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Lag in Cyrodiil against every. single. player. (some fixes suggestion)

Waseem
Waseem
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when will a proper working measures be taken against this lag which completely destroys the one and only place for PvP, Cyrodiil..?
since the recent patch. when i go to Cyrodiil on 3/3/3 or locked 3 alliances populations. instead of seeing my ping an all time 999+ i see it 200-700/999+. but that 200ms feels like 2000ms (2 seconds to see a casted skill taking effect)
**Vicious Death set and forward camps? Vicious Death set was introduced with the same patch that returned forward camp, how will we ever be shutting out the grouped in 1 pixel people AoE spam for couple minutes in Cyrodiil servers when the grouped players revive in about 2 seconds after their death- near the keep and right into action. - idea for a solution, remove forward camps, they dont belong in ESO, Cyrodiil servers cant handle a spawn point beside alliance's gates and keeps. ( i have a feeling that forward camps where introduced to reduce stress on keeps respawn, so you dont have 5 minutes loading screen when you spawn with your group at thesame keep) but the problem introduced probably sent any performance core fix made into an oblivion before we get to see it on world.
Proximity Detonation: unlike the previous unmorphed skill Magicka Detonation and the other morph of the skill (Inevitable Detonation)
Proximity Detonation promotes players stacking, why? because a stacked players have the best timed instant focused burst of proxies against any other players nearby no matter if you are 1,2 or 6 or more (where aoe caps takes effect and lag spikes starts)
a6a02f2f01524ed5afc310c4cc08274e.png
proximity detonation skill cost is VERY low (about 2000 magicka), this basically denies its basic usage against a grouped players and promotes its abusing, say Player A is a magicka based character in Cyrodiil for 2 hours? he will keep casting proximity detonation every 8 seconds of those 2 hours, doesnt matter if there is a grouped players of 20, 1 or most of the time 0 players nearby, he will keep casting that skill as long as he is in the PvP zone, i've seen players cast proxy in their base alliance zone(the safest place in Cyrodiil) this is the most abused skill.
Idea for solution regarding Proximity Detonation: either remove the whole skill itself( because its not doing what it was supposed to do) OR make it a long channeled ability with increased cost ( 2 seconds -out of stealth- channeling time, 8000 magicka cost ), such action will have a great impact on how players react to such skill and understand that its a more of a situationaly skill(increased cost) and not a 1 click win button, Honorable mention: Caltrops- caltrops is a high cost skill without a channeling time that is not being abused recklessly everywhere.
AOE caps: its a very discussed topic all around the alliance war zones, twitch, youtube and wherever you hear about ESO PvP, you hear about AoE caps.
with the implementation of such feature, the latency be like..
anchorman-well-that-escalated-quickly.jpg
dramatically increased. and its an all agreed on topic and suggestions about their removal is widespread in every place you hear about them.
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main topic: http://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
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Edited by Waseem on March 27, 2016 6:22AM
  • kuro-dono
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    Ppl want aoe caps off so that they can solo wipe 40 ppl. Because thats cool. then they make videos of it.

    Already laughing to these single bombers who at azura missing their cp:s arent really that stronk and run into groups and insta die, just look so damn stupid. Aoe caps off and it definetly becomes worse, BUT, make it friendlyfire! oh dear we see lagg dropping down, but i guess most of the aoe spammers would just spam the topic down to the bottom hell if that could happen if enough ppl said yes for that change.

    Simple solution, but too much QQ
  • snejremllov
    snejremllov
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    kuro-dono wrote: »
    Ppl want aoe caps off so that they can solo wipe 40 ppl. Because thats cool. then they make videos of it.

    Already laughing to these single bombers who at azura missing their cp:s arent really that stronk and run into groups and insta die, just look so damn stupid. Aoe caps off and it definetly becomes worse, BUT, make it friendlyfire! oh dear we see lagg dropping down, but i guess most of the aoe spammers would just spam the topic down to the bottom hell if that could happen if enough ppl said yes for that change.

