bam_Bam
    Bam_Bam
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    No
    *Yawn*

    AC is a technique - practice makes perfect. ;)
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  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Yes
    Doncellius wrote: »
    Game feels slower right now due to certain abilities being less reactive than before, caused by animation prioritization changes added with the Thieves Guild base game update. This might be attributed to newly low FPS though on console. Nevertheless, I have found certain defensive abilities to be more difficult to animation cancel. ESO feels pretty terrible right now compared to a few weeks ago when we were still playing on the Wrothgar base game update.

    If you mean no animation cancelling at all, then I would say it could not be possible without making the game extremely slow, boring, and unreactive. Plus the hardest content will be made impossible.

    Perfectly okay to disagree with me! I'd rather the only animation change made in the near future involve the Ice Staff gaining animations of old Destruction/Restoration staves (two-handed heavy attack animations) so it can be diversified from an Inferno Staff.

    Animation prioritization was never implemented in TG. They postponed it.
  • IwakuraLain42
    IwakuraLain42
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    As others have mentioned it some of the newer "end game" content requires the use of this glorified, developer sanctioned, exploit. So we're stuck with it ...

    But they really need to implement some kind of tutorial teaching it, but please don't put it into the Wailing Prison. First of all, most new players already forget most of it very fast as it's very rudimentary. And you don't know any skills at that point that you could AC.

    A tutorial (preferably repeatable) should be part of the Undaunted quest line.
  • Bossdonut
    Bossdonut
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    Don't care
    ITT rekt kids
  • Vostorn
    Vostorn
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    Yes
    Of course they should, but they won't.
    The stated a long time ago that they arent skilled enough to do that, they don't want to invest the money to
    fix it and they don't care at all.
    So nothing will change.

    Are you kidding ? It's not so hard : for each skill, you need some variables : fullAnimationTime and minimumCastTime.
    If the animation is canceled before minimumCastTime, then there are no damage inflicted.

    It can creates little imbalance as some skills inflicts their damages faster than others, thought.

    It would be so more realistic because skills like volley can be used without any animation at all. That makes no sense.
  • Vangy
    Vangy
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    No
    Vostorn wrote: »
    Of course they should, but they won't.
    The stated a long time ago that they arent skilled enough to do that, they don't want to invest the money to
    fix it and they don't care at all.
    So nothing will change.

    Are you kidding ? It's not so hard : for each skill, you need some variables : fullAnimationTime and minimumCastTime.
    If the animation is canceled before minimumCastTime, then there are no damage inflicted.

    It can creates little imbalance as some skills inflicts their damages faster than others, thought.

    It would be so more realistic because skills like volley can be used without any animation at all. That makes no sense.

    Its not quite as simple i believe. For example look at the bolded statement. Making volley have a mandatory cast time would put it in the league of unusable abilities.... It barely makes the cut (unless of course u have maelstrom bow), even now, while animation cancelling is possible. Abilities would have to be drastically rebalanced to factor in the AC being removed.

    Also, as far as i understand it, most abilities in this game DO have a minimum animation time. If for example, you were to try using wb/frags(unprocced)/flurry etc, and hit bash too early, the ability wont play out. You need to find the sweet spot to hit block or heavy attack or bash to employ animation cancelling properly. Only in very very few minor cases is it possible to almost completely hide an ability behind animation cancelling.
    Edited by Vangy on March 31, 2016 2:24AM
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  • Nerouyn
    Nerouyn
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    Yes
    Resoundingly yes. PvP and dungeon running - apart from maybe just once for skill points - is not even a consideration with it there.

    ESO isn't the only game to suffer from this problem but it's always a deal-breaker for me. It makes combat weird and inorganic. I don't enjoy it so I don't do it. But if I don't do it then I'm not competitive / pulling my weight in co-op content. So...
  • Lucius_Aelius
    Lucius_Aelius
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    Yes
    Yes, I do it myself because it's there and I like to win fights, but it's still a really stupid thing to have any game allow you to cut short animations and allow people to do things faster than is physically possible. I like actually seeing my character do things, and when things happen that cannot be seen it throws me off and breaks my immersion (almost) every time. Which is why unless I'm super focused on winning at all costs I don't even bother, and only try to animation cancel in PvP and in Dungeons where the team is struggling and I just want to win.

