Doncellius wrote: »Game feels slower right now due to certain abilities being less reactive than before, caused by animation prioritization changes added with the Thieves Guild base game update. This might be attributed to newly low FPS though on console. Nevertheless, I have found certain defensive abilities to be more difficult to animation cancel. ESO feels pretty terrible right now compared to a few weeks ago when we were still playing on the Wrothgar base game update.
If you mean no animation cancelling at all, then I would say it could not be possible without making the game extremely slow, boring, and unreactive. Plus the hardest content will be made impossible.
Perfectly okay to disagree with me! I'd rather the only animation change made in the near future involve the Ice Staff gaining animations of old Destruction/Restoration staves (two-handed heavy attack animations) so it can be diversified from an Inferno Staff.
Haxnschwammer wrote: »Of course they should, but they won't.
The stated a long time ago that they arent skilled enough to do that, they don't want to invest the money to
fix it and they don't care at all.
So nothing will change.
Haxnschwammer wrote: »Of course they should, but they won't.
The stated a long time ago that they arent skilled enough to do that, they don't want to invest the money to
fix it and they don't care at all.
So nothing will change.
Are you kidding ? It's not so hard : for each skill, you need some variables : fullAnimationTime and minimumCastTime.
If the animation is canceled before minimumCastTime, then there are no damage inflicted.
It can creates little imbalance as some skills inflicts their damages faster than others, thought.
It would be so more realistic because skills like volley can be used without any animation at all. That makes no sense.
Remove it, but also increase general annimation speed, I'd say,
b92303008rwb17_ESO wrote: »Doncellius wrote: »Game feels slower right now due to certain abilities being less reactive than before, caused by animation prioritization changes added with the Thieves Guild base game update. This might be attributed to newly low FPS though on console. Nevertheless, I have found certain defensive abilities to be more difficult to animation cancel. ESO feels pretty terrible right now compared to a few weeks ago when we were still playing on the Wrothgar base game update.
If you mean no animation cancelling at all, then I would say it could not be possible without making the game extremely slow, boring, and unreactive. Plus the hardest content will be made impossible.
Perfectly okay to disagree with me! I'd rather the only animation change made in the near future involve the Ice Staff gaining animations of old Destruction/Restoration staves (two-handed heavy attack animations) so it can be diversified from an Inferno Staff.
Animation prioritization was never implemented in TG. They postponed it.
Lucius_Aelius wrote: »Remove it, but also increase general annimation speed, I'd say,
Maybe slightly, like 10-15%, any more than that and it would look cartoonish, and even that much may result in that. I don't think animations would need to be sped up at all personally, and people would only think the game is slow paced compared to how it is now, which once you've gotten used to it would feel normal.
Doncellius wrote: »Game feels slower right now due to certain abilities being less reactive than before, caused by animation prioritization changes added with the Thieves Guild base game update. This might be attributed to newly low FPS though on console. Nevertheless, I have found certain defensive abilities to be more difficult to animation cancel. ESO feels pretty terrible right now compared to a few weeks ago when we were still playing on the Wrothgar base game update.
If you mean no animation cancelling at all, then I would say it could not be possible without making the game extremely slow, boring, and unreactive. Plus the hardest content will be made impossible.
Perfectly okay to disagree with me! I'd rather the only animation change made in the near future involve the Ice Staff gaining animations of old Destruction/Restoration staves (two-handed heavy attack animations) so it can be diversified from an Inferno Staff.
TequilaFire wrote: »You guys have almost got everything in the game nerfed now back to this?
Running out?
Who said I can't animation cancel? I think it is poor design to have such a thing in the game in the first place. When you do something, you should be required to put in the intended time to do it.
Who said I can't animation cancel? I think it is poor design to have such a thing in the game in the first place. When you do something, you should be required to put in the intended time to do it.
While I agree with the sentiment, my suspicious mind wonders if it might be there not as the result of poor design, but of sneaky design.
Elder Scrolls games have usually included a lot of exploits, eg. potion / enchanting stacking. Clearly cheating but never fixed in patches. Why? Some people like to cheat and get quite a thrill from it. So those exploits mean more sales.
You can't have that level of cheating in a multi-player game but animation cancelling plays to the same vibe. It's not how abilities are supposed to work - on face value - and you're getting an advantage. It's thrillicious!