    Simple solution, but too much QQ

    And you want AOE caps to protect your zerg.
    Regardless of what purpose they serve the main point OP tried to make about AOE caps is that it kills the already bad performance of the game by adding loads of unnecessary calculations. This game has had to suffer 1.5 years of nearly unplayable lag now and ZOS has no intention to change anything about it.
    Nerf AOE for all I care but get rid of this stupid mechanic that ruins performance.
  • kuro-dono
    kuro-dono
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    kuro-dono wrote: »
    Ppl want aoe caps off so that they can solo wipe 40 ppl. Because thats cool. then they make videos of it.

    Already laughing to these single bombers who at azura missing their cp:s arent really that stronk and run into groups and insta die, just look so damn stupid. Aoe caps off and it definetly becomes worse, BUT, make it friendlyfire! oh dear we see lagg dropping down, but i guess most of the aoe spammers would just spam the topic down to the bottom hell if that could happen if enough ppl said yes for that change.

    Simple solution, but too much QQ

    And you want AOE caps to protect your zerg.
    Regardless of what purpose they serve the main point OP tried to make about AOE caps is that it kills the already bad performance of the game by adding loads of unnecessary calculations. This game has had to suffer 1.5 years of nearly unplayable lag now and ZOS has no intention to change anything about it.
    Nerf AOE for all I care but get rid of this stupid mechanic that ruins performance.

    are you talking about aoe blobs or "zergs"? I am on the side of the casuals, which dont run all the god damn spectrum of defensive and offensive manouvers and dont make it look like full time job to have "fun"

    i would not mind losing aoe caps to fight the aoe blobs that spam steeltornado, detonation, sap essence, vicious death etc all that, but it would hurt the normal human beings who are trying to have way too much. aoe caps off will drive more people away than it would keep, i would not mind at all losing the 1% elite players than the casuals who make this game pvp so much more fun>>> hint hint, come check azura star pc eu, and you know what i am talking about.

    but in another serious note, better way to battle lagg> give us friendlyfire on any and all damage sources. who dares to spam aoe in their 20 man group when it keeps hurting them? same with emperor aoe spam, it will wreck its own faction too with his solo bombing.
  • Wollust
    Wollust
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    kuro-dono wrote: »
    kuro-dono wrote: »
    Ppl want aoe caps off so that they can solo wipe 40 ppl. Because thats cool. then they make videos of it.

    Already laughing to these single bombers who at azura missing their cp:s arent really that stronk and run into groups and insta die, just look so damn stupid. Aoe caps off and it definetly becomes worse, BUT, make it friendlyfire! oh dear we see lagg dropping down, but i guess most of the aoe spammers would just spam the topic down to the bottom hell if that could happen if enough ppl said yes for that change.

    Simple solution, but too much QQ

    And you want AOE caps to protect your zerg.
    Regardless of what purpose they serve the main point OP tried to make about AOE caps is that it kills the already bad performance of the game by adding loads of unnecessary calculations. This game has had to suffer 1.5 years of nearly unplayable lag now and ZOS has no intention to change anything about it.
    Nerf AOE for all I care but get rid of this stupid mechanic that ruins performance.

    are you talking about aoe blobs or "zergs"? I am on the side of the casuals, which dont run all the god damn spectrum of defensive and offensive manouvers and dont make it look like full time job to have "fun"

    i would not mind losing aoe caps to fight the aoe blobs that spam steeltornado, detonation, sap essence, vicious death etc all that, but it would hurt the normal human beings who are trying to have way too much. aoe caps off will drive more people away than it would keep, i would not mind at all losing the 1% elite players than the casuals who make this game pvp so much more fun>>> hint hint, come check azura star pc eu, and you know what i am talking about.

    but in another serious note, better way to battle lagg> give us friendlyfire on any and all damage sources. who dares to spam aoe in their 20 man group when it keeps hurting them? same with emperor aoe spam, it will wreck its own faction too with his solo bombing.