    At those times I'm so focused on winning that I hardly even notice enough to effect immersion, but those times are the exception rather than the rule and it's usually quite jarring to not see attacks go off that still hit things. A lot of the joy I get from swinging around my giant two-handed sword is actually seeing my character fight, and if at all possible I wish it would be fixed so that I always did.

    Obviously the game could be rebalanced so saying that endgame content requires it is a completely hollow argument entirely devoid of any substance, and while I agree that its nice to have fluid combat it's also wildly unrealistic that you can break out of a powerful swing and get into the block position instantaneously, and I think if they removed animation canceling it wouldn't be nearly as bad as so many say it would be.

    It would just force you to be a better player and pay attention to what's going on, not initiating any powerful attacks if you know you're about to need to block or heal or whathaveyou. The biggest problem would be lag and that's already this game's biggest problem by far, fix that and remove animation cancelling (both equally gargantuan tasks to do properly I'm sure) and I wholeheartedly believe this game would be improved dramatically.
    Edited by Lucius_Aelius on March 29, 2016 11:31AM
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  • Tdroid
    Tdroid
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    Yes
    Remove it, but also increase general annimation speed, I'd say,
  • Lucius_Aelius
    Lucius_Aelius
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    Yes
    Tdroid wrote: »
    Remove it, but also increase general annimation speed, I'd say,

    Maybe slightly, like 10-15%, any more than that and it would look cartoonish, and even that much may result in that. I don't think animations would need to be sped up at all personally, and people would only think the game is slow paced compared to how it is now, which once you've gotten used to it would feel normal.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
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    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
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  • EsoRecon
    EsoRecon
    ✭✭✭✭✭
    No
    Doncellius wrote: »
    Game feels slower right now due to certain abilities being less reactive than before, caused by animation prioritization changes added with the Thieves Guild base game update. This might be attributed to newly low FPS though on console. Nevertheless, I have found certain defensive abilities to be more difficult to animation cancel. ESO feels pretty terrible right now compared to a few weeks ago when we were still playing on the Wrothgar base game update.

    If you mean no animation cancelling at all, then I would say it could not be possible without making the game extremely slow, boring, and unreactive. Plus the hardest content will be made impossible.

    Perfectly okay to disagree with me! I'd rather the only animation change made in the near future involve the Ice Staff gaining animations of old Destruction/Restoration staves (two-handed heavy attack animations) so it can be diversified from an Inferno Staff.

    Animation prioritization was never implemented in TG. They postponed it.

    Thankfully animation canceling is great.
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  • Tdroid
    Tdroid
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    Yes
    Tdroid wrote: »
    Remove it, but also increase general annimation speed, I'd say,

    Maybe slightly, like 10-15%, any more than that and it would look cartoonish, and even that much may result in that. I don't think animations would need to be sped up at all personally, and people would only think the game is slow paced compared to how it is now, which once you've gotten used to it would feel normal.

    Well, the increased animation speed is kinda a result of high end content requiring a proper speed to maintain functionality. I suppose they could also nerf high end content along with removing animation cancelling, but I figure that could quickly go overboard to the easy side.
  • EsoRecon
    EsoRecon
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    No
    Tdroid wrote: »
    Remove it, but also increase general annimation speed, I'd say,

    No just because you can't do it doesn't mean it needs to be removed from the game.
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Tdroid
    Tdroid
    ✭✭✭
    Yes
    EsoRecon wrote: »
    Tdroid wrote: »
    Remove it, but also increase general annimation speed, I'd say,

    No just because you can't do it doesn't mean it needs to be removed from the game.

    Who said I can't animation cancel? I think it is poor design to have such a thing in the game in the first place. When you do something, you should be required to put in the intended time to do it.
  • TipsyDrow
    TipsyDrow
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    Yes
    Doncellius wrote: »
    Game feels slower right now due to certain abilities being less reactive than before, caused by animation prioritization changes added with the Thieves Guild base game update. This might be attributed to newly low FPS though on console. Nevertheless, I have found certain defensive abilities to be more difficult to animation cancel. ESO feels pretty terrible right now compared to a few weeks ago when we were still playing on the Wrothgar base game update.

    If you mean no animation cancelling at all, then I would say it could not be possible without making the game extremely slow, boring, and unreactive. Plus the hardest content will be made impossible.

