


Ppl want aoe caps off so that they can solo wipe 40 ppl. Because thats cool. then they make videos of it.
Already laughing to these single bombers who at azura missing their cp:s arent really that stronk and run into groups and insta die, just look so damn stupid. Aoe caps off and it definetly becomes worse, BUT, make it friendlyfire! oh dear we see lagg dropping down, but i guess most of the aoe spammers would just spam the topic down to the bottom hell if that could happen if enough ppl said yes for that change.
Simple solution, but too much QQ
snejremllov wrote: »Ppl want aoe caps off so that they can solo wipe 40 ppl. Because thats cool. then they make videos of it.
Already laughing to these single bombers who at azura missing their cp:s arent really that stronk and run into groups and insta die, just look so damn stupid. Aoe caps off and it definetly becomes worse, BUT, make it friendlyfire! oh dear we see lagg dropping down, but i guess most of the aoe spammers would just spam the topic down to the bottom hell if that could happen if enough ppl said yes for that change.
Simple solution, but too much QQ
And you want AOE caps to protect your zerg.
Regardless of what purpose they serve the main point OP tried to make about AOE caps is that it kills the already bad performance of the game by adding loads of unnecessary calculations. This game has had to suffer 1.5 years of nearly unplayable lag now and ZOS has no intention to change anything about it.
Nerf AOE for all I care but get rid of this stupid mechanic that ruins performance.
snejremllov wrote: »Ppl want aoe caps off so that they can solo wipe 40 ppl. Because thats cool. then they make videos of it.
Already laughing to these single bombers who at azura missing their cp:s arent really that stronk and run into groups and insta die, just look so damn stupid. Aoe caps off and it definetly becomes worse, BUT, make it friendlyfire! oh dear we see lagg dropping down, but i guess most of the aoe spammers would just spam the topic down to the bottom hell if that could happen if enough ppl said yes for that change.
Simple solution, but too much QQ
And you want AOE caps to protect your zerg.
Regardless of what purpose they serve the main point OP tried to make about AOE caps is that it kills the already bad performance of the game by adding loads of unnecessary calculations. This game has had to suffer 1.5 years of nearly unplayable lag now and ZOS has no intention to change anything about it.
Nerf AOE for all I care but get rid of this stupid mechanic that ruins performance.
are you talking about aoe blobs or "zergs"? I am on the side of the casuals, which dont run all the god damn spectrum of defensive and offensive manouvers and dont make it look like full time job to have "fun"
i would not mind losing aoe caps to fight the aoe blobs that spam steeltornado, detonation, sap essence, vicious death etc all that, but it would hurt the normal human beings who are trying to have way too much. aoe caps off will drive more people away than it would keep, i would not mind at all losing the 1% elite players than the casuals who make this game pvp so much more fun>>> hint hint, come check azura star pc eu, and you know what i am talking about.
but in another serious note, better way to battle lagg> give us friendlyfire on any and all damage sources. who dares to spam aoe in their 20 man group when it keeps hurting them? same with emperor aoe spam, it will wreck its own faction too with his solo bombing.
friendly fire in an MMO on the AoE is a joke buddy.
this is not battlefield hardcore where you could kill your teammates with grenades
simply withdraw that "friendly fire" suggestion
it doesnt belong here at all, i dont know why im explaining that to you..
dude, this is not HRC where u can synergy destroy your stacked teammates...
snejremllov wrote: »I don't understand you Foxey. In game you're always friendly and happy but here on the forums you talk the same bull.... all day every day. Literally every single one of your statements is exactly the same thing, you hate everybody who doesn't play exactly like you want them to. You hate min-max players, solo players, small-scalers, small/medium raids and everybody else who doesn't run an "army" that only uses single target spells.
Your "balance suggestions" favor your specific playstyle and kill everything else. If you're mad because you get killed by better players, maybe consider using some "op one-button win skills". Why should players of superior skill be punished because they invested time into getting better at the game?
Let people who want to play competitively do so ffs... nobody runs around telling you to stop playing like you do either. But if you refuse to use any skills which could potentially help you win a fight, deal with the consequences. All I see in your statements is unreasonable hatred towards players who want more than just "have fun" in the game.
FireCowCommando wrote: »I like your enthusiasm but ZoS is actually going the other direction. They want to add a proxy type ability to stam users next. Said so themselves in the ESO Live.

snejremllov wrote: »I don't understand you Foxey. In game you're always friendly and happy but here on the forums you talk the same bull.... all day every day. Literally every single one of your statements is exactly the same thing, you hate everybody who doesn't play exactly like you want them to. You hate min-max players, solo players, small-scalers, small/medium raids and everybody else who doesn't run an "army" that only uses single target spells.
Your "balance suggestions" favor your specific playstyle and kill everything else. If you're mad because you get killed by better players, maybe consider using some "op one-button win skills". Why should players of superior skill be punished because they invested time into getting better at the game?
Let people who want to play competitively do so ffs... nobody runs around telling you to stop playing like you do either. But if you refuse to use any skills which could potentially help you win a fight, deal with the consequences. All I see in your statements is unreasonable hatred towards players who want more than just "have fun" in the game.
so, when ya try to point it out pointlessly again that this favors my raid, i can ask why so? All friendlyfire does is lessen the lagg and allows casuals to have chance vs the pro:s and spammers which have got enchanted buff totally unrequired to have fun.
If you cant understand, i can make pictures instead, since english is not my native language.
Good luck at the battlefield son.
The entire concept of zerg busting abilities is inherently flawed. The correct approach so solving player consolidation -- at both large group and faction levels -- is by adjusting gameplay.
Professional game designers should have the ability to incentivize players to spread out. I am not going to propose any ideas because there are many ways to accomplish this and debating our individual preferences is not the point. The point is ZOS has to stop being lazy and/or stupid -- talking to you @ZOS_BrianWheeler -- and fix the core problem: gameplay design. Enough Bandaids.
"We found snakes were killing the hamsters that run our servers so we are bringing in coyotes to hunt the snakes"
- ZOS every PVP update
Spreading out needs to be incentivized as a tactical choice, otherwise people just find ways around it because why wouldn't you try to find a way to concentrate all your damage and heals in one small kill zone? But really, i don't see how they would do it.