    If we ever get friendly fire I'll make sure to hunt your zerg down with all I can.
    How can you not see the grieving potential of such an idea? Does not need more than 3 brain cells to understand that friendly fire would be a huge misery and not solve anything but rather cause even more problems.
    Susano'o

    Zerg Squad
  • Waseem
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    friendly fire in an MMO on the AoE is a joke buddy.
    this is not battlefield hardcore where you could kill your teammates with grenades
    simply withdraw that "friendly fire" suggestion
    it doesnt belong here at all, i dont know why im explaining that to you..
    dude, this is not HRC where u can synergy destroy your stacked teammates...
  • kuro-dono
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    lol dont you already ssee how much crying the forums are? So much about aoe blobs, so much about bombers, so much about this and that. friendlyfire, it would make the fighting more even for casuals to have wee chance against organized raids unlike now where its all about farming them since they have ZERO AS IN 0% chance to win them.

    And need to be *** to not think that this kind of thing like friendlyfire would actually not involve proper system to ban/kick those who abuse it to benefit some other people or just trolololololololol. all you see is toxity potentiality instead of positive potentiality to properly try battle the lagg.

    You must have eyes? i hope yes, since with vicious death the lagg at trueflame has become worse, same with ebonyblade and even Azura star thats been mostly free of aoe blobbers aoe bombers is now suffering here and there from lagg.

    ps. every game that has friendlyfire has solution to kick trolololols.
  • kuro-dono
    kuro-dono
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    Waseem wrote: »
    friendly fire in an MMO on the AoE is a joke buddy.
    this is not battlefield hardcore where you could kill your teammates with grenades
    simply withdraw that "friendly fire" suggestion
    it doesnt belong here at all, i dont know why im explaining that to you..
    dude, this is not HRC where u can synergy destroy your stacked teammates...

    lol and you too defending aoe blobbers?

    how the hell ppl think that its fun watching 4-30 man in tower farm wave after wave of n00blets who cant defend themself in time when entering tower or, watch aoe blob run inside keep not bothering to take keep since its much wiser to farm ap as ap is life? Fun belongs to everyone, not just those who know how to make best of this ridiculous thing called Aoe abilities, no any kind of penalty from spamming it with your group, only buff your group.

    Current meta> AOE AOE AOE AOE and then run into breach and watch them all melt! there is not many ppl interested taking anything when you melt anyway.

    Managed to have fun with my 15 guy last week at brindle when army of aldmeri were waiting for us to come inside breach to die into their aoes. well we never went in, so eventually they came after us and died.

    Aoe in its current state is pure cancer for this game healthy pvp content, and too many forum warrior defend it since they need their ap so badly.

    You must be able to see how many players we have already lost to other games?
  • snejremllov
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    I don't understand you Foxey. In game you're always friendly and happy but here on the forums you talk the same bull.... all day every day. Literally every single one of your statements is exactly the same thing, you hate everybody who doesn't play exactly like you want them to. You hate min-max players, solo players, small-scalers, small/medium raids and everybody else who doesn't run an "army" that only uses single target spells.

    Your "balance suggestions" favor your specific playstyle and kill everything else. If you're mad because you get killed by better players, maybe consider using some "op one-button win skills". Why should players of superior skill be punished because they invested time into getting better at the game?

    Let people who want to play competitively do so ffs... nobody runs around telling you to stop playing like you do either. But if you refuse to use any skills which could potentially help you win a fight, deal with the consequences. All I see in your statements is unreasonable hatred towards players who want more than just "have fun" in the game.
  • kuro-dono
    kuro-dono
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    I don't understand you Foxey. In game you're always friendly and happy but here on the forums you talk the same bull.... all day every day. Literally every single one of your statements is exactly the same thing, you hate everybody who doesn't play exactly like you want them to. You hate min-max players, solo players, small-scalers, small/medium raids and everybody else who doesn't run an "army" that only uses single target spells.