    Perfectly okay to disagree with me! I'd rather the only animation change made in the near future involve the Ice Staff gaining animations of old Destruction/Restoration staves (two-handed heavy attack animations) so it can be diversified from an Inferno Staff.

    Animation prioritization was taken out of the thieves guild patch to be reworked. It never made it to live.
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  • TequilaFire
    TequilaFire
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    No
    You guys have almost got everything in the game nerfed now back to this?
    Running out? :D
  • ZombieZig
    ZombieZig
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    Yes
    Animation cancelling, aka weaving is a broken mechanic that zos simply has not repaired. Imagine if all mmo's were like this... Lol weaving in wow... weaving in Tera, weaving in swtor. God id swear off gaming.

    For those that rely on this mechanic, they wont want it changed... Duh.
  • Tdroid
    Tdroid
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    Yes
    You guys have almost got everything in the game nerfed now back to this?
    Running out? :D

    This and racial passives. That should be a start.

    That said, animation cancelling is not something I dislike because it is "OP" or anything. I oppose it because it is poor design to let us skip the animations for the actions we take(also messes with our ability to see what opponents are doing in PvP, which is bad when we only have visual clues in this game). I'd be in favor of speeding up animations to the point where it is roughly as fast as animation cancelling to keep the balance as close to how it is now as possible.
  • Yusuf
    Yusuf
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    No
    Seriously these animationcancel-threads are like cockroaches.
  • mattymaats
    mattymaats
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    No
    Use the search function, this has had 2020593683568945684968547854 polls for gods sake... Please just get on with the game instead of crying over a function that's already been discussed too many times and ZOS have already stated their opinion on it.
  • Nerouyn
    Nerouyn
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    Yes
    Tdroid wrote: »
    Who said I can't animation cancel? I think it is poor design to have such a thing in the game in the first place. When you do something, you should be required to put in the intended time to do it.

    While I agree with the sentiment, my suspicious mind wonders if it might be there not as the result of poor design, but of sneaky design.

    Elder Scrolls games have usually included a lot of exploits, eg. potion / enchanting stacking. Clearly cheating but never fixed in patches. Why? Some people like to cheat and get quite a thrill from it. So those exploits mean more sales.

    You can't have that level of cheating in a multi-player game but animation cancelling plays to the same vibe. It's not how abilities are supposed to work - on face value - and you're getting an advantage. It's thrillicious!
  • Didaco
    Didaco
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    No
    I say no.

    Being action games my favourites I'd say that animation cancelling as it is right now is a blasphemy. But I'm totally down for the "fix" they were about to implement with TG.

    The only thing that concerns me though is the bash attack: this moves overlaps ANY other move regardless being in cd or not and has absolute priority with almost no frame itself... If they don't fix this I don't see the point of fixing the current system.
    We'll see I guess, the incoming fix can't be worse than the current one.
  • kevlarto_ESO
    kevlarto_ESO
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    Yes
    They can keep animation canceling, you should not profit from canceling, damage should be canceled also, would still let you move to another special if the situation changes would keep the flow of combat.
  • Tdroid
    Tdroid
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    Yes
    Nerouyn wrote: »
    Tdroid wrote: »
    Who said I can't animation cancel? I think it is poor design to have such a thing in the game in the first place. When you do something, you should be required to put in the intended time to do it.

    While I agree with the sentiment, my suspicious mind wonders if it might be there not as the result of poor design, but of sneaky design.

    Elder Scrolls games have usually included a lot of exploits, eg. potion / enchanting stacking. Clearly cheating but never fixed in patches. Why? Some people like to cheat and get quite a thrill from it. So those exploits mean more sales.

    You can't have that level of cheating in a multi-player game but animation cancelling plays to the same vibe. It's not how abilities are supposed to work - on face value - and you're getting an advantage. It's thrillicious!

    I call it "poor" design because I think it is poor design. Even if it was openly intentional I'd call it poor. And I'll stand on it being something that should be removed. Largely in part because we are dependent on the visual ques to read what people do in PvP, unless we run 3rd party interface mods.
  • elantaura
    elantaura
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    They should get rid of the damage that goes with the cancelation that's all.
    When I think I am going to have a coffee boil the kettle and decide I am going to turn it off and have a water instead. I don't get a coffee appear in front of me. I changed my mind and don't get the benefits of the first, but enjoy the liberty to be able to change my course of actions.
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