    Your "balance suggestions" favor your specific playstyle and kill everything else. If you're mad because you get killed by better players, maybe consider using some "op one-button win skills". Why should players of superior skill be punished because they invested time into getting better at the game?

    Let people who want to play competitively do so ffs... nobody runs around telling you to stop playing like you do either. But if you refuse to use any skills which could potentially help you win a fight, deal with the consequences. All I see in your statements is unreasonable hatred towards players who want more than just "have fun" in the game.

    lol that shite, friendlyfire would support bombers. it would make small scalers little bit more challenging but still fairly easy, big casual raids? you think thats me favoring the stuff i am doing? i run with pugs regularly + some of my guildies, evening time with mostly guildies, i am not leading the kind of action that laggs the hell out of server. People remain ignorant and blind to issues thats lagging pvp.

    BTW ONCE AGAIN, lagg is not major issue when casual big raids from 20-40 who use skills only when engaging situations, and most of them anyway cowards to do anything else but rush in doors/breaches/gates etc to die and whose skill usage ranges massively. the lagg is produced by heavy amount of aoe skill usaging and this includes sets that proc aoes, or organized small scalers up to big aoe spamming raids and siege weapons.

    When you have 20-40 casuals, in those groups there is not many aoe spammer, in all honesty, they are mostly picking skill thats better for single targeting than group targeting, while small scalers and big raids they spam aoes like lunatics because> 1 aoe, wont kill, but 4-30 aoe, that will kill. the more in numbers to spam aoe, the better.

    Obviously this current meta if ppl havent understood it yet> if you dont have sorc or nightblade> reroll, make magica build, get vicious, get clever alchemist or something similar together with vicious, then get on your bar deto with 20k at best dmg? or around that number, saw number of 20k today, but no idea if its max, then meteor as ulti or bat swarm or the nightblade aoe skill that gives you ultimate points with each kills you get. drink pot, deto, then rush and watch the sircus. its funny when one guy is doing that, since at azura they mostly die, but when i see 4-20 of them rushing jesus the game freezes, how many aoe abilities there is procing in that group vs the casuals 20-40 man raid.

    Obviously the 2-4 man raids with their aoes going wont be bringing much lagg, maybe some freezes and wee bit local lagg, but when you see those deto raids etc since they need to keep mobility up, they cant do the stop and kill stuff you see that it wont be anymore just local lagg, it will be wee bit more.

    Ps. My raid would be affected by friendlyfire too All the casuals been always saying that its fun to fight my raid since we arent unkillable *** monsters who just want to have the fun for themself only. Also, only moment when we stacking is when need to do the arrowhead push into enemy force or tru breach. The way we do it> we drop negate and get the local guys in that area down, and move into next one. obviously we dont have 3-20 negates usually only 1 but regularly 2. I am not spamming in my raid ts> active deto now, spam steel tornado next 69 second, drop your ultis, barrier 1, barrier 2, barrier 3! all you see is, rally up, lets go, drop negate, keep moving, oh ***, folks falling, regroup! repush and so on.

    so please. Stop worrying what i hate and what i like. Friendlyfire is definetly one of the best solutions this game could have, first>
    1. aoe solo bombers> it wont affect them at all.

    2. tower aoe spam contest, it wont be just watching all ppl who enter to die, it will be more challenging for defenders inside, it wont be just ap farming, it will be real battle. Ap farming anyway never shoulda have been thing, its what makes alliance vs alliance pointless when too many ppl want to focus ap farming instead of play campaign.

    3. Aoe stackers in raids have to learn to be careful, you just cant run anymore with 20 deto and watch everything melt, it never shoulda have been like that.

    4. Outpost/breach defenses require smart. tactical striking the attackers, instead of massive oil spam + caltrops + watch them all melt when single deto runner runs there to explode and kill all who enter, no thats not the way it should be, oil will kill all who try that. ppl will keep oiling, but they also make defenders where they remain when they prepare to hit the attackers.

    5. Small scalers wont lose their mobility, or aoe capability, but they lose that ridiculous deto/batswarm power into tiny groups, instead they can have one go as bomb, and rest of them follow to support, they dont really at the end get too badly affacted. IT doesnt anyway make much of sense that 4 can kill 20-30 defenders just by stacking aoe burst into tiny area in fact all of them should die :D The moment i hear the arguement again that this isnt real life... just *** off.

    6. FUN belongs to everyone, we play games to have fun, not farm ap or spam aoes to watch every single thing melt nearby or do specific things. You do whatever you like to do and want to do, but allow others to have fun meanwhile too, and friendlyfire makes abusing game mechanics lot harder.

    And before someone asks, i dont farm ap, its never been my thingy to be some *** who is inside towers farming or runs with pugs all the time to each highly contested keep to farm/leech ticks, i been always trying to spread population all over the map to lower the lagg. Azura star its not really required, all we do have is here and there aoe single man bomber and then the casuals armies vs armies. Evening time there been deto lagg raids and bigger aoe bombing squads/raids whatever we wanna call them. Funnily enough, both aldmeri organized raid and ebons organized raid avoid each other and farm the casuals so there wont be pro group vs pro group to extend aoe spam contest.

    so, when ya try to point it out pointlessly again that this favors my raid, i can ask why so? All friendlyfire does is lessen the lagg and allows casuals to have chance vs the pro:s and spammers which have got enchanted buff totally unrequired to have fun.

    If you cant understand, i can make pictures instead, since english is not my native language.

    Good luck at the battlefield son.

  • FireCowCommando
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    I like your enthusiasm but ZoS is actually going the other direction. They want to add a proxy type ability to stam users next. Said so themselves in the ESO Live.
    Edited by FireCowCommando on March 28, 2016 3:35PM
  • Waseem
    Waseem
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    I like your enthusiasm but ZoS is actually going the other direction. They want to add a proxy type ability to stam users next. Said so themselves in the ESO Live.

    a6a02f2f01524ed5afc310c4cc08274e.png
    so we'll see a stamina based proxy instead of steel tornado. nice fix
  • kuro-dono
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    rofl. just totally wrong direction to make lagg go away :/ or maybe they try to make servers pop locked for one faction, then the lower factions have 2-10 aoe bombers there who farm the pop locked who are satisfied at getting farmed and not worry about anything else
  • zyk
    zyk
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    The entire concept of zerg busting abilities is inherently flawed. The correct approach so solving player consolidation -- at both large group and faction levels -- is by adjusting gameplay.

    Professional game designers should have the ability to incentivize players to spread out. I am not going to propose any ideas because there are many ways to accomplish this and debating our individual preferences is not the point. The point is ZOS has to stop being lazy and/or stupid -- talking to you @ZOS_BrianWheeler -- and fix the core problem: gameplay design. Enough Bandaids.

    "We found snakes were killing the hamsters that run our servers so we are bringing in coyotes to hunt the snakes"
    - ZOS every PVP update
    Edited by zyk on March 28, 2016 4:05PM
  • kuro-dono
    kuro-dono
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    Eso gives way too much power to players to make game feel balanced or unbalanced, all propably remember beta times and the first few month when everyone was sweet and innocent? THAT WAS FUN
  • snejremllov
    snejremllov
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    kuro-dono wrote: »
    I don't understand you Foxey. In game you're always friendly and happy but here on the forums you talk the same bull.... all day every day. Literally every single one of your statements is exactly the same thing, you hate everybody who doesn't play exactly like you want them to. You hate min-max players, solo players, small-scalers, small/medium raids and everybody else who doesn't run an "army" that only uses single target spells.

    Your "balance suggestions" favor your specific playstyle and kill everything else. If you're mad because you get killed by better players, maybe consider using some "op one-button win skills". Why should players of superior skill be punished because they invested time into getting better at the game?

    Let people who want to play competitively do so ffs... nobody runs around telling you to stop playing like you do either. But if you refuse to use any skills which could potentially help you win a fight, deal with the consequences. All I see in your statements is unreasonable hatred towards players who want more than just "have fun" in the game.



    so, when ya try to point it out pointlessly again that this favors my raid, i can ask why so? All friendlyfire does is lessen the lagg and allows casuals to have chance vs the pro:s and spammers which have got enchanted buff totally unrequired to have fun.

    If you cant understand, i can make pictures instead, since english is not my native language.

    Good luck at the battlefield son.

    Again you just ramble about random stuff. I advise you to read my text very carefully, maybe use google translator.
    The only play style you want to see is your "just have fun" while using the worst skills in the game. And then you complain that you get run over by players who are better than you.

    Here's a fact for you. Whether a game environment is casual or competitive is decided by the players. If players decide to min-max and get the best out of their builds it creates a competitive environment. Again, nobody complains that you play casually, but your crusade to get rid of every bit of competition in this game is 1) incredibly stupid and 2) will never work, because the PLAYERS decided to be competitive and no matter what zos does there will always be skill difference and better players will always beat those who cant be bothered to improve. And that is something that can and will never change no matter how ahrd you try.

    If you want people to accept your play style, you should start being less hateful for other peoples choice of how they want to spend their free time.
    Edited by snejremllov on March 28, 2016 4:09PM
  • Satiar
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    zyk wrote: »
    The entire concept of zerg busting abilities is inherently flawed. The correct approach so solving player consolidation -- at both large group and faction levels -- is by adjusting gameplay.

    Professional game designers should have the ability to incentivize players to spread out. I am not going to propose any ideas because there are many ways to accomplish this and debating our individual preferences is not the point. The point is ZOS has to stop being lazy and/or stupid -- talking to you @ZOS_BrianWheeler -- and fix the core problem: gameplay design. Enough Bandaids.

    "We found snakes were killing the hamsters that run our servers so we are bringing in coyotes to hunt the snakes"
    - ZOS every PVP update

    Spreading out needs to be incentivized as a tactical choice, otherwise people just find ways around it because why wouldn't you try to find a way to concentrate all your damage and heals in one small kill zone? But really, i don't see how they would do it.

    Like, name one game that didn't have either tight formations, single target assist trains, orsomething of that nature.
    Edited by Satiar on March 28, 2016 4:15PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • zyk
    zyk
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    Satiar wrote: »
    Spreading out needs to be incentivized as a tactical choice, otherwise people just find ways around it because why wouldn't you try to find a way to concentrate all your damage and heals in one small kill zone? But really, i don't see how they would do it.

    This is part of gameplay design. ZOS designers have to make choices. Both involve working with the server technology as it presently exists.

    1. Maintain large scale fights as much as possible: If we are to continue to play consolidated as most do, then the capabilities of players need to be adjusted so they are unable to significantly lag the server. It's a pretty freaking easy concept to grasp: gameplay cannot exceed the capabilities of the underlying technology.

    2. Maintain the current combat systems: Reward players for spreading out. We know the stupid, boring things players will do for gold and AP. So give them many fun things to do for those things instead. Again, I don't want to reference specific ideas, but this can tie in to the Alliance War via different types of objectives suited for groups of different sizes and skill levels. It's possible to right-size fights if done intelligently.

    I would love to see gameplay design that consistently resulted in top guilds fighting each other for awesome winner takes all rewards at new objectives essential to the Alliance War.

    This can be done in countless ways. If I was to write my great ESO manifesto, no one would read it anyway. It would be irrelevant. The designers who are paid full time incomes to spend dozens of hours designing and vetting good gameplay can figure it out.

    Most of Cyrodiil gameplay is so rudimentary, I have to assume ZOS never actually finished designing it.
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